Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)

4.80/5 (based on 5 ratings)
Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)
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A Campaign Fit For a Queen

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This hardcover compilation updates the fan-favorite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure!

This hardcover edition of Curse of the Crimson Throne contains:

  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!

ISBN-13: 978-1-60125-890-8

Pathfinder Society Roleplaying Guild Sanctioned Content
Curse of the Crimson Throne is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (681 kb zip/PDF)

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1021


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4.80/5 (based on 5 ratings)

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Frick it my review got deleted

5/5

I wrote fricking long review about great time I had with running the whole campaign(and post campaign) and then it got deleted by the fricking "too much backtracking" page dagnabbit

I'm not gonna write the entire thing again, so here is in short: This campaign has great recurring NPC cast(most of later APs have problem with introducing cool NPCs and then rest of books never mentioning them again), great themes, great villains, Kazavon's awesome hair, allows multiple approaches to different situations(such as infiltrating with sneaking or talking through places instead of just fighting through them. Kinda reminds me of Deux Ex computer games in a way), awesome locations, awesome post campaign potential and is one of my favourite APs ever.


Good value, but some reservations

4/5

Short Version: A smart buy but held back by structural issues.

It's hard to get better adventure value for your dollar than this or the Rise of the Runelords collected edition. If I were reviewing on that alone, this would be 5 stars and then some. But there's more to an adventure than that.

The AP's hook is quite good, but almost immediately discarded in favor of saving the city. This can be helped a good session 0, but still feels artificial.

Even looking at the new plot, many elements feel shoehorned in. People point to volumes 4 and 5 for this, but there are sections in 2 that exist only to kill time as the plot advances and an entire dungeon in 3 that is cool but can seem forced if the players don't kick in the door right away. Any of these alone would be fine, but each makes the next more obvious.

That being said, there's a lot of cool stuff going on here, it just takes at least a star's worth of work to stitch it together.


3.5 vs. Pathfinder comparison!

5/5

I´m gonna list the differences between the original AP#7s chapters and it´s adaption into the hardcover edition:

Inside front cover:
The "Korvosan Hierarchy" overview is not reprinted.
Part 1:
The illustration on page 6 is exchanged for a cartoony new one on page 12 of the HC.
Page 10 of AP#7 has a map where the 8 locations in Korvosa that are important for book 1 are marked and named. This map is reprinted on page 400 of the HC but that one shows ALL important locations of the campaign at once, marked with letters and numbers.
"Lamm´s Lambs" stats are upgraded to young human on page 18 of the HC.
"Yargin Balko" now has a full body illustration instead of an upper body one. "Hookshanks Gruller" gets a full body illustration. "Giggles" gets a fbi. "Gaedren Lamm" gets a fbi.
Part 2:
King Eodred Arabasti gets a head illu. "Imps and Dragons" gets an illustration. "Meet the mob" gets a "Amin Jalento" head illu and his battle stats.
Part 3:
The illustration of "Sabina Merrin" on page 25 is not reprinted (she gets a new one on page 455).
Part 4:
"Cressida Croft" gets a head illu (and fbi on page 443). The Queens gets a new veiled head illu (the old one is more mysterious). The "renegade guards" stats in "All the Worlds Meat" get new stats. "Verik Vancasterkin" is upgraded from fighter 3 to fighter 4.
Part 5:
The "Ambassadors Secret" gets a new head illu. The fbi of "Vencarlo Orisini" from page 34 is not reprinted. The fbi of "Devargo Barvasi" on page 37 is replaced with a new one that is very much less impressive. He is upgraded from rogue 4 to rogue 5. "Majenko" is changed from pseudodragon to house drake. The illustration on page 41 is replaced with a new one (page 57). Both are equally creepy.
Part 6:
The "Trinia Sabor" fbi from page 43 is not reprinted (she gets a new look on page 460, but the old one is flashier). She is upgraded from bard 4 to bard 5. "The Shingle Chase" gets a better illustration. Curiously it features the old flashier Trinia Sabor outfit instead of the new.
Part 7:
The Owlbear skeleton gets gorgeous art on page 59 of the HC. The cool illustration on page 52 is replaced by a cool new one on HC page 61.
Cabbagehead´s head illu is replaced by a fbi. The "Gaekhen" head illu is not reprinted. "Vreeg" gets a much better new fbi.
Concluding the adventure:
The famous "green dress Illeosa Arabasti" illustration from page 56 (on which the first miniature is based) is NOT reprinted!
The Blackjack illustration from page 57 is replaced by a much better one on HC page 67.
Appendixes:
The 4 page Harrow article is updated to a 14 page one!
The 8 page "people of the road" article about varisians is not reprinted.
The 6 page Pathfinder´s journal is not reprinted.
Bestiary:
The illustration of the "Dream Spider", the only creature that hasn´t been adapted to a Bestiary yet, is not reprinted from page 82 but it´s stats are.
Inside back cover:
The "Korvosas enemies" overview is not reprinted.

While the new edition HC is better overall and everything needed for playing the campaign is included, updated and streamlined, quite a few cool things are left out.
I´m glad i got the original AP #7 too.


Even better than the original

5/5

Read my full review at Of Dice and Pen.

It was perhaps inevitable that Curse of the Crimson Throne would one day also receive a similar treatment to Rise of the Runelords. There’s no special anniversary to celebrate this year, but does there really need to be? Much like its Runelords predecessor, the new hardcover compilation of Crimson Throne updates the adventure path to Pathfinder rules and also expands on the story where beneficial and streamlines in other areas. It also takes advantage of the most recent rules supplements, making use of newer monsters, classes, and feats where appropriate.

At nearly 500 pages in length, it is actually a substantially larger tome than the hardcover Runelords (a good 50 pages or so longer), and its extra length is certainly put to good use. Indeed, it manages to make one of the best adventure paths even better.


The Best Just Got Bester!

5/5

Ahoy hoy everyone!

Welcome to the officially official first review of Captain Yesterday's not so official reviews of everything and life... or is that too cumbersome... how about an acronym... The O.O.F.R.O.C.Y.N.S.O.R.O.E.A.L... that will have to do for now.

Now that I've milked how many words on that, let me say without a doubt this is one beautiful book, and hefty too! With upwards of 480 pages you really get your money's worth.

This might take awhile so I'll most likely come back and edit and update, so stay tuned!

The campaign traits - this is one of my favorite parts of the book, while there are only six traits, each one has two different options, they do an excellent job at both getting your party to really hate Gaedren Lamm, they also do an exceptional job at giving the player's a glimpse of Korvosa. So five stars!

Alright, gotta go for now! But I'll be back soon!


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Dark Archive

4 people marked this as a favorite.

Do I have a problem if I read through book same day I get it(at evening) and spend most of next morning reading it again in more detail? I kinda feel like I should be doing school work or something but nope just reading it through again :D

(man, education would be easy if I would do my studies with same intensity I do with roleplaying books xD)


5 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Could be worse, I had to work right after I got it then had to go on a field trip, work again and then go on another field trip. So it was two and a half days before I was able to really sit down with it. Towards the end I swear it was laughing at me. :-)

Captain Yesterday fun fact: this is one of two times I beat Skeld in order generation. :-)


Could anyone share some details about the Kyton eidolon?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
The NPC wrote:
Could anyone share some details about the Kyton eidolon?

Spoiler:
Cold resistance into immunity and a slowly-growing unnerving gaze, plus access to the tentacle and web evolutions (reflavored as chains).

There's more, of course - that's just the quick version. ^_^


What I was enjoying were the subtle changes to the plot lines. Speaking of a spoiler...

Spoiler:
While I liked the last part of A History of Ashes very well (especially since it upgraded the whole break out of prisoners thing) I was a little...unnerved/uncomfortable with the changes to a certain Arbiter. I mean I guess I always thought that Zeonbia was kind of the unsung hero of this. Plus killing Markus Edrin was kind of a cool special effect moment. So...yeah

Dark Archive

What happened to Arbiter originally anyway?

Also regarding to

Spoiler:
Edrin
, doesn't that scene assume players aren't there to witness it anyway? So unless GM practices "cutscenes", they only hear witnesses saying what happened.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Arbiter wasn't in the original, I believe.

She had a very nice write up in the guide to Korvosa though.


Corvus and Captain,

I mention the Arbiter mostly because she sort of made an appearance in MY version of Curse of the Crimson Throne.

The cutscene I know wasn't actually SEEN but when I described it to my players they all let out collective "OMFG"

Liberty's Edge

Hmmm, so whats the deal with the Arbiter?


Paladinosaur,

WARNING! WARNING! SPOILERS AHEAD! WARNING! WARNING!

Spoiler:
So at the end of Seven Days to the Grave Zenobia dies. She calls out to Urgathoa because apparently Abadar has better things to do. Urgathoa, having lost Lady Andasian, decides to help by turning her into a penanggalen. Around part 4/History of Ashes, the PC encounter her trying to rescue Markus.


Kalindlara wrote:
The NPC wrote:
Could anyone share some details about the Kyton eidolon?
** spoiler omitted **

thanks :)

Grand Lodge

5 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Paladinosaur wrote:
Hmmm, so whats the deal with the Arbiter?

Arbiters gonna arbitrate.

-YOLO


1 person marked this as a favorite.
Skeld wrote:
Paladinosaur wrote:
Hmmm, so whats the deal with the Arbiter?

Arbiters gonna arbitrate.

-YOLO

LOL! :) 5,000 XP for Skeld! ;)

Silver Crusade

5 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Skeld wrote:
Paladinosaur wrote:
Hmmm, so whats the deal with the Arbiter?

Arbiters gonna arbitrate.

-YOLO

The irony of that statement is not lost on me.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

It shipped! It shipped!

Dives into PDF...

Ruyan.


Olmac wrote:
Steel_Wind wrote:
Olmac wrote:
Maveric28 wrote:

Now for the Eternal Question: Do I buy it on Amazon for $50 and free shipping, or buy it from Paizo for $60 and another $12 shipping. Hey, not trying to be disloyal or anything, but $22 bucks is $22 bucks. So the question is whether the PDF is worth $22 when you already own a hardcover.

Plus Amazon will likely have it closer to $40 by the release date.
I get where you're coming from. I live in Canada and after crunching the numbers of getting it from Paizo or Indigo Books the choice was obvious. Paizo was going to cost me ballpark $105 Canadian. Indigo with free shipping is $72.84. No brainier for me. I wish I could order everything from Paizo, but the reality is, it does not always make economical sense. Indigo is expecting to have it delivered by October 18 so I am good with that. Not likely running it until the new year anyway, have to finish Emerald Spire first.

And cheaper still at Amazon.ca at $68.68 with free shipping. Which I expect you knew and you prefer to shop at Indigo for some reason (which has it at $69.37); however Indigo.ca also offers Plum points if you are a part of that loyalty program, so there is that.

Yep, got me 694 points with the purchase. That is worth far more than a $0.69 difference in price.

Has anyone in Canada received their HC from Indigo or Amazon.ca? Both sites say pre-order only and Indigo says it won't be available until January.


Bacondale wrote:
Olmac wrote:
Steel_Wind wrote:
Olmac wrote:
Maveric28 wrote:

Now for the Eternal Question: Do I buy it on Amazon for $50 and free shipping, or buy it from Paizo for $60 and another $12 shipping. Hey, not trying to be disloyal or anything, but $22 bucks is $22 bucks. So the question is whether the PDF is worth $22 when you already own a hardcover.

Plus Amazon will likely have it closer to $40 by the release date.
I get where you're coming from. I live in Canada and after crunching the numbers of getting it from Paizo or Indigo Books the choice was obvious. Paizo was going to cost me ballpark $105 Canadian. Indigo with free shipping is $72.84. No brainier for me. I wish I could order everything from Paizo, but the reality is, it does not always make economical sense. Indigo is expecting to have it delivered by October 18 so I am good with that. Not likely running it until the new year anyway, have to finish Emerald Spire first.

And cheaper still at Amazon.ca at $68.68 with free shipping. Which I expect you knew and you prefer to shop at Indigo for some reason (which has it at $69.37); however Indigo.ca also offers Plum points if you are a part of that loyalty program, so there is that.

Yep, got me 694 points with the purchase. That is worth far more than a $0.69 difference in price.
Has anyone in Canada received their HC from Indigo or Amazon.ca? Both sites say pre-order only and Indigo says it won't be available until January.

Don't know for Amazon or Indido, but my local store had it on the release day and still have some.

Liberty's Edge

I my reading this is a wonderful book. I have many positive things to say which can wait for my review. I especially love that the page background is white instead of the dark texture in the Rise of the Rune Lords hardbody which makes the Runelord book difficult to read at the bottom of the pages.

So far, my only complaint is about my favorite NPC, Sial. First, making him a summoner with an eidolon doesn't fit right. In my opinion, summoning is a means to an end for him, trapping other characters into deals which furthers the goals of the Brotherhood of bones. That he would put up with an eidolon following him along, impacting him image, doesn't ring true. Second, he is too overweight in his picture. Sail has much too much control over his personal appearance to let that happen.


Marv,

I can't speak to the first critique as I'm honestly okay with him doing summoner (though he does lose out on healing spells. Not that he ever did use them...) but I think the second critique was probably some artist mistake rather than anything intentional.

I mean look at Lamm! He got a nice makeover! :) Same with Rolth.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

just got a chance to scroll quickly through the pdf yesterday.

beautiful work. hats off.

looking forward to receiving my hardcopy.

Dark Archive

So I'm still waiting for mine to ship. Apparently there's been some issue. For those who have it, I remember that in 3.5 they had a little system with Harrow Points and bonus depending on which card you drew at the start of the adventure. Is it still like that? Is it a new system?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Hyamda wrote:
So I'm still waiting for mine to ship. Apparently there's been some issue. For those who have it, I remember that in 3.5 they had a little system with Harrow Points and bonus depending on which card you drew at the start of the adventure. Is it still like that? Is it a new system?

Same basic system, only upgraded slightly to make it Pathfinder-compatible. ^_^


*got his* Kal is correct, the Harrow Points and their usage really didn't get heavily modified. They're still pretty much the same except for maybe the fact the harrow system itself was a little more streamlined (IE helpful in interpreting the spread)

Sovereign Court

Pathfinder Pawns Subscriber

Love the NPC gallery at the end of the book!

Who statted the Shadowcount as an unchained summoner with kyton eidolon? Genius!!!

(No pun intended on unchained... lol)


Purple,

I guess my only gripe now is I used him and Laori kept the PCs alive in the more difficult fights in Scarwall.

But otherwise I agree it makes sense.

Grand Lodge

DanyRay wrote:
Bacondale wrote:
Olmac wrote:
Steel_Wind wrote:
Olmac wrote:
Maveric28 wrote:

Now for the Eternal Question: Do I buy it on Amazon for $50 and free shipping, or buy it from Paizo for $60 and another $12 shipping. Hey, not trying to be disloyal or anything, but $22 bucks is $22 bucks. So the question is whether the PDF is worth $22 when you already own a hardcover.

Plus Amazon will likely have it closer to $40 by the release date.
I get where you're coming from. I live in Canada and after crunching the numbers of getting it from Paizo or Indigo Books the choice was obvious. Paizo was going to cost me ballpark $105 Canadian. Indigo with free shipping is $72.84. No brainier for me. I wish I could order everything from Paizo, but the reality is, it does not always make economical sense. Indigo is expecting to have it delivered by October 18 so I am good with that. Not likely running it until the new year anyway, have to finish Emerald Spire first.

And cheaper still at Amazon.ca at $68.68 with free shipping. Which I expect you knew and you prefer to shop at Indigo for some reason (which has it at $69.37); however Indigo.ca also offers Plum points if you are a part of that loyalty program, so there is that.

Yep, got me 694 points with the purchase. That is worth far more than a $0.69 difference in price.
Has anyone in Canada received their HC from Indigo or Amazon.ca? Both sites say pre-order only and Indigo says it won't be available until January.
Don't know for Amazon or Indido, but my local store had it on the release day and still have some.

Coming back to this thread a little late, but yes, I got mine over a week ago from Indigo.


Something I've been curious about that maybe one of you can answer for me, when the product summary says the Path has been changed so that PCs don't leave the city, what does that mean for History of Ash and Scarwall? Do those volumes now take place, somehow, within Korvosa?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fletch wrote:
Something I've been curious about that maybe one of you can answer for me, when the product summary says the Path has been changed so that PCs don't leave the city, what does that mean for History of Ash and Scarwall? Do those volumes now take place, somehow, within Korvosa?

No, you still leave, where did you read that you don't?


Rysky wrote:
-where did you read that you don't?

I...don't know.

I'd seen some product announcement or description that said something about fixing the problem for players who didn't like leaving the city. I'd thought it meant they'd changed it to not leave the city, but now I can't find the original article.

I must've dreamed it.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fletch wrote:
Rysky wrote:
-where did you read that you don't?

I...don't know.

I'd seen some product announcement or description that said something about fixing the problem for players who didn't like leaving the city. I'd thought it meant they'd changed it to not leave the city, but now I can't find the original article.

I must've dreamed it.

Oh, that, no I don't think you completely dreamed it as you can (I believe, not certain though) return to the city inbetween doing those other parts


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

You can. The text even specifically says it might be a good idea to do so, and offers advice on some sections that could be placed inbetween the excursions out of Korvosa.


Pathfinder Adventure Path Subscriber
Fletch wrote:
Rysky wrote:
-where did you read that you don't?

I...don't know.

I'd seen some product announcement or description that said something about fixing the problem for players who didn't like leaving the city. I'd thought it meant they'd changed it to not leave the city, but now I can't find the original article.

I must've dreamed it.

If I remember correctly this was about fixing/cutting the Shoanti stuff from 3.5 version.

Ruyan.


RuyanVe,

You still have the Shoanti trials, just now it's less important to do them in order IF your players decide to do some other more remarkable feats. (Like say go fight a mature adult red dragon at 9th level.)

Fletch,

The part mentioned was just a way to expand on one aspect that was glossed over in both Book 6 and also connect back to the city IF your players wanted to do that. They also offered suggestions for shortening Scarwall if your players don't much care for the grind of the castle.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I have not had time to read through my book yet. I am looking forward to it. Overall I really like the presentation and I am really looking forward to seeing how close the official PF conversion is to my own a while back.

The first thing I thought when I opened and started turning pages was,"Oh they changed the art!" I am still on the fence on that one. I do like the new art, but I also loved a lot of the old art and some of it is not superior. This does have a better unified look.

However, the big thing was my second nearly simultaneous thought, "Oh wow these pages feel really flimsy and cheap." They feel less sturdy than my original adventure path modules. I worry using this book for running an adventure would tear it up. They don't seem much lighter than the other hardcovers but maybe the less glossy affects them.

It definitely made me wish I had clicked submit 1 day earlier on that collector edition in my cart, thinking those pages are better.

For future hardcover APs, I recommend making the pages heavier weight and the higher gloss.


Pathfinder Adventure Path Subscriber

That's why I'm more than happy to have the PDF for actual play and the hardcover for dis play.

Ruyan.


RuyanVe,

I dunno, I still like having a physical copy to read through.


Pathfinder Adventure Path Subscriber

Thomas,

I absolutely agree! Having the hardcopy in hand and reading it at my leisure is great but for actual play I use a print-out where I can highlight important information in the text, scribble down notes, and collect blots of beverages, grease etc. on.

Ruyan.

Paizo Employee Designer

5 people marked this as a favorite.

Hi everyone. Removed a few posts. Please don't advocate stealing products or...attempt to intimidate others into helping you steal products. To everyone in the thread, I wish you all a happy holidays!

Liberty's Edge

Fletch wrote:
Rysky wrote:
-where did you read that you don't?

I...don't know.

I'd seen some product announcement or description that said something about fixing the problem for players who didn't like leaving the city. I'd thought it meant they'd changed it to not leave the city, but now I can't find the original article.

I must've dreamed it.

It was changed so that they come back to Korvosa at the end of History of Ashes, just before Scarwall.

And yes, it could use some more changes :)

Of all of Paizo's APs, this one seems the one that most GMs tinker with. In a real sense, that's testimony to the richness of the Korvosa setting. There are so many corners to shine a new light upon.


I received this for Christmas, and never having read the 3.5 version, this adventure is awesomely disturbed. I like it better then Rise of the Runelords, since good city based adventures are hard to find.


1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
captain yesterday wrote:

Finally! A Red Mantis Assassin that's wearing a helmet, instead of having an actual mantis head. :-)

Very nice!

Glad I'm not the only one who thought this art was fantastic. Very interesting twist on the normal RMA.


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

Got my limited edition copy the week before christmas - in the german translation. The guys at Ulisses Spiele do a great job. They went the extra mile and produced 150 Limited Edition copies. The price tag was steep at 80 Euro, but it is a great book. All of sudden, I want to start a new campaign...
German Limited Edition

Silver Crusade

Pathfinder Adventure Path Subscriber

*ponders buying the German limited edition*

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