
Bloodrealm |
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AntiDjinn wrote:You can take a -4 on attack rolls with a chainsaw (Technology Guide) to do non-lethal damage with it.Turn saw off
Hit hand break
grab saw by chain
Swing heavy handle end at someone.
.. not that i've ever thought of doing this to someone.
Simpler solution: hit them with the part that doesn't have the spinning, shrieking chain of cutting on it. You don't even need to turn it off - just do it like a hilt-bash or whatever.

Bloodrealm |
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Hitting with what part of a chainsaw that does not risk the target being caught by the chain? Are you holding it by the saw portion yourself. And how, exactly, are you doing 3D6 by swatting someone with the handle of a chainsaw?
I'd assume you'd hold it by the handles and hit them with the side or underside. You have a good point about the damage dice, though.

Bloodrealm |
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Now I'm imagining a Merciful Chainsaw.
Now I'm imagining a Paladin or something running around righting wrongs with his +1 Holy Merciful Chainsaw. Better yet, instead of a Paladin, it's a perfectly nice but delusional guy running around righting wrongs worshipping a nonexistent Patron Deity of Industrial Equipment. Or even BETTER yet, he's still completely delusional, but it turns out later in the campaign that there coincidentally IS a Patron Deity of Industrial Equipment, but nobody has ever heard of him (Sarenrae: Oh, him? Yeah, we don't really talk about him... He's a nice guy and all, but..." Asmodeus: "He's f#*@ing weird. His Herald is a forklift named Jessie. And don't ask me what a forklift is or I'll light you on fire.").

Bloodrealm |
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AntiDjinn wrote:You can take a -4 on attack rolls with a chainsaw (Technology Guide) to do non-lethal damage with it.You ever been pommeled by a chainsaw? IT HURTS!
;P
There you have it, folks. Justification for 3d6 nonlethal chainsaw damage. Guards all over the multiverse rejoice! The government can pay for those batteries.
... Dammit now I want a town where all the town guards have Merciful Chainsaws. For no reason. They just have them. No explanation.

Aniuś the Talewise |

Scythia wrote:Now I'm imagining a Merciful Chainsaw.Now I'm imagining a Paladin or something running around righting wrongs with his +1 Holy Merciful Chainsaw. Better yet, instead of a Paladin, it's a perfectly nice but delusional guy running around righting wrongs worshipping a nonexistent Patron Deity of Industrial Equipment. Or even BETTER yet, he's still completely delusional, but it turns out later in the campaign that there coincidentally IS a Patron Deity of Industrial Equipment, but nobody has ever heard of him (Sarenrae: Oh, him? Yeah, we don't really talk about him... He's a nice guy and all, but..." Asmodeus: "He's f%!%ing weird. His Herald is a forklift named Jessie. And don't ask me what a forklift is or I'll light you on fire.").
Please. I need this.

Scythia |
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Scythia wrote:Now I'm imagining a Merciful Chainsaw.Now I'm imagining a Paladin or something running around righting wrongs with his +1 Holy Merciful Chainsaw. Better yet, instead of a Paladin, it's a perfectly nice but delusional guy running around righting wrongs worshipping a nonexistent Patron Deity of Industrial Equipment. Or even BETTER yet, he's still completely delusional, but it turns out later in the campaign that there coincidentally IS a Patron Deity of Industrial Equipment, but nobody has ever heard of him (Sarenrae: Oh, him? Yeah, we don't really talk about him... He's a nice guy and all, but..." Asmodeus: "He's f%&@ing weird. His Herald is a forklift named Jessie. And don't ask me what a forklift is or I'll light you on fire.").
Or a hunter of the undead who has a Holy Undead Bane chainsaw that has Merciful only in regards to the living.
The chainsaw also leaves a trail of rainbows when swung, and causes sparkles when it strikes.
Gluttony |

Okay Elemental Annihilator. Which of these sounds more destructive to you?
The raw, primal intensity of elemental fire?
Or chucking a rock at a guy?
This archetype looked absolutely PERFECT for the awesome electrokineticist that I envisioned the second that I read through the kineticist class. No utility distractions, just good old fun, cool-looking blasting.
Except that the elemental annihilator doesn't work with energy blasts. Hope you weren't thinking of fire for your elemental annihilator either, because fire is CLEARLY not an element. Everybody knows that the four classical elements are water, earth, air, and random household objects after all.
...Why can I not have nice things?!

Bloodrealm |
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Oozes are mindless and do not have emotions, yet they can be surprised.
I don't think surprised is an emotion, exactly. It can be reflexively startled while still being mindless. I'm not sure exactly what reflexes an animate pile of goop develops, but I don't believe just being mindless excludes them.

KestrelZ |
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A caster creates a magic item and fails, making a cursed magic item.
The random curse is that only a spellcaster can use it.
Since the caster intends to use the item rather than allow others to use it, can it really be considered a curse or just really good security should a non-caster steal it?

lemeres |

A caster creates a magic item and fails, making a cursed magic item.
The random curse is that only a spellcaster can use it.
Since the caster intends to use the item rather than allow others to use it, can it really be considered a curse or just really good security should a non-caster steal it?
It is still technically a curse, even if he originally intends for it to be used like that.
Magical items tend to have a high value, and can be used for quick cash. This curse means that it would be inherently harder to sell, and thus he will be paid less if he goes through a merchant.
Also, even if it doesn't bother him, it doesn't change the fact that the nature of that feature is a curse, and a randomly decided one. So it could have gone poorly. Ge could have intended the item for a friend. That +5 cursed greatsword is not as useful now, is it?

Bloodrealm |

A caster creates a magic item and fails, making a cursed magic item.
The random curse is that only a spellcaster can use it.
Since the caster intends to use the item rather than allow others to use it, can it really be considered a curse or just really good security should a non-caster steal it?
I think it probably still can be, since the effect is still a detriment to non-spellcasters. However, it can ALSO be considered a good security measure, as you said.

DM_Blake |

A caster creates a magic item and fails, making a cursed magic item.
The random curse is that only a spellcaster can use it.
Since the caster intends to use the item rather than allow others to use it, can it really be considered a curse or just really good security should a non-caster steal it?
Most of the rules around cursed items suggests GMs should have some control over it; this probably shouldn't be purely random, but if you do, I suggest a good GM might want to reroll if the random curse is actually beneficial to the creator.
Besides, why is anyone failing at making a magic item? Ever? Before you start, you know if you can succeed on a Take-10. If you can, then just Take-10 and guarantee your success. If you can't, then reduce the Caster Level to something you can hit on a Take-10. If you cannot reduce it low enough to hit it with a Take-10, then you have no business making magic items in the first place. Let's face it, if you can't succeed with a Take-10 then you have a 50% chance, or worse, that you will invest all that time and money and waste it all on a failed roll at the end; nobody ever runs a business like that...
And if you try anyway, and fail so spectacularly that you create a cursed item, then I personally think the GM is obligated to select a suitable curse as your punishment for being so foolish.
(By "you" I don't mean Kestral or anyone else in particular; it's a generic "you")

Devilkiller |

I like the Merciful Chainsaw idea. I noticed a while back that goblins have +8 on Stealth and carrying a running chainsaw only gives you a -10 on Stealth, so it wouldn't be unreasonable in game terms for a goblin with an "activated" chainsaw to sneak up on you.
The combination of Listen and Spot into Perception leaves stuff like Invisibility working quite oddly too. If a goblin with a chainsaw is sneaking around outside your door you probably won't hear him, but if he's Invisible you almost certainly won't hear him.

alexd1976 |

I like the Merciful Chainsaw idea. I noticed a while back that goblins have +8 on Stealth and carrying a running chainsaw only gives you a -10 on Stealth, so it wouldn't be unreasonable in game terms for a goblin with an "activated" chainsaw to sneak up on you.
The combination of Listen and Spot into Perception leaves stuff like Invisibility working quite oddly too. If a goblin with a chainsaw is sneaking around outside your door you probably won't hear him, but if he's Invisible you almost certainly won't hear him.
In our games we account for that... invisibility wouldn't do jack squat for the goblin.
Silence is the spell he would want. :D

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The combination of Listen and Spot into Perception leaves stuff like Invisibility working quite oddly too.
Yeah - the combination of the two was a major buff to invis. It really wasn't that hard to figure out what space someone invis was in back in 3.5 unless they had maxxed out Move Silently.
When they added the simplification, they should have adjusted invis so that it didn't give +20 for figuring out what square they're in.

DM_Blake |

Devilkiller wrote:I like the Merciful Chainsaw idea. I noticed a while back that goblins have +8 on Stealth and carrying a running chainsaw only gives you a -10 on Stealth, so it wouldn't be unreasonable in game terms for a goblin with an "activated" chainsaw to sneak up on you.
The combination of Listen and Spot into Perception leaves stuff like Invisibility working quite oddly too. If a goblin with a chainsaw is sneaking around outside your door you probably won't hear him, but if he's Invisible you almost certainly won't hear him.
In our games we account for that... invisibility wouldn't do jack squat for the goblin.
Silence is the spell he would want. :D
Yes, I house-rule that the bonus from Invisibility only applies on vision-based perception checks, but ultimately that is just a house rule to fix the "stupid" rule (keeping in theme with the thread's title).

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My favorite one to point out as a way to combat folks who get too wrapped up in applying the rules PRECISELY AS WRITTEN is this:
Being dead does not make you fall prone.
Fortunately the game is run by people who are capable of applying common sense and logic to things, and so when you die you do fall down, and so you CAN see the moon despite its distance.
That said...
I'm also amused whenever someone gives the Run feat to monsters without legs. ;P
Killjoy.

Ravingdork |

Opuk0 wrote:Care to elaborate, because I dont see it.Neongelion wrote:Ghosts can be damaged by mundane shields.wait wut
I don't see how this is possible either and I'm curious to know this as well.

Chemlak |

Partizanski wrote:Opuk0 wrote:Care to elaborate, because I dont see it.Neongelion wrote:Ghosts can be damaged by mundane shields.wait wutI don't see how this is possible either and I'm curious to know this as well.
Can't wait to see how this gets past the following:
It is immune to all nonmagical attack forms.

Opuk0 |
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Ravingdork wrote:Partizanski wrote:Opuk0 wrote:Care to elaborate, because I dont see it.Neongelion wrote:Ghosts can be damaged by mundane shields.wait wutI don't see how this is possible either and I'm curious to know this as well.
Can't wait to see how this gets past the following:
Incorporeal wrote:It is immune to all nonmagical attack forms.
I just realized how sad it kind of is that we're so accustomed to such oversights in rules that we're more than willing to wait with baited breath for an explanation without even thinking of the possibility that someone's just trolling.

Chemlak |
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Chemlak wrote:I just realized how sad it kind of is that we're so accustomed to such oversights in rules that we're more than willing to wait with baited breath for an explanation without even thinking of the possibility that someone's just trolling.Ravingdork wrote:Partizanski wrote:Opuk0 wrote:Care to elaborate, because I dont see it.Neongelion wrote:Ghosts can be damaged by mundane shields.wait wutI don't see how this is possible either and I'm curious to know this as well.
Can't wait to see how this gets past the following:
Incorporeal wrote:It is immune to all nonmagical attack forms.
I prefer to think of it that we have an understanding that the rules can't be perfect (and that therefore some logical consequences will be b%&%*!* insane), and that our fellow posters are acting in good faith. If this is a genuine mistake, then no worries, we clarified how it works. If this is an attempt at trolling, then someone broke Wheaton's Law, which is... well, pretty sad, really, considering how many legitimate silly things happen as a result of the rules.

lemeres |

I just realized how sad it kind of is that we're so accustomed to such oversights in rules that we're more than willing to wait with baited breath for an explanation without even thinking of the possibility that someone's just trolling.
Personally, I was waiting for a "I punch with a greatsword" argument ala pummeling style.
The kind where you honestly have to explain 'you punch with your actual hands'.

DM_Blake |

]I just realized how sad it kind of is that we're so accustomed to such oversights in rules that we're more than willing to wait with baited breath for an explanation without even thinking of the possibility that someone's just trolling.
I didn't assume trolling. If it's trolling, it's a lousy one. I merely assumed that this poster misunderstood some rule, with an outside chance that he found some weird "mundane" loophole that make this work (though it's beyond me to guess what that is).
So I've been waiting with bated (definitely not "baited") breath to see how this plays, maybe join the discussion to help the poster understand the rules better, with an outside chance to learn a silly rule I don't currently know about.
My breath has not even really been bated, either - I'm mostly checking this thread in the hopes that people post some more funny rules.

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Euhm.... Knowledge(Local) let's you indentify humanoid Aliens? I remember a part in Iron Gods where the Ranger(who was from the Mwangi, go figure how he got up all the way to Numeria, we never did) spotted the skeleton of a 4 arm race and got his roll to identify it as a Kashata and got to knew all of it's weak point, the fact it was an alien from space and so on and so forth. And the rest of the party just looks at one another wondering how the f@%~ does one identify ALIENS with the same skill that told us the mayor of the town worked with thugs.

AlaskaRPGer |

Euhm.... Knowledge(Local) let's you indentify humanoid Aliens? I remember a part in Iron Gods where the Ranger(who was from the Mwangi, go figure how he got up all the way to Numeria, we never did) spotted the skeleton of a 4 arm race and got his roll to identify it as a Kashata and got to knew all of it's weak point, the fact it was an alien from space and so on and so forth. And the rest of the party just looks at one another wondering how the f!#+ does one identify ALIENS with the same skill that told us the mayor of the town worked with thugs.
Going off that, Knowledge(local) lets you be teleported to a different plane of existence where no humanoid has ever been....but you still get to know hidden organizations, rulers, and locations on a DC 20 check.
*shrug* it's magic.

BigNorseWolf |
1 person marked this as a favorite. |

Euhm.... Knowledge(Local) let's you indentify humanoid Aliens? I remember a part in Iron Gods where the Ranger(who was from the Mwangi, go figure how he got up all the way to Numeria, we never did) spotted the skeleton of a 4 arm race and got his roll to identify it as a Kashata and got to knew all of it's weak point, the fact it was an alien from space and so on and so forth. And the rest of the party just looks at one another wondering how the f@$~ does one identify ALIENS with the same skill that told us the mayor of the town worked with thugs.

DM_Blake |

Hyamda wrote:Euhm.... Knowledge(Local) let's you indentify humanoid Aliens? I remember a part in Iron Gods where the Ranger(who was from the Mwangi, go figure how he got up all the way to Numeria, we never did) spotted the skeleton of a 4 arm race and got his roll to identify it as a Kashata and got to knew all of it's weak point, the fact it was an alien from space and so on and so forth. And the rest of the party just looks at one another wondering how the f!#+ does one identify ALIENS with the same skill that told us the mayor of the town worked with thugs.Going off that, Knowledge(local) lets you be teleported to a different plane of existence where no humanoid has ever been....but you still get to know hidden organizations, rulers, and locations on a DC 20 check.
*shrug* it's magic.
Except it's not. It's a non-magical simple skill that everyone can do, even in an anti-magic field.
Which is what makes it a perfect candidate for this thread.

kyrt-ryder |
A player once claimed that he (a wizard) was able to keep his invisibly and shield spells going we he was unconscious and bleeding. That the crazy part is that he claimed that the the thugs who had beaten him into near death would have to make DC40 perception checks to find him. Despite the fact they had, you know been beating him to death. The rules (at least as he argued) supported that.
What's even crazier is people who think a caster actively maintains a spell that doesn't have a duration of concentration.
Hint: they don't. Your caster friend could die and his spells would continue to do their thing until they ran out of juice.