Alain

Hrut Ingvarson's page

434 posts. Alias of Choant.


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Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hrut recognizes a few things in that letter,

Knowledge History: 1d20 + 8 ⇒ (20) + 8 = 28 Sweet....

"Areelu Vorlesh was the woman who opened the Worldwound in the first place, as far as anyone knows anyway. Minagho has already destroyed one city in this struggle, perhaps we can stop the second."


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Once Ary walks down stairs.

"Isilme, what is your opinion of the current crusades methods? I like to think of myself as a black and white type, but there seems to be more and more grey going on."

Looking over the collection of prisoners and not looking at Isilme as he talks,

"Maybe black and white would be a Riftwarden's view I suppose, 'either win or be destroyed to save all', which I do not agree with, just thinking out loud I suppose."


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yeah I love the 'movie culture' just go there, loud noises, dark, hopefully quiet, flashy action... popcorn!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Bad feeling about this guy...

Walks away shaking his head back to the surface prisoners,

'Its okay its a only little girl... its okay its only a death mage of destruction and doom!' Idiots! Let them deal with it.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Taking the axe! What is a fighter type with only 1 kind of weapon!*exacerbated*

Edit: Hey whats it gonna take to scrape the garbage off that armor?


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

"Tie, gag him, hood him, let the lie sniffer sort it out. 'Better to ask for forgiveness than permission'... or maybe easier... whichever, regardless that is not negotiable, he has to be completely secured, if he is that powerful he could easily overwhelm us."


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I thought in discussion I said I was keeping the Torag hammer(To return to the temple once things cool off), they can have the shield, old hammer.


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Holding up his hands in a 'what else' kind of motion when everyone complains about another prisoner, even if it is the MAIN guy here(as far as he knows),

"Who is watching the tied up cultists upstairs? I am not opposed to killing one of them and having the witch take his place, the would do worse to us..." Hrut says quickly recalling his previous escape experience.

Too bad that mail is so ugly, maybe I can commission someone to 'fix' it...

Load me up, I have no idea what my inventory looks like lmao!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hrut's eyes open from the nudge, What...? quickly gathering his surroundings he stands up and steps over to tiefling, barely visible wings moving with him, almost appearing to help him up,

Take him alive...

Hrut gets to his feet quickly and smashes into the mans face with the top of his warhammer like a punch, and the side of his shield following. Each attack with a tiny flash of dim light and a sound of dull metal just on the edge of perception.

Stand, 5' Step, Flurry Strike, Bronze Knuckle

Warhammer/damage: 1d20 + 8 + 1 - 4 ⇒ (8) + 8 + 1 - 4 = 131d8 + 4 + 1 + 2d6 ⇒ (8) + 4 + 1 + (4, 4) = 21 +1 inspire courage, -4 nonlethal

Shield/Damage: 1d20 + 7 + 1 - 4 ⇒ (11) + 7 + 1 - 4 = 151d6 + 4 + 1 + 1 + 2d6 ⇒ (5) + 4 + 1 + 1 + (2, 1) = 14 +1 inspire courage, -4 nonlethal, +1 trait damage

"Put me to sleep..." Hrut shakes his head to finish getting the sleep out of his head.


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)
GM Kiora wrote:
Y'all make me google the weirdest things, but according to this bondage website I found, you need 25 feet of rope to tie up someone at least. So how about 2 people with that ;)

OMG did I miss some $hit yesterday? 96 posts and 29 discussion, but that is awesome! Still reading...


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

No not together! If we work as a unit we will surely fail! ;) on another note changed my maneuvers as previously stated, updated on character sheet earlier today. On another note I have a huge fantasy football draft and my ftf RPG(been since June!!!) meeting today so I probably will not post until later.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Pleased with his increased movement, Hrut follows with the plan.

Totally will fail, double the scouts is double the chance of being heard and double the chance one of them will be hurt significantly, and of course with women you cannot even tell them you told them so cause then it will be my fault, sigh...

Looking over to Ary,

"They are trying to decide how to proceed as a new 'group'." Hrut tells her plainly while drawing his weapon and shield knowing they will be needed soon.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Some how I envisioned bongo drums for Isilme ;)

"Well thank you for the speed increase, but my argument is still valid and proven true at every circumstance thus far, however I will attempt to believe in your sorcery for now." Behind the helm is a disgruntled voice and rolling eyes.

How many more...?


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Sell and distribute, I need plate mail lol! Really I need a shield so I have no use for it, and you cant disarm a claw or bite or tail or slam...


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hrut, trying not to sound like a broken record

"Well back to the whole 'I do not like sneaking thing', I believe my arguments are valid, the fastest people go ahead, leaving the slowest behind, then shout for the slowest to catch up, as the fast, fairly fragile are being out-numbered and taken upon by a prepared force that invariably knows you are there. How about instead of shouting, you just come back to us, they can either follow you or we can head in force, thoughts?" Hrut shakes his head.

Just turn off your brain...


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yes I have quite the beard, there isnt a good pic of my character unfortunately.

On the note of sneakiness, maybe Hrut will just be extra loud and won't have to run in and save you, since it never works... in his opinion.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Did we decide to stay the night and move on in the morning? Regardless I am going to change my maneuvers before we leave.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)
Ehren Ferron wrote:
As it would turn out, Ehren impregnated himself when he took in the ley's power. The child will be a newborn planet, which will grow up to replace Golarion once the Riftwardens explode it. :P

Maybe like a hemorrhoid and some weird lithotomy shenanigans... I need to go to bed after that image. :-P


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Also reading more on Torag, I probably would not have prayed with them, oops. He isnt a fan of her in a big way come to find out.


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I was thinking like moon cycles and proximity(and how many generations) to the world wound factored with parentage and of course just make $hit up and blow our minds anyway!


4 people marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I bet Kiora has some strange pregnancy table somewhere...


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yay! I wasn't ignored! I was feeling slightly miffed to be honest, not part of the sewing circle and not casting spells leaves me as the strange outcast.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

That was so long ago! :'(


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Peel it from his half dead hide!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hrut watches the procedure with great interest, it was much different than his own experience, being on the other side of the sin seeker. Observing the creature moving around the room, such a strange creature Hrut thinks to himself, wondering how it came into being. Hrut stays silent during the 'seeking', not even trying to think too much as maybe that clouds the reading, feeling the spells wash over him harmlessly.

After walking to Isilme,

"Sorry, I had some... things... happen to me when I was younger, so possession is something I am interested in, I did not suspect you after looking at you myself, but I am also not a proven lie detector either. I am just glad we have another ally in this fight." Hurt finishes awkwardly not really wanting to divulge too much about himself, but also to try and explain himself at the same time.

"Well let me know if you need something, also at some point we should know tactically what you are capable of, being an old sword infused into a body could have some potentially interesting combat options!" Hrut finishes with a nod, walks away and places his helmet back on after exiting the building.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

"Commander, would you mind if I witnessed the questioning? It is sort of an interest of mine given my history, I actually study possession and I would find it illuminating." Hrut asks formally, but uncomfortably, then quickly remembers something.

Turning to Isilme quickly,

"And also okay with you! I would understand any trepidation you barely knowing me and all..." Hrut backtracks as he does not wish to offend the new ally.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I meant Defenders Heart, child sucking my brain from my skull slowly but mostly painlessly


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yes I am definitely attached to this game the most, everyone here makes me wish I was a better roleplayer that is fo sho!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Background(Appraise/merchant): 1d20 + 8 ⇒ (9) + 8 = 17

Continuing from Isilme trying to procure money from Horgus,

"Also Horgus you never state anywhere in the contract body and/or soul, so technically this vessel is owed the money, since physically she is Li'an."

2 for 1, stick it to Horgus and call her a vessel! Moving on is my vote! To the tower! Once we are level 20 and everything is over, I am going to figure out how to bankrupt that man, turn his house into a soup kitchen!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

With a deep calming breath,

"We lost an ally, but gained a new one, these things do happen in war unfortunately, most of you have not witnessed this closeness and savagery from demons and their supporters. We can honor Li'an by continuing her fight and spirit. We can also welcome what appears to be a seasoned soul from earlier crusades, while painful, the enemy will not stop, and we must be harder than them. It is no ones fault that this happened, but this must be accepted as fact now, we take our new ally and move forward. As for Gwerm, he can stay here and rot, we do not need to come back or see him again after this, let others keep this supply line open."

Wiping the sweat from his brow, Hrut puts his helmet back on and begins overseeing the loading of wagons and keeping an eye out for dangers.

So many lost already. How many more? Who is next? I have seen family, friends, mentors all fall, some worse, I have had worse done to me...


2 people marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Regardless bravo! Pretty awesome for sure, Hrut being pretty matter of fact about things(and me being out of town when it happened, sorta deadend it unfortunately) has decided that if you arnt evil and get in line for the crusade, you are good enough for him!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Is it too soon to refer to her as Li'ans vessel? :) The vessel formally known as Li'an perhaps?


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Slowly walking over to the druids and whispering during the commotion,

Druids:

"Have you heard of this before or are we in new reincarnation territory so to speak? I assume this is a Final thing, like no going back?"


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Still think we should roll off for the avatar!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Watching the go between back, forth, forward and back,

Hmm is that not an interesting development...

"Well I for one am slightly confused by the confusion, between the sword and the person with the reincarnation magic that is, however pleased to meet you none the less?" Hrut is not really sure what to make of the development, but does not want to immediately put the 'person' off.

Possession?: 1d20 + 10 ⇒ (16) + 10 = 26

Well she does not appear to be a demon immediately... I wonder what weapon I would come back as if I were one, or if I were made into a weapon what would it be?


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)
Ehren Ferron wrote:

Blargh, I'm not satisfied with how it turned out! I was going to include a dance number and a vivid animal sex scene montage to emphasize the naturey stuff, but none of it made the cut.

Guess I'll just have to add all that in with CGI once the remastered version comes out.

You and me baby... Discovery channel... Lol

Nah I just bought the available masterwork one instead, couldn't decide if should keep the old one or not, I may make a run to the temple and re gift it to Torag when there some downtime.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Awesome idea, Centaur Li'an giving Hrut a ride into battle with a huge lance! Li'an battle tank with awesomesauce!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Come on male troglodyte! 3 natural sneak attacks! Bam!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Mother Fuucker! I rolled it earlier and the numbers all changed when I timed out! I call shenanigans! Swap that for the roll on the scroll? :)


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Timed out! Sorry.

1d100 ⇒ 48 Cold Iron Masterwork Warhammer 324gp

1d100 ⇒ 25 Cold Iron Spiked Shield 60 gp

1d100 ⇒ 77 Cold Iron Spiked Gauntlets +5gp from earlier

"I am back. I see you have a beautiful cold iron warhammer, I would like to purchase that, along with your cold iron spiked shield, and those cold iron spiked gauntlets, I am expecting to run into trouble and win." Hrut finishes with a smile.

To Irabeth:

Trying to hide his elation that some of his brothers still live,

"Yes Commander, my place is here until he returns, I am your man until the end Commander." Saluting her with his hand over his heart, leaving no doubt that I would follow her into the heart of the wound itself.

Going back to the Armory, Hrut returns the less then adequate warhammer he was gifted, hoping someone else would take it up needing it more then himself.

With his new, almost all black gear Hrut is ready to dole out some demonic punishment.

Now:

"No one will make it to her I can assure you." Hrut waits for the druids to set up before taking his assigned post.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

LMAO! Right up Markus' ally too, thats like a 2 for 1!


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hey a thought... does anyone have the masterwork transmorg spell in the camp? I know the cost is the masterwork difference, just curious if thats an option.

1d100 ⇒ 39 Scroll(s) mentioned above.


2 people marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

1d100 ⇒ 70 Ioun Torch 75gp+

1d100 ⇒ 43 Banded Mail 250-22.5=227.5

1d100 ⇒ 11 Strength bow +4-ah maybe later....

Total 302.5gp +Spiked Gauntlets 5gp(unless they have cold iron, I will pay the difference)=307.5

Hrut goes to a merchant with more... Heavier gear then the others he is with and inquires about a few items.

"First and foremost I need to see in the dark and not depend on someone else or hold it, what do you have for me?" The merchant shows him the Ioun stone the glows like a torch, hands free.

"Sold. Next I want cheap armor that is better then what I have if possible, I will trade in this armor also toward that, I have no need for more than one set." The merchant then says the cheapest heavy armor he has is Banded mail, better then mine, "Sold. Next I want a bow to take advantage of my strength, do you have something like that?" The merchant gives Hrut his apologies but does not have a worth bow for Hrut

Plasma rifle in the 20 watt range

My mental picture of Hrut weapon shopping lol


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yeah we just had our internet checked for spotty service, hopefully it works!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yeah actually like a month ago missing that much time would have been like 400 posts easy but we have slowed a bit, so it was like 250, and like 60 for ALL of my other games combined. Are we holding a drawing to pick the new avatar?

Edit: We looked around when we got back and were like only 1 more(of which we were all quite relieved) of us to get married lol!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Bah lost my post already!

Totally looking forward to the reincarnationolympicsofawesome! No offense but lets get some strange up in the house! Had a 4 day bachelor party in Vegus, pretty nuts.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)
GM Kiora wrote:

My dice... are the dice of fate!!! >:)

RELATED: My new GM dice <3 I got to use them for the first time last night :D

Also I want to get a set of the metal ones paizo is having done, they look sweet!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

OMG! So many posts, thanks for the bot(awesome flavor texting too, something I need to work on)! Why is it out of everything I read I recall Horgus calling the refuges squatters the most! LMAO. Anyway I have the 1k gold from Horgus and 300 from making it to the camp, is that correct? Am I missing anything else? Also they have cold iron warhammers but not shield spikes? Rations are free? I may want some new armor and maybe a new bow/arrows(cold iron), warhammer(masterwork available? I would commission it if possible, same with a shield spike for that matter), Ioun stone that always has light on it, just need to know what my cash flow is.

After a solemn few days Hrut seems eager to head back out into the city to help his 'squad' and to get Li'an back. Hrut preforms his morning exercises, tends/polishes his weapons, armor and equipment, spends some time perusing the wares of the base,

"I believe I am ready to go back to the Gwerm estate. I am ready to strike back at the evil we have encountered, let us get Li'an back!"


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Meh, I never play females, I can't seem to keep them from being promiscuous, I wouldn't even know where to begin on a gender changing character! That's definitely a head explosion.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Temple on the return trip

"It would be best, in my opinion, to go to the temple on the way back the Horgus' place. We should really see what is left of the resistance, coordinate some type of action, from there we can make our return trip, and ferry the children back to the crusaders. The more trips we make between the two areas we can establish a safer zone by clearing out the demons and cultists, there should be less of them on future trips. Who knows, if we got to the Gwerm estate too many times he may start charging us for meals or even admission." Hrut finishes on a lighter not and a half chuckle.