![]() ![]()
![]() I voted in the poll, a few days ago. No. Our group won't be switching to PF2E. We have finally houseruled and homebrewed our modified version of PF1E to our liking. Right now, if I were to switch, it would either be to Castles-n-Crusades or DnD5E. But, won't even do that as I still like PF1 better and can import from those two games and other editions and variants of End, as desired (with a little bit of work). I may run some PF2E adventures using the Pathfinder Legacy (house ruled) rules set though, if an adventure really captures my interest. But, I have a lot of adventures to run, already, and Rappan Atthuk awaits! ![]()
![]() I was trying to figure this out, last night. I came to the conclusion that without Double Slice, it's just another action to attack with a second weapon with the normal penalty for the second attack (and any other penalties that I don't yet understand). Of course, that could always have been done in PF1 if your BAB was high enough to grant a second attack. ![]()
![]() The unified proficiency bonus of 5E is ultimately what kept our group from adopting it. Personally, I loved it and loved the 5E engine, however my players didn't. I am hoping that there will be some way to differentiate skill between characters. In my opinion, not every rogue should be equally as good as any other rogue of the same level in all things that they are proficient in. And, there should be a way for fighter X to be different from fighter y. I do trust that Paizo already has something in mind that will fulfill what I'me looking for in this regard. And, I'm looking forward to seeing how they address it. ![]()
![]() I'll probably play both... Our home game is a homebrew of many editions, as it is. PFRPG2E will likely be mined for all that it will offer to enhance our game. Two of our group have been playing since the 80's and the rest have played since 3.5. We've got a long running game that is primarily ran under the PF ruleset with other stuff from other editions homebrewed in. It works very well. So, the key question for us regarding PF2E will be concerning how easily it plays with everything else. Ultimately, as a GM, I have got to love the ruleset in order to make the switch to 2E. Also, the other player that has played since the 80's would have to agree to switch. Without both of us buying in, the switch won't work for the group, since we are the only GMs and if we don't build the characters and prepare the game, the game does not happen. I do plan to give PF2E a try, though. However, I'm strongly tempted to continue buying all the stuff I still want from PF1E. There are so many adventures and what not that we have not had a chance to play (Strange Aeons and Occult Adventures, for instance). But, like I said, I've played since the 80's; almost every edition except D&D4E. I don't expect to leave PF2E out as I love Paizo and trust that they will make the game even better, as they did with Pathfinder. ![]()
![]() I was around for the first Pathfinder playtest and was overjoyed to see Pathfinder keep 3.5 thriving. I am excited about Pathfinder 2E. If it makes the game easier to GM and play while maintaining the versitility of the Pathfinder Legacy ruleset, I will be pleased. My main regret is that I didn't get to play as much as I would've liked during the past 10 years. I'm looking forward to the new rules and wish Paizo great success in this endeavor. ![]()
![]() Thanks, everyone. We were looking at it as a means to aid in reversing death, if only temporarily, as Anguish suggested. Also, we were considering a house rule wherein a fortitude save would be required to survive being raised from the dead (similar to the resurrection survival rolls of AD&D). But, the house rule idea is out of scope, here. If Bear's Endurance could have been cast on a corpse, it would have been something that could have boosted chances under such a house rule. But, we wanted to confirm RAW and RAI before investigating that house rule further. ![]()
![]() Ultimately, having played variations of the game since the 80's, I think starting at level one is fun. However, we often modify level one characters to have more hit points, to make them more durable. Usually, 3 times what they'd get under the standard rules (Wiz1 with 12 Con would have 21 HP instead of the usual 7). But, they don't gain additional hit points until their by the book total would exceed what they got at level one. So, usually, no additional hit points for several levels. This increase to hit points is not shared by all NPC's. It's for PC's and some NPC's. ![]()
![]() ChaosTicket wrote:
Primarily, I use Pathfinder as my main source for spells, now. However, I do allow my players to play classes from other editions of the game and if such classes used spells, then I am willing to consider allowing those spells. Obviously, there has to be some adjustments, though. Casting times for AD&D spells would make them unusable in combat, for the most part, in Pathfinder because the casting time is measured in segments, making most every spell at least a full-round action to cast or potentially a multi-round action to cast. But, in general, I encourage the use of Pathfinder as the primary source and if there's a question about how something works, I look to the Pathfinder version, first. ![]()
![]() Hi, Sheepish Eidolon, In looking at the 1st edition of the Astonishing Swordsmen and Sorcerors of Hyperborea, your solution of banning 7th to 9th level spells seems similar to its solution... 6th level spells are the highest (though it did have a hard level cap of 12th). Your idea of only using the 7th to 9th level spell slots for metamagic is very interesting. Thank you. ![]()
![]() Purple Dragon Knight wrote:
Looks like the combo of spell combat plus whirlwind isn't normally allowed. Otherwise, the way this optional rule is put together doesn't really make sense. ![]()
![]() For me, I like Pathfinder 1.0 with all the options offerred in the various books & supplements. I don't use them all, but I might use any of them at some point. I tried 5e for a while, but now I'm back with PF & 3.5 (with some 5e and 1e thrown in). Not looking for a PF 2.0. At least not one that isn't compatible with PF 1.0. ![]()
![]() Goth Guru wrote:
I don't know the author of this EpicPathfinder 1.6. Nor, have I played into such levels in Pathfinder or 3.X, but I might take a deeper look at it once our group achieves levels close to 20th. Thanks! ![]()
![]() Evil Midnight Lurker wrote: Thule is a fantasy past of Earth (it's Greenland seen with west at the top of the map, and mostly ice-free), so maybe some time- and galaxy-crossing adventures? Yes, exactly. I remember the descriptions of one of the Pathfinder Adventure Paths taking the characters to Earth during a World War to fight Rasputin because Rasputin Must Die! And, with Red Sonja meeting up with the iconics for the Worldscape, why not a Primeval Thule meets Golarion crossover? ![]()
![]() Thank you both, Cpt_kirstov and SmiloDan. I hadn't thought of an underground cavern 'land of the lost' as a place to put it, but that could work. The cosmology isn't really compatible with Golarion's, as far as I can see, but I'm not really all that knowledgeable or Golarion's pantheons. Other planets are an idea as are undocumented continents. I just recently found out about Primeval Thule and I really like the idea of it as a setting. It's bronze age. I think most of Golarion is in a much later era as there are gunslingers and stirrups (no stirrups in Primeval Thule). Hmmm.... I shall have to think on it a little further, but even if the two settings are on different planets or on alternate worlds from one another, I think it might be neat to have some characters from one occasionally cross over into the other. ![]()
![]() Guang wrote: Has anyone compared pathfinder and 5e creatures (bestiary entries)? Are they at all inter-compatible? They're not directly compatible, but I have been tinkering with some homebrew conversion. 5E attack bonuses, saves, and skill difficulty checks are on a different scale than PF/3X. Low-level stuff is close, but the disparity rises the higher things get in level. The highest base attack bonus in 5E is +6 compared to +20 in PF/3X. For Saves, it's +6 in 5E compared to +12 in PF/3X. And skill difficulty checks range somewhat higher in PF/3X than in 5E. After looking at it and crunching some numbers, I think it'd be easier to convert 3E/PF to 5E than the other direction. That said, I'm waiting to see the 5E Core Rulebooks before doing to much conversion. Ultimately, I expect our group will convert to 5E for rules but stay with homebrewed conversions of a lot of PF/3X material. Mostly because of the "flatter" math underlying the 5E engine and the fact that we've already have so much PF/3X material. ![]()
![]() James Jacobs wrote:
Thank you for the reply, James. While I'm sad to read that expanded epic rules are that unlikely, it does give me comfort that if I house-rule how it works based on what's given in the CRB (& Mythic), it won't be overruled any time soon. Basically, I would have a class level cap (so no 21st level fighters), but no character level cap (so a 15th level fighter, 10th level cleric would be possible). BAB would probably be capped at a max of +20 and base saves at a max of +12. Can't wait to get a look at one of the demon lord stat blocks! ![]()
![]() Evil Lincoln wrote:
Truer words may never have been written about this game! ![]()
![]() wraithstrike wrote:
Thanks! I'm more interested in learning the rules than in wanting to win an argument. ![]()
![]() You have to use a full-round action to get you're additional attacks. So, by default, you're already using a full-attack on you're first attack. Otherwise, you wouldn't be able to take a move action, instead of your remaining attacks. You wouldn't have any attacks remaining if you weren't using a full-round action. ![]()
![]() wraithstrike wrote:
Wraithstrike, You may have missed it, but I've come to the conclusion (with the help of Gauss and Moglun) that I was mistaking James Jacobs' house-rule for Rapid Shot as RAW and then trying to apply that to Manyshot as RAW. My apologies for taking so long to realize that. ![]()
![]() master arminas wrote:
Very true (to both the necessity of the eratta and the plain-jane blast from the warlock 20 v. the globe). But, why stick with plain-jane if the higher level invocations are just as easy to use? ![]()
![]() doc the grey wrote: I think the point he is trying to make is that eldritch blast, the iconic ability of the warlock pretty much gets locked out once you start hitting levels where lesser globe becomes commonplace. Now that being said I'm sure it could be treated as a higher level spell as the character moves up the ranks. You're right. However, a warlock isn't limited to only eldritch blast. Beshadowed blast, for example would bypass the globe, deal edritch blast damage, and possibly blind the target. Voracious dispelling would destroy the globe and damage the one using the globe. Then, there's the higher level blast shapes and essences along with the fact that most casters could only create a lesser globe for a few minutes per day. ![]()
![]() Vic Wertz wrote:
Vic, Please let the rest of the folks at Paizo know that I'd really be interested in a series of 10 or 12 (maybe more) Dungeon Geomorph flip mats. Flip mats that would fit together no matter which way I turned them that could be put together to make random dungeons. |