Grulk

Horul's page

329 posts. Organized Play character for J.G.


RSS

1 to 50 of 329 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Thank you for the game and the chronicle.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

But we never let down a fallen s soldier.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin moves towards the last enemy and strikes them.

Breaching pike, spellstrike, vs off guard: 1d20 + 12 ⇒ (10) + 12 = 22

Damage, Piercing, fire, Gouging claw: 2d6 + 4 + 1d4 + 4d6 ⇒ (5, 4) + 4 + (1) + (5, 2, 3, 4) = 28 And poison

Spider venom : DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 1d12 poison damage, clumsy 1, and sickened 2 (1 round); Stage 3 2d6 poison damage, clumsy 2, and sickened 3 (1 round)

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

I moved my token where I wrote he was moving in my last post.

The hobgoblin patches some of Shayla's wounds.

Battle medicine, Assurance: 2d8 ⇒ (6, 4) = 10

Then he casts a spell upon both the remaining foes.

Electric arc, DC 21: 4d4 ⇒ (3, 2, 4, 3) = 12

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin courageously moves forward behind Shayla and strikes the Wakinakki .

+1 striking Breaching pike, Reach: 1d20 + 12 ⇒ (5) + 12 = 17

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin casts a spell upon Wakinakki.

Electric arc: 4d4 ⇒ (4, 2, 2, 1) = 9

Then he casts Shield.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

An hobgoblin will never follow your order. An hobgoblin will never betray his soldiers.

He raises his buckler and casts a spell upon Waki.

Electric arc, DC 21: 4d4 ⇒ (2, 2, 4, 3) = 11

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Will: 1d20 + 7 ⇒ (20) + 7 = 27

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin moves to strike the blue one and he raises his buckler.

Breaching pike, reach:1d20 + 12 ⇒ (20) + 12 = 32

Damage:2d6 + 4 ⇒ (5, 1) + 4 = 10

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Fort:1d20 + 11 ⇒ (9) + 11 = 20

Sickened, he tries to get better.

Fort:1d20 + 11 ⇒ (6) + 11 = 17

And again.

Fort:1d20 + 11 ⇒ (18) + 11 = 29

And again.

Fort:1d20 + 11 ⇒ (19) + 11 = 30

So he should not be sickened anymore.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin moves towards the blue one and throws a vial at the creature before to retreat.

Bomb: 1d20 + 9 ⇒ (15) + 9 = 24

Damage, poison, splash: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin raises his buckler and readies a strike if something comes into this reach.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin nods to Arfsnarf.

Yes, she makes a very good medical soldier.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin courageously moves forward and strikes the white one.

+1 striking Breaching pike, Reach: 1d20 + 12 ⇒ (15) + 12 = 27

Damage, spellstrike Gouging claw, Weapon siphon, plus poison: 2d6 + 4 + 1d4 + 4d6 ⇒ (4, 3) + 4 + (2) + (2, 4, 4, 4) = 27

And poison, Fort DC 22. Spider venom : DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 1d12 poison damage, clumsy 1, and sickened 2 (1 round); Stage 3 2d6 poison damage, clumsy 2, and sickened 3 (1 round)

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Horul moves forward and raises his buckler.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin pulls out a vial, uses Quick alchemy to make a lesser Elixir of life and drinks it.

Elixir of life: 3d6 + 6 ⇒ (6, 6, 2) + 6 = 20

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin stands up, picks up his weapon and moves.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

So do you come to sit next to the fire and?

Society: 1d20 + 11 ⇒ (2) + 11 = 13

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

So do you come?

Society: 1d20 + 11 ⇒ (19) + 11 = 30

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Society: 1d20 + 11 ⇒ (5) + 11 = 16

Peace replies the hobgoblin. Come near the fire and sit with us.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin lets the soldiers treat their wounds by themselves as they seem more skilled than himself.

And he goes back near the fire.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin double moves in blue direction and raises his buckler.

I can’t move my token as I’m on phone

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin casts a spell upon the black one again.

Electric arc, DC 21: 4d4 ⇒ (1, 4, 1, 2) = 8

Then he raises his buckler.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin moves to cast a spell upon the black one.

Electric arc, DC 21: 4d4 ⇒ (3, 2, 3, 3) = 11

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Looking around:

Don't think we'll leave. My soldiers will stay here.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Well we have to wait now.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

As there not enough talismans for everybody the hobgoblin lets his soldiers to make their choice.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Crafting: 1d20 + 13 ⇒ (14) + 13 = 27

The hobgoblin makes his talisman to help the preparation.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin looks at the scene from a distance wandering why his soldiers ran away like this.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Good job, soldiers. Let's meet the next one to help in the preparations.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Athletics: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12

Mmhh

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin joins as well.

What will The Society makes me to do in their mission again? is he thinking at the same time.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Hey! Who are you shooting at?

Looking in the direction of the shot: Well you missed them anyway.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Well, let's find another one who needs help with the preparations.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Reflex: 1d20 + 10 ⇒ (13) + 10 = 23

Stay in line, soldiers

The hobgoblin tries to command his troops, but without a great success it seems.

With Pearly white spindle he's soon back to full hp.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin tries to help with his mind of course.

Crafting: 1d20 + 13 ⇒ (8) + 13 = 21

But the tools and the material provided are not good for his work.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Scroll of Haste

Understood. Where do we begin?

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Considerations during the trip: Well this time they told me they would give me more experienced soldiers for the mission. I hope for good soldiers.

Wearing a chain mail the steady blue skinned hobgoblin with a bold head arrives at Niishan looking for his soldiers with his beady eyes. Once he found them he introduces himself to them:

Greetings. My name's Horul and I will be your... alchemist for the mission. We represent the Society. So be careful.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Thank you for the game and the chronicle!

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Well now you deserve something in return.

And the hobgoblin makes a powerful strike on the pretended scholar.

+1 striking breaching pike, Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12

Damage, weapon siphon (fire), Gouging claw: 2d6 + 3 + 1d4 + 3d6 ⇒ (4, 5) + 3 + (1) + (6, 5, 6) = 30

A bit annoyed by his miss, he exhorts: Well, soldiers I let him for you.

And he steps back to let the place but still threat the scholar with his reach weapon.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Good. I pierced their frontline here, soldiers. Hold the opposite line.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

So you will join your brother. Don’t be afraid.

And the hobgoblin strikes the blue one.

+1 striking breaching pike, frightened 1: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27

Damage, weapon siphon (fire): 2d6 + 3 + 1d4 ⇒ (4, 6) + 3 + (1) = 14

Then he steps to strike the next one.

+1 striking breaching pike, frightened 1: 1d20 + 10 - 1 - 5 ⇒ (10) + 10 - 1 - 5 = 14

Damage, weapon siphon (fire): 2d6 + 3 + 1d4 ⇒ (4, 2) + 3 + (1) = 10

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

You can use: any Lore, Crafting, Performance or perhaps Diplomacy if you have right feat for this.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Crafting, Expert (DC 16): 1d20 + 12 ⇒ (17) + 12 = 29

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Come on, soldiers! Hold the line.

And the hobgoblin charges the black one.

+1 striking breaching pike: 1d20 + 10 ⇒ (14) + 10 = 24

Damage, weapon siphon (fire): 2d6 + 3 + 1d4 ⇒ (4, 2) + 3 + (3) = 12

And poison: Fearflower Nectar : DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and frightened 1 (1 round); Stage 2 1d6 poison damage and frightened 2 (1 round); Stage 3 1d6 poison damage and frightened 3 (1 round)

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Well there is no noise inside we can move on.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Athletics: 1d20 + 9 ⇒ (19) + 9 = 28

Well the door's open now. Come on, soldiers.

Gemma, use an Edge point

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Follow me like this.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Survival: 1d20 + 6 ⇒ (5) + 6 = 11

They left no tracks. Or maybe there are too many tracks. Well no need to try to follow them anyway.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

The alchemist moves quickly and stealthily further.

1 to 50 of 329 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>