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Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Well done, soldiers. So your chief doesn't need to get involved. The hobgoblin is pleased not to have to dance. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() ok with first freestyle for Horul ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Crafting: 1d20 + 11 ⇒ (12) + 11 = 23 Success so 1.6 gp ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Mmh don’t count on me for the courtly dance. It’s not my… style. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Mmhh I suppose you're right, soldier. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() I hear you. Talk. We need to find a solution anyway. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() My name's Horul and here are my soldiers. Our mission was to define what was at the origin of the maze's issue. I think we found that now. The hobgoblin stays straight in his boots. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Let’s try to hero point : 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Fort: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin continues to draw protective symbols. Occultism: 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin tries to draw protective symbols. Occultism: 1d20 + 9 ⇒ (10) + 9 = 19 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Yes good news you feel better ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Well it blocked me a while but then it worked. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Oh be well soon ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Occultism: 1d20 + 9 ⇒ (3) + 9 = 12 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Well Paizo doesn’t accept my post in the gameplay thread. I tried several times since yesterday ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Society: 1d20 + 9 ⇒ (14) + 9 = 23 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Crafting: 1d20 + 11 ⇒ (2) + 11 = 13 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Stealth: 1d20 + 6 ⇒ (7) + 6 = 13 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Society: 1d20 + 9 ⇒ (9) + 9 = 18 Follow me this way! ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Choose the path you want. It’s ok for me ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Soldiers, listen to me and practice as I show you! ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Reflex: 1d20 + 8 ⇒ (14) + 8 = 22 No, soldier. Dodge like that. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Occultism: 1d20 + 9 ⇒ (7) + 9 = 16 That can’t be our fact. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Fort DC16: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Go for Sihina ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Arcana: 1d20 + 9 ⇒ (12) + 9 = 21 To divide the group means to let some soldiers without any chief. That’s an issue. I should be part of both groups. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() My name’s Horul and here are my soldiers. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Well done soldiers. We have made some prisoners. And to these ones: If you candidate for our mercy after you attacked us you must know how to help us. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin moves forward and casts an electric spell upon both red and white. Electric arc: 3d4 ⇒ (1, 2, 4) = 7 Reflex DC 19 Come on, soldiers. The enemy cannot stand their position. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin casts an electric spell upon both blue and yellow. Electric arc: 3d4 ⇒ (4, 4, 3) = 11 Reflex DC 19 Then he tries to strike the yellow one. +1 Breaching pike: 1d20 + 9 ⇒ (20) + 9 = 29 +1 Breaching pike, unlucky: 1d20 + 9 ⇒ (3) + 9 = 12 Damage, weapon siphon, poison: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (1) = 7 Graveroot : DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage and stupefied 1 (1 round); Stage 3 2d6 poison damage and stupefied 2 (1 round) ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Horul should have EA boon with 28 reputation ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin steps aside from the grease.Then he casts an electric spell upon both blue and yellow. Electric arc: 3d4 ⇒ (2, 1, 3) = 6 Reflex DC 19 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Will: 1d20 + 5 ⇒ (3) + 5 = 8
![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Reflex: 1d20 + 8 ⇒ (12) + 8 = 20 ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin listens to his soldiers as he’s not really an expert in such a terrain. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() So let's place them right and ring the bell, soldiers. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() We could discuss who could run what if we continue. I personally need a lot of time to prepare something. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The hobgoblin replies to Valeshi2: A game? That's a mission, soldiers. That's serious. Note: the player also enjoys it. The character is different. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Crafting, Elf: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Crafting, Donkey Head: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 Crafting, Dwarf: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Crafting, Human: 1d20 + 11 ⇒ (11) + 11 = 22 Society, Elf: 1d20 + 9 ⇒ (17) + 9 = 26 Society, Dwarf: 1d20 + 9 ⇒ (18) + 9 = 27 The hobgoblin tries to find out clues to place the statues correctly. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Well we could choose Stone Temple Pilgrims, Elemental Discord and Perilous Pathways. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() The steady blue skinned hobgoblin with bold head and beady eyes uses this ones to inspect his troops for the new mission. Wearing a chain mail with a buckler strapped on his arm he carries a weird weapon being a breaching pike with a weapon siphon. Good morning soldiers. My name's Horul. Listen to the mission and be prepared. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() They all begin today. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Oups sorry. I forgot to count you. So 5 indeed. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() I count Aeshuura, Pirate Rob, Blackfeather Jack, and me. So 4. GM Frost has enough to manage with the Paizocon PbP. And I must say I've also a lot of PbP games beginning today. ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() Maybe we should wait until july and the end of the Paizocon PbP. What do you think? ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() As said I would bring a brand new one myself ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() I think the point is who is onboard to continue? ![]()
Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6
![]() 1d20 ⇒ 20 WOOT Bt the way, I've one glyph.
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