Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
But we never let down a fallen s soldier.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin moves towards the last enemy and strikes them. Breaching pike, spellstrike, vs off guard: 1d20 + 12 ⇒ (10) + 12 = 22 Damage, Piercing, fire, Gouging claw: 2d6 + 4 + 1d4 + 4d6 ⇒ (5, 4) + 4 + (1) + (5, 2, 3, 4) = 28 And poison Spider venom : DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 1d12 poison damage, clumsy 1, and sickened 2 (1 round); Stage 3 2d6 poison damage, clumsy 2, and sickened 3 (1 round)
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
I moved my token where I wrote he was moving in my last post. The hobgoblin patches some of Shayla's wounds. Battle medicine, Assurance: 2d8 ⇒ (6, 4) = 10 Then he casts a spell upon both the remaining foes. Electric arc, DC 21: 4d4 ⇒ (3, 2, 4, 3) = 12
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin courageously moves forward behind Shayla and strikes the Wakinakki . +1 striking Breaching pike, Reach: 1d20 + 12 ⇒ (5) + 12 = 17
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin casts a spell upon Wakinakki. Electric arc: 4d4 ⇒ (4, 2, 2, 1) = 9 Then he casts Shield.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
An hobgoblin will never follow your order. An hobgoblin will never betray his soldiers. He raises his buckler and casts a spell upon Waki. Electric arc, DC 21: 4d4 ⇒ (2, 2, 4, 3) = 11
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Will: 1d20 + 7 ⇒ (20) + 7 = 27
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin moves to strike the blue one and he raises his buckler. Breaching pike, reach:1d20 + 12 ⇒ (20) + 12 = 32 Damage:2d6 + 4 ⇒ (5, 1) + 4 = 10
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Fort:1d20 + 11 ⇒ (9) + 11 = 20 Sickened, he tries to get better. Fort:1d20 + 11 ⇒ (6) + 11 = 17 And again. Fort:1d20 + 11 ⇒ (18) + 11 = 29 And again. Fort:1d20 + 11 ⇒ (19) + 11 = 30 So he should not be sickened anymore.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin moves towards the blue one and throws a vial at the creature before to retreat. Bomb: 1d20 + 9 ⇒ (15) + 9 = 24 Damage, poison, splash: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin raises his buckler and readies a strike if something comes into this reach.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin nods to Arfsnarf. Yes, she makes a very good medical soldier.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin courageously moves forward and strikes the white one. +1 striking Breaching pike, Reach: 1d20 + 12 ⇒ (15) + 12 = 27 Damage, spellstrike Gouging claw, Weapon siphon, plus poison: 2d6 + 4 + 1d4 + 4d6 ⇒ (4, 3) + 4 + (2) + (2, 4, 4, 4) = 27 And poison, Fort DC 22. Spider venom : DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 1d12 poison damage, clumsy 1, and sickened 2 (1 round); Stage 3 2d6 poison damage, clumsy 2, and sickened 3 (1 round)
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Horul moves forward and raises his buckler.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin pulls out a vial, uses Quick alchemy to make a lesser Elixir of life and drinks it. Elixir of life: 3d6 + 6 ⇒ (6, 6, 2) + 6 = 20
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin stands up, picks up his weapon and moves.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
So do you come to sit next to the fire and? Society: 1d20 + 11 ⇒ (2) + 11 = 13
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
So do you come? Society: 1d20 + 11 ⇒ (19) + 11 = 30
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Society: 1d20 + 11 ⇒ (5) + 11 = 16 Peace replies the hobgoblin. Come near the fire and sit with us.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin lets the soldiers treat their wounds by themselves as they seem more skilled than himself. And he goes back near the fire.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin double moves in blue direction and raises his buckler. I can’t move my token as I’m on phone
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin casts a spell upon the black one again. Electric arc, DC 21: 4d4 ⇒ (1, 4, 1, 2) = 8 Then he raises his buckler.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin moves to cast a spell upon the black one. Electric arc, DC 21: 4d4 ⇒ (3, 2, 3, 3) = 11
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Perception: 1d20 + 7 ⇒ (10) + 7 = 17 Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Looking around: Don't think we'll leave. My soldiers will stay here.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Well we have to wait now.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
As there not enough talismans for everybody the hobgoblin lets his soldiers to make their choice.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Crafting: 1d20 + 13 ⇒ (14) + 13 = 27 The hobgoblin makes his talisman to help the preparation.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin looks at the scene from a distance wandering why his soldiers ran away like this.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Good job, soldiers. Let's meet the next one to help in the preparations.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Athletics: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12 Mmhh
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin joins as well. What will The Society makes me to do in their mission again? is he thinking at the same time.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Hey! Who are you shooting at? Looking in the direction of the shot: Well you missed them anyway.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Well, let's find another one who needs help with the preparations.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Reflex: 1d20 + 10 ⇒ (13) + 10 = 23 Stay in line, soldiers The hobgoblin tries to command his troops, but without a great success it seems. With Pearly white spindle he's soon back to full hp.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
The hobgoblin tries to help with his mind of course. Crafting: 1d20 + 13 ⇒ (8) + 13 = 21 But the tools and the material provided are not good for his work.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Scroll of Haste Understood. Where do we begin?
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Considerations during the trip: Well this time they told me they would give me more experienced soldiers for the mission. I hope for good soldiers. Wearing a chain mail the steady blue skinned hobgoblin with a bold head arrives at Niishan looking for his soldiers with his beady eyes. Once he found them he introduces himself to them: Greetings. My name's Horul and I will be your... alchemist for the mission. We represent the Society. So be careful.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Thank you for the game and the chronicle!
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Well now you deserve something in return. And the hobgoblin makes a powerful strike on the pretended scholar. +1 striking breaching pike, Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12 Damage, weapon siphon (fire), Gouging claw: 2d6 + 3 + 1d4 + 3d6 ⇒ (4, 5) + 3 + (1) + (6, 5, 6) = 30 A bit annoyed by his miss, he exhorts: Well, soldiers I let him for you. And he steps back to let the place but still threat the scholar with his reach weapon.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Good. I pierced their frontline here, soldiers. Hold the opposite line.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
So you will join your brother. Don’t be afraid. And the hobgoblin strikes the blue one. +1 striking breaching pike, frightened 1: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27 Damage, weapon siphon (fire): 2d6 + 3 + 1d4 ⇒ (4, 6) + 3 + (1) = 14 Then he steps to strike the next one. +1 striking breaching pike, frightened 1: 1d20 + 10 - 1 - 5 ⇒ (10) + 10 - 1 - 5 = 14 Damage, weapon siphon (fire): 2d6 + 3 + 1d4 ⇒ (4, 2) + 3 + (1) = 10
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
You can use: any Lore, Crafting, Performance or perhaps Diplomacy if you have right feat for this.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Crafting, Expert (DC 16): 1d20 + 12 ⇒ (17) + 12 = 29
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Come on, soldiers! Hold the line. And the hobgoblin charges the black one. +1 striking breaching pike: 1d20 + 10 ⇒ (14) + 10 = 24 Damage, weapon siphon (fire): 2d6 + 3 + 1d4 ⇒ (4, 2) + 3 + (3) = 12 And poison: Fearflower Nectar : DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and frightened 1 (1 round); Stage 2 1d6 poison damage and frightened 2 (1 round); Stage 3 1d6 poison damage and frightened 3 (1 round)
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Well there is no noise inside we can move on.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Athletics: 1d20 + 9 ⇒ (19) + 9 = 28 Well the door's open now. Come on, soldiers. Gemma, use an Edge point
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18 Follow me like this.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Survival: 1d20 + 6 ⇒ (5) + 6 = 11 They left no tracks. Or maybe there are too many tracks. Well no need to try to follow them anyway.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23 The alchemist moves quickly and stealthily further.
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