Grulk

Horul's page

268 posts. Organized Play character for J.G.


RSS

1 to 50 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

That’s it. You need not to interfere anymore in the maze. Otherwise somebody else will be sent to you. Do you understand? You can stay here but be quiet.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Well done, soldiers. So your chief doesn't need to get involved.

The hobgoblin is pleased not to have to dance.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

ok with first freestyle for Horul

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Crafting: 1d20 + 11 ⇒ (12) + 11 = 23

Success so 1.6 gp

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Mmh don’t count on me for the courtly dance. It’s not my… style.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Mmhh I suppose you're right, soldier.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

I hear you. Talk. We need to find a solution anyway.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

My name's Horul and here are my soldiers. Our mission was to define what was at the origin of the maze's issue. I think we found that now.

The hobgoblin stays straight in his boots.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Let’s try to hero point : 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Fort: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin continues to draw protective symbols.

Occultism: 1d20 + 9 ⇒ (18) + 9 = 27

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin tries to draw protective symbols.

Occultism: 1d20 + 9 ⇒ (10) + 9 = 19

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Yes good news you feel better

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Well it blocked me a while but then it worked.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Oh be well soon

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Occultism: 1d20 + 9 ⇒ (3) + 9 = 12

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Well Paizo doesn’t accept my post in the gameplay thread. I tried several times since yesterday

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Society: 1d20 + 9 ⇒ (14) + 9 = 23

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Crafting: 1d20 + 11 ⇒ (2) + 11 = 13

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Society: 1d20 + 9 ⇒ (9) + 9 = 18

Follow me this way!

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Choose the path you want. It’s ok for me

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27

Soldiers, listen to me and practice as I show you!

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

No, soldier. Dodge like that.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Occultism: 1d20 + 9 ⇒ (7) + 9 = 16

That can’t be our fact.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Fort DC16: 1d20 + 8 ⇒ (11) + 8 = 19

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Go for Sihina

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

To divide the group means to let some soldiers without any chief. That’s an issue.

I should be part of both groups.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

My name’s Horul and here are my soldiers.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Well done soldiers. We have made some prisoners.

And to these ones:

If you candidate for our mercy after you attacked us you must know how to help us.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin moves forward and casts an electric spell upon both red and white.

Electric arc: 3d4 ⇒ (1, 2, 4) = 7

Reflex DC 19

Come on, soldiers. The enemy cannot stand their position.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin casts an electric spell upon both blue and yellow.

Electric arc: 3d4 ⇒ (4, 4, 3) = 11

Reflex DC 19

Then he tries to strike the yellow one.

+1 Breaching pike: 1d20 + 9 ⇒ (20) + 9 = 29

+1 Breaching pike, unlucky: 1d20 + 9 ⇒ (3) + 9 = 12

Damage, weapon siphon, poison: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (1) = 7

Graveroot : DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage and stupefied 1 (1 round); Stage 3 2d6 poison damage and stupefied 2 (1 round)

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Horul should have EA boon with 28 reputation

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin steps aside from the grease.Then he casts an electric spell upon both blue and yellow.

Electric arc: 3d4 ⇒ (2, 1, 3) = 6

Reflex DC 19

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Will: 1d20 + 5 ⇒ (3) + 5 = 8
Will: 1d20 + 5 ⇒ (8) + 5 = 13

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin listens to his soldiers as he’s not really an expert in such a terrain.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

So let's place them right and ring the bell, soldiers.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

We could discuss who could run what if we continue. I personally need a lot of time to prepare something.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin replies to Valeshi2: A game? That's a mission, soldiers. That's serious.

Note: the player also enjoys it. The character is different.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Crafting, Elf: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Crafting, Donkey Head: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29

Crafting, Dwarf: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Crafting, Human: 1d20 + 11 ⇒ (11) + 11 = 22

Society, Elf: 1d20 + 9 ⇒ (17) + 9 = 26

Society, Dwarf: 1d20 + 9 ⇒ (18) + 9 = 27

The hobgoblin tries to find out clues to place the statues correctly.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Well we could choose Stone Temple Pilgrims, Elemental Discord and Perilous Pathways.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The steady blue skinned hobgoblin with bold head and beady eyes uses this ones to inspect his troops for the new mission. Wearing a chain mail with a buckler strapped on his arm he carries a weird weapon being a breaching pike with a weapon siphon.

Good morning soldiers. My name's Horul. Listen to the mission and be prepared.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

They all begin today.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Oups sorry. I forgot to count you. So 5 indeed.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

I count Aeshuura, Pirate Rob, Blackfeather Jack, and me. So 4.

GM Frost has enough to manage with the Paizocon PbP.

And I must say I've also a lot of PbP games beginning today.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

Maybe we should wait until july and the end of the Paizocon PbP. What do you think?

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

As said I would bring a brand new one myself

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

I think the point is who is onboard to continue?

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

1d20 ⇒ 20

WOOT

Bt the way, I've one glyph.

1 to 50 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>