Clockwork Spy

Hole Puncher v1's page

30 posts. Alias of zer0darkfire.


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N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher fires off another supporting beam of laser fire, but doesn't really seem to distract the smokey creature.
harrying fire: 1d20 + 5 ⇒ (9) + 5 = 14


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Gogglez grumbles as he watches the fight unfold, "Got to get a Hole Puncher a new gun after this."


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

harrying fire: 1d20 + 5 ⇒ (3) + 5 = 8

Hole Puncher continues to shoot lasers in the direction of the smokey guys, trying to intentionally not hit them.


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N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

harrying fire at 2: 1d20 + 5 ⇒ (20) + 5 = 25 Critically harried!


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

harrying fire at the least damaged one: 1d20 + 5 ⇒ (18) + 5 = 23


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher flies around the corner and lands on the ground, then fires one of its laser pistols at the duergar on the left.

laser pistol: 1d20 + 5 ⇒ (12) + 5 = 17
fire damage: 1d4 ⇒ 1


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher continues to provide firing support!
harrying fire: 1d20 + 5 ⇒ (9) + 5 = 14


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher tries to fire a harrying shot to distract the lice creature, but not hurt it.

harrying fire shot: 1d20 + 5 ⇒ (17) + 5 = 22


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher hangs back as his weapons can't harm these creatures.


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

I'll say I'm reckless enough to have done that wrong and have my drone smashed to bits, whoops!

Hole Puncher v2 gets smashed to bits, but Gogglez is already contemplating a new and improved version!


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

I didn't think about AoOs for firing a ranged weapon, nor did I realize he had taken damage earlier from one as I completely missed that part of your post. Can he just have taken his guarded step 5ft back and been out of reach for both? Other than not provoking, which I definitely didn't do intentionally, I don't think it changes anything he has done, right? That's fine about the cover though, thanks! I just wasn't sure what bonuses I could apply or if going prone would make me more or less likely to be hit by a melee attack.


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

reflex save: 1d20 + 6 ⇒ (18) + 6 = 24

Hole Puncher takes some electrical damage (first damage its ever taken), but continues to unleash a barrage of laser beams!

laser pistol: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 ⇒ 2
laser pistol: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 3


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher activates his special move! "Lightning Attack Sequence Eradication Routine! L.A.S.E.R!" it says in a robotic voice while it opens fire some more.

laser pistol: 1d20 + 2 ⇒ (5) + 2 = 7 fire damage: 1d4 ⇒ 4
laser pistol: 1d20 + 2 ⇒ (14) + 2 = 16 fire damage: 1d4 ⇒ 1


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher unloads a full salvo of blasts into the creature! "BLAM BLAM BLAM, FIRE AWAY."
laser pistol: 1d20 + 2 ⇒ (6) + 2 = 8 fire damage: 1d4 ⇒ 4
laser pistol: 1d20 + 2 ⇒ (20) + 2 = 22 fire damage: 2d4 ⇒ (2, 3) = 5


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher tries to take a careful shot at the correct spot as well.

laser pistol: 1d20 + 4 ⇒ (16) + 4 = 20
fire damage: 1d4 ⇒ 3


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

laser pistol, EAC: 1d20 + 1 ⇒ (18) + 1 = 19 fire damage: 1d4 ⇒ 4
laser pistol, EAC: 1d20 + 1 ⇒ (7) + 1 = 8 fire damage: 1d4 ⇒ 3

Hole Puncher fires his laser pistols wildly towards the hostile creatures, mainly targeting red, "P.I.S.T.O.P!"


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher falls to the ground as it opens laser fire at red. "L.A.S.E.R.!"

laser pistol vs red, EAC: 1d20 + 1 ⇒ (18) + 1 = 19 fire damage: 1d4 ⇒ 4
laser pistol vs red, EAC: 1d20 + 1 ⇒ (13) + 1 = 14 fire damage: 1d4 ⇒ 4

Full attack, fail to hover, land on the ground. Hole Puncher was only a little over my head, so I'm not sure if its far enough to take falling damage.


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole puncher looks as confused as a mindless construct can look. You hear Gogglez call back to Pyksi, "Hole Puncher...is not that great at spelling...yo"


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher continues to fire away at the creature killing his master! "PULSING INTER-STELLAR OMNIPOTENT PISTOL! P.I.S.T.O.L!"

laser pistol, EAC: 1d20 + 1 ⇒ (19) + 1 = 20 fire damage: 1d4 ⇒ 4
laser pistol, EAC: 1d20 + 1 ⇒ (10) + 1 = 11 fire damage: 1d4 ⇒ 2

Gogglez wheezes out, "Special move...number 2...yo."


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher, finally able to make a full attack, opens up with both his laser pistols! "LIGHTNING ATTACK SERIES, ERADICATION ROUTINE. L.A.S.E.R!"

laser pistol, EAC: 1d20 + 1 ⇒ (17) + 1 = 18 fire damage: 1d4 ⇒ 3
laser pistol, EAC: 1d20 + 1 ⇒ (5) + 1 = 6 fire damage: 1d4 ⇒ 2

Hole Puncher has multi-weapon fighting, woohoo!

You hear Googlez call out, "Thats his special move, yo!"


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher flies off away from the monster a little bit before landing on the ground and firing its laser pistol. "BRINGING...THE...HEAT!" it says in a computerized voice.

laser pistol vs EAC: 1d20 + 4 ⇒ (10) + 4 = 14
fire damage: 1d4 ⇒ 3


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Giving Hole Puncher my standard action.

Hole Puncher flies and lands on a perch closer to Pyski and opens fire on the red Shird. "FIRING LASERS! BLAM BLAM BLAM!!!" it yells in a robotic voice before playing Star Sugar Heartlove!!!

laser pistol at red, EAC: 1d20 + 4 ⇒ (9) + 4 = 13
fire damage: 1d4 ⇒ 4


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

A recorded voice comes out of the drone, "Ready for combat. Weapons charged...TIME TO KILL SOME BAD GUYS, YO!" it says as its voice switches from robotic to a recording of Gogglez. After it finishes, it begins player Star Sugar Heartlove!!! on its speakers before returning to Gogglez's armor slot.


1 person marked this as a favorite.
N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

"Reporting for c-COMBAT AND EXTERMINATION, yo."


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

The computerized voice is clear, even over the din of the reaction cannon the voice is firing, "EXTERMINATING."

Reaction Cannon: 1d20 - 2 ⇒ (4) - 2 = 2
Reaction Cannon: 1d20 - 2 ⇒ (10) - 2 = 8
Damage: 1d10 ⇒ 1
Damage: 1d10 ⇒ 8

Shortly after, you hear the tinkling sound of bullet casings hitting the floor as the reaction cannon continues unleashing a storm of bullets.

Wow, he is not rolling very well!


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher winds up his reaction cannon and unleashes a hail of bullets. "BANG. BANG. BANG. YOU ARE NOW DECEASED."

Reaction cannon: 1d20 - 2 ⇒ (17) - 2 = 15
Reaction cannon: 1d20 - 2 ⇒ (9) - 2 = 7
damage: 1d10 ⇒ 1
damage: 1d10 ⇒ 10


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher's Reaction Cannon spins even faster now as it continues its barrage of bullets. As it is firing the drone yells, RAT A TAT A TAT!" in Gogglez's recorded voice.

First Shot: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d10 ⇒ 9

Second Shot: 1d20 - 1 ⇒ (8) - 1 = 7
Damage: 1d10 ⇒ 9

Shooting at whoever is up at random, but uhh, doesn't look like those are going to hit.


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher's gun begins winding up as it makes numerous mechanical transformations, "Engaging extermination mode, leaving none standing." The suction dart gun begins firing, but not suction darts anymore!

Light Reaction Cannon at the bottom right enemy: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d10 ⇒ 8


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole puncher clanks over to Eralyn, "Initiating carrying protocols...ERROR, carrying protocols missing..."

You hear from Gogglez, "Just sit on his back yo, you'll be fine."


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

*CLANK* *CLANK* *CLANK*, the sound of the drone walking in isn't easy to miss.

"No hostile actions detected" you hear in a metallic sounding voice, Initiating-....TAKING A BREAK FOOLS" the voice goes from the metallic robot voice to that of a recording of Gogglez voice.