SFS 1-36: Enter the Ashen Asteroid by AFIT (Inactive)

Game Master AFlashInTime

Starfinder Society Scenario #1-36: Enter the Ashen Asteroid
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Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

computers: 1d20 + 11 ⇒ (19) + 11 = 30

Gogglez hooks his custom rig up to the computer system and begins typing away. "I can see everything in here yo! Encryption? Right around you!"

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Oh thanks Googlez. I was staring off into space actually busy the past two days.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

that's cool, I just didn't want to leave you out.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Just in case 30 doesn't do it. Data aids you. He has an 11 on computers, so he can't fail that aid check. Brings you to 32

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones wonders what all the fuss is about.
Just press Enter and read things... he thinks.

Dark Archive

Working together, the party easily bypasses the computer’s security systems. Everything on the computer is in the dwarven language.

As the home screen boots up, Gogglez sees the following available functions: “Forge Initiation Sequence”, “Experiment Logs”, “Entrance Ward”, “Flare Prevention”, and “Alarm”. None require additional checks to access. Open spoilers below for any functions you want to access.

“Forge Initiation Sequence”

Spoiler:
Selecting this folder displays a holographic animation. It begins with the central structure having two crucibles, instead of the one currently attached to it, being lowered into the molten crater below. They ascend filled with molten rock and are clamped into place on either side of the central dynamo with mechanical arms. Next, a dwarven figure enters the central area and picks up a hammer there. The dwarf performs a repetitive, ritualized prayer. At the end of the chanting and hammering, the crucibles slowly poor the molten rock into conduits, which begin flowing through the now-spinning central dynamo.

“Experiment Logs”

Spoiler:
The computers contain a wealth of text and image files, many of them irreparably scrambled or entirely empty. The text entries are entirely in dwarven. The first series of readable entries after dozens of blank files record confused messages that speculate about the “Solarian Stone’s” potentially dwarven origins and what “our” original objective on the asteroid was. The usable files also record hundreds of tests using the Solarian Stone, by context clearly the device in the middle of the room. These tests largely involve experiments of light, gravity, and particle physics, later evolving into practical tests that directed these cosmic forces toward manufacturing weapons. All told, the usable logs cover about 40 years of activity, ending in several agitated messages reporting damage to numerous parts of the facility following an unauthorized activation of the Solarian Stone. There is far too much detail in these files to read thoroughly, but you can transfer the contents to another computer or datapad.

“Entrance Ward”

Spoiler:
This function denotes the status of an “entrance ward” that seems to have been placed over the sealed doors on the far side of the large room. The ward is currently set to “active”.

“Flare Prevention”

Spoiler:
This function uses a mechanical process to launch a “fire retardant canister” into the molten crater “to prevent flares”.

“Alarm”

Spoiler:
This toggles an unspecified alarm on and off. The alarm is currently set to “armed”.

Additionally, you also detect a bit of stray code that lets you uncover an encrypted file.

Encrypted file

Spoiler:
Upon further study, this appears to be a computer virus of dwarven design created to sabotage or usurp one or more key functions in the facility. The file dealt its damage long ago and represents no further threat.

Excepting any potential actions taken with the computer, there aren’t any other obvious courses of action from this room. What would you like to do now?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones waits for Gogglez to give some information...

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Gogglez pours over the information while he downloads it onto his starfinder insignia datapad. "Let's see, looks like there are two giant mechanical arms that move some kind of dynamo into the lava stuff here. Here, just watch the video feed of it." Forge initiation sequence plays an animation you can watch.

"Looks like the dynamo thing might be called a Solorian Stone, whatever that is, but even the dwarves here don't sound to sure about it, yo." Gogglez says before moving on to the Flare Prevention folder. "Oh snap, see that fire extinguisher thing? We better use their system to launch it into the lava stuff. It says here that doing so "prevents flares" and I bet it hasn't been done in a long time. There also looks like there is some kind of alarm system; I'm going to turn it off since we are exploring this place."

Turning off the entrance ward and the alarm. Would like to launch the fire extinguisher. Is the "Solorian Stone" in the room we are in or is it the really big thing in the center of the map?

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro bows a bit to better see the things on the screen:

"I think we should have a look in the second control room, maybe someone left there some notes about this Solarian Stone."

He nods to the plan presented by Gogglez.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

 »If the wards are off we can go to the other room. »

Dark Archive

The Solarian Stone is the really big thing in the middle of the map.

As you activate the "Flare Prevention" function, a capsule is launched from an unknown location above the room into the molten crater below. It falls out of sight.

Moving over to what you surmise is the second control room, you find it's still locked. Engineering or a lot of damage to open it.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Gogglez pulls out his toolkit and begins working on the door, "I love this place, yo! So much to work on here!"

Take 10 if I can, otherwise roll below.
engineering, starfinder armory kit: 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20

Dark Archive

The door clicks open.

To save time, this room is identical to the one you've already explored. You collect two more fire prevention canisters and, after making relatively easy computers checks, find this computer to have the same information on it as the first.

Where to next?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

 »Nicely symetric. 
Take all extra fire retardants. »

Bones will set off towards the central area if all ready...

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro is ready to move towards the central area.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"Having a flare sounds bad, let's do everything we can to prevent one of those happening"

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data moves onto the middle, waiting for others to catch up.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Gogglez follows, having Hole Puncher hover over his shoulder.

Dark Archive

You approach the center of the room. Shimmering hexagonal plates cover a large sphere that hangs over a deep pit. From the north and south, a gangway leads to the interior, which houses a large forge-shaped dynamo and network of conduits. A heat-singed hammer rests at the edge of the dynamo near a small ceremonial anvil. Inscribed over the sphere’s entrances are images of a stone arch containing a flame. You recognize the symbol as Droskar's unholy symbol. The sphere's east and west openings lead to clamps; the western clamp holding a crucible whose contents have long since hardened, while the eastern clamp holds nothing.

Skill checks to know information about this structure/device as you investigate. Only make each individual skill check once. You can access to all of the spoilers for which you match or exceed the DCs.

DC 15 Engineering, Physical Science, or a science-oriented profession check

Spoiler:
As you study the dynamo, you determine that it is a previously unknown dwarven technology at least a few hundred years old, though it was likely cutting edge when it was invented. You also intuit the device's general function: channeling molten rock through the conduits to power experiments in particle physics. You can also determine the duergar augmented the device with mystical features--to override certain functions, to repurpose the device to perform new functions, or possibly both. You also ascertain that relocating the Solarian Stone would likely cause damage without expert oversight and heavy equipment, though such expertise and equipment would likely be within Ulrikka Clanholding's capabilities.

Same checks, DC 20

Spoiler:
You also piece together a strictly technological process by which you could restart the device. In order to do so, both eastern and western sides need crucibles filled with molten rock.

Mysticism DC 14; Bones receives a +3

Spoiler:
You identify that this technological device has several mystical augmentations that would allow a magical practitioner to restart the contraption. This requires a Droskari ritual detailed in the holographic display you viewed in the control room. This hour-long ritual involves several incantations repeated using a the hammer to strike at the small ceremonial anvil affixed at the southern end of the Solarian Stone.

Same check, DC 19

Spoiler:
You also manage to determine the large device manipulates cosmic forces, much as a solarian does. Knowing such, a solarian in physical contact with the device could direct their supernatural power to help restart the Solarian Stone. In addition, you identify that the
device’s mystical augments are Droskari in nature and specifically
override and control the fading enchantments tied to the vanished
dwarven patron deity Torag, suggesting the device likely was stolen from dwarves before or during the Gap. You also realize that the Droskari ritual to activate the device would be difficult to stop once started. You are certain that performing it would be exhausting.

Culture DC 14

Spoiler:
You identify that the iconography and construction of this facility includes elements of duergar and very old dwarven engineering.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones, being a little knowledged merc', has no idea about the physical aspect of things, but does have a look at some things--
Mysticism w. Dwarf bonus: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25
Culture: 1d20 + 4 ⇒ (18) + 4 = 22
--
"We could use magic to get this going again, with the ritual we saw in the hologram. But it reeks of Evil. The whole place is a mix of duergar and old dwarven engineering. My bet is the duergar stole a dwarven machine..."
Bones tries to think back to the information on the computer and such: was that written by dwarves, or duergar? Was this place built by the duergar using dwarven items... or built by dwarves then taken over by the duergar?

All can read both Mysticism spoilers & the Culture spoiler

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro listens to what Bones is telling with interest. The telepresence orb circle kasatha head and takes a look at the device.

Hearing that it can be pre Gap device he comments:

"We should preserve it. There are so little pre-Gap artifacts and so much knowledge is lost. I am certain that the dwarfs could learn a lot from it. I know for sure that my House would gladly buy this and join this artifact to its collection."

"Raven, can you tell me something about the device?"

Physical Science, amateur hireling: 1d20 + 1 ⇒ (1) + 1 = 2

Raven says:
"I have troubles seeing anything, there is some interference happening. Sorry, I can't help you now."

Vecro nods to that and walks closer to the device, extending his hand towards it. His Solarian armors movement intensify and the mote of black matter extends from his hand towards the device.

Vecro speaks quietly
"I can feel it's power."

The motes movement grows more, and Vecros eyes begin to shed light

"It feels like channeling the power of a star ... The force is overwhelming ..."

Vecro steps away from the device breathing loudly, he turns quite contemplating that experience.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

engineering: 1d20 + 11 ⇒ (10) + 11 = 21
Gogglez looks around the room and intuits how the device works, "Yo, I can turn this thing on with the computers. Anyone want to do some particle physics experiments!?"

Do I see the fire extinguisher canister just kind of laying around somewhere in here? Since this is like a big solorian mote, I'm guessing the canisters are for when its in "sun" mode and since it's not on, the canister wouldn't really do anything.

Dark Archive

Gogglez saw the fire extinguisher canister launched into the molten rock crater itself, seemingly a few hundred feet below. As far as you can tell, there aren't any canisters here.

If you're sharing information, everyone has access to all of the spoilered knowledge info. How would you like to proceed?

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Gogglez votes to turn the thing on! Who knows what'll happen!?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones tries to think back to the information on the computer and such: was that written by dwarves, or duergar?
Can he tell?
Was this place built by the duergar using dwarven items... or built by dwarves then taken over by the duergar?
Can he tell?

Dark Archive

For Bones, it seems like the Solarian Stone was originally built by dwarves and then altered by duergar, based on the language you found in the first non-blank computer files and that the unholy symbol of Droskar appears to have been added to the device after the fact rather than integral to its construction. The duergar have definitely altered the device's functioning, but in a way that produces outcomes more similar to changing some of its capabilities than anything inherently nefarious (the means by which the alterations were achieved notwithstanding).

Regarding this place inside the asteroid, it's really hard to tell who the original builders were. Based on the testing logs the area was occupied by at duergar for at least forty years, but the initial logs themselves seem confused. They are written as though the authors themselves are not sure when or why they originally came to the asteroid, and if they found the Solarian Stone intact or brought (stole?) it themselves.

Regarding restarting the Solarian stone, you've determined three ways of restarting it.

1) Performing the Droskari ritual would restart the device.
2) You've determined a purely technological way to restart the device.
3) A solarian could attempt to use their photon and graviton abilities to restart the device.

One import issue with all three methods is that they require two crucibles (containers) filled with molten rock. While you determine it would be easy enough to lower the left (west) container down to the molten rock to refill it, the right (east) container isn't attached to the Solarian Stone anymore. You would need to either find it and reattach it, or invent and manufacture a suitable replacement. The latter option seems like it would be exceptionally hard to do in three days.

Also, as you've spent some time in the asteroid, those that are trained please roll a physical science check.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

physical science: 1d20 + 8 ⇒ (8) + 8 = 16

Unless we have a solorian, Gogglez votes for leading a technological restart of the machine. "We better find that magma bucket if we want to restart the machine. I could probably build one, and in less than three days, but it might be a close one yo."

Just curious, was finding out about the virus just some backstory? It feels important since it was encrypted, but I since "it doesn't pose any threat" I can't see much value to knowing about it.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

physical science: 10 + 1d20 ⇒ 10 + (9) = 19

Dark Archive

With your knowledge of physical science, it occurs to you due to the lack of atmosphere on or in the asteroid, the molten rock a few hundred feet below you is transferring much less heat than you might expect compared to being that close to lava in normal atmosphere. With the lack of atmosphere combined with the micro-gravity, it would probably be possible to descend into the crater to investigate the molten rock surface, if you felt so inclined. The actual lava would still be dangerously hot, but you might be able to navigate around the edges or find cool spots.

I have no idea if this is how physics actually works, but effectively you realize the molten crater itself is another option for exploration.

Regarding the virus, at this point let's say "file that away for later". Your overall mission includes making a recommendation to the Clanholdings about what to do with the asteroid, and part of the basis for that is finding out what happened here.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Unless we have a solorian
(?!)
Gogglez has been traveling with a solarian from the beginning of the adventure.
--Read this great post--

______________________

"So, t'was built by Dwarves, before the Gap, and then Dwarves continued to operate it, but could not remember who built it or why as their memories were wiped out by the Gap...
And then came the Duergar.
Anyhow, I will fight any Droskari ritual. Not even sure we need to get this going again. Could be best to simply retrieve as much as we can and take it back.
Should we not go down and explore more?"

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Savoy glances at Vecro

"If you want to risk life and limb to proof yourself we'll support you"

"..but I'm fine with trying a pure technological approach to this one"

----------------

"Wait..you guys are telling we can walk around on _that_?!"
Savoy indicates to molten lava below after he's bene informed that it's likely less hot then you'd expect.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Oh right, so we have. We havent been in combat yet, so it hasn't been obvious what class everyone is unless you read all the taglines.

Dark Archive

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Currently, your apparent courses of actions are as follows:

1) Investigate the molten crater below.
2) Continue to the large door at the northern end of the room.

A third option, restart the Solarian Stone, is currently on hold because there isn't a second crucible on the eastern side which would be required for the device to function.

To move us along, I'll go with "proposed course of action, and seconded" for the party's direction instead of going with a unanimous decision.

Bones, apologies for not being clear. You've determined the Solarian Stone was built by dwarves but operated from this asteroid by the duergar since before the end of the Gap. Whether dwarves or duergar brought the Solarian Stone here is unclear.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro listens to Savoy and considers his idea (despite the irony heard in his tone).

"The power of the stone calls me, yet it would be foolish of me to try to restart an unknown artifact that we know was tempered with by mad deity. Eloritu smiles upon the ones striving to uncover secrets of the past, yet at the same time some believe that he was involved in the Gap in the first place."

After looking at the stone he adds:

"No. I will not try to restart it on my own. My ancestors taught me to be cautious dealing with unknown magic and I will follow their teachings. "

After listening to their options kasatha suggest investigating the large door at the northern end of the room:

"We can investigate the molten core afterward if the need is still there. But maybe we will learn a bit more about the purpose of this device."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"I agree. Clear things here before going down deeper. Let alone to not have things behind us..."
He moves to the Northern Door as well, checks it out--
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
--and, if seeing nothing special, tries it, in case it can be opened he will do so.

Dataphiles

1 person marked this as a favorite.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Vecro wrote:

Vecro listens to Savoy and considers his idea (despite the irony heard in his tone).

That might not have come out like I intended - I didn't mean it ironically. What I meant was if you want to try it go for it, I'm sorta curious what it would do but I'm afraid it might hurt you and I was offering to heal you if it turns out it would burn you or something.

But it's your choice since you are the Solarion and the person who could try

Dark Archive

This door of dark, dull metal seals the way deeper into the asteroid complex. Thousands of convoluted geometric protrusions rise from the door’s surface, between which wind various runic inscriptions to create a labyrinthine trail of prose. A faintly shimmering hologram of a burning flame (Droskar's unholy symbol) within a stone archway hovers a few feet from the door. After a moment of initial examination, the door appears sealed shut.

The coiling script is written in dwarven. You begin to take a closer look, but before Bones can read much he hears what sounds like earth is being displaced by something large. The sound comes at first from behind, and then underneath, the door. All of a sudden, a creature bursts from the asteroid's floor in front of you!

Natives of the Pact Worlds would recognize this as a Trox, a massive, sturdy creature native to the Liavaran moon of Nchak. Unlike normal trox, however, this one's eyes glow with unlife as it comes out of the ground and through the wall of the asteroid, wielding a large hammer and with parts of its body replaced by cybernetics. It looks on you with hatred and, wordlessly, moves to attack.

Initiative!
Bones: 1d20 ⇒ 13
Savoy: 1d20 + 1 ⇒ (9) + 1 = 10
Vecro: 1d20 + 1 ⇒ (7) + 1 = 8
Gogglez: 1d20 + 1 ⇒ (20) + 1 = 21
Z Data Z: 1d20 + 1 ⇒ (20) + 1 = 21
Baddies: 1d20 + 2 ⇒ (4) + 2 = 6

Well that makes for easy grouping. There is one trox that just popped out of the ground in front of the door (see map in the slides). The sound of more burrowing suggests more will be popping up shortly. Bolded characters can act!

Gogglez
Z Data Z
Bones
Savoy
Vecro
Baddies

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Question, just in case:
While this Trox erupts out of the ground right in front of Bones, is Bones able to react and slash at it as it moves up within his reach?

If AoO possible, then:
AoO vs. EAC: 1d20 + 8 ⇒ (6) + 8 = 14
AoO So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Seeing this Trox seem to be an undead abomination, Bones simply swing his disk at it, once--
1st vs. EAC: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
1st So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10
--then twice--
2nd vs. EAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
2nd So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (1) + 5 + 3 = 9
--trying to smash it to bits.
"You do not belong among the Living, Beast!"
Bones tries to know what exactly this undead cyber Trox is--
ID: 1d20 ⇒ 17 (+9 if Mysticism ; +4 if Life Science)
--aiming to understand what special attacks and abilities it has.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

If AoO is available I would make one as well, as Vecro holds a pike that has reach.

Vecro notices the Trox and quickly turns towards him. As he is holding his pike he reaches for a starknife. Vecros eyes begin to glow faintly and his movements leave a streak of light behind.

He spots a moment when Bones connect with his attack and quickly makes a stab at the opponent.


Photon attunement: 1
Vecros is carrying a pike in his hand, as you can't really hide it anywhere due to length. So adding second hand is a swift action
Move action: pull starknife - plenty of hands
Standard action: attack

I am delaying my attack to happen after Savoy action, to benefit from get'em if it will take place.

Attack vs KAC, get'em if happens: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage, piercing, photon attunement: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Raven, Life Science or Mysticism to identify: 1d20 + 1 ⇒ (3) + 1 = 4

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Gogglez quickly constructs a wall of junk to hide behind (move action) before remote controlling Hole Puncher (standard and swift). "Hole Puncher, it's time to unload some fire yo!" he says as he wildly presses buttons on his controller.


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher unloads a full salvo of blasts into the creature! "BLAM BLAM BLAM, FIRE AWAY."
laser pistol: 1d20 + 2 ⇒ (6) + 2 = 8 fire damage: 1d4 ⇒ 4
laser pistol: 1d20 + 2 ⇒ (20) + 2 = 22 fire damage: 2d4 ⇒ (2, 3) = 5

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

I'd rather not risk doing that, that will provoke.
Data moves up to the creature to Stab it hit: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d4 + 4 ⇒ (1) + 4 = 5 survival knife.

Dark Archive

The undead trox is met with a hail of laser fire, hammer blows, and a stabbing. As it falls it explodes, causing everyone but Gogglez and Hole Puncher to try to dodge the blast.

The first trox falls even without taking into account any AoOs as you all pretty well blast it to pieces.

Reflex saves. DC 11 for half.
Electricity damage: 1d6 + 2 ⇒ (3) + 2 = 5

Bones, you know that these are Trox cybernetic zombies. They are mindless undead that self-destruct when destroyed (as you just experienced). They have also have an ability called Frenzy, which allows them to attack recklessly once per day - a bonus to damage and a penalty to AC - if one of their allies is damaged during combat. Being undead cybernetic zombies, you also remember they have a weakness to electricity.

As soon as you finish dispatching the first undead trox another undead trox bursts out of the ground in the same area. A moment later, a second new undead trox (the third overall) bursts out of the ground in the middle of the party!

Bones, Z Data Z and Vecro can attempt an AoO on the first new undead trox. Vecro and Z Data Z also have the option to AoO the second new undead trox instead.

The first new undead trox swings a large hammer it's carrying at Bones!

Assault hammer vs KAC: 1d20 + 10 ⇒ (12) + 10 = 22
Bludg. damage if hit: 1d6 + 6 ⇒ (3) + 6 = 9

The second new undead trox seems like it's not ready to attack just yet, maybe because it had to move farther. Even with these two new trox, you still hear a faint burrowing sound underground nearby.

I realize Savoy hasn't acted - I'm going to assume he would've "get 'emed" the trox that you all dispatched in short order last round.

Back to the heroes for round 2!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones calls out: "These Trox are cybernetic zombies. Evil creatures to be destroyed! They sometimes go into a frenzied attack, and are harmed more by electricity."

As the second Trox pops out of the ground, Bones lashes out at it in a reaction--
AoOvs. EAC: 1d20 + 8 ⇒ (13) + 8 = 21
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (4) + 5 + 3 = 12
--before being hit by the big hammer.
"Ouch!"

Thus Bones reacts by swinging his disk back and forth at it--
1st vs. EAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10
2nd vs. EAC: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (4) + 5 + 3 = 12

(Forgot the Reflex roll)
Reflex DC 11: 1d20 + 1 ⇒ (17) + 1 = 18

Bones managed to duck and avoid some of the explosion, but was bashed by the hammer.
2+9 = 11 damage taken

Dark Archive

Bones dispatches of the second trox with three swift strikes almost as soon as it appears, causing another explosion!

Second reflex save for everybody mentioned earlier, DC 11 for half damage still.

Electricity damage: 1d6 + 2 ⇒ (2) + 2 = 4

The blast also hits the other undead trox, which manages to avoid the worst of the damage.

Reflex save: 1d20 + 4 ⇒ (7) + 4 = 11

4 damage saves to 2, +50% equals 3 damage taken.

Gogglez, Z Data Z, Vecro, and Savoy have one trox remaining, with AoOs pending from Z Data Z and Vecro!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Reflex DC 11: 1d20 + 1 ⇒ (1) + 1 = 2

Boron was so intent on dispatching the Trox, that he forgets to even try to move... and gets zapped in the face!
4 damage

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"Get the new one!"

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro seeing the first enemy is going to explode dodge the biggest part of the electric force.
Reflex save, first: 1d20 + 3 ⇒ (8) + 3 = 11

Kasatha is not surprised when he notices additional enemies to show up so he takes a stab at one of them completely not seeing that additional foe was taken down.
Reflex save, second: 1d20 + 3 ⇒ (4) + 3 = 7

He takes the full blow of the second explosion.

Vecro takes 6 damage. (2 from first, 4 from the second)

He quickly stabs the last opponent. I don't know if I can use get'em on AoO, so I didn't include it
Attack vs KAC, AoO: 1d20 + 4 ⇒ (8) + 4 = 12
Damage, piercing, photon attunement: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

I assume it is a miss.

Vecro stabs hits the armor of a trox and he is not sure if it caused any harm. Solarian quickly fakes an attack with a starknife and repeats with a powerful thrust using a pike.
Attack vs KAC, get'em: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage, piercing, photon attunement: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Last 18 was a hit so I will got with that

That thrust goes deep in the opponent's belly, and Vecro needs a second to pull it out.

Photon attunement: 2, not that it matter.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

If going prone behind the barricade would give Gogglez more cover from the Trox, he does so, otherwise he tries to brace behind the barricade while controlling Hole Puncher. "Activating special move! LASER!"


N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

Hole Puncher activates his special move! "Lightning Attack Sequence Eradication Routine! L.A.S.E.R!" it says in a robotic voice while it opens fire some more.

laser pistol: 1d20 + 2 ⇒ (5) + 2 = 7 fire damage: 1d4 ⇒ 4
laser pistol: 1d20 + 2 ⇒ (14) + 2 = 16 fire damage: 1d4 ⇒ 1

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