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Sean K Reynolds puts it to rest for real in a recent FAQ:

"Pounce: If have this ability (page 302), can I make iterative attacks with weapons as part of my full attack?

Any melee attack sequence you can perform as a full attack is allowed as part of the charge-pounce-full attack. For example, a barbarian with the greater beast totem rage power gains the pounce universal monster ability and could make iterative attacks with manufactured melee weapons as part of her charge-pounce-full attack.

—Sean K Reynolds, 02/21/12"


RuyanVe wrote:
Or go for Half-Orc and get the tatoos for +1 on saves from the APG. And your Will Save is bumped while raging - so get more CON for more rounds of rage per day. *hehe*

I'm pretty set on Human. I'm all for optimization, but I still have some role playing guidelines I want to adhere to.


Lightbulb wrote:

Bump to 18 at 4th IMO.

I would go:

15 + 2 + 1 = 18
14
16
10
12 (don't know what you want 12 here but here you go)
7

Its ALWAYS more point efficient to bump 17 to 18 - you end up MUCH better stats in the long run.

The 12 Wisdom is because almost every point configuration I've put together has 2 left over points, and I'm not a fan of playing stupid or dense characters. I figured bumping the wisdom to 12 will help with will saves and perception checks, also its give me a little more depth for role playing.


I'm beginning the Jade Reagent adventure path soon and I've decided to play an Invulnerable Rager.

My dilemma (and I know its silly), is how to arrange my stats. We're using 20 point buy. So far, here is what I've put together:

16 (+2 Racial)
14
15
10
12
7

OR

17(+2 Racial)
12
15
10
12
7

The 15 Con is for Raging Vitality. I plan on bumping it to 16 at 4th level.

I know there's not a huge difference. I'm just wondering if I'll be kicking myself for not having that 14 dex when I take combat reflexes later on, or if waiting till 12th level instead of 8th level to get that 20 strength will matter.

These are small things, but I'm neurotic so they matter to me. Thanks in advance.


Is the Falcatta a viable weapon in a Defender of the weak build? Like Jon Kines asked, would burning a feat on Exotic weapon proficiency be worth it? If it does, then does that make pursuing the critical feats less attractive?

I'm also curious on the viability of following step, and step up and strike.

Also, has anyone who's played a similar build found that they used bull rushes a lot? How often does it get used in later levels?


I'm looking for some good, post-APG fighter builds. I've spent hours and hours going through the forums and I've gotten a lot of good ideas. The problem I'm having is that there are so many options as far as feats go, that I'm having a hard time deciding on a fun, effective build.

To those of you who've played PF Fighters, what has been fun for all of you? The campaign I'll be playing in allows the Core Rulebook, and the APG. No 3.5 sources.

I know this kind of question has been asked before, but nothing I've read is as comprehensive as I'm looking for.


I'm looking for some good, post-APG fighter builds. I've spent hours and hours going through the forums and I've gotten a lot of good ideas. The problem I'm having is that there are so many options as far as feats go, that I'm having a hard time deciding on a fun, effective build.

To those of you who've played PF Fighters, what has been fun for all of you? The campaign I'll be playing in allows the Core Rulebook, and the APG. No 3.5 sources.

I know this kind of question has been asked before, but nothing I've read is as comprehensive as I'm looking for.