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7 posts. Alias of Hinzeomatic.




I'm beginning the Jade Reagent adventure path soon and I've decided to play an Invulnerable Rager.

My dilemma (and I know its silly), is how to arrange my stats. We're using 20 point buy. So far, here is what I've put together:

16 (+2 Racial)
14
15
10
12
7

OR

17(+2 Racial)
12
15
10
12
7

The 15 Con is for Raging Vitality. I plan on bumping it to 16 at 4th level.

I know there's not a huge difference. I'm just wondering if I'll be kicking myself for not having that 14 dex when I take combat reflexes later on, or if waiting till 12th level instead of 8th level to get that 20 strength will matter.

These are small things, but I'm neurotic so they matter to me. Thanks in advance.


I'm looking for some good, post-APG fighter builds. I've spent hours and hours going through the forums and I've gotten a lot of good ideas. The problem I'm having is that there are so many options as far as feats go, that I'm having a hard time deciding on a fun, effective build.

To those of you who've played PF Fighters, what has been fun for all of you? The campaign I'll be playing in allows the Core Rulebook, and the APG. No 3.5 sources.

I know this kind of question has been asked before, but nothing I've read is as comprehensive as I'm looking for.


I'm looking for some good, post-APG fighter builds. I've spent hours and hours going through the forums and I've gotten a lot of good ideas. The problem I'm having is that there are so many options as far as feats go, that I'm having a hard time deciding on a fun, effective build.

To those of you who've played PF Fighters, what has been fun for all of you? The campaign I'll be playing in allows the Core Rulebook, and the APG. No 3.5 sources.

I know this kind of question has been asked before, but nothing I've read is as comprehensive as I'm looking for.

Sovereign Court

Hi everyone.

I've been playing around with a couple of variations on the Sword and Board TWF build for a fighter, and I'm getting ready to start playing in a new game fairly soon.

After reading some optimization guides, and spending hours searching through the forums, I've come up with a couple of build ideas:

The first follows Rogue Eidolon's build closely, with a few things changed here and there. Basically, Improved and Greater Bull Rush, along with weapon focus and the critical feats at later levels.

The second involves trading out some of the weapon focus feats for Combat Expertise and Improved/Greater Trip.

I'd like some feedback from those who may have played TWF Sword and Board Fighters. Is the investment in Trip feats worth the loss of some stats in order pump int to 13? Have you found Trip to be useful at later levels? Will the loss of critical feats serve me better?

Any feedback would be greatly appreciated. Thank you all in advance.