Languages Common, Halfling, Druidic
Combat Gear Leather armor, buckler, sickle, sling, 100 bullets Other Gear 13 gold, holy water (x2), potion of cure light wounds
Waya's (Wolf) Stats:
Init +2 Senses Perception +5, Scent
Defense
AC 14 (+2 Dex, +2 Nat)
hp 27
Fort +5 Ref +5 Will +2
Defensive Abilities
Offense
Speed 50 ft.
Melee Bite +5 (1d6+1 plus trip)
Special Attacks
Statistics
Str 13 Dex 15 Con 15 Int 2 Wis 12 Cha 6
BAB +1 CMB +2 CMD 14 (18 v. trip)
Feats Weapon Finesse, Weapon Focus (Bite)
Skills Perception +6, Stealth +6
Bonus Tricks Attack
Racial Traits:
* +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
* Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
* Slow Speed: Halflings have a base speed of 20 feet.
* Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
* Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
* Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
* Outrider: Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces the sure-footed racial trait.
* Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
* Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.