Hennet

Uwais Freedman's page

125 posts. Alias of Jelloarm.


Race

Halfling

Classes/Levels

Wolf Shaman Druid 2

Gender

Male

Size

Small

Location

Kaer Maga

Languages

Common, Halfling, Druidic, Sylvan

Occupation

Traveler

Strength 10
Dexterity 16
Constitution 10
Intelligence 8
Wisdom 16
Charisma 16

About Uwais Freedman

Init +3 Senses Perception +9

Defense

AC 17 (+3 Dex, +1 Size, +2 Armor, +1 Shield)
hp 13
Fort +4 (+3 base, +1 racial) Ref +4 (+3 dex, +1 racial) Will +7, +2 v. fear effects (+3 Wis, +3 base, +1 racial)
Defensive Abilities Halfling luck

Offense

Speed 20 ft.
Melee Sickle +1 (1d4)
Ranged Sling +4 (1d3)
Special Attacks Nature Bond (wolf named Waya), nature sense, wild empathy +4 (+8 for canines), Totem Transformation, Woodland Stride

Spells Prepared(CL 2nd; concentration +5)

Prepared Spells:
0 - Flare (pg. 284)
Guidance (pg. 292)
Light (PH pg. 304)
Stabilize
1- Magic Stone
Magic Fang (PH pg. 308)
Produce Flame

Statistics

Str 10 Dex 16 Con 10 Int 8 Wis 16 Cha 16
BAB +1 CMB +0 (-1 size, +1 BAB) CMD 13 (+3 Dex, -1 Size, +1 BAB)
Feats Animal Affinity

Skills:
Acrobatics +3
Appraise -1
Bluff +3
Climb -1 (-1 AC)
Craft -1
Diplomacy +3
Disguise +3
Escape Artist +2 (-1 AC)
Fly +3
Handle Animal +12 (+2 race, +2 feat, +3 Cha, +2 rank, +3 CS)
Heal +3
Intimidate +3
Kn: Nature +1 (-1 Int, +2 NatS)
Perception +9 (+2 race, +3 Wis, +1 rank, +3 CS)
Perform +3
Ride +11 (+2 race, +2 feat, +3 Dex, +2 rank, +3 CS, -1 AC)
Sense Motive +3
Stealth +2 (-1 AC)
Survival +10 (+2 NatS, +3 Wis, +2 Rank, +3 CS)
Swim -1 (-1 AC)

Languages Common, Halfling, Druidic
Combat Gear Leather armor, buckler, sickle, sling, 100 bullets Other Gear 13 gold, holy water (x2), potion of cure light wounds

Waya's (Wolf) Stats:
Init +2 Senses Perception +5, Scent

Defense

AC 14 (+2 Dex, +2 Nat)
hp 27
Fort +5 Ref +5 Will +2
Defensive Abilities

Offense

Speed 50 ft.
Melee Bite +5 (1d6+1 plus trip)
Special Attacks

Statistics

Str 13 Dex 15 Con 15 Int 2 Wis 12 Cha 6
BAB +1 CMB +2 CMD 14 (18 v. trip)
Feats Weapon Finesse, Weapon Focus (Bite)
Skills Perception +6, Stealth +6
Bonus Tricks Attack


Racial Traits:
* +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
* Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
* Slow Speed: Halflings have a base speed of 20 feet.
* Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
* Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
* Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
* Outrider: Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces the sure-footed racial trait.
* Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
* Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.