I got the Grisly Ornament feat but my GM says the part "You can give ornaments to others, but gifted ornaments have a morale bonus equal to the monster’s CR divided by 6 (round down, minimum 0) and remain effective for only 24 hours. " means i can't give them to other party members without that drop... is he being to literally?
I happy to try one out, I not sure about the others do it but we some times end up having gm's start games only for them to end 3 games in due to people having work and so on, so I been just shooting Arcanist builds at the wall to see what games work and lucky i got one that going well and other doing ok but we have to see, so I ok to be trying new class's now that i got them going. i think i may try the hedge witch with healing patron and see how that turns out. there a Magic Trait call Precise Treatment where i can use my Intelligence modifier when making Heal checks instead of my Wisdom modifier. do you think this a good idea to pick up so i can do magic and mundane healing and does it let me me use my Intelligence modifier in Treat Deadly Wounds if i beat the dc by 5 for adding added healing? any magic items or spells that be useful as well to pick up? oh and thx for the help.
My GM is starting a new game soon and he been telling me to play a healer as no one else plays them. I not a fan of how cleric work so I try other classes. (just never work right with me when i try making/playing them) problem is the GM see any other class other then Cleric to not be a good healer, in one game a long time a go I was in with him he had a go at me playing a Oracle of life saying I should of taken turn undead like a cleric would have or that I can not turn my spells in cure spell with Spontaneous Casting like a cleric can.(this is a bad point from him as i get all cure spells known for free but still) and i got some restrictions on top. Restrictions wrote:
Has any got any ideas how I can be very good healer with a class and do some other things then just being a heal/buff bot?
in the name of [add pathfinder god here you like]... the spell can block Mythic powers as well. sure unlikely to come up but it sure of a hell of a way to by pass
Immortal (Su) wrote: At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren't treated as if you had rested, and don't regain the use of abilities that recharge with rest until you next rest. This ability doesn't apply if you're killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.
Ranger combat Style Feat is list under (EX) on the class page so it does fall in the mind block. so if you got a feat from that then it lock up(i think but it giving you the feat so meh) but if you use a feat you get from levelling up then it safe as long it not Activated. The fighter get off lucky here, Bonus Feats for him are not list by type.
Scavion wrote: Anything Anti-mage is fantastic in my book. it anti any thing. it can block a fighter Bravery (Ex),Armor Training (Ex), Weapon Training (Ex) It can block off a barbarian rage hell i think it can stop a paladin Divine Health (Ex) if only for small number of rounds..The spell kills class powers out right for mostly any class.
Mental block wrote:
Why in hell is this a spell and why does it do what Feeblemind to some or better points in a lower level spell slot?
I do not get why I can train to get Weapon Focus Ray to better at using ray of frost but it would not go to being used in Acid splash.
The meaning for missile in this case(best i could find is)
so I can shoot a light crossbow and get Weapon Focus light crossbow.
If i use Restoration Dust on a body and right at the same time or just after using the dust on the body. get someone to use Breath of Life on the body, would it work? i going by the wording saying "effectively restarting the day count that limits raise dead" by that the count would be 0 days, one could take that as 0 seconds from when you put it on the body and as there 6 seconds to a round, that being within the time for breath of life to work.
that what i did ask but thx for replying so fast. a odd one i was thinking of is the quirk Racially attuned, where the item’s bearer counts as the race of one of the item’s creators, so if you have your familiar help you out, could Racially attuned make you count as magical Beast/animal or construct?(there a construct familiar) I not very sure what counts as a race for the rules here.
well it one of the tasks for PREPARE THE VESSEL is Forge a New Vessel, maybe if your adding to it, the gm just renames it to Re-forge the Vessel or something that fits the item. so if it not hitting the about 5k for a new challenge then or there about and the gm does not feel like adding in a challenge, do you just do the base challenges then?
If i taking a +1 magic sword and making it say +2 or maybe +3, can i do this with Dynamic Magic Item Creation and if so then how do you work out the challenges? 1.if the sword was not made with Dynamic Magic Item Creation before
You can see why i have a hard time with this (i do not own the book, only got it on hero lab so i can not see the pic of it) Well there zero on the page saying it can only see by blindsight so it can see. "Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation" so i think it be somthing magic seeing or picking up vibrations on how it has that. What is is missing as well Low-light vision and Darkvision 60 feet that all Construct get as well.
I was looking at the rules about 2 or maybe 3 version's of low light vision. any idea what ruling or mix of rules do you use for the game. race senses racial traits say elf.. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Vision and Light.
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
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sure not sure if that helps but here you go. pathfinder unchained page 161 wrote:
I was looking about the magic item list when i came about the goblin skull bomb, it says you can safely move it using spell such as mage hand but i check mage hand has "Target one non-magical, unattended object weighing up to 5 lbs." does that mean you can not use mage hand on magic items or you can as long it an unattended object?
Can i use Spell Perfection to double the bonus from Summon Neutral Monster adding counterpoised template? (feat gives +2 to will saves and counterpoised creature simple template) And if so what part would Spell Perfection work on like the Dr is set at given HD of the Summon Monster so would i get 10/adamantine or 20/adamantine on a hd:11+ Monster? links
Am i able to use Greater Metamagic Knowledge to prepare metamagic spells in to my spell known and then keep them there in my spell known for as long as i like. EG:
day 2
end of Eg: I only asking as in the magic page on d20. as it says "During the study period, he chooses which spells to prepare. If a wizard already has spells prepared (from the previous day) that he has not cast, she can abandon some or all of them to make room for new spells." I reading that as i can keep spells prepared if i like from the previous day so as am I right that I can keep the spell with the metamagic known as long as I like? if so then that means the Arcanist is able to use most if not all of the metamagic feats if he prepared his spells right. (note the rules was made at the time when only the wizard prepared Arcane spells i think so i going with it the same for all prepared Arcane casters)
I doing my 1st sea-base game in two weeks and I like some feedback. Lv2 with 20 point buy, one template as long it does not go pass CR 2.5.
Class: Swashbuckler (shackles corsair). Race undine
stats with template Fey Creature 10
Feats
Template fey-creature.
Traits:
what i think i need or may do.
thinking about taking 2 or 3 lvs in Deep Sea Pirate. To get Storm Sailor (Ex) it goes with Hurricane savvy for checks with the ship and maybe Farseer (Ex) or Windrigger (Ex) if i do take it to lv3 but not a lot of plans to go past that. Swagger gives me +* to intimidate and be intimidate dc as well my profession sailor checks and for all the crew when i get it, the profession sailor is a morale bonus so any idea on how to up morale bonus would be nice.
I think the power "Harrowed Home" from the Harrowed Blood line has more use then just being a free mage's magnificent mansion. it says that all time stops in the Harrowed Home as the user is not in the Harrowed Home where all time restarts in the home. Some of the ideas i could use with it is to 1.put dead party members in to stop their body's from rotting.
only downside i can think of if anything is in there when the user dies then i not sure what goes on with the Harrowed Home like is it are all the things there traped in time for good, can other people free them or do you need to get the user back to live to save them and so on.
I got a upcoming game where I want to try out a Arcanist and i saw that there a Archetype called theBrown-Fur Transmuterthat look a bit cool as
right now i got it at 10/14/8/18/10/13.
ok, my GM saying that the arcanist can not add spells using scrolls to their spell book as the spell book area saying they can only get new spell from using a Wizard spell book. I think this just a overlook as all the other class with spell books can do it but he saying it left off intentional design decision as a way to nerf(then goes on to say how op they are) but i find if odd if it was a intentional design that they did not say he could not.
As not all hexs are not use base per say like Child-Scent (i know it EX) as you have it on all the time. I in my view this hex is giving you the feather fall at will but you are unable to use it if your in a anti magic zone as the hex turns off until you are out of there with any EX hex's still working.
Talking about pathfinder Savant link here. Take the maze spell link here.. For a sorcerer it is a level 8 spell, but for the summoner it is a level 6 spell. Can I use Esoteric Magic to add it to my list as a level 6 spell not a level 8 spell, as well does it use a level 6 spell slot then a lv 7 spell slot as my base class can cast the spell.
Just about to hit lv6 so just about to get my lv 3 spells and i am playing human so i can get more spell known and i using the False Priest/ razmiran priest Archetype. I need to know some good enchantment(compulsion) spells for my sorcerer as my bloodline lets me use them on Constructs so i want to make use of that. I later planing to take Arcane Savant/pathfinder savant and that lets me takes spells from other class's(max of 6 spells over all) if i want but at +1 spell slot if my class could not use it but i not sure about what spell to On a side note, say i took the maze spell using Arcane Savant Esoteric Magic from the summoner class list, as my base class could cast it, does that mean i can use it a lv6 spell and not lv7 or lv 8 spell?
oddly i was looking to this in case our rouge could no longer play. it not builds as i was looking to see how well my spell caster could do traps and that with magic but this maybe useful for anyone who doing this with magic users. http://www.pathfindercommunity.net/magic/spells/aram-zey-s-focus
http://www.d20pfsrd.com/magic/all-spells/f/find-traps
http://www.d20pfsrd.com/magic/all-spells/d/detect-secret-doors
http://www.d20pfsrd.com/magic/all-spells/r/revelation
I playing a crafting Impossible Sorcerer and I getting close to getting Craft Magic Arms and Armor (one game off or so from lv 6 and getting it at lv 7). I been thinking about my armor but i was not sure what be the best for me. I been using mage armor up this point when i need AC but i think it was starting to be time to look in to magic items for it but i was not sure so i made a list of ideas i think could do with my view of up and downs at this time. 1: just keep using mage armor.
2:use Bracers of Armor
3:get a Haramaki and put magic on it
Guardianlord wrote: Maybe you could just order your familiar to continually bite you and then save action economy for fighting and not risk KO'ing yourself anytime soon (tiny can only do nonlethal)? That was plan B for it to use aid another but i have to talk to the gm about that, he plans right now (still in planing here)to keep familiars lock up for the the start of the game untill we get free but i would need to keep my familiar from being put to sleep as well as it a area spell. edit
We are lock up and we are being to made to fight, so getting hold of items maybe hard but it up the gm here on what we can backroom trade for, i do not care to fight this guy my self but he going to be pusting for it as he think it fun to kill me, so i trying to take care of him what with i was planing.
Best spells Stone Fist, Enlarge person, Color Spray
Best case i can get close to use Color Spray, if that fails then it game over and sleep spell works for a long area.
Captain Zoom wrote:
http://www.d20pfsrd.com/magic/all-spells/a/acid-splash The casting for the spell says instantaneous but the text in the spell says "This acid disappears after 1 round" so from the wording, i saying the spell last untill the end of the round. so my line of thinking is the acid is still working on me, so it A hitting me over that round as it a odd wording for a spell that hits one time or B Gm may rule that it let keep a wake as it be some kind of pain as it still there when the spell would be cast. If that does not work, have to get some Acid to make it last longer but i have to take the added 1d3.
I some how got in to a anything you can do, i can do better fight with a other player who whats to fight me in a up coming game. He got a new character saying he can beat me with is a master of sleep, i do not know the dc but knowing him it will be high. The thing is, can i be put to sleep if I shoot Acid Splash at my self?
oh and i able to hold back the spell do it only does 1 dam to me? |