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Hegar 'Omir's page
25 posts. Alias of Bpa144.
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Male Ifrit Sorcerer(wishcrafter) 5
"Thanks, this will allow me to save the use of my gun, if there is any ammunition in it."
Male Ifrit Sorcerer(wishcrafter) 5
"Yes, I have been trained in the use of longswords."
Male Ifrit Sorcerer(wishcrafter) 5
Perception:1d20 + 9 ⇒ (6) + 9 = 15
"I can hear them. I have a problem though. You know how when we all woke up and did not have much of our equipment? Well I have my gun, but unless there is still a bullet in the chamber I have no ammunition." Hegar says to Traveler.
Male Ifrit Sorcerer(wishcrafter) 5
In response to the Traveler, Hegar says "I grew up on the great grasslands of my home world with my tribe. When I came of age I decided to head to the big city, though my tribe was sad to see me go. They even gave me my gun as a parting gift. I am very skilled with my gun, it's to bad I was ambushed by those thieves that killed me or I would have showed them the errors of their ways."
Bluff:1d20 + 14 ⇒ (15) + 14 = 29
Male Ifrit Sorcerer(wishcrafter) 5
Male Ifrit Sorcerer(wishcrafter) 5
I'm sure food and water will be provided, the old guy has to be living off of something.
Male Ifrit Sorcerer(wishcrafter) 5
"I can speak to the horned one, the black elf, and also to the pest. I don't know if can speak to any others."
Male Ifrit Sorcerer(wishcrafter) 5
Perception:1d20 + 9 ⇒ (7) + 9 = 16
"Wow, inoiz eraikin bat, edo materia hori, handi honetan ezer ikusi dut."
Male Ifrit Sorcerer(wishcrafter) 5
With not much else to do, and with possible answers that way, Hegar followed the old man.
Male Ifrit Sorcerer(wishcrafter) 5
Unable to understand the old man that just arrived, Hegar says to the traveler in goblin, "Hey, agure zer esan?"

Male Ifrit Sorcerer(wishcrafter) 5
"Traveler" Andrezi wrote: Xor'Zel's already noticed Traveler has spoken Abyssal, Elven, and Terran, and he does have Common, so that's not a problem communicating. Traveler will be more than satisfied to let Hegar talk to Wazoo. :)
I'm hoping by Traveler speaking Sharrim for Akasha, Byarsh will notice, and take over the translation responsibility when not in battle.
Natural Linguist is not that expensive for Traveler to do every day, but the psionic power only lasts 60 minutes at his current level. More than enough for a battle, as well as time after, but costly if Traveler runs out of power points. I'm more than willing to spend the skill point myself to pick up Sharrim for Akasha. Which of her languages is the most widespread?
Roleplaying-wise, Traveler has had to translate between his planar-traveling party and denizens of different Planes before.
If DM Caleth doesn't whisk us off immediately, Traveler will try to read the names on the walls. He hasn't had time to do that yet. He can also memorize 800 words at a time using his Autohypnosis skill, and I was going to have him start memorizing left and right, if it's important to the plot.
Awesome, you are our walking Google translate.
Male Ifrit Sorcerer(wishcrafter) 5
Oops, I assumed that common was the same a planar common, so I guess that Hegar shouldn't have been able to answer the traveler the first time. I'll remember that from now on.
Also I had infernal be Hebrew.
Edit: Also what language is the old man speaking?
Male Ifrit Sorcerer(wishcrafter) 5
"Call me Hegar." Hegar says to the Traveler.
Male Ifrit Sorcerer(wishcrafter) 5
Hegar tries to see what is approaching.
Perception:1d20 + 9 ⇒ (9) + 9 = 18
"Yeah, something's coming, it looks like it's a humanoid"
Male Ifrit Sorcerer(wishcrafter) 5
"Hey, you're right, must of my stuff is gone too. Lucky I still have my gun." Hegar says gripping the handle of his pistol.
Perception:1d20 + 9 ⇒ (12) + 9 = 21
Hearing a strange noise in the distance, Hergar then draws his gun. "I think I know what the little pest is taking about. I hear something coming in the distance." Hegar says to the the rest of the group.
Male Ifrit Sorcerer(wishcrafter) 5
Hegar just looks at the goblin who completely missed the fact that Heger was insulting him. At least he stop talking, now I can actually focuse. Hegar thinks to himself.
perception1d20 + 9 ⇒ (7) + 9 = 16
He starts to look around the hallway they had found themselves in. Then talking to the tiefling in infernal.
"היי אתה יכול השמות האלה?"
Male Ifrit Sorcerer(wishcrafter) 5
"Yep, I can understand ya. All I know is that I died and this must be some kind of bad after life." Hegar replied back to the human.
Male Ifrit Sorcerer(wishcrafter) 5
Hegar woke up. All he did for a few seconds was just sit there and look up at the ceiling. Then he remembered what had just happened to him and he jumped up. He checked himself looking for where the sword had entered his body and found that nothing was wrong. I thought that I was dead, but I don't feel dead. Maybe that was just a dream. Hegar thought to himself.
Then Hegar heard the terrible singing coming from nearby. looking over to where the song is coming from he sees a small creature. "Shut up you pest" Hegar yells at the goblin.
Male Ifrit Sorcerer(wishcrafter) 5
DM Caleth wrote: The -1 AC v. flanking enemies is in line with the penalty that I intended. Go with that. Ok.
Male Ifrit Sorcerer(wishcrafter) 5
Just for clarification, which penalty did you want me to take?
Male Ifrit Sorcerer(wishcrafter) 5
DM Caleth wrote: Looking good. Hegar, the increase to misfire chances might be a bit much. The penalty to perception is good if you got killed by being stabbed in the back.
I'm sure he got stabbed in the back when he died, but i don't think in the way you are saying. Since Hegar was killed by a group of guards, maybe he gets a -1 to ac against people who are flanking him.
Male Ifrit Sorcerer(wishcrafter) 5
I was thinking that since Hegar's main cause of death was bad luck, I'd have his penalty be an increase on misfire chances for any gun he uses. Or it could be a permanent minus to perception due to not noticing the guards. What do you think?
I'll roll up HP then.
6d10 + 24 ⇒ (8, 3, 10, 8, 8, 4) + 24 = 65
Here is my submission. All that needs added to it is equipment which I'll get to shortly.
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