Hello, I know you are all still enjoying the splendor of GenCon, but I thought I would put my issue here and wait for your return. Sadly we have not received our August subscription yet. Something that made missing GenCon this year all the more bittersweet. However that is not what I am writing about. Looking at my Subscriptions I noticed that I have the Pathfinder Adventure Card Game—Skull & Shackles Base Set, coming in both August as well as September. Can you please correct this as I would like the base set in my "August" shipment. I just don't want to lose any of the promos and what not. :) Also, is there anyway to change my name in the system? It says I am posting as my maiden name and I have been married for some time now. :) If not no big deal. Thanks,
Hello, Please cancel my Pathfinder Battles Miniatures subscription. While I am a huge fan of the Mini's, I just can't afford to continue all my other subscriptions and the mini subscription at the current price/size of a case. Hopefully if smaller sets are created I can continue my subscription once more. Many Thanks,
Sara Marie wrote:
Sara, While I understand this product is something that is only licensed by WizKids from Paizo, you would know that WizKids "product support" is HORRIBLE. And thankfully I am a very loyal Paizo supporter or I might consider not continuing to purchase the miniature line from WizKids. Here are the problems:
Not to mention they have yet to give me any instructions on what it is I am supposed to do now. I think I am supposed to pack up my broken mini and send it to them. Doing so means I might get a a replacement mini (I'm not actually sure on that since their site says nothing), and they MAY give me a replacement that matched what was broken. Then again, maybe not. I might just have to wait in silence for nothing or possibly another mini for some future set...right. This is very poor service and is does reflect on the Paizo/Pathfinder brand. If nothing else I hope you can get them to clear things up and clearly define their process. That and fix the way their minis are packaged in the plastic so they don't break in the first place. In the end, I don't want to risk sending my only Giant(thus completing my set) to WizKids when I have no idea what is going on or if I'll get a replacement. I'll just glue his hand and hope for the best. Thank you,
Hello, I received my case of WizKid Mini's today. After I stopped jumping up and down for joy, I proceeded to open them. I received 1 Frost Giant. However his hand is broken. I know that he has one exchangeable hand, but the other hand was rolling around in the box. Do you handle replacement items or do I have to contact WizKids? I am happy to send back the giant to prove it is broken if I need to. Thanks,
Liz Courts wrote:
Mmmm cookies. Thanks sweetie!
Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? If you are planning on bringing a higher tiered character please contact me as soon as possible. Game is on January 22, 2011 from 11:30-5:30. Game starts at 1:00pm. We have plans to only run the one scenario, however if enough people show up we will run more than one at the same time. If I have requests for other higher level tier adventures I might be able to get a table together. For more information please contact Heather Goodman at grpathfinders@gmail.com
Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? If you are planning on bringing a higher tiered character please contact me as soon as possible. Game is on January 22, 2011 from 11:30-5:30. Game starts at 1:00pm. We have plans to only run the one scenario, however if enough people show up we will run more than one at the same time. If I have requests for other higher level tier adventures I might be able to get a table together. For more information please contact Heather Goodman at grpathfinders@gmail.com
Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? If you are planning on bringing a higher tiered character please contact me as soon as possible. Game is on January 22, 2011 from 11:30-5:30. Game starts at 1:00pm. We have plans to only run the one scenario, however if enough people show up we will run more than one at the same time. If I have requests for other higher level tier adventures I might be able to get a table together. For more information please contact Heather Goodman at grpathfinders@gmail.com
Hello friendly neighborhood Paizo customer service people. I received notice on December 16th that my two orders had shipped. With a window of 4-8 business days that puts them ariving on th 28th. As of today the mail has come and I still have not recieved any packages. I am certain you are tired of needy Paizo addicts(myself included) asking for their product. Just wondering how long you think it will take for them to arrive and when I should be getting worried. Thanks,
Pathfinder Society Play in Grand Rapids, MI! This is a re-schedule of my attempt to run in October. :) On November 20, 2010, 11:30 am check in 1:00pm start time. I'm starting a new Pathfinder Society at White Cap Comics in Grand Rapid. I will be running Season 1- S#29 The Devil We Know Part 1: Shipyard Rats. If you are interested in playing Tier 1-2 Characters please let me know at: grpathfinders@gmail.com Space is limited and sign-ups end on November 17th. If we have intense interest I know I will need some people to run as well, please contact me if you are interested in helping. Thanks! Heather Goodman
Due to a schedule conflict with D&D Gameday at the game store, I will have to cancel this event for now. I will post when the makeup date will be. Sorry for the inconvenience,
Heather Goodman wrote:
Due to a schedule conflict with D&D Gameday at the game store, I will have to cancel this event for now. I will post when the makeup date will be. Sorry for the inconvenience,
Heather Goodman wrote:
Cosmo wrote:
Thanks Cosmo. Will this make sure the pdf will be available in my downloads since I do have the subscription?
I recently signed up for the module subscription recently and said to start with Curse of the Riven Sky (which is in my side cart and didn't ship with my monthly shipment), however it says my next module is Godsmouth Heresy. We seem to be missing The Witchwar Legacy Module. Any way we can get that added as it should be or what do we need to do? Thanks,
Kyle Baird wrote: Heather, given enough notice I'd be happy to drive up to GR to run some of these games in the future. Just let me know. Kyle, I am looking to start play on the 23 of October, is that enough notice? If not how much notice do you need, as I would LOVE the help running running games? Heather
Andrew Betts wrote: As said before ;-) I'm from GR, although I'll likely be working in Portage starting after the upcoming holiday. Andrew, I am getting a PFS going here in the Grand Rapids Area. I would love to talk to you about it! Please contact me at grpathfinders@gmail.com Thanks,
Hello, I'm Heather and I have just started up organized play for the society here in Grand Rapids, MI. I am looking for able bodied GM's and players to join me on October 23 for the start of play at White Cap Comics. For more information please e-mail me at grpathfinders@gmail.com. Thanks,
Pathfinder Society Play in Grand Rapids, MI! On October 23, 2010, 11:30 am check in 1:00pm start time. I'm starting a new Pathfinder Society at White Cap Comics in Grand Rapid. I will be running Season 1- S#29 The Devil We Know Part 1: Shipyard Rats. If you are interested in playing Tier 1-2 Characters please let me know at: grpathfinders@gmail.com Space is limited and sign-ups end on October 20th. If we have intense interest I will try and get more GM's to run, right now 21 slots available. Thanks! Heather Goodman
I am moving at the end of July. I know we are receiving two shipments in July. Can you be more specific as to when they will be shipped/arrive to me, so I know when to change my address, as I don't want my pre-GenCon shipment lost in the mail (it is way too expensive and awesome to get lost!) I will be in my old place until July 27. Arriving in my new home July 29th. How do you suggest I handle this? Heather Goodman
James Jacobs wrote:
I know I would love to see an AP that goes from level 1 to 20. It was one of the things I was hoping the first AP would do. I was a little saddened to find out they didn’t, but that certainly hasn’t stopped me from playing any of them. I know in my gaming group we have been speculating the idea that there will be a book designed to be used with the characters you played in the 1st AP that would take you to epic level. We were hoping it would be an epilogue arc. Which allows you to use your original characters from the AP. You would be able to level them from the end of the AP to 20, possibly using a thread in the AP that was purposely left open. Then again it could just be us hoping and dreaming. As for a starting point, PLEASE start all the APs at 1st level. Having a character develop organically is so much more fun than starting at level 5 and having to explain to your party how you go there. So to answer your question, yes James, I would pay $30 for a book that revisited previous APs and let the character go beyond the limits of the original AP. But I am a Paizo addict.
Haivng run this Mod twice, both of my groups (composed of different players) chose to say in Zellera's house. Terok the Sly wrote:
Warm wishes for a speedy recovery... Where is a cleric with remove disease when you need one? Joshua J. Frost wrote:
Hello Shane! Be careful, he can be very devious! I should know... I play in his normal game. Hope to see you this weekend! Shane Cottom wrote:
First of all I want to thank the Paizo team for allowing me to come down (up really) and run stuff for them. It was apparent how much work and effort went into trying to make the launch of the society go off without a hitch. Here are some of my comments: I ran Silent Tide and Murder on the Silken Caravan: Silent Tide
Spoiler:
This adventure was one of my favorites. It makes me sad I will never get to play in it. Clearer definition on the organ battle setup would be good, as it doesn't have the marking where 4 of the bad guys are on the map. The Constant climb and jump checks seemed to only slow things down, but by the second time I ran this it seemed to work out well. Also in both of the parties I ran they seemed to steam roll the encounters. There was no real challenge. The First encounter with the thugs was not deadly, they just shot them from a far and dropped them in 1-2 rounds. It was the same with the final encounter. I was shocked to see the party just sneak up and decimate everything in 1-2 rounds. Granted there are 6 pc vs 5 badguys so something had to give. Please know that I LOVED this module. Thought it has great pacing, a decent option for time constraints; the fact that you could pull out the 4th Act, and good thematic story. Would easily give it a 4 out of 5. And it would only need slight clarifications in some of the combats to give it a 5 of 5. Murder
Spoiler:
This module was really hard for me to get into.
Clarifications on what the party had to do in th beginning was not very clear. Did they need to prepare the body or did the society do that for them? How is the body being transported, on a wagon or something else? What can be done if the PC's let the cultist take the bodies? Honestly I can't see the evil cult just sticking around with a stolen body and not doing something right away. My solution was to have them make a spot check while they were doing their faction business in town at night to spot the cultists sneaking around wheeling the body out of town. Thought the Harpies were WAY over powered. Only one member in my party made their saves and as such they were pretty much meat. Was there a way to snap out of it? (could have been me, cause by that point I was pretty sleep deprived and was trying to do my best.) Finally the last encounter while thematically cool, seemed over too quick, as the big bad rushes into combat with the PC's and gets schooled. Could have been my party was set up for combat, but it still seamed short. Better clarifications on the goals for the Andorens would have been nice as well, as I was not sure what some of the difficulties of placing their message would be, I often placed it between a 15-25 depending on when and where they were trying to get things done.. Also thought some of the other factions goals were somehow obscure and not easily understood by players. At least that is the reaction I got from some of them. Overall would give this adventure a 3.5 out of 5. General Comments
Spoiler:
Great stories. The record sheet needs some revisions, such as a section for the Day Job as many of my PC's said their GM's had not asked them about it and as such they missed out on that possible income. Also the Gold Spent (next to last box) seemed to have no use.
Also separate check in lines for each of the modules might have been nice as to make it easier on Josh and Nick. Pre-gen characters are coming in the future, so I am not going to worry about that. Over all thank you Josh and Nick for a great time! Heather
Odd think I noticed is my subscriptions do not look like that. this is how they appear: Ongoing Subscription Most recent volume:
Next volume:
Hope that means everthing okay. I did however get into the subscription late. :) Can't wait for # 12 to come out. Aug is going to be an expensive month. Dennis da Ogre wrote:
Thanks! Rauol_Duke wrote:
Quick question: I have the subscription which includes the Guide to the Darkmoon Vale, but have requested that it be shipped with my next Adventure path. When will the PDF for this book be available for me to download? Thanks,
James Jacobs wrote:
tbug wrote:
Well it changes quite a few things: Spoiler:
The big one I can think of is Ramoska Arkminos's bargaining chip in the encounter on page 51.
They will also not have the opportunity to save the 500 people that are "saved" by completing the encounter. So it makes the end rewards harder to accomplish. Personally I would either have them snubbed and not invited(causing them instead to be bitter and go after one of the other hooks first), or have the encounter start while they are there. Introduce something to knock them out using poison or cause them to be in the Back section of the grounds when the attacks go on inside. By just removing the encounter all together, not only are they not going to get a lot of possible information from Jolistina, but they will also miss all of the exp and references to what may actually be going on as well as the tie to the first adventure through Rolth. Those are a few things I saw right away.
First of all, please forgive me if this question has already been answered. I have only been looking at this for a few minutes and had a question right away, and have not gotten a chance to look at all the posts. I would be grateful if someone could refer me to the answer to my question if it is out there already. Also is there a way subfolders could be added to the list to make searching for a post easier? You know have a section for Classes, Races, etc. Here is my question: Domain powers for a cleric are granted at levels 1, 2, 4, 8, 12, 16, and 20. So here is where I am confused. Does this mean once you choose a domain you can only have access to one of the powers listed under a domain or all of them? Also does each 'domain power' allow you access to a power in a domain you do not posses? So if I am a cleric of Desna and I choose Luck and Travel, can I choose something out of Good or Chaos or is it only one of the listed powers from those two domains? Or are they giving you access to new domains? (Which is the way my mind immediately went.) If it is giving you access to a new domain, why are there five domains listed and only 7 opportunities for domain powers? Also given that some of the Gods have domains like, let's take Desna for example of Dream, are there plans to add the Dream domain later on? Or is five all she wrote? Thank you in advance.
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