The 7th Sea Campaign of Joy


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Female

Welcome to the out of character discussion list for my 7th Sea campaign.

We will be discussing and tweaking our concepts and then actually build the characters. Remember that if your character is not a Vodacce he/she will need a reason to be here.

First topic will be how much politics you want to deal with.


For me, that depends a bit on what politics means. If we're talking about a game where we start out opposed to one person, find out they're being manipulated by a second, who's secretly in the pay of a foreign power which is being cleverly tricked into starting a war by....the first person, then I'm all for that.

On the other hand, in this format I'd prefer that the party be working as a team, at least locally. That is, I'd like us all to be working together towards the same outcome. (Though it's even better if we have secondary motives that don't align, so we might have reasons to prefer different ways of achieving those goals.)


Female

Below is the intro for the game. Please make a character capable of fitting into the storyline.

Your characters are all either in the employ of, or members of
House Falisci. The story will begin when you are assembled
together before the oldest son of the current Prince. The room
is sealed after you enter and only two of his own personal guard
remain in the room, one at his side and the other guarding the
door.

Giovanni Falisci first swears the group to secrecy in the name
of his house and church. Then he will explain that you were all
gathered together for both your loyalty and for your skills and
wits. It is being kept a closely guarded secret that his oldest
trueborn son and legitimate heir has been kidnapped. Though he
has no proof at all, he suspects that his current mistress may
have had a hand in arranging the kidnapping in the hopes that
her son be legitimized and named heir next.
Your mission is to recover his son, return him safely home and
find proof of who arranged his kidnapping while maintaining the
utmost discretion.

Falisci:

Descended from the youngest daughter of the Gallili line
and her Charousian husband, the Falisci have close
connections to the Montaigne. This makes them even more
prone to political maneuvering and backstabbing than the
other families of Vodacce. Their loyalty to each other is
unbreakable, but rivals outside the family receive no mercy.
Few families play the Great Game as well as the Falisci.
The family’s strength stems from their control of Vodacce’s
mainland coast where they grow the finest grapes and olives
in Théah. Their wine fetches extravagant prices, and they
have made their fortune based solely on the skill of their
vintners. The Falisci have held their land from time
immemorial, and no other Prince has ever succeeded in
taking it. The reason for this is simple: the Falisci have the
most loyal armies in Vodacce, since every Falisci peasant
and soldier is paid in the family’s rich, fine wine. This alone
ensures the area’s loyalty, and few are willing to backstab or
work against them.
The Falisci are not reclusive; on the contrary, they host
more grand parties every year than any other family. The
notorious Falisci gatherings range from elaborate hunts to
grand dances; they commonly last as long as a week, and
host as many as 5000 guests. Wine pours from golden
fountains, chefs prepare mouth-watering dishes, and hidden
chambers cater to appetites both gross and sublime. The
Great Game takes a gentler tone during Falisci’s parties:
violence is outlawed and duels forbidden. Those who break
the rules find themselves banned from future gatherings, a
fate worse than death in Vodacce.
Of course, there’s nothing outlawing less-fatal maneuverings
at Falisci parties, and the family ensures that their political
enemies attend every year. They strike their deepest blows
here, as their rivals come for the wine and leave with as
many dishonors as the Falisci can bring to bear. Loyalty
matters in this family, but not outside of it… and the Faliscis
play the Great Game as well as anyone.
Noble Heroes who belong to the Falisci family gain one Free
Raise when trying to manipulate others. In addition, they
receive
12 HP if they take the Arrogant Hubris, but they must pay 12
HP for any Virtue. Finally, they are compulsive gamblers, and
must roll Resolve against a TN of 15 to resist a bet.


Female

I've decided not to allow Vendal characters since it would be highly unlikely that one would be in any position of trust in a Vodacce court.


Well, that makes the initial idea a bit hard. But on the other hand, why not turn it around and make the worlds primiere VESTEN scholar.
Rather than finding ways to reaquainte the old with the new, he might be learning politics from the formost politicans of the world, to better understand the other side of the conflict.


Female

I'm not looking for concepts that are attempting to break the commonly accepted boundries of their nationality. I would prefer characters that fit the setting without straining the reality of the perceived world of Theah.

As a side note, I also dislike emo characters with the perfect example of one being Drizzt.


Jovanni Falisci

Young, up and coming family member with an aversion to hard work and a penchant for skulduggery. When it comes to the politics and family affairs sometimes stealth and trickery is the best approach, rather than a head to head confrontation. The other side of the coin, however, is the public face of a somewhat brash, boisterous, philandering noble. Has become involved in some smuggling, aiding the family trade in any way possible although he has developed something of a reputation for being soft-hearted, and has been rumored to help smuggle desperate people out of bad situations.

(A Scarlett Pimpernel inspired character, if you will)

Scarab Sages

Character concept:

A noble of the Falisci family whose father was assassinated when he was very young (about a year old, perhaps even younger). His mother, a Villanovan, remarried very quickly. The character was raised as a ward of the other family (Villanovans) until we was old enough to inherit his father's things. He not-so-secretly wishes that he were actually a Villanovan rather than a Falisci (mostly directed at wishing he were his younger brother, who is actually a Villanovan). He does, however, have more in common with his father's side of the family, and now that he's inherited his father's things his family is trying to give him things to do that involve the family's affairs so that he'll realize this. Over the course of the game, he should come around.


Personal guard and duelist to (whomever, perhaps Giovanni himself?). Kept as much for her talent with a blade as for the novelty of having a female guard. Had her share of problems before most men in the houehold understood that she was no courtesan with a fancy new costume but now has the respect of the houseguards and her commands are followed as fits her rank. Still feels she has to hold herself to a higher degree of chivalry than a man would have to but her freedom makes it worth it for her.


Female

@Hauke -
I would place you as the personal guard to Giovanni's wife and she is the one who requested that you be sent on this mission since she is confident of your abilities and because her son knows you and will feel safe going with you.

@GoOrange -
I believe that your character will have been chosen in the hopes that your smuggling connections may help you to gather some information on how they smuggled the child out of the city and where he might have gone.


Hmmm...I don't see my Mondavi nobleman fitting in with this storyline. I could certainly make him Falisci instead, but it looks like we might already have two Falisci nobles. In light of that, I'm considering going a different direction.

Is there any room for a fate witch? I recognize that they have very limited rights in Vodacce society, but I've always thought that would be really interesting to roleplay.

Could she perhaps be the wife or sister of one of the other PC's?

Scarab Sages

Actually, I think a Mondavi nobleman would be perfect for this. I assume he'll be a member of the swordsman's guild, in which case he could be "on staff" to these nobles. Given Giovanni suspects his mistress, he'd probably like someone that's both neutral and not related to the family to be along with the others.

That and it's probably a good idea that not every single character be from the same noble family.


aptinuviel wrote:

Actually, I think a Mondavi nobleman would be perfect for this. I assume he'll be a member of the swordsman's guild, in which case he could be "on staff" to these nobles. Given Giovanni suspects his mistress, he'd probably like someone that's both neutral and not related to the family to be along with the others.

That and it's probably a good idea that not every single character be from the same noble family.

An excellent point! Yes, I was intending for him to be schooled in Ambrogia and a member of the Swordsman's Guild. That might already be well covered among proposed character concepts, so I'll try to remain flexible.

In regards to Joy's question about politics, I am very happy in heavily political games...especially when they involve Vodacce politics. I might need to brush up on my Scarvorese, however...


Joy wrote:

@Hauke -

I would place you as the personal guard to Giovanni's wife and she is the one who requested that you be sent on this mission since she is confident of your abilities and because her son knows you and will feel safe going with you.

Works just fine for me. How do you want us to proceed? As far I can tell, not everyone interested has spoken up yet.

I'm all game for a game heavy on intrigue and subterfuge. And the plotline seems to lead that way, seeing as we probably do not have a lot of clues to go by and definitly want to bring the heir back alive and in one piece. ^_^


Here's my character's Destiny Spread to help out with some background work. To clarify what's going on here, the way DM Joy usually handles Destiny Spreads is with the following changes:

You determine each as normal and are then allowed the following three changes:
1. You can change one of them by one degree. For example, if you got a six of cups for your past, you could change that to a five or seven of cups. This includes wrapping around at the extremes (so if you roll a 1, you can change that to a 2 or 20).
2. You can re-roll any one.
3. You can pick any one.

And then you keep one of whatever you're left with. Notice that there are 22 possibilities for Virtue and Hubris, numbered 0-21. This system allows for a decent amount of randomness without changing your character completely. If you have any questions about it, I'm sure DM Joy will be happy to answer them when she gets home later on today. She's stuck at work this morning, which is why I'm posting this rather than her. Which also allows us to use my character as an example:

Destiny Spread for Gabriele Fausto Falisci
Virtue: 1d22 - 1 ⇒ (4) - 1 = 3 Comforting
Hubris: 1d22 - 1 ⇒ (10) - 1 = 9 Overzealous
I'm going to use my pick option to take Proud.

Past: 1d20 ⇒ 11 Ace of Cups
I'm going to use my alter by one option to get the Ten of Coins
Present: 1d20 ⇒ 2 Two of Coins
I'm going to use my re-roll option here
Future: 1d20 ⇒ 12 Two of Cups
Which means Ill keep this one.

Re-roll Present: 1d20 ⇒ 10 Ten of Coins

Oh, and I should note that we aren't at the point where we're actually building the characters yet, but I thought a Destiny Spread might help to put together a couple of ideas for people.


I think a destiny spread is just what I need to cement some ideas:

Destiny Spread for Luciano Mondavi
Virtue: 1d22 - 1 ⇒ (16) - 1 = 15 Perspicacious
Hubris: 1d22 - 1 ⇒ (4) - 1 = 3 Lecherous
I'll use my pick and select Star-Crossed.

Past: 1d20 ⇒ 7 Seven of Coins
I will use my alter to make this an Eight of Coins

Present: 1d20 ⇒ 8 Eight of Coins
I will keep this one

Future: 1d20 ⇒ 7 Seven of Coins
I will re-roll

Re-roll Future: 1d20 ⇒ 10 Ten of Coins


Hmmm, going to have to rethink my concept a little.
Being a sorcerer was important, as was being a scholar.
If Vesten and Vendel is out, then So are Eisen and Castillian as well as they have no Sorcery (sort of).
Seeing that Ussurans and Montaigens have fairly boring sorcery I guess that leaves me with an Avalon.

So he will be from Avalon, but he does not consider himself an Avalon really. He considers himself a man with no country and owing allegiances to the greater good.

He would be an employee of Falisci because even if he considers himself a man with no home, a scholar needs a patron. Likely he has over the years acquired a certain respect and loyalty towards his employer.

For a scholar, he is a remarkably affable man, relying on charm and wit to get him into situations they might have gotten him into in the first place. But he is always appreciative of someone to hide behind.


I'll wait for Joy to speak up than, the process seems to look a bit different than I am used to.


Female

Home now.

We do use an altered version of the Destiny Spread that allows for a little more flexibility when creating your character. Do you have a specific question about it that I can answer?


The way I know the destiny spread you choose either a virtue costing you ten hp, or a hubris giving you 10. Alternatively you may have neither. Having both is impossible.

I do like your additions of it not being entirely random. Just not sure on the Virtue / Hubris front.


Female

Ah. In each of the nation books there's a unique Destiny Spread, but the
form is the same. You deal out (or in this case roll) a Virtue and Hubris, and then a Past, Present, and Future. You can only choose either a Virtue or Hubris still, but you determine both of them and then decide. You receive ten points, as normal, for a Hubris and pay ten points for a Virtue.

The Past, Present, and Future are determined by the nation book. So, in the case of a Vodacce character you'll look in the Vodacce book for what each of the cards (or again, in our case rolls) represent.


Ok, let's have a go at it than.

Virtue: 1d22 - 1 ⇒ (9) - 1 = 8 Strength - Courageous
Hubris: 1d22 - 1 ⇒ (18) - 1 = 17 Star - Stubborn

past: 1d20 ⇒ 12 two of cups - make that six of coins
present: 1d20 ⇒ 8 eight of coins - switch one to nine of coins
future: 1d20 ⇒ 5 five of coins

Major Arcana are a perfect fit without any further changes. Will make it hard to decide on one. Past, Present and Future fit well enough I guess.


I quite like your modified destiny spread. I was able to pick the Star-Crossed hubris as I'd envisioned, but the random stuff has really enriched my character concept. I love that Luciano has a Black Strand!

I like the idea of him being betrothed to a fate witch, but terrified of Sorte because of the implications of his Black Strand. At this point, I am thinking that it lead to the death of his mother in some way (she was a fate witch), and he was raised by her sister (also married in to the Mondavi family), but I will refine that idea later. Both his mother and his aunt were Falisci before marriage, however, so his Obligation background ties him into service of the Faliscis.

I am out and about right at the moment, but I will think more on Luciano's story and post again later tonight.


After some consideration, I'm switching to being Castillian (since we do have plenty of Vodacce around). I'm keeping the main outline of my background the same.

Gaspar Rodriguez de Avila, born into a very minor branch of the Avila family, has always had a deep faith in the Vaticine church. With four sisters to devour his father's meager estate in dowries, and an older brother to inherit the rest, the priesthood was a natural choice for a vocation. His superiors in the church, in their quest to enforce orthodoxy on the other nations of Théah, found that Gaspar's skills were best put to use visiting neighbors and reporting back on what he found there. His family, as well, found a few useful tidbits of political information in his letters home.

On the way back from a trip to Eisen, Gaspar visited Rancho Soldano, where, rather inconveniently, he fell in love with a young woman of the Ontiveros family. He peppered his superiors with excuses for extending his stay while he used his position as a priest to slowly win her affections. Inevitably, the two were discovered. For the sake of both their dignities, he persuaded his superiors and the Ontiveros that he hadn't seduced her, but had only been manipulating her to spy on them for the Avila. For this misstep, Gaspar was exiled to Vodacce.

My idea for the connection with the Falisci family is that Giovanni intercepted one of his letters home, realized Gaspar was spying, and offered to keep that secret in exchange for first crack at whatever Gaspar learned. He's basically been a spy for the Falisci family for a couple years.

Virtue: 1d22 - 1 ⇒ (6) - 1 = 5 Creative
Hubris: 1d22 - 1 ⇒ (10) - 1 = 9 Overzealous

These aren't quite right (I know, a Castillian priest turning down "Overzealous") so I'm choosing Reckless as my Hubris. (Theus will protect me, after all.)

past: 1d20 ⇒ 7 7 of Cups, adjusting by one to be the 8 of Cups
present: 1d20 ⇒ 14 4 of Swords
future: 1d20 ⇒ 19 9 of Swords (Lost Love)

I'm satisfied with these, so no need for a reroll.


Still haven't found the right name.

She does not speak a whole lot about the time before she came to Medico. She certainly wasn't born here. But since then she's made a bit of a name for herself, first saving Giovanni Falisci's wife from her bolting carriage, then defending her lady's and her own honor on several occasions after being adopted into her personal guard.

In fact her story begins several years prior, when she was very much in love with the young sailor she was married to. That love ended six months later with his body at the bottom of the forbidden sea. When she was standing at the river flowing through town, seeking the courage to break through the fog inside her soul, she was picked up by the man who took her with him, healing her wounds and giving her back her smile.

He was a foreign dignity on some business mission and for the next two years she became his pet project, his greatest work, as he would call her. Two years he devoted to making a new woman out of the girl he had found at the river. She had, whatever she needed, pretty dresses, dancing lessons, riding lessons, music lessons, fencing lessons ... till he had to return home, to his wife. He left her with a little stipend and her heartfelt oath, that if he'd ever need her help, she'd do anything for him.

Shortly afterwards she left the town where she'd lost her first husband she'd barely known and found a new one only to lose him again. Her willfulness and independence would make it difficult to find a new husband for herself, especialy as she had no family anymore anyway. But she didn't lack money and was sure she'd be able to fend for herself.


I'd be interested in a 7th Sea campaign. Never been in one that lasted any length of time though.... Hope this would be different. :)

Here's my idea for background on a character....

****************
Born to a Castillian Noblewoman who had fled her home upon the attack of bandits/pirates, Mathurin was raised by a Montaigne Captain who had taken his mother in and wed her. Mathurin's father taught him much about the sea defending himself and others. He also learned that he had a knack for languages, and so tried to gather as much material in different languages to read as often as possible. When Mathurin was sixteen, his father's ship was reported attacked by pirates and the elder Berkouchard killed. Not believing this, Mat ventured to the port to find out for himself. Along the way, he was ambushed by apparent Montaigne soldiers. They managed to subdue him after losing half their number, and when Matthieu awoke it was to find himself in chains on a pirate ship. He appeared subdued as he awaited his chance to escape. That chance did not come for several years however. During this time, he had managed to insinuate himself with the crew as a skilled pilot, and wound up as one of the crew. He still considered himself a prisoner, but outwardly he was a typical buccaneer.

The ship finally arrived back at the very same port where Mat had been coming to when he was taken. Seeing it as an omen, he slipped overboard in the night as half the crew lay drunk after their festivities in town. Managing to get back to the only home he had known, he found it abandoned and near ruin. Asking around, he discovered that with neither himself nor his father to keep the place going, his mother had had no choice but to flee back to her own land. Continuing to follow her, he had his heart broken. His mother had been killed in an accident when the carriage she was riding in had broken an axle, in the process throwing her from the carriage and breaking her neck. Rumor had it however, that her new husband had been behind it and that she had been dead before the accident.

Realizing that he had neither the skills nor the finances to find out the truths about either of his parents, Mathurin vowed that he would never forget and one day would see to it that his father was found and his mother avenged if need be. He turned toward what he knew best, the sea and knowledge. Gaining a berth on a merchant ship as an interpreter and pilot, Mat worked onboard for a year before arriving in Vodacce where his contract was released.
********************
Thoughts?


The smuggling connection sounds good as a way to tie-in to the plot line.

As far as politics goes, any amount is fine. I'm good with a heavy politics game, as my character sort of has two sides, the charismatic, outgoing, courtly noble and the sly smuggler.

Virtue: 1d22 - 1 ⇒ (18) - 1 = 17 Inspirational
Hubris: 1d22 - 1 ⇒ (4) - 1 = 3 Lecherous - Well, I did say he was a bit of a philanderer, so this makes sense.

Past: 1d20 ⇒ 11 Ace of Cups, will bump this to 2 of Cups, friend with the Governor a 3pt connection. The religious thing doesn't quite sit well with his hubris.
Present: 1d20 ⇒ 3 3 of Coins, his hard work has been noticed, will receive reward
Future: 1d20 ⇒ 10 10 of Coins, family always there for him, will return the favor in the future

All of these seem to fall into place with what I envisioned.

Jovanni's Hubris gets him into trouble and causes a bit of difficulty for the family from time to time. However, family values and dedication prove to be stronger bonds. While some of his clandestine activities aren't always readily apparent to many, those in the know realize the hard work Jovanni has done and his utter dedication to his family. When it comes to his illicit activities and smuggling, it's just as important to have friends in high places as well as low.


GoOrange wrote:

\

Hubris: 1d22 - 1 Lecherous - Well, I did say he was a bit of a philanderer, so this makes sense.

Aw, I was hoping you'd choose the Arrogant Hubris as the other Fascili (since you get a bonus for doing so), but I'm sure Lecherous will be fun too. :)


Lucretia and Viola Falisci were so very close. From girlhood, the two sisters were the best of friends. They wept bitterly when Lucretia was sent to the Dilatente, and they quietly rejoiced when they later learned the both of them would be married to Antonio Mondavi. Lucretia, for her ability with Sorte, became his wife, and the Senzavista Viola became his Vedova. Yet for all her skill with the strands of fate, Lucretia would not survive the birth of her first and only son, Luciano. And so it was that Viola raised the boy in her sister's stead.

Luciano had the childhood one would expect of a boy born into Vodacce nobility. He was well educated in school and made to go to church weekly. On the few occasions that the man paid any attention to his son, Antonio would take him to the mainland and walk with him through the family's vast rice fields. Though some leisure could be found in these treks, Luciano's father would inevitably take on a grave tone.

"All of this, Luciano, is for all of Vodacce. For all of Theah, one might say. We are a family, but we are also a neighbor. There are those that depend on us. There are those that envy us. It is important that you remember this. This is the charge of the Mondavi family. Never forget it, no matter what you are called to do."

The first few times he heard the speech, a younger Luciano assumed his father referred to the direction he would eventually choose for his life. On his twenty-first birthday, however, he learned his "calling" was far more specific. One of the marriage conditions his father had agreed to twenty-three years prior was that his first born son would one day be called upon to perform a favor for the Falisci family. It could be called for at any time, and when it was, Luciano was obligated to honor it.

Enraged at this discovery, Luciano turned his back on his already estranged father. It would be a short while before he was truly alone. In two years time, Viola was on her deathbed. In her final moments, she pulled Luciano to her side, and told him the terrible truth about his mother.

"She screamed when she first looked upon you, but it was not from pain. I knew well the sound of her in pain. This, my little Luciano, was terror. 'The Black Strand!' she cried, over and over. I have never been able to forget it...when the life went from her eyes...she was staring at you, my dear boy. I have hoped beyond hope to protect you, but I am gone now. You must beware!"

Afraid of himself and with no one to turn to, Luciano waited for the Falisci favor to be called in, his mind quietly churning as he honed his sword skill. Little came of this, save an excuse to delay his study at university, and he eventually emerged from his seclusion and stepped into the bright, dangerous world of Vodacce social society. Parties were great fun; the wine flowed freely and the women were beautiful.

But the fate witches always shrank from his gaze. Every one. If he entered a room, any Sorte practitioners would file out, some more quickly than others. What was this curse? Would he ever find love?

It was then that he met Yvette, a lovely noblewoman from Montaigne, visiting Chiarisa with a small retinue of her countrymen. Yvette's eyes snared Luciano from across the room, and her smile drew him out of his slump and to her side. The two danced, gliding across the floor. When later they sat together on a precarious balcony, Luciano professed his love. Though she giggled at him, Yvette was similarly entranced.

The following morning, two letters arrived. The first was from his father, Antonio Mondavi, whom he had not spoken to in seven years. It informed Luciano that, in six months time, he was to marry Viviana Lucani. A fate witch. The second letter was from Giovanni Falisci, inquiring after the son of his late cousin, Lucretia. Luciano's immediate attendance was required. Two sentences delivered, he kissed Yvette goodbye, and stoically made preparations to travel.


This is my first time playing 7th Sea, so concepts are still knocking around in my head as I absorb more of the setting. At the moment, given the large number of Vodacce nobles, I'm thinking of playing a foreigner. While I'm not in the stages of having something too concrete yet, my first thought was to play a sorceror from the Crescent Empire, paid by the house for his skill at tracking and infiltration. But stay tuned, I'm sure I'll have more or something wildly different as I keep slogging through material =P Just wanted to check in and start throwing ideas at the wall.


I worried that Luciano's backstory was already getting bloated, so I didn't really touch on it, but I wanted to make quick mention of the two main reasons I think he might fit in with a Falisci family matter, despite being a Mondavi:

1) Luciano's mother and aunt were both Falisci before they were married, the latter (Viola) being the one who raised him. Viola would often tell him stories of the Falisci family as if it were their own. She instilled in him their principles, and the importance of devotion to one's family. While he is a Mondavi by birthright, Luciano has always felt a strong connection to the Faliscis.

2) I imagine that Giovanni Falisci has been watching Luciano for some time, knowing about the young man's obligation to fulfill a favor for the Falisci family. Though the risk of involving an outsider in family matters is great, there can be advantages to having a neutral party present. Because of his already existing ties to the Falisci family and his apparent naivete, Luciano would present less of a risk than many.


I'm thinking about making it a (former) pirate. That would tie in with the feeling of not having a homeland anymore, plus it would help explain why he would want to hide out with a Nobel as a patron.
Just have to think of a good tie in.
I'll have a look at my books and see what I can come up with.

Hmmm, first escaping a country he does not care for by becoming a pirate, and then escaping the pirate life to become a scholar...I like the idea.


Female

I wouldn't mind at least one sorcerer in the group. It just needs to fit in with the setting and reality of the world of Theah. I prefer not have unrealistic heroes. Example would be a Vendel character in this setting given the intense rivalry they have with the Vodacce regarding trade. I also don't think that a sorcerer who forsakes Avalon would retain their Glamour, though a sorcerer who merely wanders, yet still reveres his homeland would be fine.


Hmm, good point.
With that in mind, maybe he should be a Highlander, or maybe even Inish...that would mean he might have left because he does not like the alliance with Avalon but still feels for his homeland.

Highlander makes more sense for a scholar however, I think I'll try and make that the idea.


Tourach wrote:
This is my first time playing 7th Sea, so concepts are still knocking around in my head as I absorb more of the setting. At the moment, given the large number of Vodacce nobles, I'm thinking of playing a foreigner. While I'm not in the stages of having something too concrete yet, my first thought was to play a sorceror from the Crescent Empire, paid by the house for his skill at tracking and infiltration. But stay tuned, I'm sure I'll have more or something wildly different as I keep slogging through material =P Just wanted to check in and start throwing ideas at the wall.

Crescents have an incredibly difficult time in Theah. Even though the inquisition does not come that often to Vodacce, the populace is still deeply religious and you are a heathen. Expect torches and stones.

Of course the exact degree of that would depend on Joy

Scarab Sages

Hauke Klimenko wrote:


Crescents have an incredibly difficult time in Theah. Even though the inquisition does not come that often to Vodacce, the populace is still deeply religious and you are a heathen. Expect torches and stones.

Of course the exact degree of that would depend on Joy

Keep in mind that 7th Sea's setting is a mirror of 17th century Europe. It's not during the Dark Ages, but falls into the Early Modern period. People aren't really getting burned at the stake or stoned for witchcraft anymore. Nobles of some countries (specifically Vodacce) openly use magic *and* are faithful to a church that claims magic is evil. Also, while the inquisition might do crazy stuff to the unfaithful, most people agree to disagree or just don't deal with people of different faith. (This includes Objectionists or even those that belong to the Church of Avalon).

With that said, the Crescent Empire is viewed with suspicion, but a Vodacce family has gotten special permission from the church to have trade dealings with them. And it's not like there are zero Crescent travelers in the known world. Obviously if the character does anything that *could* be considered magic, or be mistaken for magic, then people will assume he's a sorcerer. And certainly there is no one easier to turn the public against (except perhaps a Vendel in Vodacce). But people don't go around murdering other people *just* for being different. We're a couple hundred years past that being a regular practice.


Good point, perhaps i was painting too dark a picture. And i guess part of the definition of being a hero is not being normal. Still, seeing As Tourach has never befor played 7th Sea i think a friendly warning is ok, Yes?

Than again, perhaps i presume too much. Do you have the books, Tourach?

Scarab Sages

Hauke Klimenko wrote:

Good point, perhaps i was painting too dark a picture. And i guess part of the definition of being a hero is not being normal. Still, seeing As Tourach has never befor played 7th Sea i think a friendly warning is ok, Yes?

Than again, perhaps i presume too much. Do you have the books, Tourach?

Oh no, it's definitely a good thing to point out that they aren't normal. And aren't normally part of the usual 7th sea game.


Hauke Klimenko wrote:


Than again, perhaps i presume too much. Do you have the books, Tourach?

I own the player's guide and the Crescent Empire book. I also have a smattering of other nation books (including Vodacce) but those seem the most relevant to mention. It isn't a lack of material (inexpensive pdfs available for purchase are great) so far it is just slogging through the material. Ideas are popping up as I get through it. And, as I said, it could come out as something completely different. In all likelihood I'll post some more ideas and/or updates this evening.


There were two Crescent characters in the first 7th Sea group I GM'd, and they added a really interesting element to the game. While they did inspire awe from many NPC's, nobody ever attacked them just because they were from the Crescent Empire. There were so many other plot-related reasons to attack them!

My interpretation was, and is, that Crescent characters are exotic and mysterious to greater Theah, but rarely offensive. Some people want nothing to do with them...others might openly gawk at them. In my experience, that they were occasionally unwelcome made for interesting role-playing. I never wanted the players to feel that their character's lives were constantly in danger simply because of their nationality, however. It just didn't seem to me that AEG would release a supplement with rules for creating Crescent characters if they were forbidden to tread outside their nation.

That was just my take, however, and I think there are several ways a GM or group could handle Crescent characters. I think having one in the group could prove really compelling.

Dark Archive

Male Human

I do have a quick question what sorceries are you allowing. With the plot I was thinking of a Castillian Swordsman with El Feugo. Who is on the run from the Vaticine Church who is now in the employee of House Falisci.

Shadow Lodge

I said I was interested before and I still am if you need extra players, but reading the creation thread I'm afraid I would just slow people down knowing nothing of the world. The .pdf is cheap online, I'm willing to pick it up and play, is there a good character type that would work for a naive young adventurer (and newbie 7th Sea player)?


The system isn't very complicated, it's the same mechanic everywhere. What's more important is an ability to think outside of the box and a certain style. If you take neither sorcery nor a swordsmanschool at creation, it leaves you a whole lot of points for skills and advantages. All three ways can lead to viable and interesting characters.

7th Sea is a point buy system without classes. Which offers a lot of freedom but can't offer you training wheels as easily as a classbased system can. I'd suggest just picking up the playersguide and reading through the background description to see whether you get an idea what you'd like to play.


I'll be out of town for a Wedding until Sunday. Internet access might be sparse.

In the meantime I'm going to flush out Jovanni's background a bit.

@Balodek - The player's guide is a great read just for fun, and the fiction will help give a flavor for the setting. When it comes to character creation, there are sample characters in the book that are ready to go. All in all it's not too hard to pick up.


Female

Reminder, I am looking for people willing and able to post at least once a day. If that is not possible, now would be a good time to say so.

To the sorcery question, while I do like El Fuego (it is even fun to say), it would not be viable since I already have a reserved spot character who would have to try to kill any Fuego practitioners. So, no El Fuego for PCs.

The reserved people who have made their character so far are:

Gaspar Rodriguez de Avila

Spoiler:
Zaviaan avatar

After some consideration, I'm switching to being Castillian (since we do have plenty of Vodacce around). I'm keeping the main outline of my background the same.

Gaspar Rodriguez de Avila, born into a very minor branch of the Avila family, has always had a deep faith in the Vaticine church. With four sisters to devour his father's meager estate in dowries, and an older brother to inherit the rest, the priesthood was a natural choice for a vocation. His superiors in the church, in their quest to enforce orthodoxy on the other nations of Théah, found that Gaspar's skills were best put to use visiting neighbors and reporting back on what he found there. His family, as well, found a few useful tidbits of political information in his letters home.

On the way back from a trip to Eisen, Gaspar visited Rancho Soldano, where, rather inconveniently, he fell in love with a young woman of the Ontiveros family. He peppered his superiors with excuses for extending his stay while he used his position as a priest to slowly win her affections. Inevitably, the two were discovered. For the sake of both their dignities, he persuaded his superiors and the Ontiveros that he hadn't seduced her, but had only been manipulating her to spy on them for the Avila. For this misstep, Gaspar was exiled to Vodacce.

My idea for the connection with the Falisci family is that Giovanni intercepted one of his letters home, realized Gaspar was spying, and offered to keep that secret in exchange for first crack at whatever Gaspar learned. He's basically been a spy for the Falisci family for a couple years.

Gabriele Fausto Falisci

Spoiler:
Character concept:

A noble of the Falisci family whose father was assassinated when he was very young (about a year old, perhaps even younger). His mother, a Villanovan, remarried very quickly. The character was raised as a ward of the other family (Villanovans) until we was old enough to inherit his father's things. He not-so-secretly wishes that he were actually a Villanovan rather than a Falisci (mostly directed at wishing he were his younger brother, who is actually a Villanovan). He does, however, have more in common with his father's side of the family, and now that he's inherited his father's things his family is trying to give him things to do that involve the family's affairs so that he'll realize this. Over the course of the game, he should come around.

Tourach, though he has yet to decide what to play.


Ah, I haven't been able to come up with a concept that suits the campaign and my own tastes.
The fact that I have not been able to do it yet means I'm unlikely to be able to do it.
I don't want to hold up your game, so I'm going to call it a night and thank you for your consideration.

Dark Archive

Male Human

Ok perfectly understandable, I will get working on the highland captain who is stuck in Vodacce and is working for the Falisci family trying to get the money to get home or his ship back but always seems to lose just enoughso he can't get home.


Joy wrote:
Reminder, I am looking for people willing and able to post at least once a day. If that is not possible, now would be a good time to say so.

I should have no issue posting once a day, and can usually post more frequently than that.


I've updated Gabriele's background a bit.

Background:

The sword in the boy’s hand trembled. He clearly wasn’t used to holding one. Opposite stood another young man. This one’s sword did not tremble. His stance was relaxed, even arrogant. He was obviously unafraid of the boy. The other young men that surrounded the two were excited. They called the boy a peasant, and claimed he was lucky. The boy didn’t feel lucky. He felt scared. He shouldn’t have spoken back. He should have just done what they said and kept his head bowed. He tried to keep his sword pointed at the other boy. He’d seen a few fights before and that’s what they did. It took but a moment for the swordsman to disarm him. His hand hurt. The other boys cheered. "Go ahead Gabriele, give him a good scar. Make him remember to watch his tongue around his betters."

Gabriele Fausto Fascili has spent most of his life cursing the fact that he is his mother’s first born son. Marcella Villanova was married to Gabriele’s father for less then two years. He was poisoned shortly after his only son was born and Gabriele’s mother was quickly married off to another. He was raised among Villanovans, preparing to one day inherit from his father. Hardly a day went by that he did not wish that it was his brother born to a Fascili.

Marcella Villanova sought the finest tutors for her son, deciding that his education would be as complete as possible. He was taught to dance, fashion, and the ways of court. She made sure her son attended the prestigious St. Lorenzo Academy. A few well placed words, and not a small amount of coin, also saw Gabriele admitted to the famous Dionna University. Even outside of the classroom, she found other boys to educate the young man. Some would say that she bought her son friends, but the fact is that she bought him everything. Her son learned to hunt, find his way around a bustling city, and even a few games of chance. No expense, nor experience, was spared.

When Gabriele learned that he’d be attending the Ambrogia School of swordsman, he was furious. He, of course, had made plans to attend the Villanovan School along with his “friends”. But, his mother insisted. Ambrogia was the most famous, and many considered it the best. Upon returning from the school he was met with quite a few jokes at his expense. In his anger he fought and scarred another young man, whose crime was simply walking down the wrong street and running into Gabriele’s friends. This act now nags at Gabriele, not that he’d ever admit it.

Fulfilling his obligation to the Academy, Gabriele served very briefly in the Vodacce navy. Almost entirely a position in name only, his service was deemed adequate (but certainly nothing exemplary). Upon being old enough to inherit he has returned to his father’s land, though he quickly grew bored with having nothing to do but discuss wine. Several of his family members have noticed that while Gabriele idolizes the Villanova family he’s grown increasingly aware of people calling him a Villanovan lackey behind his back. The family intends to get him more involved in Fascili affairs and hope that this will turn him from his adopted family.


Sorry, been an insane time at work. After further discussion I've moved towards a completely different concept, a Montaigne sorceror. He'll also be a fighter and the primary reason I settled on the idea, I won't lie, is to catch bullets with magic holes. I'm still fleshing out the idea, but you'll get some more. He'll also of course be able to do other traditional Porte things, but I haven't decided on what amount I want to focus on the magic relative to the sword fighting.

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