Lucent wrote: @Haterivet: Sorry, I'm requesting that characters be built from the ground up for this campaign. If you want to make a character similar to Haterivet... Not sure as to what you consider as being "built from the ground up"? I have no issues in changing Hat's ability scores, traits and alike to be fully according to your rules (as long as the new "layout" is not in direct contrast from what he was previously). Especially if we consider that Hat was originally built with a more restrictive skill-set. For me most important part is the character and the story around him. So if you are OK to say that Hat's background as priest-killer (of Zon-Kuthonites) and a survivor of a gladiatorial games is acceptable, than I would have no issues in making him a 25 points build, 2 traits, full HP, completely reworked equipment section and things alike type of a character. Of course I would still have to work inside the story as to why he would be part of the expeditionary force, but your snippet of "asking for specialists" helps quite a bit :-)
First a bit of a "background talk" here - I have a specific philosophy of not making any PC of higher level than 1. They have to start at 1 and then earn/work their way through. So, having that in mind I have just one character (at lvl. 2), a lawful neutral monk with a specific background and a very "dedicated" mission. He was part of a rather tough campaign which unfortunately dissolved after we hit level 2, due to effect which is known in scientific terms as "GM's disappearance". I would be more than willing to rework (some parts of) Haterivet's background in order to fit your world better. However there are some parts which I would not be willing to change, and one of them is his focus on hunting and destroying Zon-Kuthon priesthood/followers. My question is - is this aspect too "disturbing" for your campaign? Is it simply too much in your opinion or do you think it would be acceptable? if that is OK with you, than may I ask you if there is any update on Zon-Kuthon (and his priesthood) in your world?
I am a big fan of "character growing up" within the game. Currently this guy (Haterivet) is the only character I have at lvl. 2. He was made for an arena type of game, and he was one of the rare lucky and good enough ones to survive. Sadly, the campaign died after reaching lvl. 2. He has a detailed, albeit specific background which I will try to adjust to this specific campaign - maybe I can, or maybe I can not customize it to fit, I have to check Jade Regent Player Guide. I would appreciate if you could briefly take a look at the character and tell me if you believe he would be appropriate or not (disregard current equipment, this is from old campaign). Thanks a lot, cheers
This is again Haraldir. Really sorry for the potential mix-up, but I did not read starting/creation rules properly, when I have applied with Alagor. The "issue" is that I am a big fan of characters "growing up" and progressing in adventures/campaigns, as opposed to just making X level character. Since Alagor is lvl. 1, I do not want to simply upgrade him to lvl. 2 - he has to earn that (or die trying). The only PC I have at level 2 is this monk, of which I am very proud of. He started in a gladiatorial arena, in a game long-time ago, and he was able to be among 5 or 6 survivors, out of almost 20 starting players. Unfortunately the campaign disintegrated some time afterwards, due to GM vanishing, but he did reach level 2. Haterivet have a very specific backstory, being initially built as a convict of sorts. He is not evil per se, but being brought up in a specific environment has left lots of scars on him. Mechanically he is Lawfull Neutral, and although I have envisioned him as a rather silent type, I am pretty certain that he can "play nice" with other PC's (as seen previously). I have envisioned him as pretty wise, so he tends to think prior to acting, almost always trying to find non-violent solutions. But when cornered he fights without mercy. There is just one exception - he passionately hates Zon-Kuthon clergy, and will go through great lengths to eliminate one of them (usually by posing as one of them, and volunteering as their bodyguard - which he really was, at one point in time). If chosen I will easily update his equipment. And yes, one more thing - I have never played any of the modules mentioned. In regards to his background - Haterivet would be one of the caravan guards on the Vudrani caravan, arriving in Kassen, escaping from his past, in a way. I am at your disposal should you need additional clarifications.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Menas Kriger wrote: i check this pretty much every hour at work since i just open up my campaign page and refresh to check my kingmaker game, but i'd love to carry on playing once you get your work stuff sorted Lucendar. Same thing as Menas 'ere :-)
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Lucendar, new job giving you headaches? Cure them all with a proven medicine - good old orc charge! Waaaagggghhhh!!! ;-) J/k mate, I am guessing you have some RL issues, so no worries, take your time, and we'll be here "channeling Menas" in the meantime :-D
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Noticing the arrow striking, but not downing orc archer in front of him, monk charges towards him in a straight line. He charges with his strange looking weapon (monk spade) poised for the thrust, and just moments before the actual strike, he transfers the weapon to his left hand, hoping to distract the orc just enough in order for his unarmed strike to punch trough. Charge to M3
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Haterivet shudders seeing one of the arrows strike Justified penetreting deeply. For a brief moment he considers the idea of charging the two orcs in front of pole-wielding Shoanti warrior, but seeing them waving their falchions menacingly, he reconsiders, and moves towards the orcs in a more cautious way, ready for action, if they would to suddenly spring attack. Move to Y3, Ready action vs (potential) orc charge
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
With 10' range increase raining death with shurikens is almost a guaranteed "no option", except in rare situations that I can not, or do not want to, reach the enemy, falling short for just a few squares. At 80+ feet, shurikens are just a waste of attack for me, I'd rather be at Ready stance to receive potential orc charge.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
You are absolutely correct my friend, I had something in the back of my mind that you can flurry with them (which is a legal option), and since they are treated as ammo, you can use them even on lvl.1 to have two attacks at your higher (monk/flurry) BAB. However, Flurry is clearly a full round option so no "shuriken rain" for me, unless I move only 5'. Thanks for the heads up
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Bleh, little options left for Hat for this turn - I can blindly charge two orcs at R9-10 ahead of everyone else, and get shred to pieces, with my -2 to AC due to charge, and their 2 Ready actions (my, my, you have such big swords), but since none of you guys are able to "synch" with Hat in this turn, then I do not really consider this an option. So, I'll wait for Kwin/Quain to post, and then I will probably just advance with Ready action set, or maybe throw shurikens. If I am not mistaken I can move my full movement (30') and still throw 2 of them in a round with Flurry, due to their description "treated as ammo for the purposes of drawing them" - is this a correct assumption?
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Cursing the impetuous barbarian under his breath "This man shall be the death of us all...", Haterivet grasps his double weapon stronger, and springs from his hiding place. Clearing the trees, he jogs towards closest orc in a straight line, across the painfully open terrain. No sneaking, no scouting, no patience....hell we could have waited them all to go to sleep, before attacking. I know, probably some of the prisoners would be dead 'til then, but they're dead anyway. And how hard would it be for Kwin and me to slit some sleeping orc throats!? But no, we have to do it, the "interesting way"... Mumbling all the way, Haterivet double-moves to AE -3 (or AC -3, not sure if my first two squares are difficult terrain or not)
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Since we "jumped the wagon" Kwin is like light-years away, and it does not seem that he'll be sneak attacking anyone soon :-( Menas, do not get me wrong, I am not challenging your decision to charge them, hell, it's just a game, and we should enjoy it, so your action is perfectly fine with me. I am just trying to understand, as a player, if we had some more tactical options or not. Nothing else. EDIT: Btw. your action seem perfectly "in-character" for Menas, as you have played him 'til now ;-)
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Since it seems our "method of attack" is already decided, this question is a bit more theoretical - but why do we need cover and concealment to sneak up on orcs? Their darkvision is limited to 60 feet, meaning we could have approached to a 60 feet of them, and then charged them? Am i wrong in my assumptions? Lucendar said that twilight began to set while we were approaching their camp...a bit more, and it would be darkness. Now depending on the moon/illumination, there was a possibility to have a very dark night surrounding us? Would orcs be able to see (hear or smell is a different thing) us in the night if we were more than 60 feet away, even without concealment? Could we have just said - oK, we're sneaking up (Stealth rolls still needed since they can hear us, or smell us), using darkness as a cover, until we were much closer, and then jumped them? Or am I wrong?
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Very "meta-gaming" here, hope Lucendar will not mind... Justified* wrote:
Well Justified, believe it or not, if all our profiles are correct, Menas has better Stealth than me or Quain. Kwin is impossibly high at 12, Menas is at 7, Quain and me at 6, and you....Ok, let us be realistic here ;-) Anyway, I was aware that three of us, we all have similar scores, but I need time for my Take 20, and that's why I suggested either Menas or Quain go there. Since Quain have bow, unlike Menas, I would say conclusion is logical...
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Still not taking his eyes of the orcs, Haterivet responds to Menas briefly and in a very low voice: "It seems that the fire on the right is much closer to the wall near the cave mouth. That would mean higher chance of them detecting you. Aside from those spears, I do not see you wielding any real ranged weapon, meaning you will probaly not be able to sneak up close enough to use the spears most effectivelly. So - yes, if you ask me, definitelly a distraction, in order to buy Justified, Quain and me enough time to rush them." Actually, we do not really need a distraction, but it seems that it is important to most of my colleagues that prisoners remain alive. And in that case, prisoners need a distruction" He continues his overwatch of the terrain, trying to discern all possibilities.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Gazing through the trees, Haterivet surveys the scene briefly. hearing Kwin's suggestion he turns to him and whispers in a low, even voice: "I agree Kwin, maybe even if the ranger or Menas try to sneak out towards right side?" He casts an inquisitive look towards Menas and Quain, before returning his attention to the scene in front of him. He tries to controls his feelings, in order to study the situation in detail, trying to find his advantage, or foresee any potential traps. Perception Take 20, while Kwin (and maybe someone else, sneaks away How large is the entrance to the cave - for medium sized creatures or larger? Could it be collapsed maybe? Are there any signs of dug up, concealed holes on our way in? Some signs of (semi-domesticated) animal presence?
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Bald monk eyes first the wagon, and then the elf suspiciously for a few moments. His gaze then switches to the tall, black haired Shoanti warrior, ending on bewildered face of little Kwin. Finally he breaks the silence: "I tend to agree with my...colleagues here. Cast your spells on us in the way you deem as most beneficial mage, and wait for us here. We will return shortly." Devoid of any facial expression, he turns back to Justified: "You do raise a valid concern. However, I do not feel I am the most knowledgable person on that subject. From what we have seen previously, it would seem that halfling here is the one to provide expertise on that specific subject."
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Quain wrote:
+1 in here - if needed, take the wagon off the main road, hide it, leave it, whatever, and then, since we have already decided to play "heroes" (some cold-blooded murderers we are), exert ourselves (not with penalties, mind you, Menas already did a nice calculation), reach hill giant encampment (!), catch those bandits and deal with them. So, would the others be OK with leaving wagon in whatever secluded space our ranger can find? Btw. looking at the skill description (Survival) it can be done even untrained (by anyone) and for specific task of finding a secluded space (if there is one available around) GM might even allow a Take 20 (and then, as every true "evil GM" he will tell us that Take 20 will take 345 hours)
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Lucendar wrote: Hater, there was really nothing else to find at the ambush site. Justified had a 20+ Perception roll and Quain had a 20+ Survival check and I gave out the information. I did not forget your roll. It's cool, I have assumed something along those lines.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Hey I still did not receive response for my Perception Take 20 roll, and seeing that you belong to the "Texas Chain Saw Massacre" group of GM's when it comes to player death or TPK, I was honestly aiming for something like that...but from what I could have gleaned from your responses (Quain tracking actually) rocks were not hurled, as I was initially supposing (and being scared as hell of that assumption). Is that (at least) correct - boulders were not hurled at the wagon?
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Lucendar wrote: Remember, this is a PbP not a mod or AP and it runs at your whims. No railroading here. If you wish to skip the bandits, don't feel forced to go along because you think that's what the DM wants. As for the child card, I just threw that in there to discover you character's moral limits, especially for the evil aligned characters. Seems like you have hit the nerve with more than one of us with "child card". And TBH I did not thought of railroading for a second. Honestly, from the start of this encounter I was under the impression that it is up to us whether we follow them or not...
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
OK, since the mage will follow us (in a way), would someone of you "please, oh so pretty please" talk to him and see if he has any worthy protective spells to be cast in advance? Haterivet is...let us say simply pissed off by him and....nevermind, I'll try and talk to him, without Hat trying to kill him (which would probably be akin to suicide since the freakin' elf is like 5 levels above us)
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Haterivet listens to his companions silently. So, they have a child... His thoughts wander for several long moments, before he addresses his companions. "It would seem that majority of you, if not all, are of a mind that we should follow these wretches, and deal with them. This is fine with me. Where we might have a problem is - what if those humanoids are aware of man's relation to the children? Meaning, what if we attack them, and they take child as a hostage, threatening to slit his throat unless we surrender? What would you do than? My hand would not be swayed in such a way, but what about you? Are you certain you could act? If your answer is Yes, then let us go. But if you do not know, then think twice before putting us all in danger." Turning to the silver haired elf, he says: "What about you wizard? Are you able to let a human child go to waste, with no issues to your memories accumulated over the ages gone by? Will you stand behind your being neutral mission, or will you go with us? You are aware that your magics could easily tip the turn here - I have no doubt that we can find and kill those creatures, but actually you are the one who can help the most to save a life, or lives with your abilities. What say you, mage?"
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Deliberately moving slowly, and following behind Quain, Haterivet surveys surroundings in detail. He checks the body, trying to determine what was the reason behind man's death - slashing, piercing or bludgeoning weapon, or maybe even claws, teeth or something similar. Next, without any shame or hesitation, he searches the body (unless Kwin beat him to it), as well as the overturned car, looking both for valuables and/or potential clues about the attackers. Finally, his attention switches to the boulders Menas was watching. Are those large enough for the humanoids to hide behind, or under them? Were they used in the attack in some way, what is so unusual in their placement? Perception Take 20
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
OC - I'm buying that, and could chase some orcish/gobliney (who else is eating horses?) bandits. IC - You will have to try harder than that to "sell" that story to Hat. This is in no way related to the "mission", and Haterivet could not care less if something happens to the mage while he's waiting for us. But you could try and sell him the story, that while we're inside, they could kill the mage, and then ambush us in our "safe" camp...that might work.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Haterivet watches and listens to Menas with great amusement and bewilderement. However, he tries to keep his face devoid of any emotions, and when Justified proposes the shift "schedule" he just nods his head. He lays on the ground, for the first time after what feels like a small eternity in various prisons. His senses are almost flooded by the sight of the clear sky dotted with so many stars. Remembering what Menas said about seeing sunrise for five years, he becomes even more restless, and he finally falls asleep after many twists and turns. Hhhmmmm, less than two days ago we were at each other's throats, and now...
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Hmmmm, now you got me thinking...honestly, I was not envisioning Hat in any kind of "action" since he is....unable to do it. But I did put in his backstory that he had similar experiences in the past. Not willingly maybe, but until now he is certainly more than used to it. So, if the mage would be "ticking that way" it would not be past Haterivet to agree, as long as he sees it beneficial to his continued survival... Damn people, that's why I like this game - the characters we create seem to have a life of their own sometimes :-D
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Justified* wrote: Not too sure about Kwin on watch either... And if Hat and the mage disappear for a while Justified is not going to go looking for them. Eeerm, disappear...? With a mage? Male mage?!? Not quite sure what are you aiming at, but I sure do hope it is not what I was thinking :-(
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
After the initial "exchange" with Zarael is complete, Haterivet will join Quain on the front seat. He came to respect silent ranger, and his typical reserved behavior is something which is perfectly OK by monk. So, unless specifically asked by someone to exchange places, Hateriver would spend the better part of the journey in the front seat, next to Quain, simply enjoying in seeing the world again.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Haterivet takes the piece of apple proferred to him by Menas, looks at it with a blank face, and continues to eat it. He listens to the exchange between Justified and Menas, and is especially focused on mage Zarael and his answers to them. Sense motive: 1d20 + 7 ⇒ (12) + 7 = 19 I would like to try and use hunch, to determine if mage knows something more, and is keeping it away from us, or is maybe even lying to us
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Not the smartest one, eh Zarael? You were stupid enough to end up here with us, and obviously scared enough and based on that stupid enough to try and threaten us?! He climbs the wagon and takes position between Quain and Menas. The moment Menas finishes, Haterived starts speaking in a low, even tone: "As Menas said wizard, if we're done with threats, we can talk business. I'd suggest you treat us as investment, or even better as a wager. You up the ante on your side, by stacking on us the best long term protective and offensive spells you got, and if we survive and make it back, you get a pick of our loot. I'm sure that between Justified, Kwin and you, you will be able to agree on terms of your wager." Turning to Menas, Haterivet looks him straight in the eyes, and without changing his expression, he continues in blank, monotonous voice:
"I do not know if anyone of us consider Sarenrae as their patron, but I do not see any reason to go in there. This is the route that they would expect us to take, hell, they'd probably want us to take it, if they knew we're coming!" Damn it, do they know we're coming?! Hmmmm, come to think of it, probably yes...but let's ponder it later "Some of the undead I am aware of, have issues with running water, so I'd propose that, if needed, spend our first night close to the river. Former Thieve's camp looks OK. And then head in, find what we're looking for and head out fast. No camp as such in there, no considering safe place to rest. Do not think in those terms! It will get you killed, and put the rest of us in danger!" |