Elf

Haska O'Wydroe's page

449 posts. Organized Play character for Wydroe.


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Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Yep, Rocky was great. Nigel, rocky and harry and all your summoned things take damage and deal damage, but require no healing or movement wasted. You just summon them next to the bad guys.

Kahwan, your sword attack is better then my 5th level paladin, very impressive. It is always neat to see other peoples characters and Kahwen is cool and a bad motor scooter.

Umberto, nice to game with you. Always had interesting stuff to add.

Angela, sorry for the extra life stress, still it it always fun.

Malvic it was fun. I had never seen a magus with a whip before. Very cool!

Thanks GM for running this . It was like a reunion. Very challenging terrain and monsters. That bat thing was wiked.
Hope to see you all around on the boards.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

haska moves up. "Still behind you big guy. Give him hell."

Haska pulls another clay ball out and stuffs something into it.
He then hurls it at the suit of armor.

bomb throw: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Forgot the mutagen dex bonus last time.
miss locator: 1d8 ⇒ 1
will exclude Umberto's square and rockies' square aiming at the dot.
splash damage 4 or 2 with DC14 reflex

"Please burn. Please, baby, please. One time."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska shifts from behind Umberto, sheaths his rapier, and pulls out a clay ball. He jams something in it and hurls it at the undead humaniod thing tinged in green.

bomb throw with bless,PBS and precise shot: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
dmg fire: 2d6 + 4 ⇒ (3, 5) + 4 = 12
miss locator: 1d8 ⇒ 8
splash damage is 4 or 2 with dc 14 reflex

"Die again you abomination! Burn!"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves forward to support Umberto, he pulls out his rapier and wand of cure light wounds as he goes.

"You keep hammering on it, Umberto, and I will keep tapping you with this." "Things might work out."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"Anyone know what that walking tin can really is? How do we hurt it?

is there a knowledge check we could use?

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska pulls out a clay ball and readies to throw it should one of the weird looking humanoid dog things come within 20 feet.

readied bomb throw:

readied bomb throw: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
miss locator: 1d8 ⇒ 4

"Should we advance on the rift or wait for them here?" "I don't know which would be better?"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska pulls out his wand of cure light wounds and taps himself twice.
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
clw wand: 1d8 + 1 ⇒ (5) + 1 = 6
He then replaces it in his pocket.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska seeing the acid eat away at the shade pulls a vial and readies to throw it should the thing fly with 10'.

will save vs negative energy: 1d20 + 2 ⇒ (3) + 2 = 5

Haska with the failed save should only be wounded for total of 7 hp as he healed himself with an extract last round. I think?

Readied acid throw:

acid vial: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 4 ⇒ (3) + 4 = 7
miss locator: 1d8 ⇒ 4

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

fort save#3: 1d20 + 5 ⇒ (20) + 5 = 25
Haska stabs out again at the bat thing.
stab aoo: 1d20 + 2 ⇒ (20) + 2 = 22
dmg: 1d6 ⇒ 3
crit?: 1d20 + 2 ⇒ (11) + 2 = 13
crit additive dmg: 1d6 ⇒ 3
Haska then pulls out a small vial and downs it.
cure light wounds extract: 1d8 + 3 ⇒ (4) + 3 = 7

"I wish this thing would land and fight like a man. My neck is starting to hurt from looking up"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

reflex save: 1d20 + 9 ⇒ (4) + 9 = 13
second fort save for bite?: 1d20 + 5 ⇒ (13) + 5 = 18
Haska stabs back with his rapier.
stab aoo: 1d20 + 2 ⇒ (13) + 2 = 15
dmg: 1d6 ⇒ 4
"This things bite has some power, not quite sure what."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

fort save: 1d20 + 5 ⇒ (19) + 5 = 24
duration: 1d3 ⇒ 2

Haska manages to shake off the affects of the screech.
He hurriedly pulls out shield extract and gulps it down.
move to pull out and stand to drink. ac now 25.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska, released from the zombie thing's charm, takes in the danger Eshimska presents. He moves forward rapier still in hand. He pulls a clay ball from his pouch and jams something in it. Aiming, He lobs the ball at the monster.

bomb#3 with precise shot and precise bomb: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 2d6 + 4 ⇒ (1, 6) + 4 = 11
miss locator: 1d8 ⇒ 4
He excludes from the splash the three squares closest to him.
splash damage is 5 or 2 with DC14 reflex.

"I hope this thing burns or we could be in for a devastating fight."

If possible Haska tries to determine if the thing has fire resistance or immunity.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

I will be camping in about 2 hours through mid Sunday. Please Bot Haska as you see fit. Thank you.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Honestly I am not sure how to move Haska. I looks like the Zuvembie is on the outskirts of the circle. If you would, please bot Haska. I don't kn ow if he would walk through AoO's etc. My appologizes.

will save if allowed another: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska has now double moved up the trail towards the bad guy.

"I can't help myself!"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

will save: 1d20 + 2 ⇒ (6) + 2 = 8
have to double move? Or just a single. Would we walk through underbrush? I am on phone so movement help would be appreciated.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska hurries to follow the others. He is quiet and resigned to the fight ahead.
double move

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Ignore the picture of Haska...botting Kahwen.

Kahwen closes with the greenish tinged traitor archer.

"Surrender, this is not your true path."

But looking into the tribesman's eyes he sees it is hopeless to ask.

Elven Curve Blade: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing: 1d10 + 10 ⇒ (4) + 10 = 14

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska reverses his direction, pulls a clay ball, and jams something it.

"The skeleton is moving away." "Well, eat fire!"

bomb#2: 1d20 + 9 ⇒ (1) + 9 = 10 PBS, Percise shot and Percise bomb at red tinged skeleton.
dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11
miss location: 1d8 ⇒ 7
splash damage is 5 hp; dc14 reflex for 2.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska advances towards the archers pulling out a vial of mucus colored liquid. He shakes it and drinks it. Moves and drinks Dex mutagen

"I do not plan to be very nice in my tactics. They are not pulling in punchs."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska pulls out a clay ball and jams something into it. He hurls it at the red tinged skeleton spinning it laterally as he releases.
point blank shot, precise shot and precise bomb excluding Rocky an Umberto.
bomb throw with cover penalty: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
dmg fire: 2d6 + 4 ⇒ (6, 4) + 4 = 14
miss locator: 1d8 ⇒ 5; splash dmg is 5 or 2 with dc14 reflex save
"Burn, baby, burn!"
I am still confused on the time line. Is this still the same day? Or did the travelling back to Twinhorns territory take a few days? That above was either bomb#3 or bomb#1.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska follows the cleric pulling his rapier.
Double move

"Maybe we can make our way around behind them, hopefully without becoming arrow catchers the hard way.

Just now catching up. Dex mutagen lasts 45 minutes. Just skimmed the above and sure of the time passage from the flower fight.
if it has been a day or more Haska will take his Dexterity mutagen as they start towards the rift.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"I like fighting the patrols. Sneaking is my second choice. And the canoe drowning does not appeal to me.
"I feel our best course is to make for the rift and fight what gets in our way. But I might be talked into evading the patrols too. But I don't like boats especially animal skin thin walled canoes."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska, seeing the fire burn the plant pod, decides to continue that tactic. He pulls another clay ball out. He jams something into it and throws it at the pod. He again spins to ball laterally.
bomb#3 excluding Rocky's square: 1d20 + 9 ⇒ (2) + 9 = 11
fire damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
miss locator: 1d8 ⇒ 4
Splash damage is 5 or dc14 reflex for 2.

"Burn, you evil bright, burn!"

Haska has little options for producing the damage necessary and sticks to what worked before. I know, he's a one trick pony. Plus he is not the most accurate bomber. Thank goodness it is touch AC.

"Take that!" "Oh, oops, look out!"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska compares the earth elemental's slams and his puny rapier.
"Well, let's try what I do best first."

Haska pulls a bomb from is pouch and jams something into it and in one continuous motion flings it at the pod but at the same time putting a lateral spin on it.

bomb#2 avoiding rocky and Angelia's squares: 1d20 + 9 ⇒ (10) + 9 = 19
dmg fire: 2d6 + 4 ⇒ (6, 5) + 4 = 15

"Fire in the hole!"

If Haska hits he will try to judge if the fire attack was effective as it should have been.

Grand Lodge

2 people marked this as a favorite.
male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska reevaluates his situation. He drops down the 5' he climbed. He moves back to gain running room. He runs and leaps to get across the glowing green water. Dropping down as a free action??? Moves 5 feet to position for the leap continuing the movement for the needed 10' of head start, and 25' more movement if Haska roles high enough making the leap. Else haska lands in the second square of the leap. Sound right?
acrobatics check: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
"Please, baby, please! One time!"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska will drink a vial containing what looks like bloody mucus. dex mutagen.
He then moves to the tree and starts to climb.
climb check: 1d20 - 1 ⇒ (19) - 1 = 18 Haska could only climb 5'

Climbing and acrobatics is not easy. I put a red line on the map. If Haska positioned himself, ran and then jumped at that angle what would the difficulty be? Is there an elevation change or something because it looks like it is about 10' or so.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Good to hear nothing terribly wrong. Welcome back!

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Nigel, I will make a suggestion but you can do whatever you want. Another earth elemental beating on the pod would be good. Haska is going to have trouble getting to it.

"we have to destroy the pod, but I don't see an easy way to get to it."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska races forward determined to get to the pod. heart of the blight on the map? Double moves towards it. He pulls out his rapier as he goes.
"Should I burn the blight? Uproot it? Or What?
knowledge nature to determine best ways to destroy the pod: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Yep, having a great time! Thanks GM.

In response to Umberto, "This is a 'not-so-nice' forest. That is true enough. Still I will take it over frozen tundra or burning desert."

"Kahwen, do you require help for your wounds? I have a wand for that if you would like?"

cure light wounds wand charge on Kahwen: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska sees and hears the earth elemental squash the ooze he was chasing. He quickly reverses course and heads for the other ooze and his group of friends.

Haska will pause before throwing the flask wanting to make sure Kahwen does not get hit with a splash. He will ready to throw the flask should the thing move away again. Not sure if this is allowed, move and ready a standard action.

readied throw if allowed:

alkali flask @ 2nd range increment with precise shot: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
hit damage: 1d6 ⇒ 3
if acid based creature double it
miss locator if necessary: 1d8 ⇒ 8

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

@Nigel: The elemental didn't want to take an attack of opportunity? Maybe you addressed that in the terran?

"I think I can outflank it. But with all this brush I am not sure exactly where it is going. I am still pursuing the one the earth elemental is smashing."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska races long the path's edge looking to cut across to the cleared area around the building eventually finding a thinner patch of vegetation to do so. He plunges into the vegetation. He pulls out an Alkali flask while moving.double move.

"I'll try to cut the thing off."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Just a question about the terrain, can Haska actually see the slime? It is in the green area and is 10'+. Is he able to target the slime from the trail? Also, how far did the acid spit travel that hit Umberto and Kahwen? Can Haska estimate if it was 50' or so?

"I will go help the earth elemental against the one way back there in the brush. Just keep an eye on me. I hope I won't need help, but you never know."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska dashes forward towards the ruins along the path while pulling aout his rapier. double move

"Anyone know anything about these things?" "Do they burn?"

Can Haska use craft alchemy to determine if his Alkali vials will work on these things? Bases essentually have a corrosive effect, but they are generally used to neutralize acids. But they may fall under the umbrella of acids for pathfinder.

craft alchemy: 1d20 + 11 ⇒ (17) + 11 = 28 if possible.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska looks for wounds and bites etc.
heal check: 1d20 + 5 ⇒ (2) + 5 = 7
"Does this lady need wounds tended?" "Is she poisoned"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"What in the world did that?"
craft alchemy knowledge: 1d20 + 11 ⇒ (20) + 11 = 31

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska picks up a tankard tentatively and sniffs the brew. Shrugging a takes a swig. And continues to work on the drink every few seconds. The liquid is at least something to battle the thirst built up during the chase.

He listens to Medda. He then surveys the area she indicates.
knowledge nature: 1d20 + 9 ⇒ (12) + 9 = 21

"A name? Not sure what that should be."
He continues to look over the back trail.

Grand Lodge

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male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Malvic, you used a d10 with that check by accident. Redo with d20. Results might be better.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska embolden by kahwan tries to leap and tumble his way across.
acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10
"Here goes nothing!"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

okay skill checks help right?
knowledge nature: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska looks for the path of least bushes grabbing at him.
knowledge nature: 1d20 + 9 ⇒ (9) + 9 = 18
"This is kind of creepy." "I am still not sure way we have to do this test when we are offering to fight for you."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska will use the vines to climb looking out for thorns.
thorn watch: 1d20 + 7 ⇒ (13) + 7 = 20
"Keep after it. There it goes."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska examines the logs quickly. He makes his best estimate of the safest log and heads accross.

knowledge nature for safest log: 1d20 + 9 ⇒ (8) + 9 = 17

He will then attempt to navigate across.
"This one looks sturdy."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"Yep, speed. That is much more my method."

Haska fingers a small vial tied to his belt. He wonders if he will need the boost it will provide.

"What is this test and why?"

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska whispers, "Are we helping Mother Bloodleaf or are we supposed to fight her? I thought the tree faces said they needed us to fight her."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Sorry, I missed the sense motive line.

Haska will examine the top face looking for clues as to what it is thinking.

sense motive to face: 1d20 ⇒ 5
But rarely is this something he has luck in doing.
He is distracted by the thought that the face looks like his first magic teacher.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska rushes to Angela's side and taps her with his wand.

"I almost got over zealous in my bombing, here let me help with those bites."
wand charge clw: 1d8 + 1 ⇒ (1) + 1 = 2
wand charge 2 clw: 1d8 + 1 ⇒ (3) + 1 = 4
wand charge 3 clw: 1d8 + 1 ⇒ (1) + 1 = 2

He then quickly resumes his place in the march

Upon arriving at the trees abd seeing the strange tree hopping, "What strange magic is this?" "Fey playing tricks maybe?"
knowledge nature: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves closer to the battle with the other wolf. He pulls a clay ball out of a pouch and jams something into it. He hurls it an the wolf shimmering in red.

bomb throw with percise shot: 1d20 + 7 ⇒ (4) + 7 = 11 red dot is target
dmg fire: 2d6 + 4 ⇒ (4, 6) + 4 = 14

if miss miss location: 1d8 ⇒ 3
splash damage is 4 or 2 with dc14

"Hold on and watch the splatter"

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