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![]() wraithstrike wrote:
I get what he was saying and he is right if the flavor is all that matters sure say whatever you want. But as I said you can start a character with the flavor of being this "god of Gods" and it means about as much as saying your a saint. The wizard can at later levels casually screw over the multiverse should be he clever enough but giving the monk the ability to ignore 3rd level spells and to hurt bad guys better is just downright unfair. ![]()
![]() wraithstrike wrote:
The point was not that. His comment was that you can just reflavor it. Well you can reflavor your 6th level spells as omg powerful world altering spells it just doesn't have much impact overall. ![]()
![]() Yeah the re-flavor argument holds no water. Simply saying "I am a saint" means about as much as saying "I am the god of gods and they all worship me as their lord and master" at level 1. Arguing that advancing your character in terms of strict mechanical abilities is wrong is stupid. You are aware that every time you gain a level you are advancing your character's mechanical abilities. So your argument doesn't hold much water either. The big downside of this template is that it is strictly controlled by the DM. If he feels its too powerful he can literally say 'Well I don't feel you have been living up to the Exalted ideal and so you lose your extra powers" If the DM has a bad day or I do it could easily result in me losing two levels of a character that I cannot get back. I could take the Ghaele Savage class in place of the Paladin and have the aura powers by level 10 which is CR 6 so balances just about when the Saint can be taken. I am not saying it is not powerful. I am saying it fits well with my idea of the character and yeah it would boost my Monk character to a level that could do a lot better for himself, yes being hard to hit is nice.. but Monks are already hard to hit and hard to kill.. they just don't hit worth a damn. It also forces you to play a very strict character while my party can do whatever the hell they please. Yes I gain a two level increase.. but no class levels just the abilities from the Saint. At level 6 wizards have 4th level spells so an enemy could still screw me over with a boosted 4th level spell. And the Monk is fluffed as being a mage killer. But fine, I am just gonna drop the character and make a new one. ![]()
![]() Cap. Darling wrote: Why is it important to get a overpowered template for flavor? Just play your character and have fun, every roleplay decision dosent need to need to extra special rules in your Favor. Following that logic then I should have just kept my character at level 1 because everything else is overpowered and all we need is flavor. Why does the Wizard need level 9 spells.. Just take your level 2 spells and flavor it as you being really powerful at the arcane arts.![]()
![]() As for not falling, it goes to the DM to decide if your actions qualify as being good enough. Remember its not so much you don't do good its that you do not represent the best of what an Exalted would do. This means you are forced to RP a specific way, whether that was your intent or not. This means following very strict rules the GM sets forth. For example I cannot attacking fleeing foes, regardless of their danger later on. Unless say they are fleeing with a hostage and even then I am not allowed to attack anyone but the one holding the hostage and only with non-lethal damage. Even then once I have the hostage I cannot further attack the fleeing party I can pursue but not harm. And I must voice my objection to my party doing such. I must give a portion of my Wealth to every city we enter for a multitude of purposes not just putting up with the party but also for their social needs, and this is further compounded by beggers who need help. Honesty I cannot tell a lie, not even to save a life, I must be honest but I can choose to refrain from answering if I can manage it, but direct questions cannot be ignored either. I must uphold not just my honor but the honor of my party and of the towns I stay in. If something dishonorable happens it falls to me to right the wrong. For example if the party Bard sleeps with a townswomen of high standing and causes a scandal i must to my best to help solve the situation in whatever way that I can. Both for the Bards Honor and the women in questions. Basically my DM is a Ultima fan and I must play as if I am the Avatar and uphold all of the 8 virtues. ![]()
![]() wraithstrike wrote:
Yes we run 3.P since we all started in 3.5 and Love PF we run a mix and match game because it feels more at home and a lot of it is compatible. ![]()
![]() Well why don't we break down the template and you can inform me what is so OMG powerful. Type Change to Outsider (Aasimar are already outsider so this shouldnt be such a huge power boost)
And the downside, if you slip even once in being a total paragon of good, you lose all of these and still retain the 2 level CR increase. ![]()
![]() Ok so I want to play a Monk character, not a Sacred Fist, not an Unarmed Fighter a straight Monk at least on one side.
So I wanted to gain the Saint Template on the character and I need arguments why this could be a good idea for a character to have. We just hit 6th level. I do have 3 exalted feats as I just liked them and they worked well for my character idea of being this calm and collected paragon of good. The character is actually a gestalt of Monk//Enlightened Paladin (Unarmed Variant).
So is there any good argument for the Saint template?
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![]() kestral287 wrote:
Ok agreed but still Monk and Unarmored characters suffer insanely. Doubling their AC bonus is fine because at high levels most armored characters have the ability to add +5 to any armor and almost a half dozen enhancements to it. I did some math and a person who doubles Wis to AC and buys most of the items to enhance AC and its 62 or 64 if you are a Kasatha (Because 2 point dodge bonus) Bracers of Armor +8
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![]() Lanitril wrote:
Now I agree having a Sneak Attack damage progression that does not require sneak attack prereqs is nice, and that it stacks is even better. Meaning at level 20 you are rolling 15d6 in Studied Sneak Attack damage. Adding a 1d6 roll onto attack rolls is nice, but hardly sweet as it originally costs 2 IP to use and costs a investigator talent to reduce. Not to mention both studied combat and studied target are move actions, one of which you can drop to a swift action at level 3, but that wastes a resource just to get to manageable stacking, unless wanna wait till level 7 when it happens automatically on the studied target side. ![]()
![]() AndIMustMask wrote:
Yes we know Wizards are OP and utterly broken along with any 9th level spell user. This is why I always argue you would never actually see a Wizard or Sorcerer of high level. The gods just would not allow them to survive that long. ![]()
![]() christos gurd wrote: Oh god i was going over a gestalt slayer/investigator and i realized how much that can wreck by 4th level. Is it the +3 to Hit +3 to damage bonus and 2d6 Studied Sneak Attack? I know they synch well and can be very useful but I dont know why this is insanely good over just really good![]()
![]() Ok so on Monday and probably Tuesday me and my group are gonna game a little. We are using Gestalt because it will be only 3 characters and we tend to do loads of baddie verses the three of us (Anime fans love the army vs the small group) But my character is gonna be a Bard//Gunslinger Now I want to know what Bard Archetype goes well with Buccaneer (The Gunslinger Archetype). ![]()
![]() Avenger Finesse wrote:
Now it says at 2nd level, but it says it alters Swashbuckler Finesse which is a 1st level ability. So.. is this a mistake? Or do you have normal Swashbuckler Finesse for level 1 and then it changes in second level? I have never heard of a class feature being altered or changed or whatever after the feature is in effect. ![]()
![]() So me and my group have decided we want to play a little more powerful then the standard without going straight up Gestalt or adding CR increasing templates to add power to the classes. For example we do use Third Party Archetypes now and then (One of which I believe is a forum members archetype
But rather then replacing features and restricting one another. We are gonna stack them and allow them to add both new sets of features. So the bonus feats are changed to Magical Tails, but also the monk gains Teamwork Feats basically doubling the bonus feats (Both are restrictive lists.) But also this combo would gain the Monster Lore and Evoke Ki abilities. The class also gains Abundant Step at 7th level as well as Mystic Recall. Think this will give us what we want? ![]()
![]() War Scholar
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![]() https://sites.google.com/site/pathfinderogc/classes/core-classes/monk/arche types/everyman-gaming-llc-1/kyuubi-visionary I know its third Party, but since this is the activate Monk thread I wanted to ask if this is any good? Especially with Qinggong. I know the Cha- Save thing is a little stiff though ![]()
![]() I see the monk/Sacred Fist as a Magus and Gunslinger killer, touch AC that high basically screws Touch Attack Spells and Guns that hit touch AC have to hit an insanely high AC even close range, where they could provoke AoO or get 5-foot stepped to death. Monk 1/Sacred Fist 1 with a 18 in both Dex and Wis has a touch AC of 22 which is very good for a level 2 character. By 4th they add a +2 total bonus 1 from deflection and 1 from dodge. If they invest Headband and Belt into just Dex and Wis they could make their AC grow very high very quickly. ![]()
![]() Ok so here is the ability in question
Ghorus Seed wrote: Ghorus Seed:As a full-round action, a ghoran can expel its ghorus seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate may reallocate all of its skill ranks upon sprouting. Once a ghoran expels its seed, it gains 1 negative level, and it dies as soon as its duplicate sprouts. This duplicate replaces the previous ghoran character (6 RP) Now here is Runeforged (Jealous) Jealous (Runeforged) wrote: Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day. Now if a Ghoran had a Jealous weapon and then used their Ghorus Seed ability would they not take that negative level? EDIT: Also is there any way if a person dies, their gear teleports away from their corpse? ![]()
![]() Alright so one of my party mates wants to play a Psion gestalt with the new Slayer class. This grants Full BAB, all good saves, a boat load of saves and 6+Int on skill points as well as a d10 hit dice 9th level spells and sneak attack dice along with handy slayer talents. What race is the best choice for race, feats, ect. I was thinking of using the Changeling from Ebberon and just giving them a +2 floating ability bonus. Would make a sweet assassin character. Ebberon Changeling PF ARG
Debating on if Detect thoughts as a once a day is worthwhile
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![]() Ok so I really enjoyed Paladins of Freedom from back in 3.5. At least I always found that Chaotic Good seemed to be where my party always ended up being. We hardly ever listened to the laws of the land, and we toppled a few church schemes as well were I felt a regular pally might be hindered or have to fall. So I was thinking of converting that to PF, maybe as a psuedo template to just change out the wording and alignment system. Is this an ok idea? Also for the gestalt idea, it was Swashbuckler//Paladin of Freedom.
But is this generally a good idea? ![]()
![]() Shaun wrote: Since you'll apparently always have two players, why not just create 4 PCs collectively and let each of the players run two of them? I've never understood why people seem to consider DMPCs, NPC helpers, mythic tiers, massive point buys, gestalt frankencheese and optimizer's sleep away camp before anyone will ever consider letting a player run two characters. While one of the players would be fine running two characters the other player does not want to play two characters at once. He feels it takes away from the individual character. I asked them this before. Also I was considering something. What if I allowed races with a little more power then normal? For example races such as Goliath from 3.5 or just races that might otherwise have a traditional level adjust. And then run the NPCs as backup support for these two main liners? Would the +1 CR adjust help? Because I know one has shown interest in Drow Noble before (Not too bad if you don't actively try to abuse its darkness powers... or that fighter archetype of theirs) and Goliath was a personal fave of both mine and his during our 3.5 days. Or if they want to stay human, maybe a template to increase their CR to level? ![]()
![]() Alright so Drow Noble character. Cavern Sniper (Fighter) 1/Bolt Ace (Gunslinger) 5/Inspired Blade(Swashbuckler) 11/Duelist 3 Of course Gunslinger gives them 1 gun which they can't use so thats a nice chunk of change from selling the Gun (Blunderbuss for 1000 GP or half its selling price) 120 ft Touch AC is nice at the cost of a Grit/panache point. Swashbuckler allows the Rapier to deal a ton of damage via the rapier. Does this look like a solid build? ![]()
![]() Yes both of them stack. The racial one is for you behaving like a human being in general. Realistic Likeness feat allows you to shapeshift into other people other then the individual form you choose at character creation. So if you are shapeshifted into a human you get a +10 from racial and +10 from the feat. But if you choose another race, you just get the +10 from the feat. ![]()
![]() Indeed Drogos I believe that was her intent (She is at work so I can't ask) But Slayer has the Assasinate talent that focuses on Int. And while the Bonuses and Penalties hurt a little they can be offset for a flavorful character. Deadly Agility from PoW allows you to add Dex to Damage for any weapon capable of being Weapon Finesses (Which is also a prereq) So a rapier, Dagger, ext deal Dex damage. Which Kitsune get a bonus too. The Cha boost helps by letting you dump Cha a little more in favor of Int. Slumber is a key hex but not completely the focus of the build. ![]()
![]() Actually Shroudb it does not have the EXACT SAME WORDING so you by default are a liar so maybe be careful with the wording you choose. The key difference there is normally and usually mean mostly the same thing, but are in fact different words. Try again next time. Now I understand where you are coming from. My point is that you are using another feat that has no connection to this feat to try and prove this feat does what that feat does, but it doesn't but it does. You can more easily explain this without sounding like you are shouting at someone. You are saying that all other feats that add 1.5 Str replace, so by default this one must also default to this set up. And you may very well be right. But the wording does not show this, and if you must search through other feats to figure out how this feat works, then the default is not established and really it should have not been written in this way. But because it says words like Add rather then replace one can validly argue this side of the debate. Now Add is short for Addition, or Addition to. So the feat states it you in addition to your Str add 1 1/2 str to the first blow. Now 1+1 1/2 is 2 1/2. This is simply how numbers work. Now Double slice is funny in that the wording it more clear. It says you add your strength which is just showing what your new normal is with your off hand. But Dragon Style says Further, you can add. Meaning you Add in addition too. Further is a tricky word as it means "in addition; moreover" In addition, you add implies adding the 1 1/2 Str in addition to the normal Str bonus. Do you see why we can see this meaning this and not just the default? ![]()
![]() Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round. Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls. Now maybe I am blind but I dont see this saying it replaces. It does not call out a specific replacing mechanic. It said you can ADD and that usually you just add your Str. Nothing in this wording IMPLIES or STATES that you use the 1.5 instead of. Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.
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![]() Fox Shape
I was figuring using the Slayer Talents to help offset. She was considering using Magicial Tail as well because as she sees it, her spell casting will help her offset anything she might get via feats as well as the Slayer talents allowing her to gain access to weapon feats she may need. Ranger Combat style helps but Combat Track talent lets her pick up Combat Feats when needed too. Also Realistic Likeness lets you shapeshift into anyone you may have already met, and with hexes like Scar you can use that to hex people looking like their spouse, best friend, etc. ![]()
![]() So do you not use your Str with your primary hand?
Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round. Now if it said you replace it with 1.5 you would be correct, but it ADDs onto the normal Str to damage. ![]()
![]() Ok so my fiance wants to play a Slayer Witch Gestalt character.
This combo grants Full BAB, All Good Saves, D10 Hit Dice, Int+6 for skills. All but 11 skills as class skills, Fly skill and Diguise as class skills (The two that you cannot get from traits). 9th level Witch casting, Sneak Attack, Slayer Talents, and Hexes. This sound like a good combo? Will she be suffering from bad action economy and so forth?
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