Seltyiel

Harrash's page

248 posts. Alias of Picciui.


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Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Wouldn't Arrenopos be able to take a 5-foot step and attack? If not, Harrash wouldn't have been able to attack either.
Also, I am pretty sure that I had put myself in the square to the left of where I am now. I moved it back left on the assumption that someone had moved it. It seems like a possible mistake from when I wrote that Harrash attacked the robot to his right, which is to the left on the map. This leaves Arrenopos' options open as to which robot he wants to attack (if he can).


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Before we go in, casting bless, +1 attack and fear saves for everyone. 2 minutes duration.

Harrash steps up to the robot to his right and drives his sword into it, but it seems to clang off the robot's armor.

Attack (+1 vs. robots, +1 bless): 1d20 + 8 ⇒ (3) + 8 = 11


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I have a higher damage weapon for front-line, but nothing else against hardness other than my inquisition.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Let's move on," Harrash says impatiently. "Obviously these weird creatures don't know anything about the extinguished flame of Torch. We need to figure out what's behind all the technology we found down here."


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash gives the creature a dirty look and fires another arrow from his bow at it.

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 6


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash shoots again, and misses. Curses to that annoying bow!

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 2


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Though he is more used to wielding his sword than to using the bow, Harrash nevertheless shoots an arrow at the enemy, which misses miserably.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Keep away from this ugly thing!" Harrash warns, after Skivven alerts him to the danger. He takes a step back and withdraws his sword quickly from the creature, choosing to shoot from his shortbow from a small distance instead.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 4


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"What a warm welcome to your old home, huh, Enrathe?"

Harrash attacks the ooze with his new sword.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

He tries to jog his memory to identify the creature.

Knowledge (dungeoneering): 1d20 + 8 ⇒ (15) + 8 = 23


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"I know animals that can draw better than that," Harrash interjects while the others were taking too long in the cave for his taste. "Move along, nothing to see here." Harrash had already turned to the move farther into the desert.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I would lean the other way because the lab is probably where we would find any healing materials for Khonnir. I am fine with going to the desert if I get outvoted.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash was now refunded 50 gp, and he also had 17 gp on him from before. How are we tracking our money?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Yes. Not as if I have anything better to do up here," Harrash says curtly. He was still hurt from having lost his pet, and seething from when Enrathe called him "dour." In short, he was more dour than ever. "How's the wizard?"


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1
J Rones wrote:
Just a quick count, how much of the pooled gold was left over after the sword? I don't think we used all of it

3020 for the sword leaves over 138.43 gp, going by the numbers everyone gave: 1063.29 (Arrenopos), 1013.29 (me), 768.56 (Enrathe), 313.29 (Trem).

I'm having trouble finding time, so I will be posting less for a week or two.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1
Arrenopos wrote:
Harrash wrote:

I will buy a greatsword (50 gp).

I wonder if we should instead just pool our money to get Arrenopos an adamantine weapon instead of buying the weapon blanche. Otherwise I would also buy some weapon blanche. It's DC 20 to craft the blanche, so would Skivven be able to make some?

That's why I'm just banking my share, I was saving for adamantine.

If the others would donate 1000 gp combined, that's enough for one adamantine weapon.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I will buy a greatsword (50 gp).

I wonder if we should instead just pool our money to get Arrenopos an adamantine weapon instead of buying the weapon blanche. Otherwise I would also buy some weapon blanche. It's DC 20 to craft the blanche, so would Skivven be able to make some?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I think your second list is missing some items, mainly the potions. There was no masterwork shortbow; apparently I got confused about that. This is what I got when I went through the list:

Sold: Gold Locket, Silver Ring set with a piece of violet quartz, Copper Earrings set with a peridot gem, Potion of Purify Food and Drink, Potion of Arcane Mark, Silver Unholy Symbol of Zyphus, Agate, Silverdisk x56, Short Sword x5, Dagger x6, Masterwork Chain Shirt, Masterwork Theives Tools, Masterwork Hand Crossbow, Empty Vial x4, Dagger x4, Studded Leather Armor x3, Shortbow, Rapier, Masterwork Sap, Masterwork Theives’ Tools x2, Polymer Mesh Net x10, Saltwater Pearl, Masterwork Leather Madu, Javelin x2, Masterwork Short Sword x2

Keep: Scroll of Pass Without Trace, Potion of Cure Light Wounds x2, 5 bolts, Masterwork Buckler, Arrow x11, Potion of Cure Moderate Wounds, Sunrod, Scroll of Shield, Scroll of Identify, Brown Access Card x5, Grippers, Black E-Pick, Battery x2, Potion of Endure Elements, Black Access Card

I also moved some things to keep (ammunition, potions, alchemy, the buckler for use with two-handed weapons). Is this list better?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I already took a potion of CLW and would also like to replace my shortbow with a masterwork shortbow. Apart from that, unless anyone wants something else, I suggest we sell everything except the electronics, magic (except for arcane mark potion) and ammunition. What do you say?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Yes, and also buying weapons


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash unceremoniously turns his back to Sanvil and addresses the others. "I think the guy's lying. What do you think?" he whispers to whoever was close enough to hear.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Mine is up-to-date too.

Skivven Kraskarras wrote:
Personally I had no interest in bringing him along. There's no guarantee he can deal with the robot either.

That's what the test is for.

If you disagree, you could rescind what I said, but no one else objected to him to his face.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Sense Motive: 1d20 + 9 ⇒ (14) + 9 = 23

Harrash tries to make out how sincere the man is before parting.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Test yourself all you want, but you have to promise first not to sell anything to the Technic League. I'm serious," Harrash warns.

You can contradict Harrash with a less charitable approach to him if you want. We're still much too weak to handle the hardness, so we may need him whether we want it or not. The "contest of skill" could be a good opportunity to test how well he can deal with hardness.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

We could also test how good he is at hardness. Does anyone have something expendable and hard on hand (other than the kitchen table)?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

It's also worth not making him into an enemy. We could also try a SM to see if he's honest if he promises not to sell the loot.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash rolls his eyes. "If you want to sell stuff, fine, but you have to promise not to sell it to the Technic League. Sell whatever you find to someone from Torch. You want to see the town survive just like we do."


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"So they think you're going to do something immoral in order to get rich. How about just telling us directly what that is and let us decide for ourselves, instead of making us guess?" Harrash suggests in a manner as suspecting as it is direct.

Intimidate: 1d20 + 9 ⇒ (19) + 9 = 28


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"We also got paid. That wouldn't be reason enough for them to reject you. Are you talking about the working for pay kind of gold, or selling your mother for fifty gold pieces kind of gold?" Harrash asks bluntly.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"So you just want to tag along? I don't see any reason to object," Harrash offers.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Sure, let's see who it is," Harrash says. He stands up to go to the door, and motions for the others to follow. Better to meet at the door than to let the stranger into the house, at least for now.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"I don't like robots," Harrash says quietly as he listens to the story. Of course his few words couldn't convey how much so or why, but the story reminded him of other heartless creatures he knew.

"But how can we go back yet? The robots were too strong for us to attack, and we only barely managed to run away with Khonnir. If we get cornered again, we might not make it back out."


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Robots seem to have grabbed him and stuffed him into a box," Harrash recalls. "They put nanites into his body and I think they wanted to feed him to bacteria. He can't speak or understand anything, and we can't heal him. Anything else, Trem?"


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"We'll wait for you at the temple," Harrrash says.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Enjoy your meal," Harrash wishes the fungus, and tries to walk briskly with Khonnir away from Akiton while the fungus is distracted by Trem's offering.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Maybe one or two of us can go up and ask Father Kyte to come down with us for help?"


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Those look like those doodads Arrenopos has," Harrash says, pointing to the nanites on Arrenopos' body. "They don't seem to be helping him. I think we should get back aboveground as soon as possible."


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"I'd heal him myself, but Trem's healing seemed to be ineffective," Harrash answers.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Does anyone understand him?" Harrash asks, puzzled at the situation. "If not, we probably have no better alternative to what Arrenopos proposes."


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Survival: 1d20 + 8 ⇒ (16) + 8 = 24

"I'm going straight north to one of the ruins we already visited," Harrash tells the others, hoping against hope that the robots weren't programmed to understand Common. "Come look for me when you can. I think we'll need help." I made up a direction since I don't know what the relative positions of the places we visited are. Is north correct though?

Harrash runs away and covers his tracks with his feet as he drags Khonnir along. As soon as they are sufficiently far away, Harrash takes a cup, fills it with water (create water) and offers it to him.

Do I have any food to give him? I don't have any marked in my inventory.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash continues to run. Bringing Khonnir to safety was his first priority.

Harrash is using the run action. Can I get them off my trail with a bluff or survival roll?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"Are you better now?" Harrash asks the man in his arms after Trem's healing. He continues to run, and looks back to check if they were being pursued.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I will be posting at a rate of less than once a day for about a week.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash carries Khonnir as far away as possible while trying to protect the two of them from the drones.

I might as well use a standard action to get +4 AC from total defense for a total of 24 AC

"Let's get out of here quickly!" he calls to the others. "Are you able to run?" he asks the man on his shoulders.

Is there any way to barricade them in, barricade ourselves somewhere, or lead them off our trail?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I was wondering more if I needed a strength roll to open the casket or something like that.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Sorry, I missed that.

"I'll get him!" Harrash darts behind the robot and works as quickly as possible to bring Khonnir out of the casket.

I'll take an AoO to move into a threatened square rather than try to reposition and get an AoO anyway. Does this require any roll?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Weren't we trying to run away?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"We should get out quickly before they continue to attack us. Khonnir, are you able to run?"

I wanted to bluff to make way for someone to open the box, and to be able to outrun them once we try to leave. A combat maneuver would only give a chance of saving someone from an attack of opportunity, while it would definitely cause an attack of opportunity to me, so I'm not sure that's a great idea here.
Is there any chance of a barricade, or will we just have to run all the way back?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash stops trying to run once he hears the muffled shout. "I have a feeling that Khonnir, or someone who came with him, is in that casket." He continues to swing his sword from a distance, this time not intending to hit the robot, but trying to lure it away from the casket. "Could one of you try to cut the casket open, if I manage to get them away from it?"

Bluff?: 1d20 + 8 ⇒ (8) + 8 = 16


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

"I can hardly dent them either," Harrash agrees. Is there some way to barricade them inside here?"[/b] He looks around for any heavy objects, and whether all doors can be shut before them.

My damage is 1d8+3, so not much help from me either.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Seeing that his previous tactics were ineffective, Harrash steps back and sprays acid at the robot.

Acid Splash (touch): 1d20 + 3 ⇒ (4) + 3 = 7

Oops, I had thought Arrenopos attacked the other one.

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