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![]() thanks guys I along with my PC's are in the Navy so as soon as i saw the drill instructor or RDC as we say idea It was like an epiphany. I now have 3 NPCs that will be waiting for them at Olags trading post so they can choose which one they want. I made a fighter a wizard and a monk each lvl 4 with lots of charisma i was thinking that i could make the guards adopt the class of the trainer but my worry now is that that would make the standard guard too powerful. ![]()
![]() I'm a fairly new GM but I'm running my PC's through Kingmaker: stolen lands and they just allied with the Kobolds ( I took the liberty of making this a bit more complex than the book suggested) but part of the terms of agreement were that the PC's provide guards to help defend the Kobolds. this seems simple enough but they had the idea that not only would they provide guards but that they wanted a trainer to make the basic guards and i'm assuming future army better. I see this as an opportunity to try and build my first fully fleshed out NPC but what i'm really curious about is how the training should work. my current idea is to just up the guards stats or something to that effect but that just seems to simple. any suggestions? ![]()
![]() The Block Knight wrote:
1) they seem to be adjusting well and they haven't voiced any concerns thus far 2) right now i'm running them through kingmaker stolen lands there were some other people that wanted to try the game out so i picked up the only adventure path book they had and it comes in somewhere in the middle of the actual story and I didn't understand much of it (i do now) and tried to get them through at least a bit of it.... didn't get very far.3) I am more interested in story and i think the PC's like the change of pace from war gaming but like you said it may take a bit before they get used to role playing because of it ![]()
![]() thanks for the advice so far it has really helped. other parts of the adventure paths and our games in general is the story line seems sort of halting and like i'm forcing it, of course that may just be an experience thing (this is more of a worry for me since most of my PCs are quite happy so long as they get to chop). to Block Knight the closest thing we've done to this is warhammer 40k. ![]()
![]() hey I picked this game up about a month ago after running across it on the internet. Me and my friends really like it. i'm the GM and I have the rules down pretty well but my games seem to be missing something, when i read adventure paths they often just don't make sense to me. (such as a stat block for a town?[carrion crow: trial of the beast]). any help would be appreciated |