Fighter

Hallbjorn Ka-Varn's page

45 posts. Organized Play character for Tiger Claw.


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The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

My sheet looks good, thank you for the game!

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Is there a way to get removed from the threads?

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

I have a few more games running since we started this adventure, so I must bow out and send Hallbjorn home to his people. Thank you all for playing and thank you GM Volandis!

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

I can take the extra chronicle, sure.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn grunts as he takes another hard swing at the hobgoblin.
Axe PA: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
AxePAd: 1d8 + 5 ⇒ (8) + 5 = 13

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

The Kellid steps forward again, raising his axe to strike with more heft.

AxePA: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
AxeDm: 1d8 + 5 ⇒ (6) + 5 = 11

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn shoves in past Sanite to get in the bugbear's face. He draws his axe has he moves, and strikes defensively.

Axe Defensively: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8

+2 AC

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Thank you," Hallbjorn bows as Romulus offers him healing once again.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Without standing, Hallbjorn times his attack to distract the goblin and open up an opportunity for Sanite to strike him down.

Aid Another:Attack+2: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

CON check: 1d20 + 2 - 3 ⇒ (1) + 2 - 3 = 0

Bleeds more.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

okay, that makes sense

CON check: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

Hallbjorn bleeds.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn falls unconscious.

Is it a small scimitar the goblin has? Or Lead Blades? Cuz that's 1d4 damage

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"No Lamashtu. Gorum!" the Kellid shouts as he moves in.

Provoke from Goblin

Bardiche PA: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
PA Dam: 1d10 + 6 ⇒ (9) + 6 = 15

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn draws his bardiche and attacks the large creature over Sanite's head.

Bardiche PA: 1d20 + 3 - 2 - 1 ⇒ (7) + 3 - 2 - 1 = 7

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn throws a hurlbat at the creature in the doorway.

Hurlbat Throw: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Hurlbat Dmg: 1d6 + 3 ⇒ (1) + 3 = 4

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn topples the table into a barricade, and repositions.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn trades his handaxe for a throwing axe. He places a fist over his heart, tapping the armor lightly instead of pounding. He is ready.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn will strike at the goblin. (if necessary)

BAxe PAttack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 + 5 ⇒ (2) + 5 = 7

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn takes a swing at the loneliest goblin himself.

Axe: 1d20 + 4 ⇒ (3) + 4 = 7
If hit: 1d8 + 3 ⇒ (5) + 3 = 8

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Confused in the stifling darkness, Hallborn moves to assist Sanite, swinging his axe to raise the stone giants chance to strike.

Aid Another attack: 1d20 + 4 ⇒ (11) + 4 = 15

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn moves up to the edge of the light, and readies to attack anything that comes near his axe.

Readied attack:

Readied PAttack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn retrieves his shield as he moves next to Belmiir, and takes a moment to don the shield.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Sorry to hear it. Best wishes to you and yours!

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Helpless in such darkness, Hallbjorn follows after Romulus, mumbling to himself.

Hallit:
"These cowardly butchers fight in the dark. They fear a battle on equal footing because they are small and frail. They would die horribly."

Double Move

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Dasus, where?"Hallbjorn stands up, ready to attack anything nearby with his axe.

"Dasus! Regroup" he calls out to the orc.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn groans and readies an action to clot.

Constitution check DC 10: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12

EDIT: Yay not dead

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Too dark to advance," Hallbjorn picks up the torch he threw ahead, holding it high to try and get a good look at the goblin still making noise in the darkness beyond.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn lets loose a loud battlecry as he swings his bardiche at the GREEN goblin.

Bardiche PAttack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 5 ⇒ (5) + 5 = 10

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Archers, front," the large northman sounds much more fluent in battle language. Hallbjorn steps forward, throwing his torch toward the direction of the arrows.

Improvised Ranged Attack: 1d20 + 3 + 1 - 4 ⇒ (5) + 3 + 1 - 4 = 5

Miss Chance: 1d100 ⇒ 12

He takes his bardice in both hands.

Miss, GM do you want to put a torch out in the front where it lands

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Wait," Hallbjorn calls a hault. He stows his shield, and fetches his hand axe, speaking in his broken Taldane. "Light is strange, Hallbjorn cannot see. Oread and Dasus lead, Hallbjorn behind with spear and fire."

After establishing the new order with the warriors in the front, he turns to those behind. "Enemy's are ahead, Hallbjorn will throw fire to enemy, he holds his torch out. The Kellid has trouble expressing conditionals, but indicates he will try and light up darkness ahead.

Poor human eyes will move back to 3rd spot, and hold a torch to throw at targets.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Casting his axe to the ground, Hallbjorn draws a Hurlbat to throw at the goblin's mount.

HurlbatThrow: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 61d6 + 3 ⇒ (1) + 3 = 4 (10ft RI)

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn leads cautiously thorough the barren glade, whispering to himself in his native tongue. He leads to the southwest to the ruined staircase and up to the entrance before haulting at the door, looking for any objections before trying to open it.

Hallit:

"In my lands, the wreckege from sky is crude. It terrifies and curses my people. I never thought something so beautiful could fall from the same sky."

Moved us into the proposed marching order, but feel free to adjust

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Spoils and glory!"the Kellid said with a beam.

"Shield or Spear?" Hallbjorn offers to take the front of the order with his shield, or to stand behind Dasus with his bardiche.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Eager to get his iron back into his hands, Hallbjorn bows slightly and returns to where the group left their belongings. As he begins rearming himself, he speaks boisterously to himself in his northern tongue.

Looking finally to his puzzled companions, he adresses them in Taldane: "Eat. Sleep. Spire."

Hallit:
"I should hope these southerners have lots of meat. I look forward to a good meal and good sleep before the coming battle."

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn waits patiently, showing a bit of irritation when he is asked to leave his weapon. He follows the groups escort in silence to the meeting room. The heads of the various hunting trophies decorating the halls, but the unused armors and weapons make him chuckle.

He stares back at the armored woman, impressed at her attempt to intimidate him. He looks to his companions, nodding when the respond affirmatively.

"No trouble," he answers simply when the Commander looks to him for an answer.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn plodded along with a smile as the group talked back and forth, pleased with the seemingly increased comradery. In broken Taldane, he muses aloud to the group.

"Hellknights are strong. Cheliax is strong. We are in north now. Here, Ka-Varn is strong. Hallbjorn must become strong." He points up the road in response to puzzled looks.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Hell. Knight." Hallbjorn speaks with a smirk. He babbles to himself in the language of the north before laughing heartily again.

Hallit:

"Hell. Knight. Southerners have so many names for warriors. I am curious to see if they are as strong as the crusaders say. They say that they beat and whip young boys until they can kill devils with their bare hands.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

As the river ferry crosses the Kallas Lake, speaks to the crew gathered on the deck as the sun set. Always deathly quiet, the cold river wind blowing across the lake releases low rhythmic and flowing tones of the Hallit tongue. Rhy out the quiet Kellid. He has passed through a veil that lifts his silence. He is at home now.

He points up and down the river, and points. He is confident, nodding to his team. "Ka-Varn" he speaks as he taps his chest.

He looks to Dasus and clenches his fist, the words sounding both martial and spiritual. He nods to the rest of the Pathfinders with a beaming grin no one had seen before, all while gesturing up and down the River. His hand is open this time with a longing gaze.

Spoils, and glory! he finishes his speech in Taldane.

Hallit:

"Now we pass into more dangerous lands. My countrymen travel the River Sellen. I travel south and join the Pathfinders. The Sellen can be dangerous for southerners as we go north. I have cousins, Blood Gars. Word of southerners traveling in River Kingdom. I am Ka-Varn. They treat me with courtesy.

"My god demands that I fight. If your god can make use of my iron, then I will fight shoulder to shoulder with you. We will hold back any foe, while our friends fill them with arrows and magics. Great tales of our deeds will be flow up and down the river, far and wide."

Spoils, and glory!

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

I think I've come up with something creative that won't sacrifice communication. I imagine Hallbjorn as knowing very basic words in Taldane..common enough words that he can get by.

If my experiment in simulating this is too annoying, let me know.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

At my home games I run, I follow the Languages as the wiki has it. Maybe that's not a PFS convention? I think I found a creative way to post make it feel that way without sacrificing communication, if people don't mind a spoiler tag in my posts.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hey, I don't want to trip over Samite as strong silent characters. Hallbjorn is quiet because he doesn't speak Taldane. Can I use spoiler tags for Hallit when he speaks his own language? Does anyone else speak Hallit?

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"I am Hallbjorn," the quiet muscular Kellid announced himself. "We are traveling near my homeland, though I suspect my skill with weapons will be more use to our warband."

Hallbjorn spent the journey north in quiet contemplation. He and Sanite grew closer perhaps, as the warrior codes and gestures could communicate much by saying little. Hallbjorn was not especially bright, even for a Kellid, but he was friendly and appeared to know his way around a blade.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Player Name - Tiger Claw
Character Name - Hallbjorn Ka-Varn
PFS ID# - 194213-1
Faction - The Exchange
Race/Class/Level - Human Fighter 1
Day job - Soldier

This is also my first official PFS game, just FYI

The Exchange

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Intimidate: 1d20 + 4 ⇒ (3) + 4 = 7
Battleaxe Attack: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 3 ⇒ (1) + 3 = 4
Battleaxe PAttack: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 5 ⇒ (1) + 5 = 6
HurlbatThrow: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 3 ⇒ (4) + 3 = 7 (10ft RI)

The Exchange

Sheet Overhaul. Went with a Kellid Viking Fighter.