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![]() Hadarai scans the area for threats, aware that even as he trances his eladrin senses will alert him to danger. 1d20 + 5 ⇒ (4) + 5 = 9 - Perception Yay. Hadarai's finely-honed eladrin senses will alert him to danger at about the time that it lands on his elegant toes. Please someone roll a decent Perception check. ![]()
![]() Hadarai blunders south following the sounds of laughter and swings again. His blade shortens some grass but comes nowhere near his foe. He is the most useless defender ever when I play him.
1d20 ⇒ 8 - save v blind.
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![]() Hadarai turns on the barbarian who so savagely wounded Otto. Holy Smite (AC) on Berserk 2. On hit target takes an additional 1 radiant damage.
If that finishes him, he will move and get to work on the Hippogriff using an AP. If not, he'll mark Berserk 2. ![]()
![]() Hadarai ranges alongside Otto, striking at the lurking tiefling. Move (if possible to get adjacent to Otto for bonus. Move and charge is need be for the same result.
The flames seem to be inspiring rather than impairing, unlike the ice of the river. 1d20 ⇒ 16 - save v ongoing fire damage. Nonetheless, the warrior is not unhappy when they die away. ![]()
![]() Feet fixed to the ice, the fighter restores himself before, swinging at the bloodied zombie, almost hoping he doesn't kill the thing for fear of the resulting explosion demolishing both himself and Otto. His hopes prove unjustified, as for the first time in many moons, he strikes true. Second wind. All defenses +2 to start next turn AP to use Holy Strike (AC). On hit, target takes 1hp extra radiant damage.
1d20 ⇒ 3 - save v ongoing cold The cold holds him fast as his blood slowly starts to freeze in his veins. 34/61hp
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![]() Bloodied though he is, and still unable to move, Hadarai swings grimly at the zombie threatening Otto. As before the chill running through his blood severely impedes him. Holy Strike on CZ10; on hit takes additional 1hp radiant damage
HP: 26/61
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![]() Hadarai swings at CZ2, hoping to thin the herd around Otto. Chill slows him and he misses horribly. "My apologies, Otto. My aim seems particularly poor at the moment." He looks slightly concerned. "I do hope Grafire can free himself shortly . . ." The eladrin shivers uncontrollably. Valiant Smite. On hit target is marked.
Save v ongoing cold 1d20 ⇒ 5 ![]()
![]() Held in place on the ice, Hadarai tries to thin the herd. Holy Strike (AC) v CBZ2. On hit target takes additional 1 radiant damage
1d20 ⇒ 5 - save v ongoing cold. Clearly not. "Away! Back to the depths with you!" Hadarai's enthusiastic boy scout tones ring across the ice. ![]()
![]() Seeing Otto surrounded, Hadarai calls on his fey heritage and teleports gracefully next to him. "My apologies. Allow me to offer some aid." Fey step to square west of Otto.
The eladrin misses horribly, but hopes at least to provide a distraction in the form of another target. If he can mark without hitting, he does so. ![]()
![]() Hadarai swipes at a fleeing berserker. In his anxiety to get further long the bank and help Otto, he misses completely. Nonetheless, he pursues and tries again. OA on B1
Move 2 squares south and try B1 again.
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![]() Flames ripple around Hadarai as he shifts alongiside Grafire and looks his enemies in the eye. "For the glory and honour of the elven court!" His blade swings into Berserker 1. Valiant Strike (attacking at +12 due to having another enemy adjacent.
The flames die away. Grafire - sorry to leap in before you. We should focus fire and start removing these bods. Bererker 1 as suggested first target.
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