There's a note that more XP than usual comes from investigation instead of fights.
Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)
So funny enough, I rolled a D20 to decide if I should answer you and you got a 15, so good enough. So here you go my friend. Spoiler tags for those who don't want to be spoiled. #spoilresponsibly. If you have additional questions for me, kindly use spoiler tags so we don't ruin this adventure for anyone!
** spoiler omitted **
What are the new creatures (name, level, size, alignment and traits)?
I’m assuming Astrals covers Inevitables and Psychopomps?
Inevitables and psychopomps fall squarely into the Monitor category. I guess Astral refers to astral leviathans, psychementals, shulsagas and other natives of the Astral Plane.
For anyone with access to the PDF:
1. How much rules content is there in the Deep Cultures article?
2. What are the name, type, subtypes and CR of the monsters in the bestiary? Are the anassanois playable?
Alright, assuming the God-Caller is a Summoner (or even if she isn't, I guess), it seems an awful lot like she casts Message, right before the illustration.
It seems the article is based on old information then. Breath of the Dragonskull quite explicitly states that he's the eidolon of the god caller in question now.
So I wonder, if mounts are hitting in this book, are the traditional racial mounts of the Lashunta, the Shotalashu, showing up? I can't remember if they were in any of the other two archives.
Lastly, I guess I'm somewhat saddened that they're doing away with Inevitables in 2e, though I won't be making the switch myself. Does anyone know if they will write them out, just use them a lot less, just ignore them?
It's been said that the inevitables will only lose their importance, but continue to be used.
Thanks for the replies, both of you. It seems that this will be an amazing volume. I can't wait to read it!
I'm also hoping to see more of the Redeemer Queen in PF2E, as it would be really anticlimactic if she returned as a Demon Lord in future adventures. I would love to see her as one of the Inner Sea Gods.
I have a feeling she might be one of the New 20.
If I remember correctly, it has been confirmed that the core gods aren't changing any time soon.
The CRB says that Preluria's radius is 100 times that of Earth. Is there a redundant zero in this number? I'm finding it very hard to believe that a gas giant could be as large as the sun itself while still only being as massive as Liavara.
I wonder if we'll finally get Sazaron and Dirindi stats this time.
That would be cool...
On the AA2 thread you made the same response when people mentioned tieflings and cat people from Vesk-6 so... sazarons and dirindi confirmed in AA3, perhaps.
Oh goody! Another Alien Archive! Will be worth every month in wait! Will the Beginner Box and AA3 be the only rulebooks this year, or should we expect something in December?
There's the Character Operations Manual scheduled for release some time in late 2019.
Are the repair drone in Fires of Creation and the repair robot in Construct Handbook supposed to be the same thing? They have different numbers of limbs but their stat blocks are almost identical.
In Planar Adventures, Iomedae's herald is displayed as 'Hand of the Inquisitor'. Is this an error or her actual new herald after the events of Wrath of the Righteous?
From where did the names of the various types of sahkils come from? I know that the nucol is named after the Yucatec word for worm, but what about the rest?
1. Oni species corresponding to androids or alien races?
2. An equivalent of the Inner Sea World Guide for places like Kelesh, Vudra, Iblydos, Tian Xia or the Crown of the World?
3. Any more material on Arcadia, Sarusan or Androffa?
4. Stat blocks for a primal inevitable, a psychopomp usher, a protean lord, an Eldest, a mask of Nyarlathotep, or any archfiend that is not an archdevil, Horseman or demon lord?
5. A hardcover edition of Second Darkness?
6. A major article on Apsu or Dahak?
7. A CR 26+ qlippoth lord?
Some never, some maybe, some for sure.
1. And I'm guessing that #1, #2 and #3 and #7 are the ones whose answer is never; right?
2. In the Starfinder Pact Worlds book page 26, there's a brief mention of Nocticula still being a demon lord. Would that create any complications for when you decide to expand her redemption arc in Pathfinder?
How likely are we seeing these things soon:
1. Oni species corresponding to androids or alien races?
2. An equivalent of the Inner Sea World Guide for places like Kelesh, Vudra, Iblydos, Tian Xia or the Crown of the World?
3. Any more material on Arcadia, Sarusan or Androffa?
4. Stat blocks for a primal inevitable, a psychopomp usher, a protean lord, an Eldest, a mask of Nyarlathotep, or any archfiend that is not an archdevil, Horseman or demon lord?
5. A hardcover edition of Second Darkness?
6. A major article on Apsu or Dahak?
7. A CR 26+ qlippoth lord?
Raised on Vesk Prime, Daramak had lived a fairly average life. The Veskarium had recently traded its war with the Pact Worlds for one against the Swarm. It was during this latter war that Daramak served as a ship's technician aboard a Veskarium capital ship. The work was dull, but Daramak kept the machines in his charge in good condition. He saw little combat and less recognition for his work. Finally, after a Swarm boarding action left him badly wounded, Daramak resigned from his post and ventured to the newly opened Pact Worlds. At first, Daramak had planned to find the glory that had been denied to him during his time tending fuses and repairing machines. Eventually, he came to the Lorespire Complex at Absalom Station and found something more important: a purpose.
Appearance:
Of average height and build for a vesk, Daramak would look almost plain save for the few scars which resulted from his time serving in the Veskarium military; these included the shrapnel wound from a fuse which exploded during a Swarm salvo on his ship and the circular scar on the back of his head where he'd installed some homemade cybernetics in an attempt to make himself a more competent soldier.
When idle, Daramak tends to tinker with his equipment and may glaze over as he runs diagnostics on his exocortex. He never travels without his prized laser rifle slung across his chest; it hangs from webbing worn over his dull green combat armor.
Personality:
Daramak is a quiet person, a trait he picked up during his many years of lonely travel among the Pact Worlds. Although his training now seems like a distant memory, he maintains a measure of the discipline he was taught during his time fighting the Swarm. He is slow to trust and can be difficult to read, but he is not unpleasant to be around and is usually polite. In tense situations, he looks to others to lead and does his best to carry out his assigned orders like a part in one of his machines.