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Scarab Sages Starfinder Design Lead

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Belltrap wrote:
Well that’s mortifying. What I get for posting when drowsy. I apologize, Mr. Stephens.

No worries!

A quick story.

In the 90s, a close friend of mine decided to get my a pewter flash for my birthday. He had it engraved with the date, a kind well-wishing, and my name.
"Owen Stevens"

He was mortified. I kept it for a long time, as a reminder that it's not a big deal, especially in casual settings. :)

Scarab Sages Starfinder Design Lead

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Belltrap wrote:
Hello Mr. Stevens. To what extent have you run adventures for players with your Really Wild West setting hack/microsetting? Would you kindly share a bit about any of those adventures with us?

I actually haven't run my Really Wild West setting hack for the Starfinder RPG itself yet, though it's on my list of things to try to get to as soon as my schedule opens up some.

I HAVE run other Weird West/Fantasy West campaigns, in different systems. I did a game called "Winchesters & Runeblades" in the Hero system in the 90s, a "Sixguns and Sorcery" campaign in 3.0 D&D in the early 00's, tried by hand at Deadlands a few times, and did a brief "Guns of Tarnation" game in the early 2010s.

A common denominator for the ones where I was adapting existing rules is that the game regularly ran afoul of some thing that's common in westerns, but the rules didn't handle well. Going back over those issues is one drive for the Really Wild West.

Also, balancing melee and ranged builds, and technology and magic, was often tricky. It's a big reason I want to do RWW as a setting hack of Starfinder, which already addresses a lot of those issues.

OTOH, I also discovered most fantasy and cyberpunk plots adapt to Wild West games really well!


Oh my word! Wild west setting! Yeeessssss!


Also: how are you?

Scarab Sages Starfinder Design Lead

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Tacticslion wrote:
Also: how are you?

In the grand scheme of things, I'm great, thanks for asking. :)


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We like your avatar!

Scarab Sages Starfinder Design Lead

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4 Out of 10 Doctors wrote:
We like your avatar!

Thanks! :D

IIRC, back when I first picked it, more than a decade ago, no one else was using it.


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Owen, when you see ratfolk in a campaign setting, do you see them in a guerilla style war in the sewers with goblins and such?

Scarab Sages Starfinder Design Lead

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Beercifer wrote:
Owen, when you see ratfolk in a campaign setting, do you see them in a guerilla style war in the sewers with goblins and such?

That's certainly one possibility!

But it doesn't have to be the only one.

River ratfolk might have a thriving trade business. They meeting with sea-traveling cousins at one end of the river, bringing in silks and rare spices from lands where the ratfolk are more numerous. then they trade them upriver, often stopping well outside of towns to meet with urban ratfolk with strong familiar ties, and moving material in through dense warrens and tiny gates other denizens ignore, or don;t even remember.

Within those cities, the tendency for ratfolk to travel in hoods and avoid direct attention also makes them excellent spies. Perhaps they are the true secret police for a loval tyrant. Or they are the secret society working to bring back the righteous queen.
Or, unknown to either side, they're both.

Or ratfolk living in dense jungle might worship gods of endless change. Many of them are truly wererats, who are seen as especially blessed by the dark, if not outright evil, cult gods. It's the only community where wererats can walk openly in the streets, and even visitors hve no idea lycantropes are all around them.

Or perhaps most ratfolk are part of a vast subterranean empire, one of the largest and most powerful in the world, but so deep down that most surface dwellers don't even know it exists. Some surfaceworlder ratfolk are refugees from the empire, but others are agents. Spies. Saboteurs.
The first wave.


Owen K. C. Stephens wrote:
The first wave.

"With the prophecies of Ratmodemus as my guide, I seek them... I hunt them... I will stop... the First Wave..."

(linky)

==============

So I'm in the midst of adapting Wrath of the Righteous for a Discord-based, uh... what do you even call that... play-by-post? Maybe? It's more like a Live Messenger, thing, but... anyway, one of those - that was set in the Anauroch/Forgotten Realms, and I was altering the nature of the World Wound to fit with some of the themes of the game I'm running and wanted your opinion on some things, as a big cosmology kind of guy.

While the Anauroch has become the worldwound (due to the 4e-Spellplague and the old phaerimm life drain magics, collapse of the Sharn wall, and other similar events) I posited that the anarchy that flooded the place was part of the cause of the World Wound effect, and it opened portals to many lower planes, not just the Abyss (though, unbeknownst to those outside of the place, the demonic forces had the greatest influence in the area due to Areelu's machinations and ancient demon lords and whatnot).

While I've already established that there are hobgoblins who are mostly the devil-servants, and the demons are just as prevalent as normal (though succubi, in keeping with 5e lore are their own kind of thing), and the 'loths are mercs keeping the peace war between the other two fiends, I also incorporated bits of the daemons and other PF-related stuff.

ANYway, this is all to ask: if you could recommend some specific diabolic influence in such a region (similar to how there is specific demons in charge of certain areas), and 'loth-ic influence (man, the 'loths have a hard name to English-ize), and other fiendish forces, which ones would you suggest, and why? If you know the AP, would you recommend any of them in specific parts of the AP?

More specifics, potential spoilers for the AP, if you wish to avoid them:

While I'm mostly planning on keeping the big D-man himself as himself, technically that's not necessary; I don't think he's really been a part of the AP in any significant way (and, if anything, I might change him to cockroaches or something, given the hilariously bad time my players have had with such, so far). I am planning on keeping the Baphomet as himself, as I've already established that as a thing.

Nocticula I'm thoroughly split on. I have the whole succubus thing set up to go, but I'm also thinking about having it attached to the Empire of Shade (who still exist, somehow, but also have been having issues, naturally, being surrounded by fiendish forces and having their power shrunk to a singular mountain range surrounded on all sides) - basically having the "midnight isles" be literally several floating islands attached to the primary one. As for Nocticula herself, I've been thinking of leaving her, and/or replacing her with Malcanthet, and/or having her have taken over Shade... it's an open question in my mind, and that part hasn't been established enough, in-character. The other thing I've been toying around with is doing something with the Shadovar, drow, Shar, Lolth, and succubi/shadow demons and some sort of hidden upheavals in the Shadovari (or just retconning reality) such that there is some blend or overlap going on there (either by a quiet assassination and replacement of Shar by Lolth - or, going the other way, of Lolth by Shar, or some even less likely scenario, such as a shocking success of Nocticula/Malcanthet, and the expanding Shadovari are literally (secretly) using the corpses of one or more of their goddesses as floating island/cities... or not, or something else) for that portion of the adventure.

For deities, I've mostly replaced Iomedae with Torm as a one-to-one, but also brought in Bahamut and Ilmater (for the Triad effect), placed Amaunator in place of Sarenrae, Sune/Hanali Celanil in place of Shelyn, and a few other gods (Sapphire a deity resulting from a long and involved homebrew game - she's actually the daughter of a PC from that game who replaced an ascended NPC from the same game, Waukeen, and so on. I don't have a direct analogue for Erastil or someone similar... I suppose Mialikki could do, though, and will likely settle on her.

As an aside, the child of a god is an unknowing daughter of Hanali Celanil. Because all three chose a "red" theme (red hair or eyes, or, in the case of the dragonborn, being of red dragon descent), her heritage is actually obscured... though an NPC has started calling her "little firehair" (on account that she has magic hair that glows when she sings... and it's red/gold... and she worships Sune Firehair... so).

As an aside, I'm thinking of making Shamira one of the daughters of Sune and/or Basha Amaunator another thing in our home games corrupted by Shar's malevolent influence and taken over by Nocticula-Malcanthet-or-whatever-it-is-I-settle-on.

Any other comments, ideas, or suggestions? I'm especially shopping around for the major powers in the region for non-demonic stuff, but I'm receptive if you want to suggest other things. I'm specifically asking you because of your interest in old Planescape cosmology.

Also, a more specific question: which, if any, daemon and/or 'loth would have a major presence in such a situation?

Obviously all questions are optional, but I'm just curious about your thoughts, and guessed you might enjoy such an exercise - no pressure or expectation, if you don't want to or can't! Later!


... uuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhh...

... huh.

I don't... I don't know how anything below that "=========" line got there. I was originally thinking of asking you about something else, but I've since passed out and slept, and have totally forgotten. In case it wasn't clear, that's apparently a copy/paste from Todd's thread. Oops! Can't change it, now!

... feel free to comment, I guess! Or not! As you like!

XD


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How soon might we see shields in Starfinder?


I’m curious what you mean? Aren’t there shields already in Starfinder?


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Tacticslion wrote:
I’m curious what you mean? Aren’t there shields already in Starfinder?

Yes, but they're more akin to forcefields. I'm talking more like tower shields from Borderlands or energy shields like the gungans in Star Wars.


Ah, makes sense.

Scarab Sages Starfinder Design Lead

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bananahell wrote:
How soon might we see shields in Starfinder?

While I KNEW the answer at the time was "The upcoming COM playtest," for obviously reasons I couldn't say that at the time. :)


Owen K. C. Stephens wrote:
bananahell wrote:
How soon might we see shields in Starfinder?
While I KNEW the answer at the time was "The upcoming COM playtest," for obviously reasons I couldn't say that at the time. :)

HUZZAH~!


How are you, by the way?


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Do I owe you an apology for the various Starfinder attack of opportunity/combat maneuver threads?

Scarab Sages Starfinder Design Lead

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Tacticslion wrote:
How are you, by the way?

At the time you asked that, I was in the midst of a 3-week staycation.

As a result of the long rest, I am good!

Scarab Sages Starfinder Design Lead

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Xenocrat wrote:
Do I owe you an apology for the various Starfinder attack of opportunity/combat maneuver threads?

Nope!

RPG Superstar 2009 Top 32

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It is okay to – after buying a fully reading – Starfinder to decide that I really do not like the game?

Which is sad, as I had high hopes for it.

And, I am seeing the same decisions making their way into Pathfinder 2

Scarab Sages Starfinder Design Lead

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Lord Fyre wrote:
It is okay to – after buying a fully reading – Starfinder to decide that I really do not like the game?

Of course it is!

Look, no RPG is ever going to make everyone happy. No RPG is ever going to be some something every RPG fan wants to play.

Would we love for you to love it? Of course we would.

But this isn't some kind of cult. (No, really, it isn't!) The original Pathfinder RPG isn't going anywhere. The rules are going to keep being available (in multiple formats!), there are hundreds of adventures for it, heck there are still 1st ed Pf games being run in the Paizo offices.

If you don't enjoy it, I'm sad by that, but it's totally *okay*. Maybe we'll do something else you do enjoy, later. Maybe you'll still want flip maps or map tiles or dice or figures, and we'll be happy to sell them to you.

Maybe not. And that's okay too.

Whatever happens, I just hope you get to play games you enjoy.

RPG Superstar 2009 Top 32

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Owen K. C. Stephens wrote:

But this isn't some kind of cult. (No, really, it isn't!) The original Pathfinder RPG isn't going anywhere. The rules are going to keep being available (in multiple formats!), there are hundreds of adventures for it, heck there are still 1st ed Pf games being run in the Paizo offices.

If you don't enjoy it, I'm sad by that, but it's totally *okay*. Maybe we'll do something else you do enjoy, later. Maybe you'll still want flip maps or map tiles or dice or figures, and we'll be happy to sell them to you.

Despite a (unfortunately very central) rules element with Starfinder, Paizo's adventure writing and setting creation remain top notch.


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The CRB says that Preluria's radius is 100 times that of Earth. Is there a redundant zero in this number? I'm finding it very hard to believe that a gas giant could be as large as the sun itself while still only being as massive as Liavara.

Scarab Sages Starfinder Design Lead

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HTD wrote:
The CRB says that Preluria's radius is 100 times that of Earth. Is there a redundant zero in this number? I'm finding it very hard to believe that a gas giant could be as large as the sun itself while still only being as massive as Liavara.

That sure seems likely, but I can't say without checking with McCreary or us doing more with it.


Owen K. C. Stephens wrote:
Tacticslion wrote:
How are you, by the way?

At the time you asked that, I was in the midst of a 3-week staycation.

As a result of the long rest, I am good!

HUZZAH!

That is... awesome, really. Rest is phenomenally important. It's taken me waaaayyyy too long in life to realize that.

Now to pepper you with annoying questions!


Okay, so, totally and entirely on topic and definitively within the rules of the two-or-three-game systems you're currently working on:

- Leadership equivalent for d20Modern (not the Leadership ability of the Charismatic Hero; I'm talkin' cohorts, minions, thralls, believers, followers, and fellows, here!); EDIT: I'm aware of the Cohort and Minions feats from d20Past, but I remain unsure if those are "valid" for d20Modern, or if there was any equivalent in d20Modern that you recall. I haven't had time to peruse everything, and I don't, at present, recall exactly what you worked on or didn't. Related: do you remember why the Leadership feat was broken into two for d20Past? Related-Adjacent: what do you think about (if you recall anything about) the Commission, Great Commission, and Estate feats for Blue Rose?

- d20Modern, like... all of it! Tell me your SEEK-ER-ITZ~! Th-... that's supposed to sound like "Tell me your secrets!" but with unnecessary, (and incorrect) emPHAsis on a weird syllable. Also mildly villainous.

- also, speaking of d20Modern, why is it entirely impossible to find a single no-FX first-through-third-level adventure?!
(Okay, barring Grim Transmissions, which are, in fact, pretty great, but they're, like, stopping points along the way to adventure, not full adventures themselves. Also semi-FX anyway.)

- also, also, I stumbled across something called "Project Javelin" recently, and it looked fan-flippin'-tastic! ... and I can't find any more information about it. Like, at all. It was all, "Hey, here's a thing!" and... I can't find it! It's not in any stores anywhere. Never mentioned on the old WotC site. It's like it's a ghost of Internets Past! Any clues?

- also (something I honestly don't know if you ever worked on, but I'm asking you, 'cause I'm here): Oriental Adventures: tell me everything!

- finally (and actually about something you're currently thinking about): Leadership-equivalent for Starfinder?

- finally-no-for-real-this-time-unless-I-think-of-something-else: Mythic-equivalent for Starfinder? Or, barring that, epic? Psionics?! MAN HELP ME, HERE!!

... thaaaaaaaaaa~aaaaaaaaaaaaaanks!


(No, but seriously, thank you for whatever you do answer. Also, it's really fun to geek out over finding your name on various d20Modern products that I've been diving into, lately.)


Oh! Also! It's so crazy to read d20Modern and see references to things that are almost modern, and go, "Oh, yeah! That came out way back in 2003 you know, "the future" and is thus slightly outdated!"

(Also mind-blowing: we statted up a few characters who were 29 years old this year - well, 28, at present. They, uh... they were born in 1990, and were 11 when 9/11 happened. Hhhhhhhhhhhhhow.)

After looking up stupidly expensive current-day iPhones no, seriously, I don't pay that much for a desktop, without accounting for inflation, modern iPhones (and other iDevices) have something like a DC 19 Purchase DC, which... dang it.


Oh! Also, I wanted to mention: nice aquarium! Good stuff!


Tacticslion wrote:
Oh! Also, I wanted to mention: nice aquarium! Good stuff!

I just finished our first adventure there! It featured zero rogue giant octopi, unfortunately, but it was pretty dramatic!


Tacticslion wrote:
Tacticslion wrote:
Oh! Also, I wanted to mention: nice aquarium! Good stuff!
I just finished our first adventure there! It featured zero rogue giant octopi, unfortunately, but it was pretty dramatic!

Clearly you are rivited (and definitely not too busy to check on this foolishness) so I shall tell you more! That is clearly the lesson, here! Yep!

Anyway, I half-adapted the quasi-scenario/encounter from the opening pages of the d20 Modern book (on a peir) with the aquarium; though I hadn’t introduced Section Seven, yet, we had introduced the characters as friends... and nerds. After pulling some strings, the “GM character” (who, literally, was their GM in-game; as in, they were playing RPGs together and that character was the GM or the games they played) had managed to get them temporary exclusive access to the aquarium (which was attached to a long, private pier in the back) to run his friends’ characters through the “water temple” (he knew the owner, and, as a paramedic, had saved her husband’s life when he OD’d; the other characters were known to her, as well, so she agreed), and as he started the event outside on the pier, they were driven in by unexpected rain (rather unusual weather switch in sunny central CA). Inside they dried off agaian and started to play, but heard some voices - as only they and the security guards were supposed to be there (and those weren’t the guards) they investigated and found a strange deal of some sort going down with an officer one of the characters knew and was friends with. When a young punk was found hiding by hired thugs (not a manger of the party) the officer tried to convince the obvious villains that she should be considered “bonus merchandise” (whatever that meant) - when that didn’t work, he attempted to say she should go back to him, though he’d offer a small refund. Negotiations soured and this resulted in the officer being shot, though the PC who knew him saved his life by shooting the gunman first.

All chaos erupted after that, as the PCs attacked the punks holding the other punk hostage, and the weird long-haired gunman (the the creepy servile dude in a tux doing a weird duck-waddle to escape seemed harmless enough to let go, for now). After knocking out the bad guys and making sure the officer and punk girl were alive, one PC was left behind to help keep things under control, while the rest charged the now-running tux guy down the pier. Turns out they had this weird angular helicopter that tried to pick up the tix guy, but instead ended up with four of five PCs crammed into the hold; the pilot (a weird religious fanatic?) ended up kicked several times, as thx guy (after creeeeepily and almost sychophanticly addressing one PC by name and encouraging her to simply walk away; then attacking others) ended up falling out of the helicopter to his death below. The pilot was kicked out (literally) but fell into the ocean and was lost.

The copter was landed and the officer from before vaguely freaked out that anyone was here (ranting they no one should have been) begged the PC that knew him not to tell his wife or partner, suggested they visit the Hoffman Institute and ask for section 7, and, while texting someone, was shot in the head and died. Though the gunman from before was disarmed and handcuffed, he’d escaped, seemingly coughed up a second weapon, and shot the detective. Horrified, the PC killed the man. While they were panicked about what to do, a “cleaner” summoned by the now-deceased deteticve showed up, encouraged them to leave, and began “cleaning.” The PCs took the helicopter and few survivors (the girl and one punk - both seemingly shot by the weird gunman; also an unconscious, drugged girl imprisoned in the helicopter) to the Hoffman Insitute where, after some initial suspicion and a long interrogation/debriefing/processing, the five PCs were returned their things (though not the wounded/drugged folks they’d shown up with) with an offer to return next Tuesday, if they wanted to stop the sorts of people that did this sort of thing.

While a number of really weird and creepy elements have made their way into the narrative (Grim Transmissions foreshadowing already in play twice; someone seemingly looking exactly like the deceased Detective apparently sliding into and taking over his life with no one noticing, and a few other such) I’ve carefully kept it no-FX so far (always providing a non-FX explanation, where needed).

Again, in an unfortunate (or fortunate?!) twist of fate, every gunshot taken in the aquarium hit its target - meaning no damage to the aquarium and no rampaging octopus or sea lions. Alas! But it’s a haunting event nonetheless, and the PCs aren’t sure of the aquarium itself was involved in the strange and criminal events they experienced there, or it was simply chosen because it was supposed to be empty that day. They have resolved to go back. Fun stuff! Thanks!

Scarab Sages Starfinder Design Lead

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Tacticslion wrote:
Okay, so, totally and entirely on topic and definitively within the rules of the two-or-three-game systems you're currently working on:

Heh.

Tacticslion wrote:
- Leadership equivalent for d20Modern

Leadership a a feat, and concept, work great with some playstyles, and terribly with others.

If a group likes the idea, and a GM is cool with it, there's no reason it's be any more problematic in d20 Modern than other d20 games.

(Well--don't let cohorts and followers make Wealth checks to buy things for the PC with the feat, but other than that... )

Tacticslion wrote:
- d20Modern, like... all of it! Tell me your SEEK-ER-ITZ~! Th-... that's supposed to sound like "Tell me your secrets!" but with unnecessary, (and incorrect) emPHAsis on a weird syllable. Also mildly villainous.

Anachronistic Adventures is my answer to d20 Modern. Most of my thoughts on the system are obvious by seeing what I did differently. :)

Tacticslion wrote:
- also, speaking of d20Modern, why is it entirely impossible to find a single no-FX first-through-third-level adventure?!

Because Urban Arcana is the by-far most popular d20 modern setting.

d20 players like their FX.

Tacticslion wrote:
- also, also, I stumbled across something called "Project Javelin" recently, and it looked fan-flippin'-tastic! ... and I can't find any more information about it. Like, at all. It was all, "Hey, here's a thing!" and... I can't find it! It's not in any stores anywhere. Never mentioned on the old WotC site. It's like it's a ghost of Internets Past! Any clues?

I think it got cancelled, but that's a vague-at-best memory.

Tacticslion wrote:
- also (something I honestly don't know if you ever worked on, but I'm asking you, 'cause I'm here): Oriental Adventures: tell me everything!

It shouldn't have been called Oriental Adventures. I made that argument at the time, and was politely listened to, then ignored.

Rob Heinsoo and James Wyatt worked on that book one cubical over from me at WotC. More James, IICR. Since he wasn't super-familiar with L5R, I played a few hands of the card game with him, and answered some questions like "Why are there 'zombies' in this setting?"

Tacticslion wrote:
- finally (and actually about something you're currently thinking about): Leadership-equivalent for Starfinder?

Same answer as for d20 modern.

Tacticslion wrote:
- finally-no-for-real-this-time-unless-I-think-of-something-else: Mythic-equivalent for Starfinder? Or, barring that, epic? Psionics?! MAN HELP ME, HERE!!

I expect both of those to happen as 3pp. I am certain Dreamscarred is doing Starfinder psionics.


Awesome! Thank you so much!
(I have finally succumbed and gone into full-on FX, both “alas” and “awesomely” -! Thank you for your responses!)


Also, we’re you involved in Dark Matter at all? Those conspiracies got turtles aaaaaaallll the way down. Pretty impressive, really! I’m working under the theory that the 2012 disaster not only was real, but was stopped three different times (rather: three different world-ending alocolylses were due to occur in 2012; in 2007, they were successfully thwarted and the “monsters” finally slain in 2012 itself... sort of. The head of the snake god Apep, the archfiend Baal, and old one Cthulhu all went missing, but the mysterious “shadow man” who stole Apep’s head sealed an evil fallen angel (a radiant idol who’d taken Apep’s fang and heart as part of a complex plan to invade and conquer the Silver City; he was bound into Loki’s old cavern, Ragnarok having happened some time before 600AD), turned the head fiend who’d stolen Baal’s severed noggin into a statue, and put the newly born elderbrain - apparently what happens when a neothelid eats Cthulu’s head - into a quintessence outside of time.

Anyway, the stuff presented in the book has subsequently gone so far out of control that even the Hoffman Institute is in some amount of chaos (and has partially been colored by several opposing governments). The Bilderburgs have secret cults growing within them, and so on. This ludicrously long post is basically just to say that there are awesome hooks in Dark Matter, and I’m curious how much you may have been involved in that stuff! (I don’t have my book with me to look, at present.)

Scarab Sages Starfinder Design Lead

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Tacticslion wrote:
Also, we’re you involved in Dark Matter at all?

Basically no (though I am a fan!). I may have been in some brainstorm meetings, but I didn't craft or write any of it.


That makes sense. Oh, hey, how you been? (Busy, I take it!)

RPG Superstar 2009 Top 32

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Do you remember your work on the EverQuest Role-Playing Game by White Wolf?


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Lord Fyre wrote:
Do you remember your work on the EverQuest Role-Playing Game by White Wolf?

I remember doing it. It was my first big set of projects when I left Wizards of the Coast.

I did a lot of the races and classes, for example.
I *don't* remember many details, though I DO have a few stories in my 'Books I Have Worked On' album on Facebook. :)


If you could set your Dark and Stormy Knight module anywhere in Golarion, where would it be?


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Tacticslion wrote:
If you could set your Dark and Stormy Knight module anywhere in Golarion, where would it be?

That's a really good question.

It depends on a few elements to make sense -- storm peace as a concept, and ancient fallen empire that used barrows, and so on.

I honestly think I'd stick it in the River Kingdoms, though Isger might make more sense as I think about it.

Ultimately, I'd decide where I wanted to start my new campaign, and put it there. Which might end up with it on the Isel of Kortos. :)

RPG Superstar 2009 Top 32

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Owen KC Stephens wrote:
Lord Fyre wrote:
Do you remember your work on the EverQuest Role-Playing Game by White Wolf?

I remember doing it. It was my first big set of projects when I left Wizards of the Coast.

I did a lot of the races and classes, for example.
I *don't* remember many details, though I DO have a few stories in my 'Books I Have Worked On' album on Facebook. :)

I find myself with a perverse desire to convert it to PF 1st Edition. I was an SOE employee during the period covered in the ruleset.

---
As to a question, what mischief are you up to now?


Tacticslion wrote:
If you could set your Dark and Stormy Knight module anywhere in Golarion, where would it be?
Owen KC Stephens wrote:
That's a really good question.

Huzzah!

Owen KC Stephens wrote:
It depends on a few elements to make sense -- storm peace as a concept, and ancient fallen empire that used barrows, and so on.

I'd been pondering those same things. I'd actually put a much-abused and highly-altered variant in the Mana Wastes, once (changing the storm out for a wild magic storm of awful - the PCs barely got out with a frog-that-is-now-a-pipe, and a living cantrip). Buuuu~uuut that was when I wasn't trying to put it anywhere in particular, so I was curious what you thought.

Owen KC Stephens wrote:
I honestly think I'd stick it in the River Kingdoms, though Isger might make more sense as I think about it.

Those are both really interesting, yeah! Hm. Cool ideas!

Owen KC Stephens wrote:
Ultimately, I'd decide where I wanted to start my new campaign, and put it there. Which might end up with it on the Isel of Kortos. :)

Oooooh~! Update us on the progress of this thing!

Scarab Sages

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Lord Fyre wrote:
Owen KC Stephens wrote:
Lord Fyre wrote:
Do you remember your work on the EverQuest Role-Playing Game by White Wolf?

I remember doing it. It was my first big set of projects when I left Wizards of the Coast.

I did a lot of the races and classes, for example.
I *don't* remember many details, though I DO have a few stories in my 'Books I Have Worked On' album on Facebook. :)
I find myself with a perverse desire to convert it to PF 1st Edition. I was an SOE employee during the period covered in the ruleset.

I mean, it wouldn't be hard to do. I might recommend ditching the weapon speed/reduction in iterative attack penalty thing, but overall it's a d20 engine, a lot of it would convert easily enough.

Lord Fyre wrote:


As to a question, what mischief are you up to now?

Well, I am currently the Game Design Expert for Lone Wolf Development, and the Fantasy AGE developer for Green Ronin. I'm also still producing material for Rite Publishing, and running Rogue Genius Games.

I also post to my website (owenkcstephens.com), and post on Facebook and Twitter, and all those activities are support by my Patreon.


Question: what can you tell me about any new elements to the Blue Rose setting. (I asked Mr. Schneider about the Orchard of Tears, as I'm sure this wasn't in the old version of the setting - I can't find it in the old books.)

Also, as I'm not on any Green Ronin forums: is there anything like the Pathfinder Wiki for Blue Rose/Aldis? If so, why or why not?

Is anyone else around here related to Green Ronin projects and BR in particular?

How are you doing?

RPG Superstar 2009 Top 32

Owen K. C. Stephens wrote:
Lord Fyre wrote:
Owen KC Stephens wrote:
Lord Fyre wrote:
Do you remember your work on the EverQuest Role-Playing Game by White Wolf?

I remember doing it. It was my first big set of projects when I left Wizards of the Coast.

I did a lot of the races and classes, for example.
I *don't* remember many details, though I DO have a few stories in my 'Books I Have Worked On' album on Facebook. :)
I find myself with a perverse desire to convert it to PF 1st Edition. I was an SOE employee during the period covered in the ruleset.
I mean, it wouldn't be hard to do. I might recommend ditching the weapon speed/reduction in iterative attack penalty thing, but overall it's a d20 engine, a lot of it would convert easily enough.

Nerfing some of the extreme attribute modifiers might be a good idea too.

One issue I am seeing is replicating the three pet casters, Mages, Necromancers, and, to a lesser extent, Enchanters. I was thinking of using the Summoner as a base, but would that cause balance problems?


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Tacticslion wrote:
Question: what can you tell me about any new elements to the Blue Rose setting. (I asked Mr. Schneider about the Orchard of Tears, as I'm sure this wasn't in the old version of the setting - I can't find it in the old books.)

The setting continues to expand so, of course, new elements get added. Some of those are minor things like new npcs or adventure hooks. Others are more important changes made to ensure everyone feels welcome in the setting.

While Blue Rose is AGE, it's separate from Fantasy AGE, so I don't want to talk out of turn given how awesome it's developer is. :)

Tacticslion wrote:
Also, as I'm not on any Green Ronin forums: is there anything like the Pathfinder Wiki for Blue Rose/Aldis? If so, why or why not?

The main reason why not is that Blue Rose doesn't have 300+ books of lore to have to comb through to find out about the setting. Someday a unifying web presence might be needed, but most rpg settings can offer the key info in just a book or three.

Tacticslion wrote:
Is anyone else around here related to Green Ronin projects and BR in particular?

Crystal Fraiser, certainly, though neither she nor I really count as "around here," anymore. :)

Tacticslion wrote:
How are you doing?

Not bad. Still adjusting to life in Indiana, setting up the proper ritual to eat my first brain. I had an infection that sent me to the ER, but that's all over except for the brain-fog-inducing antibiotics.


Awesome! Thank you!


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Hi again Mr. Stephens. Been following your RWW campaign notes on your blog with interest.

Question: If I want to know more about the Xa-Oroso/Blood Space setting for Starfinder, what would you say is the best place to begin? What would you say are the key books that give a good overall picture of the campaign setting?

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