Elf Archer

Gwithyr's page

25 posts. Organized Play character for Sersi.


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Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Babou Reflex 1 (DC 11): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for zero damage.
Babou Reflex 1 (DC 11): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for zero damage.
Shake It Off for extra +1 due to allies, and zero damage due to Evasion.
Babou takes 1 damage from the fire aura (12/16 HP)

Assuming it isn't down...
Gwithyr fires at the remaining skeleton:
Longbow: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

She then orders Babou to attack:
PA Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

PA Claw: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

PA Claw: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr boosts the tiger's AC using Bolster Companion Immediate action, gives Babou +4 AC for a flatfooted AC of 20. He still takes the fire damage from the aura (13/16 HP)

Gwithyr fires at the closest skeleton (blue)
Longbow: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

She then orders Babou to attack:
PA Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

PA Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

PA Claw: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Surprise Round:
Gwithyr throws her acid flask into the swarm:
Acid Flask: 1d20 + 7 ⇒ (18) + 7 = 25
Splash Damage: 1d6 ⇒ 2

Round 1:
The Aasimar waits cautiously with a prayer.
Readied Action: casts guidance on whoever attacks the swarm with a splash attack in round 1.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

I have two acid flasks, so I will give one to Pokey.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Knowledge (nature): 1d20 + 8 ⇒ (3) + 8 = 11

Gwithyr puts her bow away and draws two flasks of acid.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr looks around the room for any more strange objects, traps, or clues...
Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr steps forward and looses an arrow at the mimic before ordering Babou to attack.

Longbow: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Babou steps in and begins attacking the mimic:

Power Attack Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
His teeth fail to connect, but they break free of the adhesive.

Power Attack Claw: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
His first claw attack is stuck to the mimic.

Power Attack Claw: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
His Second claw attack manages to avoid being adhered to the monster.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

I hope the rest of our foes are made of flesh rather than stone.

The aasimar studies the doors for a moment before turning back to her fellow Pathfinders, It seems as though we need one with more brawn than I to easily open these door, but I will pray for Jaidz, The Fearless Claw, to guide your hands in the task.

Gwithyr casts Guidance on all party members attempting to open the doors. +1 to Strength check

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr gave herself a quick taps from her wand.

1d8 + 1 ⇒ (6) + 1 = 7

Full HP.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Oops... you are right. then it certainly does hit me.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

The pyramid would need to first make a DC 15 Will check to hit me because of Sanctuary.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr notches and fires another arrow.

Longbow: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

That hardness is just brutal...

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Well... I was thinking we could simply slip past and outrun it, but that seems unlikely...

The aasimar moves in closer while notching another arrow and looses it at the pyramid...
longbow: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 3 ⇒ (7) + 3 = 10

She then orders Babou to heel clearing up the attack lanes for the rest of the party.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Reflex DC 18: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Babou gracefully dodges the crushing blow. No damage thanks to evasion.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Oh, I think I misread your last post, and I thought it already used it AoO this round. In that case, I'll alter my actions.

Gwythir casts sanctuary on herself and orders Babou to attack.
So next turn, I will be able to run past the pyramid and get me and the tiger out of the way...

Babou swings with tooth and claw:
Flanking Power Attack Bite: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Flanking Power Attack Claw: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Flanking Power Attack Claw: 1d6 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Sorry for the delay, I was pulled away from my computer most of the weekend.

Gwithyr double moves past the pyramid 60ft. She then orders Babou to strike out at the pyramid. Swift Action: Sic 'Em, Hunter's Trick (His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.)

Bite: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 2 ⇒ (5) + 2 = 7

She then orders the tiger to heel. Free Action: command Animal Companion.

Babou's turn: the tiger retreats back to his master's side.

Unfortunately, the tiger does not know "flee," so technically my only way to get him out of the way for you was to run away and then draw him back to my side. Commanding him will be so much easier next level when he has 3 Int and more tricks. :)

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

@Belka, oops, you are totally right. And my animal companion benefits because it specifically states in the archetype that it is granted all the teamwork feats I gain from Solo Tactics.

Sorry for the mixup everyone.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Thanks to her teamwork feat/solo tactics, Babou, Belka and Sarephta would all get +2 to their saving throw Shake it off: adds +1 for each adjacent ally

Reflex (DC 18): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Babou takes no damage from the pyramid. Evasion: No damage on successful reflex save.

Gwithyr calls out to Babou to flank the pyramid before she falls backs and attempts another unlikely shot...

Point-Blank Longbow Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Babou moves into position on the other side and attempts to slash out again:
Power Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Yeah... Unless I confirm a crit, I don't think I can ever do enough damage to overcome hardness...

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr looks at the animated creature, but a look of confusion is spread across her face. She desperately tries to remember any information which might help her know about such a creature.
Knowledge (arcana) to identify weakness: 1d20 + 8 ⇒ (7) + 8 = 15

Not sure what else to do, the Aasimar draws her bow, notches and arrow, and fires.
Move Action: Draw. Standard Action: Attack.

Longbow Attack (into melee): 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

She then orders Babou to attack. Free Action.

Babou:

The black tiger heads forward maneuvering himself between the other Aasimar's spear tip and the pyramid and bites at it.

Bite Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr holds up a hand to stop everyone from proceeding. Looks like my fears were correct. There is a trap right here.

The inquisitor pulls out her finely crafted set of thieves tools, says a quick prayer to Jaidz (Guidance) and gets to work.

Disable Device: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 Fingers crossed...

I'm fine being wherever. I am more of a ranged character, but my animal companion is melee. I have decent enough AC, so I can be up in the front row unless someone else wants the position.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Knowledge (Arcana): 1d20 + 4 ⇒ (18) + 4 = 22

Hmm... I recognize these creatures. The statues are of hieracosphinxes.

I know little of these specific ruins, but I suggest we proceed with caution...

Gwithyr will take 10 for perception looking for secret doors, traps, and other similar stuff as she carefully enters the next room.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Well... Looks like we have finally arrived, and the path seems rather clear, The fair skinned Aasimar is now garbed in the desert robes common in Osirion thanks to her sleeves of many garments. Her hand rests lightly on the hilt of her sword sword as she approaches the passage. Babou remains close behind the inquisitor.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr adjusted her armor and gear while waiting. She says a silent prayer to Jaidz while recounting the arrows in her quiver and double checking the contents of her thieving tool kit. While now a holy woman, she has found considerable use from time to time of the less pious skills she learned as a wayward youth.

Babou, a black tiger with the ethereal glow of a celestial, sits lazily at her heels.

Silver Crusade

We can play with 7 with GM approval. Or two tables of four could work too (if we get one more). It would let is divide up to balance by level which is nice (one of the level 2 characters with each party).

Silver Crusade

Here is my submission, level 3 Aasimar Inquisitor (Sacred Huntsmaster) and her Celestial Tiger companion, Babou.