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Gwatt?'s page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 17 Organized Play characters.


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Great work Paizo. Love the edict/ anathema overhaul in describing ancestries. Makes sense and removed the black and white of alignment. Excited to see the finished result.

*

Hello,
I was looking to see if there was a boon available to access the fangwire in Society as a non-kobold. Playing a level 5 dual wield goblin ranger. Adding a good grapple weapon would be nice and fangwire is the best one available.

Thanks.


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Vasyazx wrote:
On side note for those who think that fighter is overpowered in your opinion what nerf he should receive to be in line with other Martials?

I think fighters should get a different weapon proficiency boost. Start trained. Level 3 goes to expert. Level 9 master. Level 15 legendary. But what will the fighter have to stand out? AOO at level 1 is huge. An extra stack with no MAP. No one else gets that. It gets triggered all the time. That alone ticks fighter above martial with no additional boost.


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bugleyman wrote:
Those look good, but surely apex magic items deserve more grandiose names? Bracers of Titan Strength? Bracers of Boundless Might? Bracers of Amazing Alliteration? ;-)

Bracers of Boundless Buff-ery


Falco271 wrote:
RaptorJesues wrote:

Greetings law abiding citizens, i made this here guide on how to be a stuck up douchebaggy smartypants. Enjoy and let me know about the grave errors i made in the making of the document

Quite Elementary Indeed

Added to my resource site. The first investigator guide, nice.

I know this is a response to an old post, but your link in your resource guide to the investigator build goes to a champion build guide. Not sure if you are still building this guide to the guides, but if you are you might ant to fix the link.


I've been messing with the alchemist a bunch, trying to find a change that makes it feel better than it currently does. Most of the fixes are related to action economy and quantity of reagents in early levels. I also wanted a way to add additives to your existing items because I don't like having additives trapped behind quick alchemy. Let me know what you think.

Unchained Alchemist


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Yes, summon can mean many things in many systems. In the pathfinder system, summon currently has a specific set of rules/results tied to it. You get a minion to command for the duration of the spell or until it is destroyed/you don't sustain. Incarnate sounds very cool, but why tie this new spell/ability to existing ruleset, muddying what we know of the rule of summoning. You are not getting a minion. If it's only affected by things that affect spells, If it acts like a 2 part spell effect, then keep the words separate. That's my several cents.

Quick edit: Incarnate sounds very cool. I love the idea of it. But I like classification of abilities to be very specific with all of the things you keep track of already. I also love final fantasy and the summoning in that (FF3 still the best one).


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I agree with this assessment of incarnate spells. The only reason this is a summon spell, in pathfinder, is because you called it a summon spell. Due to it's inability to be interacted within any manner besides dispel, just makes it a spell with 2 effects. One in the first round, another in the next round. I am fine with that type of spell, but it isn't a summon. At least not a pathfinder summon. Just call it incarnate and take away the thought that it is analagoud to a summon. Or, change the interaction as Loreguard wrote, allowing specific attacks to do damage, dismiss or alter the spell effects.

Edit: This was supposed to be a direct reply to Loreguard's post above.


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This is probably too little, too late but PF1E summoner was the best summoner in the game. Have you thought of giving the option of a summoning font summoner, similar to divine font. This gives a reduced Eidolon focus, but grants additional spell slots only for summon spells, like divine font for cleric. This can give a summoner the optoin of focusing on summoning instead of the eidolon. Plus, everyone mad about spell slots can get the option for a summoner with more spells per day. Just a thought.


1 person marked this as FAQ candidate.

Does a multi-headed, multi-bite Eidolon have to take the trip evolution for each bite or just once covering all bite attacks?

Trip (Ex): An eidolon becomes adept at knocking foes
to the ground with its bite, granting it a trip attack.
Whenever the eidolon makes a successful bite attack of
the selected type, it can attempt a free combat maneuver
check. If successful, the target is knocked prone. If the
check fails, the eidolon is not tripped in return. This
ability only works on creatures of a size equal to or
smaller than the eidolon. The eidolon must possess the
bite evolution to select this evolution.

The wording bite attack of the selected type is what confuses me.

Organized Play Characters


Taiga Giant
Dark Archive Bracnos

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20} (619 posts)
Serpent God Statue
Liberty's Edge Hasshin Sshok

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=- (216 posts)
Harsk
Liberty's Edge Riuk Blood

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}
(135 posts)
Lokansir
Liberty's Edge Vires Sangre

-=Character Look=- half-orc
Saves|Skills:
{R:+4};{F:+7};{W:+1}|{Acrobatics:+5}{Climb:+6}{Intim:+5} {Spellcraft:+1}{Survival:+2}{K(Arcane)+1}{Use Magic Device:+5}
Bloodrager level 2BR:10/day {HP:20/20}{BR(HP:24/24)} {AC:18,T:15,FF:14}{Inish:+2}{Perception:+7}{DV:60"} (170 posts)
Thunderbird
Liberty's Edge Zoge Hane

inquisitor 1
Saves|Skills:
{R:+3};{F:+3};{W:+5}|{Fly:+7}|{Intim:+6}|{K(Arcane,Dungeon,Religion:+5}|{Se nse Motive:+10}|{Stealth:+9}
{Inish:+3}{Perception:+11} Tengu {HP:10} {AC:19,T:13,FF:16} -=Tengu Look=-
Seishin:HP|AC|Saves|Skills:
{HP:11} {AC:22,T:14,FF:18}<>{R:+5;F:+4;W:+1}|Fly:+8
(33 posts)
Boggard Prophet
Dark Archive Xildhal

male Kobold {silver scaled}
Skills/ saves:
{F:+3;R:+6;W:+2} {Percep+6};{intim+7};{Handle Animal:+5};{Survival+6};K(Nature)+5}{K(dungen)+5};{Stealth+10}
Hunter{Primal Companion Hunter} level 2
HP/AC:
{HP:20}{Inish:+5} {AC:18,T:15,FF:14}
(72 posts)
Thousand Bones
Dark Archive NECALLI ACHCAUHTLI

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4 (36 posts)
Occultist
Dark Archive Rogelio DeLa Belmont

-=Character Look=- {HP:9/9}{AC:17|T:15|FF:11}
Saves|Skills:
{F:+2|R:+4|W:+3}{Acro+5|K{Arcane/Dung/Planes}+7|{Spellcraft+7}
Init +4|Percep+1 (50 posts)
Bojask
Grand Lodge Soulveliss Sangre

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=- (131 posts)
Akyrak
Grand Lodge soul's Kon

Badger
Saves|Skills:
{R:+4};{F:+5};{W:+1}|Acro:7|{Stealth:+6}|{Survival:+4}
TG;L:2
HP|AC:
{HP:26}|R>HP:32 {AC:19,T:13,FF:15}
{Inish:+3}{Perception:+5} (22 posts)
Neolandis Kalepopolis
Dark Archive PFS CORE-Korin Sangre

m Human {HP:15/15} {AC 16}, {T :12,} {FF: 10} Character look Sorcerer /Paladin
skills|saves:
{R:+2|F:+3|W:+4} ,{Concentration+6},{K(Arcane)+2}
{Init+4}{Perception+3} (111 posts)
Zadim
Silver Crusade PFS CORE-G Sangre

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8 (409 posts)
Lizardfolk Sorcerer
Scarab Sages NECUAMETL COATL

-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5} (49 posts)

Grand Lodge bracnos Sangre
(0 posts)
Kobold Devilspeaker
Exo-Guardians Xronbian
(2 posts)

Exo-Guardians Thok Rhal
(0 posts)

Aliases


Male Human in Jungle
Baruk Taladro

Skills|Saves:
{R:+4|F:+6|W:+1}|K{arcana/Nature}+6|Perception+8|Intim:+5|Spellcraft+6
{Character look}
HP|AC:
HP:16{R:18}|AC:15|T:12|FF:13|S/R/M=AC:21|T:12|FF:17
(13 posts)
Kaleb Hesse
Draken de Thon

Saves|Skills:
{F:+3|R:+4|W:+1}{DD+5|Heal+5|K{Arcana/Nature}+6|Perception+5|Stealth+2
HP|AC:
{HP:9}{AC:15|T:12|FF:13}
Init+3 Alchemist 1 (2 posts)
Undead
GM Bone Man
(699 posts)
Chained Spirit
GM Espíritu

-random ship you know nothing about- (113 posts)
Goblin
Kigaar Wolftooth

-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|
(250 posts)
Grundmoch
Kothar Kreedan

-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}
(118 posts)
Goblin Stickylord
Mogmurchh
(30 posts)
Girallon
Mortem.

Saves|Skills:
{F:+1|R:+7|W:+7}{Acro+10|Autohypnosis+8|Climb+14|K{Psionics}+4|Stealth+8|Su rvival+8|Swim+6
HP|AC:
{HP:30}{AC:14|T:10|FF:10}
Init+8,Perception+8 -=Character and weapon look=- (30 posts)
Harrower
Rogelio Monteo

Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9
(20 posts)
Bugbear Shadow Sneak
Ruk's PFS Pregen

HP:10/10 AC:17T:13FF:15 F:+3R:+2W:+4 {Init}+6, {Percep}+3 (45 posts)
Rainkin
Thanatox Dioaux

-=CHARACTER AND EIDOLON LOOK=-
HP|AC:
{HP:8}{AC:12|T:10|FF:10}
Saves|Skills:
{F:+0|R:+3|W:+3}|{K(Arcana,History,Local,Nobility,)+7}{Intim+9}
Perception+2 (DV:30")
LimaHP|AC|Saves|Skills:
{HP:12}{AC:16|T:14|FF:14}|{F:+1|R:+4|W:+0}|{Acrobatics+5}{Stealth+5}{Surviv al+4}
Percaption+4 (DV:60") (2 posts)
Babau
Thoku the Bloodied One

+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}
(593 posts)
Female Merchant
Thoku the bloodied one no power
(0 posts)
Goblin
Urzaag the Torch Burner

Saves|Skills:
{F:+3|R:+6|W:+0}{DD+5|Heal+5|K{Arcana/Nature}+7|Perception+5|Stealth+8
HP|AC:
{HP:9}{AC:18|T:15|FF:14}
Alchemist 1 (7 posts)