GreatCowGuru wrote:I don't know if it is a "problem" exactly as much as I think people would balk at limiting items by character level. "More like Word of Warcraftfinder!" they would...Excaliburproxy wrote:Hm true, as a general realistic question though would that be a serious issue? Talking strictly about healing consummables like potions. If I could have 3 1st level potions or 1 3rd level potion isn't the tradeoff at that point whether I want to be able to go from 0 to full once or to patch up several times between fights with less chance of wasting the healing?GreatCowGuru wrote:Yeah, that would imply a cost scaling that gave low level characters easy access to high level equipment by cost. You can always do linear cost scaling combined with restricting items by level, though.Excaliburproxy wrote:
-I agree that it is still fairly complex but it is still a solution with pros and cons to be considered. Relevant question: is there a simpler system that also actually solves the issues with quadratic cost scaling and low level consumable overuse?
I'm probably missing something here but wouldn't the simpler solution be to make the scaling cost of potions keep up with healing and therefore make using lower level healing potions pointless?
If a hypothetical 1st level potion restores on average 1/3rd the hp of an average 1st level chars hp. Then a 10th level potion should likewise restore on average 1/3 the hp of an average 10th level chars hp. Then we adjust the price of these items such that the 1st level potion takes up say 5% of the 1st level chars WBL, then the 10th level potion should also take up 5% of the 10th level chars WBL. Though I suppose that would require the flattening of the WBL curve, though it feels like pf2e has done this to some extent already by making an assumption of Xgp and a certain amount of permanent items at each level. Maybe just make the misc currency at each level more flat then exponential to match with consummables?
Oh, I had meant even without an item level cap it doesn't look too problematic to me as far as healing items go. Just the choice between more small heals or fewer large heals, buying above your level is only so useful because at a certain cutoff the healing will be wasted . Honestly, to me, I've never had an issue with consummables to beginwith and it honestly just seems downright strange to try and impose so much control over when consummables are used. I just view it as if you've been able to afford them there's no reason you shouldnt be able to make the choice between saving them up to uae a bunch at once or sprinkling their use out over time.