Krun Thuul

Gramlag's page

254 posts. Alias of A_psychic_rat.




Preface: this is a really minor and silly thing to be thinking about but i had a thought and wanted to put it out here

If it takes a human roughly 20ish years or so to hit lvl 1, then another 30ish for the average NPC to peak at somewhere from level 5-8

why does an elf take 100ish years to hit level 1 and much longer to cap at the average level of 5-8? are elves just lazy or something?

can anyone give me a good head cannon reason for this to work?


The dark overcast skies that sit low overhead seem to speak to the deeds that are to be done today. Kendra, the daughter of the late Professor Lorrimor, stands over the casket with the visible sadness anyone would expect to be on her face given the circumstances. Others who knew her father stand slightly off the side talking among themselves all looking rather sombre as well waiting for the events to proceed. They are all waiting on the final four guests to the funeral to arrive and it seems they will not be waiting much longer as the final stranglers make their way from town clearly having enjoyed the hospitality of the city's inn.

Kendra weakly smiles and looks to the new arrivals saying "Welcome old friends, its good to see you received the invitations, I was worried the couriers may not have been able to find you, how was your journeys?"


opening discussion thread


to whom ever reads this im doing a PBP with some RL friends as this is the best way for me to GM and still take care of my newborn child. this game is already full and i have a couple backups if someone changes their mind so sorry but no applications will be considered


id like to start a thread that covers ways to do things outside the box to show people ways to do things they have never thought about, try to keep it as rules legal as possible but storys about that one time your GM let you do that one thing are cool so feel free.

my contribution, my little brother played a wizard, that day he prepared several uses of teleport and he got attacked, instead of running to the fighter (me) for aid, he grabs the guy, casts teleport, the guy failed his will save, my brother ports litterally strait up as far as he can go, lets go of the guy and teleports down to safty, the guy was supposed to be difficult and his minnions were supposed to be a piece of work, when my brother reapeared next to me without their leader they all stood around confusedd for a moment or 2 before SPLAT. they were then so demoralized we told them to drop their stuff and run and all of them ran.

things like that are cool and arnt usually evident imidiatly


I find that the 2 + int on a class that would at most have probly round 13 or so int depending on the build is stupidly low and was thinking of putting in a house rule to make fighters have 4 + int.

im not always the best with forethought so does anyyone have anything to point out that would make this a bad idea, im not changing class skills at all, just more points.

TL;DR would it break anything to house rule fighters to have 4 + int skill points?


right from the get go picking a favored terrain seems too situational and unreliable, if your party goes on a jaunt anywhere outside where your used too it turns off and is usless.

for this reason i say there is no reason not to take the archytype that replaces favored terrain with addaptations. it just seems so much more usefull

am i missing something about this feature that i should be loving?


I know CR means challenge rating right?

creatures have a CR and thats cool

in pre built modules encouters dificulties are calculated and given a CR to say how hard they are.

this isnt inheriently bad other than it lead myself and my brothers to always asume that the CR of the encounter is the total CR of the creatures in the fight, and it want till a month ago that we found out that wasnt the case (no wonder the fights i made were way to easy)

i think the encouters should have and encounter rating just so we dont confuse new people to the system.

its not a big thing really but for clarity its something i wouldnt mind seeing.

what do you people think? do you find the current naming convention misleading or am i just quirky?


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so im not new to pathfinder at all really, my friends and i have been into the system for a few years but for the longest time we never played because none of us wanted to GM really.

well a few months ago i finally got over my nerves and pulled my pants and started GMing for our group, and i was happy to discover I LOVE GMing, i like doing the prepwork to get ready for a night of play and i love paizos pre made adventure paths cuz im not very creative in a wold building mannor.

after learning the ropes over the past few months i came to these forums and found out about PFS, i like the idea of games that are short so they dont span months and anyone with level appropriate characters can join in. i was even thinking of asking my local hobbie shop if i could start doing a PFS night.

My main issue is whenever i learn something new for an RPG i learn best by being shown how it works and if im not i dont feel very comfortable doing it (i only learned a month ago that encounter CR isnt the total CR of all the creatures in a fight but based on a table and the total XPprovided by the creatures(and man i felt like a noob after finding that out))

i was wondering if there was someone who would like to take the time and setup a talk on skype or link me to a summery guid or even in this forums thread on how GMing (and i know gms in PFS just run off what the book says more or less and im A ok with that) and charater creation for PFS should go, just so im sure i understand it right.

thanks for any help i get


So i like many before me have found that the small to medium bear companion progression is fine and all and its cool if you want a brown bear or black bear or something, but i for one (and my new druid player) want to house rule in a medium to large progression.

i was thinking there are 2 ways i can do this, one merely change the size of the bear in the druid list and leave it as is (using the grizzly as the pint of reference for how a large bear should be and of course changing to large at lvl 7 like normal companions do)

caveat to this is that the bear when turning large would have a strength of 23 instead of 21 like the grizzly.

or option 2 size down the grizzly to medium and have it jump up to normal size at the standard level 7

caveat here is the starting bear will be a tiny bit weaker but i think a +1 to damage and to hit shouldn't be that horrible a difference

bonus thoughts: i think in the medium to large progression the bear should have a similar natural AC bonus similar to wolves in that its +2 naturally and at 7 when it sizes up gets another +2, i think the +6 of a grizzly may be a tad too high for a bear considering its combat output.

bonus thoughts 2: i also would like to give the large sized animal a couple universal monster rules, to make it more3 interesting i want to distinguish the bear as kind of a stand and fight animal compared to the cats with pounce and rake that are a charge in and take it animal. so i was thinking of giving the bear at lvl 7 rend on its claws and ferocity so even when dieing a bear is a beast and wont stop defending its place.

im looking for input on all of these thoughts so let me know which i should take and what you think about the bonus thoughts too

thanks for any help given


Hi im a new GM for a group of players, one of which i am well aware is a power gamer (i dont really mind working with him with in the bounds of being reasonable) and ive come across an issue that im having trouble resolving.

going over wondrous item creation im having an issue.

starting with crafting a +2 belt of strength price is 4k, craft cost 2k.
thats all well and good.

adding on +2 dex is a craft cost of 2k + 50% sur charge for 3k, total item cost is 5k, right in line with the belt of physical might.
also perfectly fine

now using the rules to upgrade that belt to a +4 strength +2 dex belt we get hazy, he is saying it should cost him the difference between the +2 and +4 belt so thats a cost of 6k, for a total value of the magic item so far at 11k.

final step up it to +4 strength + 4 dex and another 6k because we are only paying the difference in the dex, comes to 17k. missing 3k from being in line with the normal +4 belt of physical might.

im thinking this is wrong because we didnt apply the 50% tax to the dex in this upgrade but the rules dont really say what to do when upgrading an off ability, only what to do when adding it.

please let me know if my last thought there is correct or not or where we are mathing wrong.