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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() [smaller]"C'mon Gorf, get it together! You can do this."[/bigger] Gorf mutters to himself, firing the laser battery once more. Gunnery (twin laser), taunted: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf takes a deep breath, trying to focus on Zynn's encouraging words rather than the enemy's taunts, then squeezes the trigger. Gunnery (Twin Laser), taunted, encouraged: 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 11
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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "I'm jus' gon' pull this trigger and see what's hooked up!" Gunnery (Twin Laser), taunted: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Jupitus wrote: Jupitus cocks his head at Gorf's slip. "My friend, you seem more time-addled even than some precogs I know." "You ain't wrong, that's f'sure." ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Yup! We're Path...I mean Starfinders!" Gorf says, cleaning out the barrel of Ol' Bessie before slinging it over his shoulder once again. "We're here to help." ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "You varmints! You must the ones we heard 'bout!" Gorf shouts as he snaps his fingers, his extremely homemade-looking rifle appearing in his hands. He fiddles with it as he hops forward between Ongie and Zatteh, taking aim at the Kasatha and firing with a nearly-deafening racket! Ol' Bessy vs. Zatteh EAC: 1d20 + 7 ⇒ (12) + 7 = 19
The steel ball that flies from the muzzle plinks harmlessly off the kasatha's armor, but the sheer concentrated roar of the directed explosion is another matter... Free move action: Move forward.
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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf does his best to aid Skiratrisk, despite his discomfort in the cold. Survival to Aid: 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf sneaks forward to try and get a better look, hoping to feed information to Jupitus. Stealth to aid: 1d20 + 4 ⇒ (20) + 4 = 24 2 higher if it's dim light. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Survival to aid: 1d20 + 8 ⇒ (7) + 8 = 15 "L-l-look. F-f-f-ootprints." Gorf says, shivering. Huntin' somethin's so much easier in the swamp! ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "In mah experience, sudden 'splosions like that ain't usually good." Gorf mumbles in response to his allies casual inquiries, looking around for anything noteworthing. Perception: 1d20 + 8 ⇒ (2) + 8 = 10 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Uh, yeah. What they said. We ain't here to hurt nobody. We want ta help! Heck, some o' our folks even met Ongie's kin!" No one left to aid this round, and who knows what will happen after this round, so I'll try a primary check. Diplomacy: 1d20 + 0 ⇒ (16) + 0 = 16 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Y-y-y-up" chatters Gorf in agreement. "L-l-let me t-t-t-try." Diverting a little extra power to his environmental protections, Gorf joins Jupitus in trying to get the door open. Engineering: 1d20 + 11 ⇒ (7) + 11 = 18 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() It was for the Diplo/Survival check, in which you said Engineering was an option; it wasn't clear to me if we were past that, or if we had just unlocked Culture as an additional option. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Jupitus wrote: Over the course of the journey to the Veskarium, everyone would find Jupitus generally amiable and eager, and much less awkward than over a video call. Where appropriate, he uses his knowledge of Castrovelian and Shirren to speak with Zynn and Skiratrisk, and while he's never met a grippli before, he'd be delighted to learn about Grippli culture, society, and language from Gorf. Gorf doesn't seem to know much about modern grippli culture. He gladly joins in conversation with Jupitus and Zynn, however, glad for a chance to practice his accented but passable Castrovelian. --------- "Brrrr!" Gorf says, turnin up the warming function on his d-suit. "This like that time ol' Zarta sent me up to the Crown o' the World! I tol' her then and I'll say it now, it's too dang cold for a swamp frog!" Not being much for talking with strangers, Gorf focuses on fine tuning equipment to help in navigation on this frigid world. Engineering: 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Jupitus wrote: Answering Gorf, Jupitus says, "I love making new friends, but ... I admit smaller mammals often find me a bit, ah, intimidating. The elders of my Order say adventuring with the Starfinders should help me work on my 'marketable skills' in this regard." The effect is a bit lessened over a video call, but it's hard not to notice that Jupitus is a twelve foot tall slab of muscled tank-beetle. ”Well, glad I ain’t a mammal then, huh?” Gorf says with a grin. Now with a chance to get a better look at him, you may notice the rusty chainmail poking out from beneath the collar of his d-suit, and the strange mixture of modern and primitive tools in the bandolier slung across his chest. Skiratrisk wrote: "Nice to see you again, Gorf! That was a wild time at the concert, huh?" ”Same t’you, Skiratrisk. Here’s hopin’ we don’t hafta end up on stage this time, huh?” ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Wow, that sure does sound like one heck o' an adventure on Braerton!" :P The humanoid frog hadn't said much to that point, spending most of the call fiddling with a strange rifle with a distinctively home-made look to it. Finally setting it aside, he says "Any of y'all good at talkin' t' folks when they're feelin' a bit jumpy?" ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "On it!" Gorf shouts, as he scurries up and over. Acrobatics to aid: 1d20 + 10 ⇒ (5) + 10 = 15 Gorf also has a climb speed, if that helps. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() I think Skiratrisk's +10 Survival is our best option here. Gorf Survival Aid: 1d20 + 7 ⇒ (1) + 7 = 8 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() I feel like I'm missing something. Isn't that attack against Gorf a nat 1? --------- Gorf steps away from the remaining bodyguard, trying to incapacitate that one as well. Guarded Step, Overcharged Shot Static Arc Pistol, Get 'Em: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Let's, ah, try not t'do anythin' too...permanent, huh?" Gorf says, a pistol appearing in his hand rather than his big rifle as he darts around a bank of monitors. He takes aim at the bodyguard indicated by Zoey and fires a stunning shot, hoping to incapacitate but not kill. Overcharged Static Arc Pistol vs. red EAC, Get 'Em: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
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He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Besides, we ain't the ones that set up the gizmo up on the catwalk. There's a charge shifter up there rigged ta one o' the judges chairs--well, it was rigged, 'til ah un-rigged it--and it's got her glitter all over it." If Prime is leading Culture, I think Gorf is probably the right one to lead the Engineering check. Engineering Roll: Engineering, glitter bonus: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Engineering, glitter bonus, Shirt re-roll w/4 novas: 1d20 + 10 + 2 + 4 ⇒ (8) + 10 + 2 + 4 = 24 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Assuming Zoey shares what she heard about the catwalk: "Ah'm gonna hop up there and check things over. If'n someone's tryin' to hurt performers, it's possible they messed with somethin' up there, too." Gorf quickly scales the ladder up to the catwalk and takes a look around. Checks, if needed: Perception: 1d20 + 7 ⇒ (10) + 7 = 17 Engineering: 1d20 + 10 ⇒ (20) + 10 = 30 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf takes a quick look around the scene, hoping to find some clues. Perception: 1d20 + 7 ⇒ (8) + 7 = 15 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Medicine: 1d20 + 7 ⇒ (5) + 7 = 12 Gorf tries his best to assist her further, but not being an expert in poisons, he's a little lost. Perception: 1d20 + 7 ⇒ (15) + 7 = 22 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf, not much interested in being on stage, remains on the catwalk. He does, however, take the opportunity to reconfigure the lighting rig to provide interesting--and hopefully distracting--illumination to help cover the impromptu nature of his allies' efforts. Engineering: 1d20 + 10 ⇒ (6) + 10 = 16 Or two lower if Computers is more appropriate. ------ I feel like the RNG is throwing shade at our performing skills. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf curses himself for not bringing a net. How satisfying would that be? To snag one of the troublemakers from up here? None of those are a strength for Gorf, so he'll wait for others to take the lead. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Engineering: 1d20 + 10 ⇒ (19) + 10 = 29 Gorf carefully examines as many of the systems and structures as he can see from up here. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf looks up at the catwalks. "Reckon that'd be th' place t'be if'n we want to spot trouble 'fore it happens." I vote catwalks. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Gorf feels a little lost as he tries to help round up more answers. Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() Relieved to see a way to help that doesn't involve exercising his meager social skills, Gorf gladly strides over to help align the stage panels. Engineering: 1d20 + 10 ⇒ (20) + 10 = 30 ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() "Ah don't like the sound a them 'pranks'. Does that feller have any particular favorites he's likely ta repeat?" No appropriate skills for gathering info for Gorf. ![]()
He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2 | Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:
![]() A small humanoid frog begins to speak, then pauses, clearly bewildered at the onrush of enthusiasm. "Uh...hi. Ah'm Gorf." He wears grease-stained clearweave armor over what appears to be rusty chainmail beneath, and bandoliers of tools cross his chest. On his back is a long metal tube with a wooden stock...apparently a weapon, though unlike any modern weapon you've seen. It looks like an antique, or at least it would if not for all the modern components attached at various points. I'll get my profile built out a little more as I have a chance. |