Boggard Swampseer

Gorf Repus, in space!'s page

44 posts. Organized Play character for Dennis Muldoon.


Race

| Loaded double battery: 34/40, Spare 1: 20/20, Spare 2: 20/20, Spare 3: 20/20 | Conditions:

Gender

He/HIm | CG Grippli Mechanic (Experimental Weapon) 4 | SP 24/24, HP 26/26, RP 5/5 | EAC 19, KAC 20 | F+4, R+8, W+2

About Gorf Repus, in space!

Gorf Repus
Male grippli wild warden[pw] mechanic 4
CG Small humanoid (grippli)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense SP 24 HP 26 RP 5
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EAC 19; KAC 20
Fort +4; Ref +8; Will +2
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Offense
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Speed 30 ft., climb 20 ft., swamp stride
Melee survival knife +7 (1d4+1 S; analog, operative, thrown)
Ranged called pulse rackarack +7 (1d6+4 So +1d6 So; critical nuisance) or
. . called static arc pistol +7 (1d6+2 E +1d6 E; stun; critical arc 2) or
. . tactical skipshot pistol +7 (1d4+2 P; teleportive; critical bleed 2d0) or
. . frag grenade I +2 (explode [DC 14]) or
. . frag grenade II +2 (explode [DC 16]) or
. . smoke grenade +2 (explode [DC 24])
Offensive Abilities high speed reload, overcharge, overload (DC 15)
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Statistics
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Str 8 (-1); Dex 18 (+4); Con 10 (+0); Int 16 (+3); Wis 13 (+1); Cha 10 (+0)
Skills
Acrobatics +11 {4 ranks)
Athletics -1 (+7 when climbing)
Computers +9 (2 ranks)
Engineering +11 (4 ranks)
Life Science +10 (4 ranks)
Medicine +7 (1 rank)
Perception +8 (4 ranks)
Piloting +11 (4 ranks)
Profession (swamp hunter) +5
Stealth +4 (+6 in dim light or darkness)
Survival +8 (4 ranks)
(reduce the DC of Life Sciences checks by 5 when identifying creatures with the animal, plant, or vermin types)

Feats Mobility, Skill Synergy (life science, acrobatics)
Languages Castrovelian, Celestial, Goblin, Grippli, Ysoki
Other Abilities bypass, custom rig (tools 'n stuff), darkvision[COM], experimental weapon prototype[COM], jumper, superior firepower[COM], weapon familiarity
Combat Gear frag grenade I, frag grenades II (2), mk I serums of healing (4), smoke grenade; Other Gear d-suit I, called pulse rackarack with 1 battery (20 charges), 1 battery (20 charges)[NS], called static arc pistol with 1 battery (20 charges), survival knife, tactical skipshot pistol with 20 small arm rounds[NS], battery, battery, battery, custom rig, field rations (1 week), fire extinguisher, hammock[AR], hygiene kit, religious symbol[AR], starfinder backpack[AR], credstick (1,932 credits)
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Special Abilities
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Jumper Gripplis are always considered to have a running start when attempting Athletics checks to jump.
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Grippli Card - Alien Character Deck: https://drive.google.com/file/d/1jx_tUweoMUMPt-0oLSfJKf-dhNgqBShV/view?usp= sharing

ITS