At the acceptance of all 7 of you to undertake this job, Gordrenn stands up and smiles wide.
"Excellent! I am so glad to have found my couriers. Now, if you will just follow me to the nearest temple, which is just a few blocks away..."
He gathers up his things that he has strewn about the table, and you follow him out the door to the nearest temple (which happens to be consecrated and dedicated to Tyr), where you all sign a contract outlining the details of the job. The contract, should any of you wish to read it, is pretty explanatory, and outlines the following:
1. You will be transporting a chest from Waterdeep south to Nashkel, then east to Thurmaster;
2. The chest is the property of Tauster, whom you are delivering the chest to;
3. You will be part of a caravan that is leaving Waterdeep bound for Nashkel, and that the caravan will provide you with both food and a ride to Nashkel, provided you are able to provide security services should the need arise;
4. You are to be paid 215 gold coins in total, with half of the payment up front and the other half upon delivery.
The contract does not include anything you have not agreed to, and a review of it shows that everything is on the up-and-up. It is then signed by all 7 of you, Gordrenn, and then witnessed and blessed by the priest at the temple. Gordrenn then has you follow him to where the caravan will be leaving from and introduces you to the caravan master, Barshan.
"A good man, this Barshan. Don't do anything to mess up my relationship with him - we depend on each other so much for goods and services, that to lose him would be a shame!"
Gordrenn then shows you to a cart, with 2 horses, that is carrying the chest. He explains again that the chest must be delivered post-haste to Tauster, and he then hands you a pouch that, should you look, contains 107 gold coins and 1 electrum coin in it. He also hands you a parchment that, should you look, contains the details of the remainder of payment, with his signature on it. It also outlines that payment will not be made available unless counter-signed by Tauster. Gordrenn then thanks you for doing this job, and he leaves, smiling, the parchments and scrolls still juggling in his arms.
The caravan will be leaving Waterdeep in approximately 1 hour, and the journey to Nashkel will take 2 ten-days and a half. What are you doing?
Mechanics:
All seven of you split the 50% upfront payment.
Please add 15 gold, 3 silver and 6 copper to your sheet (0.48 pounds)
New Quest will be added to the campaign tab:
Deliver Chest To Tauster in Thurmaster in Haranshire A man named Gordrenn has paid us 107.5 gold up front to deliver a chest to a wizard name Tauster who resides in Thurmaster which is in Haranshire.
New Notable NPC will be added to the campaign tab:
Gordrenn: A middle-aged, dark-haired, slightly portly wizard (we think) who introduces himself as Gordrenn. "Purveyor of magical paraphernalia, material necessities, and related items to many wizards of note," Gordrenn has hired us to deliver a chest to a wizard named Tauster who resides in Thurmaster in Haranshire.
New Party Treasure will be added to the campaign tab:
Scroll of Payment A contract between the group and Gordrenn on a parchment that, should you look, contains the details of the remainder of payment, with his signature on it. It also outlines that payment will not be made available unless counter-signed by Tauster. Whom you are delivering the chest to.
OOC:
The group needs to decide who is carrying the scroll of payment that has been signed by Gordrenn and must be counter signed by Tauster upon delivery to receive the other half of the payment.
Gordrenn added the next name to his list... "Pip, it is then. Well that makes six of you." He then turned his attention to the elf that remained. "So what'll it be? Going or staying." he said to Jelly.
As people begin signing up for the job some of you decide to take a closer look at the map that Gordrenn has provided.
You study the map briefly, taking note of all the terrain features and the trail that you should be following. The road from Waterdeep to Nashkel is well-traveled, and there are several places to stop along the way that are secure enough where you don't have to worry about ambushes or bandits. Because of this, you shift your focus to the road leading from Nashkel towards Thurmaster.
You notice that the road appears to end at a town called Milbourne, just east of Thurmaster. It travels along the southern edge of The Lyrchwood, and then banks north to follow the Churnett River to Milbourne. By your estimation, and the distances between things on the map, you are guessing it's about 2 days from Milbourne to Thurmaster.
You notice that there are several places within Haranshire that could potentially be used as places to ambush someone or a group of someones, just based on the terrain indicated on the map. However, you also know that the actual terrain may differ slightly from what's represented on the map, and that just about anywhere could potentially be used as an ambush spot.
"Let's see, we've got 5 of you who have agreed." looking at the names on his paper. "There's Alexander, Wolfgang, The Slice, Faey, and Erdann. The other 2 of you? Yes? I'd like to get moving quickly, as we'll need to get this all drawn up legally and such. And, of course, witnessed at a nearby temple. And as Tauster needs his things..."
He shifts slightly in his seat, frowning a bit as he does so.
"More coin, always about more coin. But I am really pressed for time. So I will tell you what I will do. Final offer. I will give your group here 180gp for the job. As well as I will throw in 5gp for each of you to cover miscellaneous expenses on the road." he says. "Now I realize that there is 1..2..3...4..5...6..7 of you so that's lets see... 35 more gold... Now that's a total of 215gp. That should be more than fair. And don't even think about stealing it," he warns you. "It's got a wizard's mark inside it, and I'll know wherever it is. Steal it and I'll send all kinds of bad things after you."
"Now, speaking of time..." he says as he takes out his quill and a piece of parchment. If you agree to these terms then you may step forward and give me your name. If you do not agree then our business here is concluded and you may go."
You all get the impression that he isn't being rude or mean, just that he's pressed for time.
At the acceptance of all 8 of you to undertake this job, Gordrenn stands up and smiles wide.
"Excellent! I am so glad to have found my couriers. Now, if you will just follow me to the nearest temple, which is just a few blocks away..."
He gathers up his things that he has strewn about the table, and you follow him out the door to the nearest temple (which happens to be consecrated and dedicated to Tyr), where you all sign a contract outlining the details of the job. The contract, should any of you wish to read it, is pretty explanatory, and outlines the following:
1. You will be transporting a chest from Waterdeep south to Nashkel, then east to Thurmaster;
2. The chest is the property of Tauster, whom you are delivering the chest to;
3. You will be part of a caravan that is leaving Waterdeep bound for Nashkel, and that the caravan will provide you with both food and a ride to Nashkel, provided you are able to provide security services should the need arise;
4. You are to be paid 220 gold coins in total, with half of the payment up front and the other half upon delivery.
The contract does not include anything you have not agreed to, and a review of it shows that everything is on the up-and-up. It is then signed by all 8 of you, Gordrenn, and then witnessed and blessed by the priest at the temple. Gordrenn then has you follow him to where the caravan will be leaving from and introduces you to the caravan master, Barshan.
"A good man, this Barshan. Don't do anything to mess up my relationship with him - we depend on each other so much for goods and services, that to lose him would be a shame!"
Gordrenn then shows you to a cart, with 2 horses, that is carrying the chest. He explains again that the chest must be delivered post-haste to Tauster, and he then hands you a pouch that, should you look, contains 110 gold coins in it. He also hands you a parchment that, should you look, contains the details of the remainder of payment, with his signature on it. It also outlines that payment will not be made available unless counter-signed by Tauster. Gordrenn then thanks you for doing this job, and he leaves, smiling, the parchments and scrolls still juggling in his arms.
The caravan will be leaving Waterdeep in approximately 1 hour, and the journey to Nashkel will take 2 ten-days. What are you doing?
Mechanics:
All eight of you split the 50% upfront payment.
Please add 13 gold, 1 electrum, 2 silver and 5 copper to your sheet (0.42 pounds)
New Quest will be added to the campaign tab:
Deliver Chest To Tauster in Thurmaster in Haranshire A man named Gordrenn has paid us 110 gold up front to deliver a chest to a wizard name Tauster who resides in Thurmaster which is in Haranshire.
New Notable NPC will be added to the campaign tab:
Gordrenn: A middle-aged, dark-haired, slightly portly wizard (we think) who introduces himself as Gordrenn. "Purveyor of magical paraphernalia, material necessities, and related items to many wizards of note," Gordrenn has hired us to deliver a chest to a wizard named Tauster who resides in Thurmaster in Haranshire.
New Party Treasure will be added to the campaign tab:
Scroll of Payment A contract between the group and Gordrenn on a parchment that, should you look, contains the details of the remainder of payment, with his signature on it. It also outlines that payment will not be made available unless counter-signed by Tauster. Whom you are delivering the chest to.
OOC:
The group needs to decide who is carrying the scroll of payment that has been signed by Gordrenn and must be counter signed by Tauster upon delivery to receive the other half of the payment.
He shifts slightly in his seat, frowning a bit as he does so.
"More coin, always about more coin. But I am really pressed for time. So I will tell you what I will do. Final offer. I will give your group here 180gp for the job. That's 20 more than you just asked for. As well as I will throw in 5gp for each of you to cover miscellanous expenses on the road." he says as he picks a empty mug up from in front of one of the dwarves and sets it back down again. "Now I realize that there is 1..2..3...4..5...6..7..8 of you so that's lets see... 40 more gold... Now that's a total of 220gp. That should be more than fair. And don't even think about stealing it," he warns you. "It's got a wizard's mark inside it, and I'll know wherever it is. Steal it and I'll send all kinds of bad things after you."
"Now, speaking of time...we've got 5 of you who have agreed." he then goes around asking the names of the ones that have agrred and writing them down on a piece of parchmnet. "There's Dorin, Grommund, Haven, Namara and Fronar. The other 3 of you? Yes? I'd like to get moving quickly, as we'll need to get this all drawn up legally and such. And, of course, witnessed at a nearby temple. And as Tauster needs his things..."
You all get the impression that he isn't being rude or mean, just that he's pressed for time.
While this conversation is taking place Dugwyn looks over the map more closely..
You study the map briefly, taking note of all the terrain features and the trail that you should be following. The road from Waterdeep to Nashkel is well-traveled, and there are several places to stop along the way that are secure enough where you don't have to worry about ambushes or bandits. Because of this, you shift your focus to the road leading from Nashkel towards Thurmaster.
You notice that the road appears to end at a town called Milbourne, just east of Thurmaster. It travels along the southern edge of The Lyrchwood, and then banks north to follow the Churnett River to Milbourne. By your estimation, and the distances between things on the map, you are guessing it's about 2 days from Milbourne to Thurmaster.
You notice that there are several places within Haranshire that could potentially be used as places to ambush someone or a group of someones, just based on the terrain indicated on the map. However, you also know that the actual terrain may differ slightly from what's represented on the map, and that just about anywhere could potentially be used as an ambush spot.
OOC:
Here is the updated link to the map that is hosted without reqiring login, I will also add it to the campaign tab.
Link to the Map
Gordrenn listens to what you all say, smiling wide at Faey's comment.
"Ah, you are too correct, my friend! Tauster is indeed a wizard! A wizard of some note in fact that teaches a few apprentices out that way. Nothiing like the big city out there. Kind of on the back of beyond really. He thinks its safer to teach his trade in the out of the way places as it were."
He continues to muddle through the scrolls and parchments, unrolling one and then rolling it back up, then another, until finally he seems to have found what he's looking for, unrolling a rather large parchment and pointing to a specific location on the map.
"There! That's where Haranshire is. West of Nashkel, east of Cormyr. The village is right on the Churnett River, a half-day south of the southern end of The Redwood."
He grabs his cup and takes a long drink from it before pulling out a quill and some ink, writing in the common tongue (for those of you who can read) on the map. The writing says, simply, "Tauster, here in Thurmaster".
"What I need is for you to take the chest from here to Tauster. It's a rather long way off, and it won't be a quick trip. I've already arranged for whomever I hire to be part of a caravan traveling from here south to Nashkel, which is 2 tendays and a half away. You'll be provided with food and water for the journey, as well as seats on a cart, provided you respond should trouble crop up."
"From Nashkel, you'd need to travel another tenday east to Thurmaster, following the Churnett River. The caravan won't be going with you, so at Nashkel you'd separate from the caravan and take the chest by yourself. It isn't heavy, but you may want to consider finding a cart and horse to haul it from Nashkel to Thurmaster. If no cart or horse then two of you will have to carry it together. That's a long walk carrying it by yourself."
"I can pay you 150 gold coins - you can split that among all of you however you like, none of my business really - to do this. I will pay you half up-front, with the second half to be paid upon delivery by Tauster. All you need do is take this scroll..." at which point he produces a scroll from his belt pouch "...and have it reviewed by Tauster. It has all the instructions on it that I've given you so far, and he'll be able to counter-sign and then have you paid."
Gordrenn stops here, looking over the lot of you.
"So, are you willing to do this for me? Willing to make some coin for a simple courier job?"
OOC:
Here is the link to the map, I will also add it to the campaign tab.
Link to the Map
Gordrenn listens to what you all say, smiling wide at Dorin's comment.
"Ah, you are too correct, my friend! This is the famed entrance to Undermountain. Right down that there well I do believe. But if one wants to find adventurers or ones with a certain skill set for hire then what better place to do so than the famous Yawning Portal. That and I needed to hire quickly as my time was short. And as this is an urgent matter, I had to do what I had to do, if you take my meaning."
He continues to muddle through the scrolls and parchments, unrolling one and then rolling it back up, then another, until finally he seems to have found what he's looking for, unrolling a rather large parchment and pointing to a specific location on the map.
"There! That's where Haranshire is. West of Nashkel, east of Cormyr. The village is right on the Churnett River, a half-day south of the southern end of The Redwood."
He grabs his cup and takes a long drink from it before pulling out a quill and some ink, writing in the common tongue (for those of you who can read) on the map. The writing says, simply, "Tauster, here in Thurmaster".
"What I need is for you to take the chest from here to Tauster. It's a rather long way off, and it won't be a quick trip. I've already arranged for whomever I hire to be part of a caravan traveling from here south to Nashkel, which is 2 tendays and a half away. You'll be provided with food and water for the journey, as well as seats on a cart, provided you respond should trouble crop up."
"From Nashkel, you'd need to travel another tenday east to Thurmaster, following the Churnett River. The caravan won't be going with you, so at Nashkel you'd separate from the caravan and take the chest by yourself. It isn't heavy, but you may want to consider finding a cart and horse to haul it from Nashkel to Thurmaster. If no cart or horse then two of you will have to carry it together. That's a long walk carrying it by yourself."
"I can pay you 150 gold coins - you can split that among all of you however you like, none of my business really - to do this. I will pay you half up-front, with the second half to be paid upon delivery by Tauster. All you need do is take this scroll..." at which point he produces a scroll from his belt pouch "...and have it reviewed by Tauster. It has all the instructions on it that I've given you so far, and he'll be able to counter-sign and then have you paid."
Gordrenn stops here, looking over the lot of you.
"So, are you willing to do this for me? Willing to make some coin for a simple courier job?"
OOC:
Here is the link to the map, I will also add it to the campaign tab.
Link to the Map
Gordrenn looks at Alexander, his brow furrowing slightly at the question while he still was looking for the map in the pile of scrolls before him.
"I normally don't concern the details of the packages to be delivered, but seeing as you asked...
The chest contains some things that Tauster needs. Nothing terribly important - a couple of tiny bells, some silver wire, silk thread...you know, common spell components and all - but Tauster gets irritated if I'm even a day late. And if you leave today, you should get there...oh my! Right on time!"
When Fronar asks excitedly about the package, Gordrenn begins rummaging through the scrolls and parchments on the table.
"The package is nothing more than a simple chest. Well, a simple locked chest. Well a simple locked and magically warded chest, containing goods and items for an old friend of mine. Tauster, in the village of Thurmaster, located in Haranshire, which is...now where is that blasted map?" he then pauses and looks up.
"I will find it in a moment. Please go on eating." he says.
OOC:
For the enjoyment of everyone, with eight players please give everyone the time and a chance to respond to an NPC, that way everyone gets a chance to shine and ask questions of him/her. It is fine to interact with each other multiple times back and forth but please limit your interaction with a NPC if you have already interacted with him or her until others have time to post as well.
Gordrenn listens to what Glasilock ask, smiling wide at Glasilock's question.
"The owner wouldn't let me post the notice anywhere...well, noticeable...during the wedding. And as this is an urgent matter, I had to do what I had to do, if you take my meaning."
When Erdann asks about the package, Gordrenn begins rummaging through the scrolls and parchments on the table.
"The package is nothing more than a simple chest. Well, a simple locked chest. Well a simple locked and magically warded chest, containing goods and items for an old friend of mine. Tauster, in the village of Thurmaster, located in Haranshire, which is...now where is that blasted map?" he then pauses and looks up.
"I will find it in a moment. Please go on eating." he says.
OOC:
For the enjoyment of everyone, with eight players please give everyone the time and a chance to respond to an NPC, that way everyone gets a chance to shine and ask questions of him/her. It is fine to interact with each other multiple times back and forth but please limit your interaction with a NPC if you have already interacted with him or her until others have time to post as well.
All of you are sitting around the table, the food and drink going down easily, and the conversation between you all flowing nicely as well. You are all getting acquainted and getting to know one another, and things seem ok. Time passes rather quickly, and after 30 or so minutes you begin to wonder if this G is ever going to show up. And then, as if fate heard you questioning your being there, the door opens, the morning sun shining from behind someone who walks into the tavern, shutting the door behind him.
When your eyes adjust to the quick bright and then back to normal, you are able to see who it is that came in - a middle-aged, slightly portly man, dressed in green robes. He is carrying several large scrolls and tubes, one of which falls out of his arms and begins to unroll on the floor. A quick glance shows that it is nothing more than a simple map of somewhere. He looks down at the map, then up into the tavern, and upon seeing all of you at your table, he approaches and sets his arm load of stuff down on the table, some it spilling into your own personal space.
"Sorry about that," he says matter-of-factly as he turns and retrieves the fallen map, rolling it back up and setting it down on the table with the rest. "It's been a hellish last couple of days, and I haven't the time to deal with everything properly."
He grabs a chair and then signals to the bar wench to get him something to eat or drink, and he then turns back to the lot of you, his blue eyes squinting slightly as he gauges your intentions.
"So, I am guessing that as all of you are the only ones in the bar, and you are all sitting at the same table, that you saw my note last night. Wonderful! I'm so glad that it was taken seriously. Posting by the women's restroom is not exactly a good way to get the attention of would-be employees, let me tell you..."
As you stare at him, he finally begins to realize that he has forgotten a few important points.
"I'm babbling on again, aren't I? And without a proper introduction, no less! Gordrenn, purveyor of magical paraphernalia, material necessities, and related items to many wizards of note, thank you very much! And yes, it is I that put that note on the wall that you all seem to have seen."
He takes another look at the lot of you and, seeing your bowls and drinks, gasps slightly.
"Oh, I'm terribly sorry! I've interrupted breakfast, haven't I? Well, please - continue eating and drinking. Although time is short, nothing is more important than a good, hearty breakfast, eh? I can wait until you are all finished!"
He sits back in his chair, crossing his arms and smiling, happily waiting for you to finish your breakfast.
All of you are sitting around the table, the food and drink going down easily, and the conversation between you all flowing nicely as well. You are all getting acquainted and getting to know one another, and things seem ok. Time passes rather quickly, and after 30 or so minutes you begin to wonder if this G is ever going to show up. And then, as if fate heard you questioning your being there, the door opens, the morning sun shining from behind someone who walks into the tavern, shutting the door behind him.
When your eyes adjust to the quick bright and then back to normal, you are able to see who it is that came in - a middle-aged, slightly portly man, dressed in green robes. He is carrying several large scrolls and tubes, one of which falls out of his arms and begins to unroll on the floor. A quick glance shows that it is nothing more than a simple map of somewhere. He looks down at the map, then up into the tavern, and upon seeing all of you at your table, he approaches and sets his arm load of stuff down on the table, some it spilling into your own personal space.
"Sorry about that," he says matter-of-factly as he turns and retrieves the fallen map, rolling it back up and setting it down on the table with the rest. "It's been a hellish last couple of days, and I haven't the time to deal with everything properly."
He grabs a chair and then signals to the bar wench to get him something to eat or drink, and he then turns back to the lot of you, his blue eyes squinting slightly as he gauges your intentions.
"So, I am guessing that as all of you are the only ones in the bar, and you are all sitting at the same table, that you saw my note last night. Wonderful! I'm so glad that it was taken seriously. Posting by the women's restroom is not exactly a good way to get the attention of would-be employees, let me tell you..."
As you stare at him, he finally begins to realize that he has forgotten a few important points.
"I'm babbling on again, aren't I? And without a proper introduction, no less! Gordrenn, purveyor of magical paraphernalia, material necessities, and related items to many wizards of note, thank you very much! And yes, it is I that put that note on the wall that you all seem to have seen."
He takes another look at the lot of you and, seeing your bowls and drinks, gasps slightly.
"Oh, I'm terribly sorry! I've interrupted breakfast, haven't I? Well, please - continue eating and drinking. Although time is short, nothing is more important than a good, hearty breakfast, eh? I can wait until you are all finished!"
He sits back in his chair, crossing his arms and smiling, happily waiting for you to finish your breakfast.
Looking at Mischa, Berk responds "It's summin I could make in a 'urry. the ale is laced wif violet rust poison, it's mild especially for 'is size. should effect 'is strengf and reflexes 'owever."
Berk wasn't real sure how exactly the concoction would effect the ogre. He knew in a normal sized human it would make them weaker and slower than usual and the alcohol intensified the effect. However with the ogre's size he didn't know to what extent the ogre would be effected and for how long after he drank some the effects would last.
He then speaks up again "Wot time of day do ogres drink' and get drunk? that would be the bloomin' time ter catch 'im in a weakened condition."
Speaking to Casimir "I clock your point." he says with a smile.
"I been on the straight and narra for a while na so I daan't suppose I will be needin' these anytime soon. but understand they 're a loner and I expect em back." he says as he pulls a set of expensive looking high quality thieves tools out of his pouch and sets them on the table.
"But that is aw I 'ave ter offer, who's ale do ya think we spiked wif the poison and gave ter the ogre yesterday? Spiked it up real good, e is in for a 'ell of a 'angover." he chuckles.
OOC:
The set of Thieves' Tools are Masterwork. Just let me know who is getting them.
Berk looks at Newt square in the eye and says "Calm daahhhn me brother. 'whoo is garn ter Read and Write the bloody ogre? ya mean awl of ya 're garnn up there?"
Berk looks confused at the group as he thinks to himself if this is the group he had rumors of the evening before. The volunteers to go after the ogre, but what did reading and writing have to do with it?.