Man in the Desert

Gordon Bratiwade's page

26 posts. Alias of Ira kroll.


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Human Rogue 1

Gordon follows Dench to the church. If the door is locked, he will motion Dench to look in a window, if available, while he unlocks the door.

Disable Device: 1d20 + 10 ⇒ (13) + 10 = 23


Human Rogue 1

Gordon will attempt to acquire the shiny object(s), on the assumption that shiny == saleable. Then, having acquired saleable objects will rejoin the others.


Human Rogue 1

"I've got the door."

Not waiting for the others, Gordon goes through the door, his rapier in his hand.


Human Rogue 1

Gordon will test his lockpicking skills on the lock Fwarth mentioned.

Disable device: 1d20 + 10 ⇒ (3) + 10 = 13


Human Rogue 1

Gordon will continue to go through the former Fwarth's pockets. Then, taking his leave of the ghost, will go and retrieve his bow and go over to where Ezequiel and Lighthouse are trying to get through the door.


Human Rogue 1

Taken aback a bit, Gordon says, "Well, we're not here to finish eating you, but, if you like, we could give you a decent burial. Also, we've no intention of pilfering anything of yours you can still use, so, assuming you cannot use any item upon you, I would not consider taking said items to be considered to be pilfering at all."


Human Rogue 1

Gordon will search the body, setting aside saleable items (swords, armor, etc.) for someone else to carry.


Human Rogue 1

Gordon attacks the wolf: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 2 + 1d6 ⇒ (6) + 2 + (3) = 11, then steps away so Dench can have a turn.


Human Rogue 1

Round 1: As wolf 3 tries to escape, Gordon will get an attack of opportunity: 1d20 + 4 ⇒ (12) + 4 = 16

Round 2: Gordon will double move (to J6) to set up the flank on wolf 1.


Human Rogue 1

Gordon attacks Wolf 3 from the shadows: 1d20 + 4 ⇒ (3) + 4 = 7


Human Rogue 1

With the wolf upon him, Gordon gives up any chance at having a stealthy attack.

He will move behind wolf 3 {to P9} (acrobatics vs cmd to avoid AoO): 1d20 + 8 ⇒ (4) + 8 = 12, dropping his bow and draw his rapier.


Human Rogue 1

Gordon will get his rapier out and attempt to sneak up closer to Lighthouse and Ezequiel in order to get an eye on the 'wolf'.

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26


Human Rogue 1

Gordon goes through the portal, and, like the others tries to make sense of the new surroundings.


Human Rogue 1

"Well, finally!" Gordon gets up and follows the others to the portal.


Human Rogue 1

After retrieving his meager possessions, Gordon head out to the hall to lounge about waiting for the next part to reveal itself.


Human Rogue 1

Hmmmm, Gordon thinks to himself. This metal door appears to be the vault? Hmmm? He moves toward it, and opens the door. Then inserts his disk in the vault to see what happens.


Human Rogue 1

Photobucket worked. Thanks.


Human Rogue 1

Gordon will take A2.


Human Rogue 1

"Area A sounds good. If all the rooms are the same, why don't we just dole them out randomly?"

I can't see files from here. You might try to put them into Google Draw, since I can see those behind the firewall.


Human Rogue 1

"So, in reality, we have no choice? Wait... Don't answer that. It's a rhetorical question. I understand you cannot directly help us, but can you provide hints as to what each challenge is?"


Human Rogue 1

Somewhat earlier:

Gordon, a slight human, listened to the one called "Anna". Then he held back, seeing which way each of the others would go. Catching up to them, he says, "My names Gordon. I seem to have the worst luck. This isn't my first go round with being dumped someplace without my permission."

Then now:

Gordon will follow the group, always trying to maintain himself as unnoticeable as possible.


Human Rogue 1

I will sneak around, disable traps, and stab enemies in the back.


starting wealth: 4d6 ⇒ (6, 4, 5, 5) = 20 = 200 gp to start

Gordon is a human rogue.

His grey piece is a circular disk made of darkwood with intricate engravings. It is about 2 inches in diameter, with a single hole near one edge. It has the ability to cast light. While lit, it hums. Quite loudly.

Gordon's father was a burglar, and he had the grey piece from his father. It helps with B&E (breaking and entering), since it frees up a hand from carrying a light. One has to be careful though, it has always hummed while lit, but over the years the hum has become louder.

It will be a slotted item. In particular in the neck slot.

Crunch:

Gordon Bratiwade
Human rogue 1
True Neutral (He doesn't like the law, but likes that laws make people wealthy enough to steal from. And he doesn't steal from the poor, but he's not above killing the innocent if it means that he gets away.)

STR 14
DEX 19
CON 12
INT 10
WIS 10
CHA 12

Speed 30
HP 9
INIT +4

AC 17 Tch 15 FF 12

Fort 1 Reflex 6 Will 0
BAB 0
CMB 2
CMD 17

Sneak attack: 1d6
Trapfinding: +1

Feat (Human): Dodge
Feat 1: Weapon finesse

Trait 1: Killer (additional crit damage)
Trait 2: Fast Talker (+1 bluff - already added)

Rapier +4 (1d6+2) 18-20/x2
Shortbow +4 (1d6) x3
Leather Armor
20 Arrows
20 Blunt arrows
Backpack
* Silk rope
* Grappling Hook
Belt pouch
* MW thieves tools
* 23 gp

Acrobatics (1 rank) +8
Bluff (1 rank) +6
Climb 2
Diplomacy (1 rank) +5
Disable device (1 rank) +10
Disguise (1 rank) +5
Escape artist (1 rank) +8
Fly 4
Sleight of hand (1 rank) +8
Stealth (1 rank) +8
Use magic device (1 rank) +5


Gordon Bratiwade, Barbarian:

Human
NG
STR 18
DEX 14
CON 14
INT 10
WIS 10
CHA 10

HP 15

Speed (with armor) 30

INIT +2

AC 17 : Touch 12 ; Flat-footed 15

Fort 4 : Ref 2 : Will 0

BAB 1

CMB 5 : CMD 17

Longbow +3 1d8 x3
Masterwork Nodachi +6 1d10+6 18-20/x2
Masterwork Nodachi (Power attack) +5 1d10+9 18-20/x2

=== skills ===
Acrobatics (1 rank) +2
Appraise 0
Bluff 0
Climb (1 rank) +4
Craft (Bows) (Special rank) +1
Diplomacy 0
Disguise 0
Escape artist -2
Fly -2
Handle Animal (special rank) +4
Heal 0
Intimidate 0
Perception (1 rank) +4
Ride -2
Sense Motive 0
Stealth -2
Survival (1 rank) +4
Swim (1 rank) +4

=== Gear ===
Masterwork Nodachi
Longbow
Scale Mail
Arrows (20)
Blunt Arrows (20)
Backpack
* Rations (5)
* Hemp rope (2)
* Grappling hook
* Crowbar
* Whetstone
* Flint and steel
Waterskin
Belt Pouch
* earplugs
* 10.27 gp

Rage 6/day

=== Traits ===
Anatomist
Deathtouched (+2 to saves vs mind-effecting)

=== Feats ===
Power attack (-1/+2)
Cleave

Background:

Violent even by Shoanti standards, Gordon left his tribe to seek a place among the occupiers (that is, any non-shoanti). He has been roaming as a sword-for-hire with some luck. Now, low on cash, he is seeking some like-minded folk to gain wealth and fame.

If he gains enough wealth, he can even go back to his tribe and demand a seat at the council. That will show them. They threw him out saying he must learn patience and wisdom, when what they feared the most were his bloodthirty rages against those who would impune his lineage.


Posting:

I can post most days once or twice, but cannot post Friday evenings nor Saturday. Occasionally, I have to not post for two or three days, but in each case I have let the GM/players know to allow the GM to GMBot my character

Gordon is 98% melee and 2% ranged


Interested in doing a straight barbarian -- possibly from a shoanti tribe.


Gordon is a monk from Brevoy. More interested in the martial capabilities rather than the spiritual aspects of the monastery, it was suggested that he strike out on his own to become more mature.

The talk of money and fame moves him in ways that belie the teachings of his monastery.

I have it more fleshed out tomorrow.

Gordon, Monk 1:

30 pt buy
STR 17 +2 human = 19
DEX 14
CON 16
INT 13
WIS 13
CHA -7

HP 8+3=11
INIT +2
Speed 20
CMB 4
CMD 16
BAB 0
Monk Bonus Feat: Improved Grapple
Human Feat: Combat Reflexes
Monk innate feat: Improved unarmed strike

5 skill points
Acrobatics: 6
Perception: 5
Climb: 8 -4 Armor check penalty: 4
Swim 8 -4 Armor check penalty: 4
Stealth 6 -4 Armor check penalty: 2

Saving throws: F: 5, R: 4, W: 3

Sling and sling bullets: +2 (1d4+4)
Scale Mail:

AC=17, T: 12, FF: 15