Finite Floors

Game Master Nehowshgen Min

"A noise... A gibbering... A whispering perhaps?... It lurks inside the darkest manifolds of this space... Where it sits... It waits... Is it waiting though?... What is it?... Where does it wait?... What is this place?... ... Can't I remember?... Barely... Almost... It is beyond myself though... For awhile... No, forever... I'm not getting better... My strength isn't returning... I don't think it will... I feel lost... It feels it too I suppose... How long will this last?... What is this place?... Is no one here?... Is that why i go unanswered?... ... ... No one is here... I am... Must I be?... It seems so... There is nothing... ... Nothing... Nothing... Nothing... ... ... Nothing?... Something... There's something... I am not left alone... I have my conjurations... My powers... Yes... Let's see what more I can do with them... More?... Was there something before?... What have I ever done?... ... There is still whispering... It sits and waits... Waiting... Waiting... Here... Here?... ... ... What is this place?...
~The First of many Memories~


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Koon "To exchange rooms, the fee will vary. It requires knowing the weight of the total items in your vault as well as the personal possessions lying in your room." Vezan taps a finger on his lower lip. "It should be something like 100gp plus 1gp per pound in your vault plus 10gp per additional item in your room." Vezan straightens himself out. "The vaults are easily transferable by their own magical nature but any items or objects outside of that must be transferred separately."

Dench "Oh, there is no rush. As was said before, the challenges are completely optional and in that function they do not have time limits between each, nor the first. So, when your ready to begin your first challenge, just gather your group and prepare yourselves mentally for what could lie ahead."

Argus Anna slightly squints at the dwarf. "No one asked about the accident and so there was no reason to go into depth about it. If you'd like to hear about it, we can only give you the gist of what happened. Hannah was there when the brunt of it happened and she is outside tending the garden."

"Oops, almost forgot", Vezan says. "In order to claim a room, you must insert your greypiece into the vault in the room. Come find me when your ready to undertake a challenge. Otherwise, talk to some of the caretakers here or try to explore. It is new to all of you."
All the Guest Rooms have a few sconces on the walls, a side room containing a single bed, and a metallic-steel door with a strange metamorphosing indentation on its center.
The only differences being these:

Argus:
In room A3, there does happen to be a pipe supplying heat to the area located in the back between the 2 opposing doors. Shellin, seeing this, decides to leave and try the next room. A few steps forward and the sconces brighten, despite your naturally enhanced ability to see in darkness. Looking about, you feel that the room is unshaken from the disaster that has befallen much of the tower. Which is quite strange in the immensity of the damage. You believe as well that much of the stone here has been reinforced here by some means.
When going to admire your heat providing pipe, a feel lump protrude into the sole of your foot; The damned stone is back. However, you feel it give a tiny amount of pull towards the steel door, as if drawn towards it...

Gurthok:
At first glance, the room is a bit broken. Some pipes have pierced through the ceiling and the far wall is cracked. The floor remains solid, though dirty, as well as the ceiling despite its conditions. When inspecting the room, you find that one of the wall sconces are broken. The pipes though, when going to inspect the broken ceiling, are producing indiscernible sound. It takes you a moment but, when standing still, you can hear beautiful and eloquent music flowing out of the pipes...

Dench:
Goody Goody The room feels in all aspects ordinary, just underused. There is a few millimeters of dust coating everything, and cobwebs in the corners. As you walk into the room, the Sconces slowly brighten magically. And are swiped out, the arc of smoke trailing off towards the ceiling. Taken aback, you take a step backwards. The wall where the sconces are has finger marks, detailed in the dust, starting at one and ending at the other. The marks are only there for a second when an invisible force hits the wall and dust flies off and rolls down the wall, covering the markings back up...

Gordan:
The room is quite the conversation starter. The walls themselves seem to produce light while the wall sconces subtract from it, creating darkness instead of light. While inspecting the inverse light sources your eye catches a small blue rune inscribed on the far wall. It is small enough to fit in your hand if placed on a tile and looks to be 2 circles, one in the other, with staggered lines going inside, between, and outside the circles. While by the rune, your Darkwood Disk floats before you, still on the chain, towards the steel door on your left...

Shellin:
Your room is nothing special. Looked a lot like Argus's just only without any direct heat supplying pipe. Inspecting it further you find that the sconces lighten upon your approach, your bed it is built of white wood, and that there is a steel door which catches your attention. Not because its any different from Argus's but that your Mithril Serpent feels drawn to it, as if pulled. Before you could do anything, something goes *thump!* against the floor behind you in the bedroom. A Black Book that you've never seen lies facedown on the floor...

Dwight:
The room you selected is nothing special except its uniqueness in having wooden floors and metal on the edges. You indeed see that there is enough room to have a forge in here, one just like the other from home. There is something detestable about the floor boards though. Every other step makes them squeak. When inspecting your room, a glint catches your eyes from under the bed. Shoving it lightly aside you find what it was. Its a handle from a trapdoor that was there. When trying to lift it open, the door doesn't even budge a tenth of a millimeter. However, a gust of wind whistles out of a now viewable keyhole set in its body..."

Dwight, if anyone would like to inquire about them, and you withhold the information, then I would let them make knowledge/DC check. If anyone would like to, go ahead and make the relevant check.


Seeing that his suggestion of having the entire group choose rooms from area A has been approved, excluding the fetchling and the half-orc, Ezequiel contently walks with the others to area A to select his room. If those two don't want company then that's their problem. Frankly, I think this is for the best.

He opens the doors one at a time. I should probably get a room that is clean and tidy. That might be too much asked, seeing that this tower has suffered some damage. Hm, I might also need some tables.

Rooms A2, A3 A4 and A12 seem to have been taken. Ez begins searching for a room that is clean, tidy and preferably has some furniture like tables and chairs. He starts from A1, then goes to A6, A11, A10, A9, A5, A8, A7 in that order.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Argus shrugs as he scratches at one of the stones making up the floor before giving a grunt. "Good enough." the dwarf glancing down at his foot in annoyance as he picks the stone from his sole. The short bearded dwarf frowning at the eerily familiar rock "Looks jus' like tha' one from before. Mah. Whatever, stupid rock." The short humanoid tossing the rock above and behind him only for it to wobble in air behind his head and fall back toward him as he looks at the metal door in the back of the room. The meaty sound of stone meeting blockhead resounds in the small room as Argus glances around while rubbing the back of his head.
"@#$#in' rock" The dwarf mutters again as he looks out the still open front door of his room, which he then closes looking slightly sheepish. good no one saw that.*1*

With that Argus looks again at the tenacious rock and notes the rocks small pull to the door.
"So you wanna go that way then? Fine." The dwarf then chucking the stone at the strangely warping steel door.

*1* This can either be true or false as is determined more amusing by those in the group.


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

Dench walks back out of the room, then back in again. When the sconces relight, Dench watches the walls around the sconces. If the same thing happens, Dench will write "HELLO" in the dust on the walls.

If there is a spirit in here out would be good to make friends. It probably knows as much or maybe more than the caretakers do about this place.


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

How curious...
Shellin will pick up the book and examine it


AC19, ff17, touch12, Init:+2 Perception:+1, Fort:+4 Ref+2 Will+2, Combat Reflexes
Aegis +1:
Allies within 10ft. of gurthock gain a +1 morale bonus to AC

As he touched the vault the pain in his chest resonated with it. Part of him was glad he wouldn't have to go through the awkward motion of putting his chest to it the doors or worse, having to rip it out of is flesh.

Satisfied things were in order he took the time to sumarilly executed the other light sources in the room effectively plunging it into pitch blackness.

This done, he inspects the damaged wall seeing where, if anywhere it goes.


Human Rogue 1

Hmmmm, Gordon thinks to himself. This metal door appears to be the vault? Hmmm? He moves toward it, and opens the door. Then inserts his disk in the vault to see what happens.


Male Human Soulknife (Soulbolt) Lvl 1

Dwight inspects the door more thoroughly and then starts to search the room for a key.

Perception Check: 1d20 + 4 ⇒ (10) + 4 = 14

If casually searching the room doesn't get results, then he will ask about it later. If it does, he immediately (and carefully) tries the key on the lock.


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Koon:
Walking through the hall, you casually open and shut doors looking for a room that is clean and tidy. When you happen upon room A8, it catches your attention as not only is the room clean but it is the only room you've seen with carpet and a broom w/ dust-pan. It as well has a small stool and a table that fits in 4x4x4 ft dimensions. The sconces brighten as you enter welcoming you with an unprecedented sense of comfort...

Argus:
No, no one saw. Everyone is busy at the moment so your pebble beating you senseless can just be forgotten. As you chuck the stone at the steel-doors indentation, the metamorphosing metal reaches out and catches it. It holds it only for a moment before drawing it onto its surface. The indentation suddenly solidifies around the pebbles contours and the vault seems to breath for a moment as bright green lines scale down the metallic plate, moving it slightly outward and inward. The vault door opens itself, now hanging slightly ajar and your rock sitting in its socket...

Dench:
As you make your reproach towards the sconces, they do try to relight themselves but seem to be held back from fully lighting and are soon snuffed out. Seeing the same result, you write 'HELLO' in the dusty wall next to you. Some dust misplaces your letters almost immediately after you write them. Something you find interesting is how none of the dust from the walls and ceiling seem to have much air time and simply fall as quickly as possible. On the far wall, dust begins dispersing to reveal, 'Hi, Who are you?', which is also replaced quickly.

Shellin:
You walk over and lift the hardcover, black book into your hands. On the cover that was face down seconds ago, is inscribed the word 'Erasure'. Sadly and much to your disappointment, the pages, like the book, are completely black and have no writing upon them.

Gurthok:
The metal frame on the vault shifts for a second. Red and black glowing lines ripple up and down its surface and the indentation shapes itself into an arrowhead. The vault door swings slightly ajar. Before inspecting the vault, you try to locate where the pipes go that have invaded this room. It takes you a minute, but you find a small crack that is more of a hole than a fracture. Looking through it, you find that the particular pipe that is emitting the beauteous sound reaches far above; likely putting its source 2 or even three floors above where you are currently.

Gordan:
Seeing the vault, you go to open it. When you grab the handle and pull, it gives nothing in your way of ever opening. Your greypiece connects with the indentation on the vault as it swings out on its chain. The indent becomes a socket, holding your darkwood disk aloft. The vault ripples with grey energy and solidifies, now swung ajar.

Dwight:
You search and search but no key is within view, nor within your room. You feel as though you must find other means if you wish to open it right now. The whistling stops abruptly and becomes a whisper, saying things too quiet for you to understand if intelligible. It ceases to make noise after 30 seconds.


"Comfy. This will do nicely," Ezequiel muttered to himself. He closed the door behind him, taking note of the number of the room, and began searching his pockets. That Vezan fellow said to claim the room I need insert my greypiece into the vault.

He takes out the grey cube with the word "Koon" engraved on it. The small cube begins levitating around Ezequiel's left arm. I suppose the Light Bearer is my greypiece. It's not exactly grey though, more like silvery-blue. Ah, who cares?

He inserts the cube into the room's vault, thus claiming room A8.

Next, I should make some friends here. I heard that there was someone in the garden, Honey or something.

Ez takes his equipment out of the vault, summons his eidolon, and heads outside to the garden, looking for a chat with Hannah.


Human Rogue 1

After retrieving his meager possessions, Gordon head out to the hall to lounge about waiting for the next part to reveal itself.


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

DM:
I'll put a series of questions, in order of which they're asked, so we can speed this up a bit.

Out loud, Dench will respond, "My name is Dench. What's your name?"

Dench will wait for a response. If the spirit responds, Dench will continue to speak to it out loud. If no respond is given, he'll write on the wall.

1. "What are you? How did you come to be here?"

2. "Are you stuck in this room or do you move around throughout this place?"

At some point mid-conversation, Dench will go to the vault and place his hand to the door. He'll gather his things, take a drink from his cask, and start donning his armor. He'll also fill his waterskin with ale. He'll leave the rest of the cask of ale, and his coin pouch in the vault.

3. "Do you not like the light? It's ok, I don't mind the dark.

4. "Is there something keeping you bound to this place?"

5. "Is there anything you'd like me to do for you?"

6. "What do you know of these challenges I'm supposed to face?"

7. "Do you know who's running this show?"

8. "It's nice to meet you. As it seems I'm stuck here too, I'm glad I have someone normal to talk to. The others seem out to get me. I don't think I belong here, and they seem to know it."

After the conversation, Dench will bid his friend a fairwell and walk out to the common room.

Dench walks into the common room wearing his scale mail with his falchion in one hand with the blade sitting on his shoulder. A holy symbol hangs around his neck. A dagger and a waterskin on his belt and a quiver of javelins on his back.

To whomever is in the room: "I'm ready, let's get to our first challenge."


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

"How delightfully ironic..."
Shellin shakes his head at the little novel. He sets the book on his bed and inserts his grey piece into the vault, retrieved his spell book and other equipment. He carefully packs his equipment in his old backpack, and then sits on the floor and performs the oh so familiar routine of preparing spells

Preparing:
::0th level::
Detect Magic
Jolt
Mage hand
Mending
::1st level::
Enlarge Person
Infernal Healing
Shocking Grasp

Let me know when an hour has passed so I am not acting out of turn.


AC19, ff17, touch12, Init:+2 Perception:+1, Fort:+4 Ref+2 Will+2, Combat Reflexes
Aegis +1:
Allies within 10ft. of gurthock gain a +1 morale bonus to AC

Gurthock takes his time meticulously ordering everything in the room and taking care that his possessions were in order. gripping the axe he wondered for a moment if the weapons and armor he held were counterfeits.

Perhaps. The worn smooth handle of the axe felt familiar, as did the heft of the shield. Some painful work with a knife and some padding made the armor bearable to wear but the constant rubbing against the deep wound did not improve his attitude much.

As he left the room he lingered under the pipes for a moment fighting a gnawing curiosity. He decided he would wait.

Once out of the room he waited by the first portal to the first of these so-called challenegs. As he waited he focused his mind and body to the task at hand and pondered the tools at his disposal.


Male Human Soulknife (Soulbolt) Lvl 1

Hmm... Maybe I shouldn't open it...


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Argus picks up his rock and looks at the now obviously strange item. "Tha'hell did this thing come from?" A gradual darkening of the shadows around the dwarf gives him the clue of such being true.
The dwarf then shrugs reaching into the vault and retrieving his gear.
I'll leave asking questions with no answer for those with the time for it.
The Dwarf reaches into the vault and assesses the contents "Huh. coulda sworn there was more than this..." Argus trails off as he stows his weapons and checking their sharpness.
"Now where tha heck is a garden in this place?"

Argus ambles in the direction of the gardens, likely getting lost a few times on the way.


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Koon:
Pressing 'LightBearer' into the indentation, the vault solidifies, holding it aloft in a newly formed socket. The vault ripples with white, silvery lines before sliding ajar. Once you have gathered your possessions, You take a moment to summon your eidolin, 'Lighthouse A'. It materializes into being, a blue cascade of magic shimmying down its body. You have left your room and follow down the steps to go down and out to the garden outside, passing the pool of water and still crackling and pulsating rune in the 1st floor chamber.

The Garden itself is divine and well kept. Flowers of many colors and exoticism make there stay here, slowly drifting back and forth as if there was wind. Tending to the flowers nearby there are 2 figures; a man who stands up to your approach, holding out his hand to stop you, and a women kneeling down tending to the flowers. The man has Red crimson hair, spikey and tall, with just as red pupils. All he wears is a waist-sash and pants revealing his scarred chest and throat. The women is turned away from you wearing a white dress and black apron, with coal toned skin and silver hair. She doesn't appear to notice you yet or at least grace you with your acknowledgment. She is tending to a wilted flower...
Argus has just entered behind you.

Gordan:
At once upon crossing the flame-rune in the lounge, you are graced with music; a song that is played with piano and what you think is guitar and violin. But the exactness of the instruments doesn't mean much in comparison to the beauty and grace of the song. It appears to be coming from some pipes that hang above. You sit, waiting for everyone to get done with "orientation". You may still do other actions if you want but for now I will be postponing your character spoilers and such unless I feel that something should happen to you. Until then, you are waiting for everyone else.]

Dench:
Ah, perfect. In a series of dust falling and being replaced, she answers all your questions.
0) "I don't know my name. But you may call me Wendy... It feels sorta right." It seems talking aloud works just as well as writing.
1) "I don't know what I am but I feel I am not the same as what I was before this"
2) "I try to move around this place but sometimes it feels like I'm being watched and I don't like that. I try to stay here... but it does get lonely. If I stay away too long I get dizzy though and I don't like that either."

The vault's metamorphosing indent reaches around your hand and solidifies, making a sort of hand socket that you may insert and draw your hand from. Like a hand print on a pad. It ripples with violet energies before simmering and falling ajar, allowing you to retrieve your stuff. She continues answering...

3) "No, no. The light is fine, though when its on I must hide or I get hurt. I was also checking to see if you were easily scarred. I guess not..."
4) "I haven't come and gone like the others that have been here so perhaps... I haven't thought about it all too much."
5) "I can't think of anything... I'm quite forgetful. But if there is, I will tell you. Thank you."
6) "That's a pretty broad question. There is so many things about them and I do forget most of them... Oh, there is a secret in each of them. Some are easily spotted while others are kept away. They're usually the confusing sorts of secrets that seem to be just scraps of what was left. But they are fun to view."
7) "The master, who else?... I did know his name once... Its just slipping away from me right now."
8) "Hmh, your kinda funny Dench. I think we can get along."
9) "Well ok, but... come back soon... its quite lonely here..."
Anna is there to hear you. "My my", she says. "Someone is looking fit for a challenge. Go wait in the lounge for the others. It can be quite bothersome waiting for everyone else but they will be helping you."

Shellin:
No problem, You will probably be the last one to be prepared btw.

Gurthok:
Sitting down by what you believe to be the first of the many portals, you begin to dig deep into a meditative trance of sorts, putting all thought you have into what will come. You begin to wait... You may still do other actions if you want but for now I will be postponing your character spoilers and such unless I feel that something should happen to you. Until then, you are waiting for everyone else.

Dwight:
Maybe Dwight... Maybe. But for now, what else will you do.

Argus:
Indeed
Believing the gardens are on the first floor, you make your way down the steps. Walking your way down, you exit through the front doors. Looking left to right you don't really see anything but rubble filled false-skies and the far edge of the rock your atop. Not seeing the garden, you think to yourself that perhaps its on the terrace and the garden is actually an upper floor hobby rather than a first floor hobby. Up the stairs you go again circling around the terrace, looking out for pots or flowers or something, when you see that the garden is actually down stairs past the creepy rune outside. Going down into the first floor chamber again, you just see Koon slipping through the double doors toward the back. Following him, you come across the garden.
The Garden itself is divine and well kept. Flowers of many colors and exoticism make there stay here, slowly drifting back and forth as if there was wind. Tending to the flowers nearby there are 2 figures; a man who is standing up, holding out his hand to stop both Koon and now you, and a women kneeling down tending to the flowers. The man has Red crimson hair, spikey and tall, with just as red pupils. All he wears is a waist-sash and pants revealing his scarred chest and throat. The women is turned away from you wearing a white dress and black apron, with coal toned skin and silver hair. She doesn't appear to notice you yet or at least grace you with your acknowledgment. She is tending to a wilted flower...


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

"So I take you can't speak then." The dwarf asks the red man.
"Don't suppose your name is 'Hannah' eh big red? Feh. Would be irony that the only person who saw what it took to bring a rock big enough to crush that stairwell was mute." The dwarf rambles as he looks at the room.
"Damn no sense wizards. Who builds a flower garden underground anyway?"


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

GM:
I don't know, cleric still hasn't prepped yet :P


"Hello. My name is Ezequiel from family Koon," Ezequiel says as he gives a friendly wave and smile to the tall man. "I'm a newly-arrived resident here, staying in room A8. I was wondering if I could speak with her." He nods in the direction of the woman tending the flowers. Talk about a redhead.


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

So...
After preparing his spells, Shellin will once again pick up the black book. Muttering a few phrases sets his eyes with a bright, pale blue light as he examines the books.

Casting Detect Magic and spending three round to study it

Know Arcana, in case the object is the target of a spell, in which case attempting to identify what type/school of magic is acting upon it: 1d20 + 9 ⇒ (3) + 9 = 12

Spellcraft, in case the object itself is magical, in which case attempting to identify: 1d20 + 4 ⇒ (16) + 4 = 20


GoogleDrive PhotoBucket

Argus and Ezequiel:
The shirtless man's hair, at Argus' words, rolls and curls like flame, becoming straight and pointy again as Argus says 'Damn no sense wizards'. He clarifies Argus' previous assumption by tapping his throat and nodding.
At Ezequiel's suggestion that he be allowed to talk to the girl, the man simply shakes his head still holding his hand aloft. He was just about to point you back towards the tower when the woman speaks up.

"Oh, let them come speak to me Daridain. You mustn't be so protective", the woman says, still caring for and improving the wilted plant. The man, Daridain, looks at the woman kneeling down and then back towards the both of you. He glances back at the floor, sighing, drops his arm and loosens his stature & pose, then he waves his arm in her direction, letting you pass.

In approaching her, she stands and turns to face you 2, showing that the most surprising thing about her isn't her coal skin nor silvery hair, but that her eyes are covered with a an old-bloody fold. "My name is Hannathayialunturnumexias (Hann-na-they-ee-el-oon-turn-nu-mex-ee-es). But many here call me Hannah, by quite obvious means. What do you need of me?"

Shellin:
1st) The object emits an aura.
2nd) A dim lingering aura persists on the book.
3rd) You you cannot ascertain what spell was casted on the book but you do learn that it is not a magic item.

The cover nor the back show the aura but every single page does.


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

The blue light fades from Shellin's eyes as he clicks his tongue in exasperation and tosses the book onto the his bed.

Damn, I've wasted enough time already.

Shellin takes a moment to collect his gear, packing each item meticulously and by order of likely use, and straps his javelins to the outside of his pack.

With a forlorn glance at the odd book and a muttered "...Later," Shellin leaves his room to join the other prepared companions in the common room


"You are graced with a charming name," Ezequiel laughs gleefully, "but I'm afraid I'll join the many and call you Hannah. I am Ezequiel, but my friends call me Ez and so can you. Ms Anna told us you witnessed the 'accident' that shook the place there. I was wondering if you could tell us more about that event."

Ezequiel pauses. "Actually, Ms Hannah, I would also be grateful if you could tell us a bit more about this place, its master and challenges."

Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Soulknife (Soulbolt) Lvl 1

Dwight will ponder what he found and go sit near the fireplace in the center of the manse after he gets all of his stuff situated.

Maybe I should ask about that forge after our first... test. Though, what is that trap door in my room. Should I ask about it? Could be useful if I found the key, but that murmuring whisper...

Dwight will either wait for the others to come over to talk to him (if they want to of course) or if he sees someone from the manse that doesn't seem too busy (preferably one they haven't met yet... though any will do), he'll get up and go talk with them about his accommodations and the trap door.

Though I want to say he isn't too eager to get up from his seat and will wait a little bit contemplating and enjoying the fire. Oh! He will also sit in one of the seats closest to the fireplace and closest to the A rooms... though it doesn't matter too much after that.


GoogleDrive PhotoBucket

Shellin:
At once upon crossing the flame-rune in the lounge, you are graced with music; a song that is played with piano and what you think is guitar and violin. But the exactness of the instruments doesn't mean much in comparison to the beauty and grace of the song. It appears to be coming from some pipes that hang above. You sit, waiting for everyone to get done with "orientation". You may still do other actions if you want but for now I will be postponing your character spoilers and such unless I feel that something should happen to you. Until then, you are waiting for everyone else.

Argus and Ez:
Hannah seems to size Ezequiel up, from his feet all the way up to his forehead. "Ez, eh? Well I guess Ez it is." Hannah lips smile brightly and happily. She seems to wave your concerns about the master, the tower, and the challenges aside."Sorry, I feel... I don't... I CAN'T talk to you about those things. Though, Ms. Anna told you I saw what happened she did? If you'd like, you could say that I witnessed the 'Accident' first hand. Despite the fold over my eyes, I am able to see normally though only at certain lengths of time. Its infuriating but during the moments I am able to see I am nothing but joyful. But... but before I get carried off, you asked me a question after all; It would be rude to ignore it. I did see what happened.

I was on the fourth floor chatting with a 'player' named Tiel. She is a good spirit and I found her a friend amongst the few that are here. She was left here, as I fear, a precaution in case her friends didn't make it past their last 'challenge'. They said they'd return to take her with them if they succeeded and if they would fail, then she was to revive them. Either way, she was afraid that they wouldn't return. As you see, all who have completed their last 'challenge' do not come back here to the tower. Many of the caretakers think that nothing here would make them want to come back; that on succession they simply departed, not wanting to spend another moment on the brink of death. I think otherwise." Hannah gently and hesitantly touches her fold and at once winces with pain. Daridain looks concerned for a moment but his face shifts to that of a much happier one. "Usually I can't feel anything at all near my eyes. Some feeling, even pain, means they are coming back. I ask that all of you come visit me sometime again for I would love to look upon you all with my own eyes than just have someone describe you to me." Hannah's smile widens but is shoved away as she coughs into her hand. "Hmh, mh. Excuse me, please. Let me get back to what happened.

I was talking to Tiel up on the fourth floor, when suddenly her other group members came running down from the staircase above. We were both in shock as for one, we just saw them off on their final challenge, and for two the fifth floor door has always remained locked and no one has ever opened it, even us caretakers. They ran down, screaming out Tiel's name when the tower walls just seemed to wrench themselves apart. Parts of the walls came to life and started trying to smash the players. And statues, the likes and craftsmanship that I dare say no one has seen, sprung from the floor and dropped from the ceiling." Hannah's voice becomes a bit more rapid and panicked now.

"Then the entire floor itself was ripped and held aloft, floating in mid air! Only steel copper pipes held the floors partly together! Tiel protected me from the many attackers but as she saw her group become overpowered she threw me backwards onto a nearby floating piece of the tower, yelling at me to run and live!" Daridain walks over and places a hand over her own and his other onto her shoulder. Hannah begins to calm down, looking to be much less terrified and begins to catch her breath. "The piece I was thrown to began to lower and soon I found myself down here on solid footing once again. It was just in time to see the third and fifth floor collide into the fourth, tearing and grinding it in twain. I still remember the screams..." A few tears break free from her blind-fold and travel down her face, one of them scarlet red. Thrusting her hand up at the tower, she says, "The tower isn't as bad as it was that night. It has slowly been reconstructing the large things, like the walls and floors. Sometimes I see a blood-soaked lump of stone make its way by only to never be seen again -- Bloody atleast."
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Hannah appears to just be about to say more, but stops herself reluctantly. Backing away slightly and pulling her arms in around herself. "I do not wish to speak more. Please don't make me. If you must, make your last question but be quick about it. I'm not feeling too well."

Dwight:
At once upon crossing the flame-rune in the lounge, you are graced with music; a song that is played with piano and what you think is guitar and violin. But the exactness of the instruments doesn't mean much in comparison to the beauty and grace of the song. It appears to be coming from some pipes that hang above. You sit, waiting for everyone to get done with "orientation". You may still do other actions if you want but for now I will be postponing your character spoilers and such unless I feel that something should happen to you. Until then, you are waiting for everyone else.

As for a caretaker you've seen, haven't yet met, or know the name of, the older man is still kneeling down by the rubble in the room, sorting out wood and broken glass. Just now, Anna has joined his endeavor to clean the mess. If talking to them would take your whimsy, then say so or otherwise.


Ezequiel listens intently but grows increasingly tired as her story goes on and on. So the gist of it is that some people screwed up and some statues came to life and wrecked havoc. What a dull story. Although this tells me that there must be some magicks of higher order in this place, I don't know how else statues could do that much damage.

When Hannah shows signs of disinterest in continuing further, Ezequiel smiles wearily. "I'm sorry for your loss. I'll leave you alone in a moment. But if you could, could you tell me something-" he pauses, remembers the dwarf next to him and continues "-tell us something of the master of this place. Ms Anna and Mr. Vezan were not generous on their description of him."

have more diplo rolls: Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

Dench has pulled up a seat in the common area waiting for the rest of the group to be ready for the first challenge.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

As the woman prattles on the dwarf seems to lose interest. Looking toward the garden and the variety of strange and exotic plants in the collection. Wonder if they have a gem flower cactus down here. Wait we are still floating. Up here? but we are under the ground.

"Stupid wizards and their nonsense places." the dwarf mutters coinciding with the woman stopping her speech.
"Pretty sure the lady said she won't talk to us about the master of this place. These folks are here to give us twisty words and fix the building when we get pulped by something apparently. Also, really what the hell is up with the spider? Is no one else noticing that or is it just me, because I feel like it is looking at me. And I ain't dinner for any giant bug."


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

Finding himself surrounded by strangers and silence, and finding the two together an odd thing, Shellin greats his new comrades warmly
To Dench, he says

Orc:
"Greetings ally!

In Common, he continues "I don't believe we have had an introduction." He extends his hand to you. "I am Shellin Threllson, Mage by schooling, Librarian by trade."

To Dwight he gives the same warm greeting, adding with a smile, "I am happy to have a man of your skill along with us, Mr. Dwight, though I hope you will forgive me for saying I hope we won't need them! I would rather not have to replace what weaponry I have."

To Gurthock, I am a little confused. Are you waiting in the common area or are you waiting downstairs by the odd tune?


AC19, ff17, touch12, Init:+2 Perception:+1, Fort:+4 Ref+2 Will+2, Combat Reflexes
Aegis +1:
Allies within 10ft. of gurthock gain a +1 morale bonus to AC

Waiting right by the entrance to the challenge.


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

Dench looks the inquisitive magic user up and down. This one asks a lot of questions. Seems to be sticking his nose where it don't belong.

He reluctantly shakes Shellin's hand. "Name's Dench. Cleric of Cayden Cailean."

Where are the others. It seems the quicker we get through these challenges, the quicker we leave this place of holding.


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

Know Religion(untrained), Cayden Cailean: 1d20 + 5 ⇒ (1) + 5 = 6

Shellin eyes light up and you feel a great deal of weight behind his stare.
"How interesting! I've never met someone who uses divine magic before! Or perhaps I am assuming? Do you channel the power of your deity?"
His questions poar out like a roaring stream.


GoogleDrive PhotoBucket

Argus and Ez:
Hannah turns back to her garden, kneeling down to tend again to her wilted flower. She turns, lifting her chin over her shoulder to say to you "The master is no longer a man; He is no more a being filled with unique purity; He is something less of what he was; He is something greater than what he seeks to be; He seeks the freedom of others through the condemnation of others; He is... different..."Something seems to catch in her throat, and she doesn't seem to be able to finish her sentence. She turns her head back to her work.

Ez Perc: 1d20 + 1 ⇒ (11) + 1 = 12
Argus Perc: 1d20 + 8 ⇒ (20) + 8 = 28

Daridain looks sorrowful and a little shocked at Hannah. He throws his gaze back at both of you and swishes with his hands towards the door you entered from, gesturing for you to leave.

Argus, Perception Critical:
You could have sworn that as Hannah was trying to finish speaking, some of her flowers stopped swaying as her dress was lightly blown from side to side and ruffled with no wind to accompany the change. The stopped flowers have now continued their sway. Hannah, as she turned back to her work, had a small indentation (like a finger print) appear on her chin, pushing her gaze back to her work. You also think that from Hannah's and Daridain's reaction that this happens often as it hasn't gained much fervor. A temperature change just hit, dropping what was slightly cold down a little further.

Dench:
At once upon crossing the flame-rune in the lounge, you are graced with music; a song that is played with piano and what you think is guitar and violin. But the exactness of the instruments doesn't mean much in comparison to the beauty and grace of the song. It appears to be coming from some pipes that hang above. You sit, waiting for everyone to get done with "orientation". You may still do other actions if you want but for now I will be postponing your character spoilers and such unless I feel that something should happen to you. Until then, you are waiting for everyone else.

I think that the players we are waiting on are Argus and Ezequiel. I'm sorry for making everyone wait but I like to give free time to those who like it. If anyone isn't back posting within a day or two of catching everyone up, I will not hold it against them and be angry, rather calm and patient. I will even mail them and give them a little bit of lenient time. :) First dungeon map is coming along btw. I think I will be splitting it up into separate portions so that the internet can handle it in higher resolutions.


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

As Shellin leans in with intetest and asks his question, Dench tenses up, feeling a bit uncomfortable.

The nosey one is starting to question me. OK, you have to answer him, but don't give any information he can use against you.

"Yes."

Dench grabs his waterskin and takes a drink.


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

"Pardon the intrusion, but could you show me? I would love to observe the phenomena!"
Shellin leans forward in his chair, elbows to knees, hands clasped lightly in his lap, giving you his full and expectant attention


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

At the continued questioning of the nosy man, Dench feels his anger starting to build up a little. He slowly grasps his holy symbol and closes his eyes.

I sense his presence in this place, but have yet to test it. The last thing I want to do is expect his presence and be unable to channel his energy when in need. Now should be as good a time as any, and it might appease him enough to stop the questioning.

A few seconds later he feels a bit more calm and, still grasping his holy symbol, casts Resistance on himself.

"OK? Are you satisfied?


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

As you cast your spell, Shellin falls silent with his head cocked to the side, a smile on his face, and a strange light to his eyes. He mutters "Fascinating..."

He waves his fingers and mutters a few scarcely heard flowing words and his eyes begin to glow a bright, pale blue. He turns to you with a new scrutiny.

Spellcraft, to Identify Spell: 1d20 + 4 ⇒ (1) + 4 = 5

Shellin takes a moment to observe the spells aura, his face hard focused, and says, "I have honestly no idea what that did!" This he says with a disproportionate amount of enthusiasm, as his face breaks into a smile


Ezequiel nods respectfully for Hannah and turns back towards the tower's doors. He whispers for Argus: "Seems like you were right, Mr. Argus: they are here to give us twisty words and little else. She could have just said 'I don't know' and we would have learned just as much, right?"

"My extraplanar companion and I are going to head back and see what others are up to, would you like to come along?"

I'm ready to start challenges, moving to waiting area / entrance.


AC19, ff17, touch12, Init:+2 Perception:+1, Fort:+4 Ref+2 Will+2, Combat Reflexes
Aegis +1:
Allies within 10ft. of gurthock gain a +1 morale bonus to AC

Still here, just waiting on Argus's triumphant return before properly posting.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

the dwarfs eyes narrow slightly as he seems to catch something of importance in the room before leaving.

"Meh. Not like I was expectin' much, dunno why people are fool enough to wait on my ass. They want me to hold their hand or somethin?"
With that the dwarf looks up at the tower as they exit the garden.
"Figured like always tha' only opinion that matters is meh own. Shoulda just just climbed up there and taken a look myself."

With the the dwarf shrugs
"You know anything about ghosts? Hrmm, that pile of books with legs that was chattering at me earlier might know as well. Bah, whatever lets go join the happy friendship pile but keep yer giant insect away from me with its unblinkin' eyes."

The dwarf then walks in the direction of the towers main room and settles himself on a comfortable piece of wall.
"So this the door we are supposed to be goin' into then?"


AC19, ff17, touch12, Init:+2 Perception:+1, Fort:+4 Ref+2 Will+2, Combat Reflexes
Aegis +1:
Allies within 10ft. of gurthock gain a +1 morale bonus to AC

Alrighty Ima lay my evil down now.

"Yes." The fiend says as he rises up from his sitting position and stretching to his full height and pulling the shield off his back to fit it to his hand.

"Make whatever preparations you must now. Then I will be the first to enter."

As he draws his axe giving the edge an inspecting glance he adds. "Before we begin know that I am Gurthock The Fleshmincer. Knight of the Black Thorn , soldier of Hell against the all consuming hordes of the Abyss. I do not ask your service nor your particular loyalties. My one and only goal at this juncture is to remove myself from this demiplane and return to my duties. Prove useful in this campaign and you will not find a more stalwart an ally. Fail in this through treachery or incompetence and." Gurthock smiles broadly as he pauses the effect of his rows of sharp teeth reminding your subconscious of shark attacks and baying hyenas. "I will make you useful."


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

w/ respects to the two new late arivals:
"Greetings, Mr. Koon and Mr. Arg-" He stops, noticing the glowing spider creature following behind Koon. He stares at it, muttering an incantation that sets his eyes aglow, and asks, "What is that?" There is no fear in his voice, but an incredible amount of earnest curiosity.

w/ respects to Gurthock:
Oh he is terrifying. In case we come into any terrible situations, he makes me glad I thought to prepare that growth enchantment. And a soldier of hell to boot, how novel!

"Wonderful to make your acquaintance!" Shellin once again extends his hand to Gurthock.


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

Walking downstairs to the portal room, Dench grips his falchion in anticipation for the challenge to come.

Dench listens to Gurthock's introduction and nods.

Finally, someone I can understand. And it looks like the nosey man has found someone else to bother.

Dench takes a sip from his waterskin then regrips his falchion. Nodding at Gurthok, "Go when you are ready. I'll follow you through."


Male Human Soulknife (Soulbolt) Lvl 1

Dwight will see the others going down to the room with portals and follow.

After Gurthock makes his speech, Dwight looks at the Fleshmincer and says, "Loyalty is earned, just like any commodity. Loyalty to the customer, making what he wants and making it right, and loyalty in return to the shop keep, coming back after being satisfied with the product. I might be useful in battle, but I will try to be more useful as a smith once I figure out a forge. I will try to not disappoint..." pausing, he looks around at the gathering, "I will not disappoint any of you and will try to help you in anyway I can so that we can get back to the relative places we once were."


GoogleDrive PhotoBucket

LETS GET TO IT!!!
Vezan bursts into the lounge from one of the side common room hallways. He walks into the sound proof resting area that most of everyone is. "Okay", he says. "Some of the group has made their way downstairs already and are itching to get to it, so thought I would get everyone downstairs." Vezan leads you all to the top of the downstairs and looks to his left over at Anna and the older man. "Hey, Old Man Zeary. We need your assistance." The older man gets up from cleaning and sorting the rubble, using his knees as supports for him to stand. He gives out a gruff "Hrumf" as he stands. Old man Zeary is wrinkled in the face and hands, has tanner skin than most, shaved head, and cobalt blue eyes that make him look slightly younger than what he is. Zeary comes over slowly.
Vezan takes you all down the stairs by the rune to join those that are waiting. "Zeary here is our portal guy. He takes the portals out of their locked states and allows players to enter them. I mean yes, if you learned how to open them, you could do what he does, but he is the only one with the expertise to do it perfectly every time, so I'd be nice to him." Zeary hobbles over to the center of the rune and stands on the glass hemisphere. He starts humming loudly as red electricity begins arcing from his skin down to the glass where a red orb of light begins forming within. A brighter light runs down one of the rune's crevices towards a portal. The 1st of 20 portals begins to release its restraints and peal open. Vezan gathers everyone before they enter.
"Before everyone sets off on the first challenge, I need to tell you how to complete it. At its end, whether it has a guardian lurking over it or not, there is an item that gives off the same hue as the rune here. They only ever get about yea big-" Vezan makes a gesture that something is around his hand that is within something like a foot diameter. "-They never get bigger than this. Once you find the object, simply grasp it and you'll be sent back here, completing the 'challenge'. Sometimes there may be another task you must undertake but normally attaining the object it enough. Besides specifics I wouldn't know about, like 'What will we face?' and 'Why are we getting these objects?', would you like to know anything before undertaking your first 'challenge'?"


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

The Dwarf looks up at the grey skinned man and shrugs. "You can measure your big floppy devil dick with everyone else interested later. Soldier of hell or dead guy with dreams it doesn't matter. This damn twistly place and its floating rocks is where we all get to live now. I do agree that leaving would be nice, this place makes my brain hurt. seriously why flowers underground?" the dwarf responds muttering the last part mostly to himself. The dwarf flippantly gestures to the group before speaking again.
"Argus, I'm decent at punching things... I guess." The humanoid delivers as he scratches the back of his head to get at an itch.
"Dunno anything about forges but I'll likely be fine regardless of your weapons being piles of scrap or not Human."

With that the dwarf looks over at the yammering human Vevnan? yeah. thats it. Wait why do I care? "Do we get to keep what we find in there?"


Human Rogue 1

"Well, finally!" Gordon gets up and follows the others to the portal.


Prepared:
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4

Shellin spends the entire process watching the time like a hawk. Upon hearing Old Man's call questions, he replies, half to himself, "...about 73, but most can be answered by going through the portal..."


Male Half-Orc Cleric 1 (Barbarian VMC): [HP:11/11] [AC:15 T:10 F:15] [ Fort +6, Ref +2, Will +7] [Init:+0, Percep:+3]

"If one person touches the object do we all get sent back here or do we each need to touch it?"

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