![]() About Frederick 'Fluffy' ThistledownFrederick 'Fluffy' Thistledown Male, halfling, age 33, NG Wizard (Abjurer) 3
Stats
AC: 19 (4 armour + 4 DEX + 1 size)
Fort: +11 (5 base + 3 CON + 2 cloak + 1 racial)
Initiative: +8 (4 DEX + 4 feat)
Traits:
Classically Schooled - +1 to Spellcraft Conspiracy Hunter - +1 to Perception (added to class skills) Racial Abilities:
Small - + 1 size bonus to AC and attacks, -1 CMB and CMD, +4 to Stealth Slow speed - base move 20' Fearless - +2 saves vs Fear Lucky +1 on all saves Keen Senses - +2 to Perception Sure-footed - +2 to Acrobatics and Climb Class Abilities:
Channel Energy (2D6) - 4/day (DC 12) Domain Power (Luck) - touch creature to grant it luck on next D20 (roll twice, keep the best result) 7/day, standard action Domain Power (Travel) - Base move +10' Domain Power (Travel) - ignore movement penalties due to hindered terrain for 1 round 7/day, free action Bonded Item (ring) - may cast any (wizard) spell known 1/day Resistance 5 vs one type of energy (may be changed each day) - currently FIRE Protective Ward - 10' radius ward adds +1 deflection bonus for 4 rounds 7/day Combined Spells - may cast any level 1 spell from 1 class by using a level 2 slot from other class allocation, any level 2 spell using a level 3 slot from other class Specialist school: Abjuration Opposed Schools: Enchantment, Illusion Feats:
Improved Initiative Combat Casting Practised Caster (wizard) Practised Caster (cleric) Arcane Armour Training Skills:
Appraise +10 (3 ranks + 4 stat + 3 class skill) Acrobatics +7 (1 rank + 4 stat + 2 racial) Diplomacy +6 (2 ranks + 1 stat + 3 class skill) Craft ('component preservation') +8 (1 rank + 4 stat + 3 class skill) Heal +8 (+10) (1 rank + 4 stat + 3 class skill (+2 equipment)) Knowledge (Arcana) +10 (3 ranks + 4 stat + 3 class skill) Knowledge (Engineering) +8 (1 rank + 4 stat + 3 class skill) Knowledge (Dungeoneering) +8 (1 rank + 4 stat + 3 class skill) Knowledge (Geography) +8 (1 rank + 4 stat + 3 class skill) Knowledge (History) +8 (1 rank + 4 stat + 3 class skill) Knowledge (Nature) +8 (1 rank + 4 stat + 3 class skill) Knowledge (Local) +8 (1 rank + 4 stat + 3 class skill) Knowledge (Planes) +8 (1 rank + 4 stat + 3 class skill) Knowledge (Religion) +10 (3 ranks + 4 stat + 3 class skill) Knowledge (Nobility) +8 (1 rank + 4 stat + 3 class skill) Perception +19 (9 ranks + 4 stat + 3 class skill + 2 racial + 1 trait) Sense Motive +8 (1 rank + 4 stat + 3 class skill) Spellcraft +17 (9 ranks + 4 stat + 3 class skill + 1 trait) Stealth +10 (2 rank + 4 stat + 4 racial) Survival +15 (9 ranks + 4 stat + 2 item) * from Headband * Languages:
Common, Halfling, Elvish, Dwarvish +2 TBA Magic Items:
Belt of Physical Might +2 (DEX and CON) 10,000 Headband of Mental Prowess +2 (INT and WIS) 10,000 Pearl of Power (level 1) 1,000 Pearl of Power (level 2) 4,000 Pearl of Power (level 3) 9,000 Vest of Resistance +2 4,000 Handy Haversack 2,000 Equipment:
Mithril Shirt 1,100 Healer's Kit 50 Warm clothes Spare set of travelling clothes Bullseye Lantern 12 Pot of Lamp Oil 1 sp Silver Holy Symbol 100 gp 3 Belt Pouches 3 50' coil of silk rope 40 5 pitons 5 cp Tinderbox 1 Signal Whistle 8 sp Chalk 1 cp Charcoal 1 cp Paper (10 sheets) 4 Quillpen 1 sp Bottle of Ink 8 Scroll cases x5 5 Notebook 1 Pouch of cooking herbs and spices 10 Trail rations (2 weeks) 7 Spellbook:
Level 1 Shield Magic Missile Ray of Enfeeblement Enlarge Person Unseen Servant Grease Feather Fall Jump Reduce Person Floating Disk Level 2
Level 3
Spells Memorised:
Wizard Level 0 (cast at Will)
Level 1 - 3 (base) +1 bonus (INT) + 1 bonus (speciality) (+1 Pearl)
Level 2 - 3 (base) +1 bonus (INT) + 1 bonus (speciality) (+1 Pearl)
Level 3 - 2 (base) +1 bonus (INT) + 1 bonus (speciality) (+1 Pearl)
Cleric Level 0 (cast at Will)
Level 1 - 3 (base) +1 bonus (WIS) + 1 bonus (domain) (+1 Pearl)
Level 2 - 3 (base) +1 bonus (WIS) + 1 bonus (domain) (+1 Pearl)
Level 3 - 2 (base) +1 bonus (WIS) + 1 bonus (domain) (+1 Pearl)
Appearance:
Fluffy is quite small, even by halfling standards, but is of rather unremarkable appearance otherwise, apart from one thing: his feet sport a fantastically lush coat of light brown hair. Otherwise, he dresses simply, but comfortably, the better not to draw undue attention to himself. He carries no obvious weapons, nor appears to wear any armour - in fact he is much more likely to be seen reading a book, or writing in his own journal, as he keeps a detailed travelog-cum-diary of all the places he has been and interesting people and sights he has encountered. He is friendly, and has an honest face. But then he is a halfling, so that doesn't say much... Background:
Part the 1st There once was a man, a wizard actually. Well, an evil wizard if you *must* know. We shan't mention his name here because they say he has a nasty habit of appearing when you speak it – so let's not take any chances. Anyway, as evil wizards are won't to do, as he got older, he turned his eye to extending his life so he could keep being eviller for longer. And so he researched, and researched, until he hit on the solution. Liches? Boring! Demi-liches were the future. So he collected all the things he needed, went to his lab and started his foul ritual. It was just after the point that he'd cut his own head off and had his Unseen Servant seal it in a glass case that he realised he'd made a terrible mistake. That plus sign should have been a minus in the formula and now...now he was a head, trapped in a glass box like a goldfish at the county fare! How all the other evil wizards would cackle if they could see him now. And so he waited, and stewed. For quite some time, in fact. Part the 2nd If there's one thing guaranteed to attract the attentions of, ahem, 'acquisition specialists', it's an empty house. And if it was formerly occupied by a reclusive scholar then so much the better. And so, a group of individuals decided it might be worth their while to investigate said house. There was a rogue, and a fighter, and a cleric, but what they really needed was a wizard, so after a bit of searching they found Frederick Thistledown esq, 'Fluffy' to his friends. Now Fluffy was a clever chap, and while breaking into people's houses wasn't his sort of thing (because that would usually lead to stealing, and his mother always told him only bad little halflings steal things), at the mention of 'scholar' he couldn't help himself – he was, dear reader, something of a scholar himself, you see – so he agreed to go along. Everything went fine as the group entered the house, and Fluffy was soon poring over musty tomes in the old library. Which meant he was well out of harm's way when the golem guardian squished the fighter, the rogue was blown to atoms trying to pry open a strong box lid, and the cleric, thinking discretion was the better part of it by this point, forgot where the rogue had marked the pressure pad in the front hall, and, well, let's just be glad this isn't a picture book, OK? Fluffy, deciding to look further, opened a door and came face to face with....a head in a box. Scary! And worse, when he looked into those...horrible...red...eyes... Despite being a brave and strong willed soul, poor Fluffy was no match for the fiendish wizard, who mesmerised him, found out all about him – the fact he was a priest who had been on a sabbatical to the wizards' college, and was now eagerly expanding his knowledge wherever he could find books to do so – and soon had him under his control. In truth, if the wizard had been alive, he might have done all sorts of unpleasant things to our hero, but when you are a head in a box your options are a little more limited. He had, however, been plotting and scheming over the years, and rather than annihilate the halfling he saw an opportunity to get himself out of his current predicament. He might be able to construct a new body for himself, but he would need things for a new formula. Magical and rare things. And who better to get them for him than an inquisitive halfling? So he cast a powerful geas on Fluffy, the gist of which was 'find stuff and bring it back to me'. Then he made him forget all about it, and sent him on his way, even giving him a few choice goodies from his own stock of treasures to help keep him alive. And so for the last few years, Fluffy has been seeking out groups of adventurers, offering his services, and taking the chance to acquire rare, valuable, magical and otherwise unusual trinkets to take back to his 'master'. He periodically returns to the old house; the geas is such that he thinks he is going to his favourite tavern while he is there. Part the 3rd Not too long ago, Fluffy had found himself in Sigil. With all the factions there, he had been drawn to a collection of goodly souls, one of whom had found him wandering dangerously close to a bad part of town. Over a drink, the fellow mentioned that they'd recently set another stranger on the right road, and introduced him to a cleric by the name of Corvax. Nice gent, seemed to get into a lot of fights judging by his face and armour. To cut a long story short, Corvax said he was just about to meet up with some old adventuring buddies, at which point Fluffy's geas exerted its pull, and he found himself offering his services as the group were, apparently, a little short on arcane power. |