The Harbingers

Game Master Nimon

Based in Golarion, players will take on the role of Azlanti pure bloods who are part of an orginization known as The Harbingers. They set off attempting to rewrite history and bring forth the Age of Glory.


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Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Xideus chuckles at Herani's comments. "Ah... You are right Belros, let's get this other menial task over with first and then I suppose we should formulate an escape plan."


Silence weaklings the Master is coming. Maybe I get lucky and get to beat on you for his pleasure.


The odd dwarf approaches almost skipping with cheery delight Prais be to Lamshtu this morning. Are you all ready for your next step to becoming Gladiators? It is so nice to have capable warriors other than Gnolls and Calikang. I almost want you to succeed, but I fear you will not. To give you a fighting chance though, this time I have brought you suitable weapons and armor, worthy of a Gladiator. Wear them with pride and honor for Lamshtu!

A group of smaller humanoid mutants that appear orcish bring over a cart of weapons and armor. The Weapons are Master Work. The armor is piece-meal, but it is higher quality and there is enough to make full suits of to give you at +6 AC -3 check. You must pick one limb to be exsposed, head counts as a limb. You can pick any weapon to be a master work in the cart to wield for this match.

The Gnoll Mutant lets you out of your cages to suit up and make any last minute preparations. This time we go to the pit, on the way to pit you may wear your weapons and armor down the road of a hundred screams in honor of Lamashtu, on this holy day.

Give me a knowledge religion and or a knowledge nature.


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Xideus bends his head down as he exits the cage, stepping into the hard sand. A dry wind brushes past him, sending his hair in many different directions. He quickly fixes his rebellious hair with his hand as he pushes it back against his head. His once trimmed goatee has grown into a full, untamed beard. The sun turned his skin to a dark brown, with dry patches on his joints. He has become hardly recognizable from the well-groomed man he had once been.

He reaches towards the cart of weapons and armor and draws a scimitar from the pile. He looks at it longingly as if it were a part of him that had been missing, an extension of his body. Taking great care, he inspects the blade. Content, he places it between his hips and a sash, creating a make-shift scabbard.

He pulls a few pieces of armor from the cart and looks them over. He had spent some time with an Eastern armor smith in Absalom where he had bought a suit of silken ceremonial armor. It was there he noticed the Haramaki, a piece of armor designed to protect the belly and organs while providing unhindered mobility. With this in mind, he continued to sift through the armor trying to find pieces he could work into a makeshift wrap around his waist.

Is there any way to piece the armor together to get an AC bonus without a penalty or at least a reduced penalty?


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Knowledge(religion): 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge(nature): 1d20 + 8 ⇒ (20) + 8 = 28

--> Also, if this is related to the dwarf's funky legs and appearance, I think I made the roll earlier and posted about it, but nobody remarked.
In post 85 I remarked: I am sure you all noticed, but did anyone see that the Master did not walk like a dwarf? In fact he had some very strange features for a dwarf - not to mention that he is associating with gnolls and giants which are generally a dwarf's racial enemies. He seemed to have very large hands and his legs seemed out of proportion to his body.

Have we determined whether magic works? I will test with 0 level spells. I need to know as it will affect whether I take any armor.


Chaos Space Marine Chosen

Knowledge Religion check 1d20 + 7 ⇒ (19) + 7 = 26

Start getting armor to cover all the needed parts except my head.

Is there any monk weapons in the weapon pile I can use?


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Herani squints into the sun. It is bright, but refreshing after the dank cell. She looks at the strange dwarf.

To her companions: There is something very strange about that dwarf. His hands are too big, his gait wrong. I really do not think he is a dwarf - especially worshipping and paying homage to Lamashtu. Wonder if I could put a crossbow between his eyes by accident during the gladiator fight.

I will take a MW Light Crossbow and 20 or 40 bolts.

If magic does not work, then I will get pieces of armor leaving my left arm for holding the crossbow as my exposed limb. If magic works, then I will wear no armor.
How does the armor effect Dex bonuses? I assume the -3 is on skill checks.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

So wait, is this a second mstwk weapon? or the same one you mentioned earlier? and is this in addition to our performance weapon, if there different?


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara picks up a masterwork longspear (assuming she can't find a masterwork fauchard) and a masterwork spiked gauntlet. She also takes armour, leaving her right arm exposed (gauntlet is on her left).

"I would very much like to see you try," Xara comments to Herani as she fits her armour.

Knowledge (Religion): 1d20 + 8 ⇒ (9) + 8 = 17

Dark Archive

Male Human Dungeon Master

Ok to clearify some things. There is one MWK weapon in the pile, you Own a MWK weapon in your stash currently in possesion of the Master. There is monk weapons, remeber that if you wear armor you loose will to ac, fast movement, and furry of blows per core book.
You may fashion the armor to reduce the armor check pen, AC 4 -2 , AC 3 0 pen. If you have only AC 3, two limbs will be exsposed(really only matters for called shots, but there will be some.)

You are still in the Manawastes, no magic, or su abilities work here. Now I will post results for the checks I have recieved so far, no this is not regarding the Master, this is in regards to the holy day of Lamashtu.

Herani:
Wow nice rolls. You know there really is only one "holy" day of Lamashtu and that is the Festival of Beasts. On this day all of Lamashtu's followers sucumb to their baser instincts and embrace the nature of beasts. This combat you are about to engage in has something to do with that you would guess. Your knowledge nature reminds you that Gnolls favor pack manuvers, and will likly try and overwhelm one of you at a time using flanking and trip manuvers.

Belros:
You know that today must be the Festival of Beasts, when all of Lamashtu's followers seek to be more bestial. It is common on this day to dress like a beast, and to proudly display and deformaties or fiend features you might posses to honor Lamashtu.

Dark Archive

Male Human Dungeon Master

Xara:
You seem to remember Lamashtu having a holy day for beasts. You can have one mwk weapon, fauchard is fine. The gauntlet will not be mwk, but it is decent. You still do not have your own items yet, depending on a few things you might get them soon.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Akor looks for longbow and dons armor that while protective, doesn't restrict his movements or abilities.(AC 3, 0 check armor)

As the group walks down the road, he says a silent prayer to his goddess, asking for the strength to smite these foul beasts and exact painful, bloody revenge.

1d20 + 7 ⇒ (17) + 7 = 24 Religion, 1d20 + 8 ⇒ (2) + 8 = 10 Nature

Sovereign Court

Male Azlanti pure-blood Bard 5

Not knowing what they will face Jazismus puts on as much armor as he can leaving only his head bear, to better see. After finishing he looks ridiculous in the mis-matched leathers, rusty chain, and pieces of plate.

"Oh dear," Jazismus says after the dwarven master's speech. "I think we have been caught during mating season."

Know (Religion) 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

Male Human Dungeon Master

Akor:
The Festival of Beasts is a day all Inquisitors know and fear. This day the worhipers of Lamashtu revert to beasts, killing chaoticly and howl as if they were wolfs. Those with deformities or fiendish traits proudly display them on this day. Demons are exceptionally hard to kill on this day, but you suspect that the manawastes will limit much of that strength. I forgot to tell you to add your wisdom to your roll for Monster lore so I will give you the nature roll also, you know Gnolls favor pack tactics, and will likly try to overwhelm one of you and use flanking and trips.

Jazismus:
You have heard tales of the Festival of Beasts, on this day Lamashtu shows her favor to her subjects by giving them half-orc or even half-fiend children and painful monsterous deformaties. There is a tribe in the Mawangi Exspanse that sings/howls to Lamashtu on this day in hopes of reciveing such a blessing.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Don't know how much you all know about Lamashtu or gnolls. But I think that this gladiator battle is to be part of an unholy day celebration in which Lamashtu worshippers give into their base beast instincts. This day is known as the Festival of Beasts.

Also, gnolls are essentially large dogs. They prefer to fight in packs and will seek to gang up on one person and flank them. I thing that it might be wise to figure a combat alignment which will make it hard, if not impossible to be flanked. Perhaps all gather in a tight group with attacks readied so that when any gnoll approaches, we can attack first.

I am planning on using a crossbow, but if you all think that we should all have melee weapons, let me know. Just remember, I am rather weak and not really very skilled with melee weapons.

@ Nimon - I understand losing spells and spell like abilities in the Mana Wastes. Do we also lose Cleric Domain powers - only a few domains have these ie: Darkness - receive Blind-Fight as a bonus feat; Trickery - Bluff, Disguise & Stealth are class skills; and Travel - add 10' to base movement.
.
None of these Domain Powers seem to really be magic related, more they are from specialized training. I have Travel Domain - will I still have the extra 10' movement?


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Xideus fashions a hodgepodge of armor covering his legs torso and his sword arm. He leaves his left arm and head exposed. Taking the 3AC version.

Looking to Herani he nods, "Indeed."

Dark Archive

Male Human Dungeon Master

Herani you would get your 10' yes. The other abilities no.


Chaos Space Marine Chosen

They look more like hyenas to me and cowardly as well as I grumble and mumble curses I can see why our armor is kind of bestial in some way, but I wont have a furry butt so I won't be that appealing if it is mating season laughing at his own joke Cover my back with your crossbow I got the front Herani with a small wink towards her Well I'm as ready as I will ever be for this damnable thing as he does some practice swings with his weapons of choice.


As you are lead down the road of a hundred screams, you actually hear at least a hundred screams, yells and howls. Today seems hotter then yesterday too. Calikang guards patrol the road keeping it clear of Gnollish mutants that have had to much to drink on this festive day.

Kill the Humans in the name of Lamashtu!! Many of the Gnollish mutants are screaming! The last one hundred yards to the pit is painted with fresh blood of an unknown origin. The pit is only 10' deep and has a single step which allows you to make it down easily. Inside the pit is a 80' wide and there is a symbol of Lamshtu painted in blood on the floor. The pit's walls are a slick stone. On the other side of the pit four Gladiators are approaching.

Give me perception checks.


Standing above the pit is the Master and his dwarven slave girl. Behold I bare my gifts of Lamashtu on this holy day for all to see. The master removes his tunic and shows his deformed torso and legs. His torso has eyes and mouths in it, and his legs are slightly bowed and hairy like a goat. Let the first sacrific commence! Returning to the pit is the four horsemen themselves! Today they face six newcommers, the mysterious humans from Nex. Let Lamashtu bless this sanctified pit with all the glory of the abyss! KILL!

The Gnoll mutants jump to the pit in a single bound. One wields a great-axe, one wields two two-handed swords, one has many spikes on his armor and is the only one with a helmet he wields a shield and a polearm, the last one wields a very large and heavy tetsubo and heavy armor.

Roll intitative, I will address your perception checks befor befor I attack.
Initatives
1d10 + 4 ⇒ (6) + 4 = 10 Gnoll 1
1d10 + 6 ⇒ (2) + 6 = 8 Gnoll 2
1d10 + 3 ⇒ (6) + 3 = 9 Gnoll 3
1d10 + 7 ⇒ (10) + 7 = 17 Gnoll 4

Sovereign Court

Male Azlanti pure-blood Bard 5

Keeping his back to the wall and his wits about him Jazismus waits for the gnolls to close on him.

INIT 1d20 + 3 ⇒ (12) + 3 = 15
Perception 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

Male Human Dungeon Master

Jazismus:
You are focused on the battle to come, you see nothing out of the ordinary.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

HP: 28/28, AC 18(with +6 from armor)

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

I will have taken as much armor as possible so long as it does not slow me down. Gonna assume this is the +6 to AC - let me know if it is less. I will leave my left leg exposed.

Well all, time to kill some more dogs.

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"Indeed. I see what you mean by this being mating season. Clearly these four here have been mating with each other just a few minutes ago!" She projects her voice for the crowd to hear.

Perception: 1d20 ⇒ 2
Initiative: 1d20 + 5 ⇒ (8) + 5 = 13

This weapon in her hands was a foreign object not too long ago, but practice and experience has taught her the way of it. Now, she holds it expertly, tip low ready to rise sharply into the dangly bits of their attackers.


Chaos Space Marine Chosen

Come 'ere! I will have a gnoll carpet in my cell

Perception 1d20 + 8 ⇒ (8) + 8 = 16
Initiative 1d20 + 5 ⇒ (4) + 5 = 9


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Akor surveys the battlefield looking for anything he can use to his advantage. 1d20 + 9 ⇒ (12) + 9 = 21 Perception .

Drawing his bow and nocking an arrow, the Inquisitor shouts "Come, foul beasts and taste the vengance of Calistira!!" 1d20 + 8 ⇒ (13) + 8 = 21 Init


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20 Perception: 1d20 + 3 ⇒ (3) + 3 = 6
One quick question: We are 80ft from the gnolls, right?

Xideus pulls the scimitar from his belt as he enters the pit. A drop of sweat drips down from his temple into his beard and then onto the sand in front of him. He steps in front of the others and points Belros and Xara to join him at the front. He then waves Akor, Herani, and Jazismus to follow behind them, "Fire from behind us. Let's keep our backs to the walls. Don't charge them, let them come to us."

The magus' stance widens and he puts his scimitar and armored arm before him, leaving his unprotected side facing away from the gnolls. He has put just enough space between the group and the wall so they can all fit, but not be flanked. He glances to the crowd quickly to notice any ranged threats, then back to the fighters.

If these gnolls are that far away, then I will be fighting defensively -4to attack +2 to AC. That will make my AC 23, 15 flat-footed.

Dark Archive

Male Human Dungeon Master

Distance to Gnolls 80' yes.

Order of initiative
Initatives
Akor - 21
Xideus -20
Herani - 18
Gnoll# 4- 17
Jazsimus- 15
Xara- 13
Gnoll#1- 10
Belros- 9+
Gnoll#3- 9-
Gnoll#2- 8

Xara/Xideus:
While everyone else if focused on the fight, for some reason you look up. When you do you notice a Gnoll wielding a rifle above the pit looks odd, you shade your eyes from the sun and notice it is not a Gnoll at all, but a human wearing gnoll skin, he notices you noticing him and gives you a slight nod.

Everyone Else:
You are focused on the battle, you notice nothing suspicious

Akor you may fire your bow and start us out.
Crowd's Additude= PC's unfriendly/ Gnolls Friendly+(slight moral bonus on saves and attacks due to holy day)


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"Herani, I have a feeling that if you do wish to try your 'accident' on the Master, we might find some assistance in the crowd."


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

"Save that plan for later. We have enough to deal with right now."


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

DM ONLY:
I have a crazy plan, but it needs your approval, which it very well might not get considering our location.

Under Hero Points, it has a Special listing, which pretty much allows anything awesome your DM might allow. What I want to do is spend one of my Hero Points to be able to use my Judgement, which normally I can not as it's a supernatural ability negated via the Manawastes.

Two things play into my reasoning: 1) it would be freakin cool, and it's a special circumstance only allowable by my spending a very valuable and hard to regain resource and two) Gnolls are my favored foe for my Favored Judgement feat, and this is clearly a situation which my goddess might take a bit more of a direct hand in matters, as not only is this a revenge combat, but its an Unholy Day for the Mother of all Demons.

If having access to my Judgement for the whole combat is too much, maybe it only lasts for 3 rounds, which would be my Wis Mod?


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Agreed Xideus, lets just put these dogs out of their misery and then have fun with the mutant midget.

Out of order, but I assume that it will make not difference.

Attack Gnoll #4
Attack-Crossbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage:1d8 ⇒ 5

Dark Archive

Male Human Dungeon Master

Akor:
If it was your gods holy day I could see that, if any god's powers would penetrate this void it would be Lamashtu on this day. You can still spend one to get +8 befor a roll, or +4 after a roll, or a reroll.

Dark Archive

Male Human Dungeon Master

Herani your bolt hits #4.


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

By the way, my action is posted above. I'm just waiting for them to come to us.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

DM:
Nevermind then, that bonus to hit is far too boring. I was really hoping you'd allow my idea as I thought it was a really niffty use of a Hero Point, especially in light of us being in the Manawastes.

Also, according to your variant rules post, we actually need specific feats in order to make Called Shots, right? as opposed to the norm which is just take a penalty, but no feats needed.

Dark Archive

Male Human Dungeon Master

Give me a roll to attack defensivly then Xideus, and your intiative will change to that of 17- since you held action.

Akor:
To make called shots you need to have either weapon finese, or percise shot. This makes weapon finese melee a bit more attractive, and requires a bit higher level from an archer. I would allow your idea in other circumstances, but your deity not only intruding on anothers holy day(of a deity she is not even diametricly opposed to) and the manawastes is a bit much. If I gave you that benefit I would have to give it to the mutated cleric of Lamshtu as well, and that would changet this bit entirely. Not to mention that if you exhibited that power the Calikangs would be on you in a second, and even the Masters threats would not hold them from that sacred duty to recharge the wastes. This is all layed out in the Inner Sea world guide for the most part, you being able to penetrate the manawates anti-magic shell would be a very large achievement.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Akor lets his arrow fly, in his best impression of a fighter 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 ⇒ 7


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Sure thing Nimon. Didn't think these gnolls were that quick - assumed it would take them until next round to get to us.

Scimitar Attack: 1d20 + 4 ⇒ (5) + 4 = 9(+5dex, +2BAB, +1Mstwk, -4 Fighting Defensively)
Scimitar Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Dark Archive

Male Human Dungeon Master

Akor you miss with that arrow. In this fight since there is more then one combatant also give a target for your attacks if you will.

Dark Archive

Male Human Dungeon Master

Charge+Large Creature + Reach goes a long way to closing 60'.
Even with flanking you miss with that.
1d20 + 11 ⇒ (15) + 11 = 26 Tetsubo charge attack on Belros
1d12 + 7 ⇒ (7) + 7 = 14Damage

Dark Archive

Male Human Dungeon Master

Jazsimus and Xara are next. There is a Gnoll mutant on Belros, that Herani had damaged with a bolt, and Xideus is flanking.
Three more are 60' away currently.

Dark Archive

Male Human Dungeon Master
Nimon wrote:


Jazsimus and Xara are next. There is a Gnoll mutant on Belros, that Herani had damaged with a bolt, and Xideus is flanking.
Three more are 80' away currently.

Dark Archive

Male Human Dungeon Master

Ok made a typo tried to edit but net went nuts, 80' away currently.

Sovereign Court

Male Azlanti pure-blood Bard 5

Jazismus charges in trying not only to finish the gnoll hurting his friends but also to try and win over the crowd which seems important to this type of combat.

Actions:

Charge into current fight attacking gnoll.

Attack roll - 1d20 + 7 ⇒ (1) + 7 = 8
Damage(if needed) - 1d6 + 2 ⇒ (1) + 2 = 3
Performance check(swift action if attack hits) - 1d20 + 8 ⇒ (1) + 8 = 9

WTF:
Do my eyes deceive me or do I see three 1's in a row?!?!?

The above performance check will go towards the mandatory one for rolling a natural one I guess. That bites.

Dark Archive

Male Human Dungeon Master

that was crazy 3 1s. Do not forget you can use heropoints to reroll or add +4 to a roll already made, or +8 to a roll befor it is made.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara brings her fauchard up at the gnoll mutant on Belros.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Her blade comes up beside the gnoll whistling through the air to no effect.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Do I get a performance check for drawing first blood?

Performance: 1d20 + 2 ⇒ (16) + 2 = 18

Dark Archive

Male Human Dungeon Master

Yes, you do get that and it was successful Herani.

Crowd's Additude PCs- Indifferant/Gnolls- friendly-(moral bonus still in effect)


The first Gnoll howls and charges in and flanks Xideus

1d20 + 10 ⇒ (15) + 10 = 25 vs Xideus
2d6 + 4 ⇒ (5, 2) + 4 = 11

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