f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
Once in a safer position for her, the orc exhales and then shoots Alystair with precision. ◆ Point-Blank Shot ◆ Shoot ◆ Reload
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
I'm sorry, it's been a busy weekend.
◆ Stride ◆ Shootist's Draw ◆ Reload Hand Crossbow: 1d20 + 9 ⇒ (17) + 9 = 261d6 ⇒ 1 After receiving a blow, Glasha growls and steps back, shooting at the undead on the move.
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
Cirri, I... would appreciate... such healing. There is a strange feeling that polite communication and the words "I would appreciate" instead of, for example, "do it quickly while you're alive" are difficult for Glasha. Not in the sense that she's against it, she's just not used to this kind of communication. Ocean's Balm, please .) Seeing the disgusting scene, the orc suddenly freezes, but not from amazement. She had seen worse in Darkland. No, she looks for danger with her eyes... and finds it. It's a trap. Glasha points with her hand, urging everyone to freeze too. It will suck out our life force... Open the spoiler please!
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
It started quickly... Well... Glasha, who has absolutely not lost her composure, grabs a small one-handed crossbow with incredible speed and shoots directly into the face of one of the shadowy figures. Hand Crossbow: 1d20 + 10 ⇒ (17) + 10 = 271d6 ⇒ 1 Shootist's Draw ◆ [once per round]: You Interact to draw a hand crossbow and Strike with it, or you Strike with a loaded hand crossbow you're already holding and then Interact to stow it. Seeing that it was only a scratch, she curses, reloads and fires again. Hand Crossbow: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 191d6 ⇒ 4 ◆ Shootist's Draw ◆ Reload ◆ Attack
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
I'm here and ready to play. Everything is filled in. No problems with friendly fire (as long as it doesn't kill me). I would prefer a fast pace. I'm leaving on December 28th for two weeks and will be out of touch until January 14th.
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
A tall, wiry and certainly agile orc woman, equally wild and elegant (there is something elvish in her manner and gait, which is unexpected for an orc) slowly enters the room. Greetings. She only says one word, but those of you who speak different languages and know the culture of Golarion understand by her accent that she is from Darklands. Name's Glasha.
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
That would be fun. Interestingly, in the second edition, it is no longer possible to make followers of Asmodeus in the PFS, but it is still possible to make followers of Zon-Kuthon. For me, they are equally evil, albeit with a different bias. What is the essence of such a decision? )
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
◆ Stride ◆ Shoot ◆ Reload
Yes, sometimes you catch the wrong ones. I've had it a couple of times. Glasha does not waste time talking and sympathizing with the scarecrow, or rather the person who pretended to be it. She silently walks forward and shoots again - this time at the priestess.
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
Thank you. Glasha, who had been silent all the conversation before (and watched her companions as carefully as the veterinarian), nods and goes to inspect the place where the scarecrow stood. Footprints and so on - everything can be useful. Survival: 1d20 + 4 ⇒ (6) + 4 = 10
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
We'll go to the priest last. First, we will gather information in other places to show our competence at the meeting. Glasha already communicates well with the language of the surface, but the use of a less imperative mood in speech is still not familiar to her.
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
I've been tracking down runaway slaves in the past, and sometimes those slaves were monsters. It seems that Glasha quite calmly uses the word "slaves", not seeing anything wrong with it (yet?). So I don't mind taking up the search and elimination of this monster, too. I could use the money. Is there anything useful I should know?
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
A tall, wiry and certainly agile orc woman, equally wild and elegant (there is something elvish in her manner and gait, which is unexpected for an orc) slowly approaches. She nods to gnoll and greets Gnurk, after which she informs with a strong accent of a Darklands resident that her name is Glasha. With her hand on her rapier, she reads the ad, glancing sideways at the man who has just left. Legal Lore +4
f N deep orc Drow Shootist 2 | hp 32/32 | AC 19 (+1) | F +7 R +10 W +5 | Perc +7 | Darkvision
Hi! This is ‘Eκάτη, I changed the character class from Gunslinger to Fighter (and gave her a name!). All necessary changes on RPG Chronicles have been made. 1) Character Name - Glasha The Watcher
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I enjoy building 3D models of some of the major encounters that my PCs are going to run through. My work isn't the best, but I thought you all might enjoy seeing some of it, so I posted it on Flikr. Here's the model of Vanderboren Manor that I made for the Bullywug Gambit. This is built from cardstock using Worldworks Games' Shellendrak Manor templates. I had to redesign the map of the manor to get it to fit with the wall templates, and to keep it contained on a 20" x 30" foamcore board. I had to combine a few of the rooms (like the statuary room and the trophy room) to make it all fit. Some of the cardstock walls look really warped, largely due to cupping (warping) of the underlying foamcore, plus the moisture levels in my basement where it's kept. Still, it really got my players excited to go room-to-room hunting down bullywugs. I'm especially prowd of the Vanthus Vanderboren portrait on the dining room wall, right where it's described from There is No Honor. That was not easy to get scaled down and reprinted. The manor is rather sparcely furnished, because I ran out of time to build the furniture before we ran the adventure. Here's my version of the Sea Wyvern. I used a Mega Bloks' Black Pearl as a base. I replaced the black cloth sails with white cardstock sails, which include an image of a blue wyvern that I found on the internet. I replaced the Black Pearl figurehead with a representation of a giant wyvern (a Mega Bloks' Cirrusfire Dragon ). I covered up the "lego bumps" with cardstock floors, and I custom-built the crow's nest. I used black thread to represent the rigging. If you're looking for a good miniature-scale ship, Toys 'R' Us sells these Mega Bloks Black Pearl sets for about $20, which is really hard to beat. I was planning to build a ship using Worldworks Games' Maiden of the Seas, but I would have spent much more than $20 on ink and cardstock alone. My next project is to start on the village of Farshore, using Worldworks Games' Scull Cove templates.
OK, I've been reading the STAP since the first adventure came out a year ago, and I'm getting ready to start running it. I'm re-reading the first couple of adventures (you'd be amazed how much I forget in a year), and I realized that I can't remember the Jade Ravens adding much to the plot at all. Do they have a purpose or critical plot point that I've forgotten about? The first adventure briefly mentions them in passing, with the note that this is just foreshadowing, and that the Jade Ravens will become much more important characters later. Now, it could be that I've forgotten their critical role, but I don't really remember them adding much to the overall plot of the STAP at all. This is a big deal to me because my players tend to be a fairly suspicious bunch. If I introduce a set of characters (competing adventurers, no less) that have no immediate purpose, they start thinking that the Jade Ravens are behind the attack on Lavinia's parents, or that they're somehow flunkies of Vanthus, or something. They're going to start asking questions that I can't really answer: "If Lavinia already employs the Jade Ravens, why is she bringing in us to do this? Are we the expendable fodder?" (Yes, we've played too much Shadowrun) Basically, I have a feeling that they're going to spend a significant amount of time trying to chase down these "leads" unnecessarily. So my question boils down to: I'm thinking of getting rid of the Jade Ravens all together. Do you guys know of a reason that I shouldn't? |
