0 - 15 gp
1 - 4 gp, 1 xp [Bounty #3: Shadows and Scarecrows]
2 - 14 gp, 4 xp [#3-18: Dacilane Academy’s Delightful Disaster]
3 - 11 gp, 2 xp [Quest #15 In the Footsteps of Horror]
4 - 14 gp, 4 xp [#5-08: Protecting the Firelight]
Total: 58 gp, - sp, - cp; 11 XP
Description:
Boons:
Bot Me:
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f N deep orc Fighter II | Perc +7, Darkvision
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Str 14 (+2) | Deх 18 (+4) | Con 12 (+1) | Int 12 (+1) | Wis 12 (+1) | Cha 0
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DEFENSE
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HP 32, AC 19 (+1 shield)
Fort +7’, Ref +10', Will +5
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OFFENSE
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Speed 25 ft.
Ranged Hand Crossbow +10 (1d6 P; Range 60 ft.; Reload 1)
Melee Rapier +10 (1d6+2 P; Deadly d8, Disarm, Finesse)
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Skills Acrobatics +8, Athletics +6, Crafting +5, Lore (Gladiatorial, Legal) +5, Medicine +5, Stealth +5, Survival +5 [+1 underground]
Languages Common, Orcish, Undercommon
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SPECIAL
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- Attack of Opportunity ↺ [A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using]: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
- Combat Climber: You’re not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.
- Experienced Tracker: Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty.
- Orc Ferocity ↺ [once per day - you would be reduced to 0 Hit Points but not immediately killed]: Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
- Point-Blank Shot ◆: When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.
- Shield Block ↺ [While you have your shield raised, you would take damage from a physical attack]: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
- Shootist's Draw ◆ [once per round]: You Interact to draw a hand crossbow and Strike with it, or you Strike with a loaded hand crossbow you're already holding and then Interact to stow it.
- Terrain Expertise: You gain a +1 circumstance bonus to Survival checks in underground.