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![]() You could add further explain your character left Cheliax. For example he could have had a rival or a falling out with the local clergy/government. Another way would be to put another spin on it. As described your character sounds like a Byronic hero. Instead he could talk all about truth and justice but only be in it for the money ![]()
![]() The cloak when activated only lasts for 10 minutes once per day. As per the text you can not even split up the interval. Great for a dungeon crawl but after ten minutes it does nothing. **Edit** I don't see anything in the item by RAW that stops you from reactivating the item but you might get some table variance on that. ![]()
![]() No the duration is the additional enhancements a Warpriest can add to his weapon and armor. The problem with the Rope Dart is that is an Exotic Weapon that has bad damage and weird properties. On the bright side Warpriest excels at making weird weapons work. So a 5th Level Vanara Warpriest of Kofusachi Saru: HP: 4d8+18 (38) AC: 22 (10+7+3+1+1) Flat Foot:18 Touch: 15 F +6 4+1+1
Attacks:
+8/+8 d8+4 with a swift action Divine Favor
Quarter Staff +5 d8+3 Str 14
Feats
Abilities:
Items of Note
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![]() Here is a framework you can base a build on. By no means the best or the most effective but one of the ways to do the most damage as a Psychic. Basically comes online at level 7 when you can turn most of your spell slots into Furious Mind Thrust 3 (which deals a respectable 9d8+6) thanks to Undercast Surge and Magical Lineage. Further on you can pick up rods of metamagic to increase your damage Up until that point you can spam Magic Missles or use the standard encounter ending spells like Color Spray or control like Hold Person or Id Insinuation. Human
Feats
Phrenic Amplifications:
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![]() Nope sorry just double checked it. A Sohei can flurry in light armor but not with a shield and you lose the monk ac bonus and flurry if you use a shield so its a terrible suggestion. Only other thing that occurs to me is a fighter with 16 or higher Dex plus dodge and shield focus which nets you an AC of 17 at level 1. Not amazing but I can not think of any mechanic that works with your concept except for domain abilities (ie ice or wind armor) or such. ![]()
![]() I would find out who made the permanent anti magic field on the shop and deal with them instead. And ready for a terrible suggestion? Your character is evil and the shopkeeper is being a real obstactle. Just remove them. When you do just make sure its fully stocked. Fair warning since this is the bad option be prepared to: deal with some even greater BS, make a new character, or stop playing in the game entirely.
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![]() If you have the time and gold I recommend picking up a scroll of Greater Heroism if your group can find one as it would make your Barb immune to fear. If you can't get one I would recommend stacking bonuses to saves to try to avoid the fear effect.
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![]() Haste is never a waste. Beyond that its all depends on the circumstance. If you have any more info on the fight, the character, the party he is in and the tactics of all involved, more specific suggestions can be made. For example, if you are fighting a dragon Resist Energy can be invaluable but against a Minotaur it wont do squat. ![]()
![]() Thinking up new concepts is always a funny process... Here are some concepts I had for Giantslayers: A Mountain man that hurls the giant's rocks back at them
From what I have heard having a mount can work out quite well in this AP.
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![]() Well Shaman's are not proficient with shields so and have 3/4 BAB so TWF would be a little too feat intensive. Your best best for the Mammoth Shaman would be just to use a longspear at least for the AoO's but you can use your Spirit Power as a nifty combat option as long as you have a decent Charisma score.
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