Enforcer

Ghufufin's page

Organized Play Member. 72 posts. No reviews. No lists. No wishlists. 18 Organized Play characters.


RSS

1 to 50 of 562 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
Day Job Sumac: d20+12

Yeah! Im awesome

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Though the skeletons stop being animated when Teppish wqs killed. Sumac takes the time to smash up the skeletons "just in case".

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Thanks Fel

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 3 down to 8 hps

The halfling grits his teeth as another skeleton joins the fray and gives him a nasty slash with its claws. But the halfling ducks under another claw and smacks the skeleton as hard as he can in the pelvis.

slingstaff melee 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
bludgeon 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

The tall halfling cries out Medic!

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Evan is up!

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Azdak Ejderha wrote:


Turning to the halfling druid, Azdak exclaims, "We've got company in the form of walking bones! I'll help you as I can, but I'll be of little use in defending against them!

Sumac yells back to Azdak, Yeah, I know. One of them just about disemboweled me, but Im holding them off. See if you can finish off the ghoul. Hes already paralyzed our best fighter, another two lucky hits and Grip and Orryn could be down as well! The fierce druid sidesteps another skeleton claw and bides his time to give back a good bludgeoning.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

the ghoul is now going at the end right? since he delayed?

Round 2

Gripper moves in to finish the ghoul off.
1d20 + 5 + 4 + 1 ⇒ (17) + 5 + 4 + 1 = 27
bite 1d8 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10

Sumac starts swinging his sling staff like a club at the skeleton
slingstaff melee 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
slingstaff bludgeon 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

not my turn just posting for flavor

The small druid lets out a slight scream of pain as the skeleton tears into him, but he takes heart from the mighty charge of his flying halfling comrade. Ha ha! Great hit Orryn! Way to stick it to him!

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 1 Sumac and Gripper

The small druid sends Gripper (bolstered by the str of a bull) forward to attack. The wolf runs down the aisle and bites at Dalirio.

1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
bite 1d8 + 2 + 4 ⇒ (8) + 2 + 4 = 14

crap!

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac is 4 spaces south of the door. Grip is just in front of him.

Initiative 1d20 + 3 ⇒ (14) + 3 = 17

Gripper's 1d20 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac casts Bulls Str on Grip

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac and Gripper enter the room. The halfling quickly scans for any important details.
perception 1d20 + 11 ⇒ (8) + 11 = 19

If the cages are empty, can Sumac tell what was previously in the cages? Based on size, food or left over food scraps, scat, smells, shed skin/fur/feathers, etc...
knowledge nature 1d20 + 9 ⇒ (11) + 9 = 20

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Azdak Ejderha wrote:

"Hold up, guys!" Azdak speaks up. "Can we please take a few minutes to study these burial niches. I know time is pressing, but I need to see if I can locate one of these embalmed dead. Ambrus Valsin asked me to study and report the embalming techniques to him should I find one. I promise, it won't take too long."

Azdak tries to understand what he can of the embalming techniques used in the dead. He looks for a manual, at the corpses, as well as any embalming tools and containers.

No problem. Grip and I will guard the doors while you do your research.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Lets go through the door.

Sumac will open the door if everybody is ready.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
Sumac, always the astute finds nothing of interest except for large samples of the embalming fluid used on the dead. You even find a few intact.

Does Sumac hear anything at the door?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

As usual Sumac looks around carefully as the party moves down the burial corridor. Anything standout among the ornate (treasure?) burial niches?
perception 1d20 + 11 ⇒ (12) + 11 = 23

At the massive iron double doors the Halfling moves forward to listen
perception 1d20 + 11 ⇒ (11) + 11 = 22

The small druid also looks to see Gripper's reaction as they approach the doors.
Gripper's scent perception 1d20 + 13 ⇒ (18) + 13 = 31

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac looks around in the crypt while the others take the prisoners to freedom.
perception 1d20 + 11 ⇒ (8) + 11 = 19

The small druid also looks for tracks from the thugs and prisoners. Where were they coming from? Can Sumac tell where they were going? ( like maybe about to go through a secret door)
survival 1d20 + 12 ⇒ (19) + 12 = 31

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Yes

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Can we arm them with the extra mundane weapons and have them scurry out the way we came?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling pats Gripper in a job well done then goes forward to free/ungag the trio of slaves.
What is the race/sex/general description of the slaves? Anything else Sumac observes?
perception 1d20 + 11 ⇒ (4) + 11 = 15
What about their general health? Sumac will attempt to give whatever medical aid they need.
healing 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
Sumac makes a solid hit (not critical though).

No crits on non-lethal attacks?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

confirming critical

1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14

extra damage 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac and Gripper

Sumac gives the wolf the command to attack trusting (hoping, perhaps gambling) that Gripper cant finish off the thug in one attack before he can call him off.

1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
bite 1d8 + 2 ⇒ (2) + 2 = 4

The halfling raises his sling and carefully fires aiming for a non-lethal target on the thug, hoping to just subdue him and not kill him.
1d20 + 6 + 1 - 4 ⇒ (20) + 6 + 1 - 4 = 23
bullet 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac and Gripper rush forward to cover the big thug who is laughing his nuts off.
The halfling raises his loaded sling and the wolf bares his teeth.

Let take him alive!

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Who's turn is it?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 1 Sumac and Grip

The small druid sends Grip forward to attack the thug in front of Evan.
The big wolf lunges forward jaws flashing... 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
bite 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sumac aims his sling and lets fly a bullet at the bow weilding thug.
Sling Staff 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
bullet 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

I often get a good attack roll and a good damage roll, but generally not together

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Hérwë Felthanilal "Fel" wrote:
I recommend Sumac, Gripper, Orryn and Stellah delay until after Fel in order to get the +1 to attack and damage from his chant. ALSO - DM - Please feel free to autopilot Fel immediately after Thugs - Begin chant.

Make it so

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Initiative Rolls

Sumac 1d20 + 3 ⇒ (5) + 3 = 8
Gripper 1d20 + 3 ⇒ (17) + 3 = 20

Fel 1d20 ⇒ 3

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

If everybody is ready, Sumac and Gripper will approach the crypt door and open it.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac readies a bullet for his slingstaff and heads into the room to check things out. He slowly meanders looking at the statues and makes his way to the large north west crypt.
The big wolf follows after.

perception 1d20 + 11 ⇒ (18) + 11 = 29

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Do the statues seem really life like? As if living creatures were turned to stone?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac jumps in to assist his halfling buddy.

Aid survival 1d20 + 12 ⇒ (5) + 12 = 17

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Hérwë Felthanilal "Fel" wrote:

Ho! Slow down please!

Well before the mites flee, Fel attempts to deliver the fastest and smartest looking one a sealed missive.

Sumac attempts to assist Fel

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac smiles and slowly approaches the mites. He holds up empty hands and speaks gently hey guys, I abhore slavery. Let us free you.

As long as the mites dont look threatening Sumac will try to free them.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 2 Gripper

With both derro down the wolf holds his position. There isnt much he can do to the swarm.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling readies a sling bullet but holds till after Fel

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 1 Gripper

The small halfling asks Grip to attack the northern derro.
The big wolf rushes past Evan and tears into the little man.
Attack 1d20 + 5 ⇒ (9) + 5 = 14
bite 1d8 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac curses loudly in halfling, something about goats, oral, and some person named Lloth.
Anyone with fire or a better spell, please use it! the small druids pleads.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The druid holds his ground but casts a simple orison right on the leading edge of the spider herd. Out of thin air suddenly 6 gallons of water come pouring down as if from a giant bucket.
Sumac hopes to wash them away.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumacs initiative 1d20 + 3 ⇒ (10) + 3 = 13
Grippers initiative 1d20 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac appreciates Azdak aiding him in his search for the I.
perception 1d20 + 11 ⇒ (3) + 11 = 14

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Adam is still on vacation I think. Ill post for Fel

The bard gives his knowledgable opinion on such things.

Knowledge local 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge geography 1d20 + 9 ⇒ (17) + 9 = 26

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling puffs up proud of himself. Well, I like to think Im more wise then I am clever. But never mind how awesome I am. We have to solve this riddle. There are crypts to explore, engineers to rescue, and bad guys that need killing. Whats our next step?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
That's enough to find something with the telltale "I". There's a relief on one of the inner walls that depicts Aroden making the waves crush a navy invading the coast.

Pulls out his waterskin. He pulls out the cork and then squeezes it sharply under his arm splashing waves of water over the I.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sandor/Harnac, from now on it will simply be "master dwarf!"

Sumac quickly jumps in to helping Evan.
perception 1d20 + 11 ⇒ (7) + 11 = 18

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Before we actual "brute strength", how about Sandor just lightly taps the I with a hammer. That might be enough, like some sort of trigger. The tall halfling nods sage like sure he is correct. Gripper totally agrees with me, and I think Stellah too. Though it always hard to completely understand birds. They can be sort of flighty.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling is perplexed as the others but he does assist them in their search.
perception 1d20 + 11 ⇒ (11) + 11 = 22

Sumac asks Gripper and Stellah what they think.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling stands up on Grips back then tries to climb up the statue to get it.

climb 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Orryn Quattlebaum wrote:
Not a wager Hack takes lightly, to be sure. Let's investigate the other spots in the same way. Keep an eye out for another "I" as we look.

Sumac suggests going back to the golden statue of the hot chick right outside the swift prison. That also bore the "I".

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac casts Stabilize and touches the statue.

1 to 50 of 562 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>