Lamatar Bayden

General Tsao's page

83 posts. Alias of Dalton the Thirsty.


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Horrifying idea..from a cave fisher...


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I hope nothing happened to him. :(


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

*rubs chin* If we murder his family and co-workers...he won't have anything to do BUT GM! I'm on it!


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Dude, it's Christmas! Nobody's going to give you any crap - we were all spending time with our loved ones, I'm sure.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao glances around at the morlocks surrounding him, fully aware that if they chose, they could end his existence on this plane in a most undignified manner...again.

Sense Motive: 1d20 ⇒ 7


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I'm keeping alert. We'll see if I have any valiant defenders coming to my aid against their former allies. ;)


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)
Itzal wrote:
Yes Choon, the whole world revolves around you ya know.

Well, if he has his way...


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

How did the morlock that I approached individually respond to my offer of power? It's going to affect what I do next.


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

My actions are posted, I'm waiting on the others for time to catch up to me. :)


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I think five rounds to set off a cave-in is a long time. It might be easier to simply crash the goblins into the skellies and possess whomever survives.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I'm certainly on the same page as you, Vicon. Rule of Cool (almost) ALWAYS trumps RAW in my books.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

After this first minute, I will attempt to get the morlocks to fight one another.

Tsao will approach the largest and strongest of the morlocks who prostrated themselves before him. "YOU! MORLOCK!" he booms. "YOU HAVE BEEN CHOSEN TO LEAD YOUR PEOPLE TO A NEW AGE! AN AGE OF CONQUEST! AN AGE OF BLOOD! AN AGE OF VICTORY! Lead your people" here, he gestures at the remaining morlocks, "to kill your prey and grind your enemies into the stone! The ones who do not worship the Cathexis are heretics who fear My coming! But THEY CANNOT STOP US! THEY CANNOT STOP YOU!"

Tsao will lift the morlock's head by both hands, taking the chance to touch the dangerous creature. In a quieter voice, "Do you accept the gifts of the Dark Tapestry that I would bestow upon you?"

If he accepts, I will possess him.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Eeexcellent. I can work with this.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

:|


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

INTIMIDATE!: 1d20 + 8 ⇒ (9) + 8 = 17


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao grins to himself, feeling the fuzzy edges of insanity descend around his thinking as he surveys a battlefield in the making. At first, the thought-speech of the Abrasax was a mere tickle in his ear, an annoying buzzing to be blocked out. But then it broke through his mania, and he shook himself as he brought his mind back through the centuries to this present moment.

"The situation is dire, my monstrous allies," the voice of the General fills all of your minds. "I do not possess explosives of any kind. Our inferior force is surrounded by two superior forces that possess knowledge of us. But there's one...he giggles a moment, then continues as if he never had...one tool in our arsenal that we could use. The morlocks. I'm going to reveal myself to them. If I'm right, and they are worshipers of the Cathexis, they will willingly serve the denizens of the Dark Tapestry. If I'm not...I will see you all in Hell."

Tsao will move at his highest speed to reveal himself, in the open, before the morlocks in his ghastliest ghostly form.

Speaking aloud, in undercommon, Tsao declares, "I AM GENERAL TSAO! MORLOCKS! BOW DOWN BEFORE THE MASTER OF THE RED CATHEXIS!"

I assume that's Intimidate?


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Post coming tomorrow, apologies! Today was a full day with no access to any screens of any sort :)


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Posting asap but it's a crazy day ahead of me so bear with me please :)


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao's instincts tell him to follow the Abrasax - but he saw the skeletons himself first-hand, and he knew that even if he kept up with the goblins, he wouldn't be of much use in their defense. His eyes narrow as his ghostly visage sweeps the caverns surrounding him with the hunger of a thousand years.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao knows how useless he is unless he's got a body to command. He searches high and low for viable hosts. 1d20 + 2 ⇒ (18) + 2 = 20


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao nods to himself as the goblins unleash the hounds. A tactical sacrifice. Now to see if we can save the rest of the tribe...though it may be that their usefulness has run its course...

He follows in the air above and behind them, trying to keep an eye on the encroaching skeletons. If the formation breaks and there are any stragglers, Tsao will move in and possess one. A bony body is better than no body at all.

If needed:

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I definitely just tried to drink my beer wihout twisting off the cap first.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Ah, I didn't realize that 254/Gorfeen left the main body of the tribe. Since I didn't say that I followed them (reading comprehension fail) I'll just say that I stayed with the tribe. So I'm still aware of the skeletons up ahead, but not of Kuurst's body's fate. Right?


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I'm confused. I thought what I was trying to do was follow the goblin tribe, watching from above.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Retcon: Tsao is unaware of the monster, so he advises the bodysnatchers to merely instruct their goblin slaves to wait and let the skeletons pass.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Er...sorry, I guess I didn't make that perception check, did I?


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Yep, I'm trying to find the monster as soon as possible and attempt to possess it before the goblins can find it.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

"They're orcish skeletons, fifteen of them. Perhaps more. They'd make mincemeat out of your hosts, or at least cause significant damage to a significant number of them. Do not allow the goblin tribe to engage them. A safer bet would be to guide them up to the lair of the monster that is eating Kuurst....I can attempt to possess it and provide more "signs of divine providence" to Gorfeen."

So saying, Tsao wastes no time in flying up to the gantries, casting about himself hungrily while trying to remain as quiet as possible. I must have a body again...

Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

"Trouble ahead, my monstrous friends. Skeletons spooking the dogs," Tsao immediately sibilants in Zalgan.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

He peers about him carefully:

Perception: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I've updated my profile already. :)


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Couldn't decide on a 2 RP upgrade that was both thematically appropriate and desirable, so I just went for the AC and BAB bonuses.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Like a patient shade, Tsao will float high above the goblins below, keeping an eye out for new developments.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

You're awesome Vicon, I'm glad you're back! Will update my character soon to CR 2. I think Tsao's going to hold off on ensaring a goblin, and seek something more significant to dominate.


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

"Glorious." Tsao's voice issues in the eldritch Zalgan speech. A satisfaction washed over him as he saw the control of the goblins shift to his allies.

My allies, the disconcerting thought came to him. Not me. Them. I helped to broker our passage to this world...brought them here...have I doomed the world I hope to conquer by doing so?

Doubt over his failure to kill Mum himself gnawed at him like a sore in his lip. Narrowing his eyes, he keeps to the shadows and stays alert for new opportunities. Tomorrow is another day, after all, he thought to himself, with an evil grin.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Damn, this isn't going as smoothly as planned... Tsao thinks to himself, as he chases after Mum. Having exited his host already, his options were limited, and he knew his soul on this plane was weak and vulnerable. Desperate, he lashes out against Mum again!
1d20 + 5 ⇒ (9) + 5 = 14
Cold: 1d6 ⇒ 1


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

One more day until the prophesied return of Vicon!


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

1d6 ⇒ 6

vs Touch AC: 1d20 + 5 ⇒ (3) + 5 = 8
Cold damage: 1d6 ⇒ 3

Growling, the ghost lashes out, hoping to kill the troublesome goblin if he can't possess her.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Can we just make my attack a ghostly touch without possession then? I...don't have that many tools at my disposal as a ghost.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao will immediately hammer the old goblin's mind again. "Yes.....please resist...it makes the conquest all the sweeter," he whispers as he envelops her body in his chilling ghost form.

Possession vs touch AC: 1d20 + 5 ⇒ (16) + 5 = 21
Chill touch: 1d6 ⇒ 6


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

The General only nods in assent.

Zalgan:
"Distract the dogs near her tent. I will move immediately after.

When Itzal does, or whenever he knows it's time to act, Tsao will 1) stealth into her tent, 2) sit down quietly, 3) leave my goblin host, 4) stealth again, 5) possess (DC15 will save.)

Stealthing to the tent and inside: 1d20 + 10 ⇒ (14) + 10 = 24
*sits down without making any noise*
Stealthing as a ghost...significantly less effective: 1d20 + 6 ⇒ (13) + 6 = 19
And finally, as soon as I'm able to, and preferably without her noticing so it's against flat-footed AC or Touch, whichever's lower...

Possession: 1d20 + 5 ⇒ (15) + 5 = 20
Icy cold touch: 1d6 ⇒ 6


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)
The Abrasax wrote:

My goal is to remove mum and establish a new goblin tribe. Then I'm gonna find me an Orc tribe and make my new tribe slaves. *Evil grin*

Edit: Preferably, they won't even know they're slaves, but either way is fine by me.

You have a talent for manipulation. Even knowing what he knows about you, Tsao is forming a grudging respect for the Abrasax.

Still...they're only goblins. He will reserve real judgment for the real challenge. ;)


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Out of character, I know the information's good...but I just got back from watching her sit there silently. I'll confirm it in-character with Itzal.

"Hzzigit" wanders aimlessly about the barracks in the guise of patrolling, looking very official with his weapon - a battered dogslicer that nontheless felt very good to hold after so long without true hands. He hears the Abrasax's eldritch voice in his mind and his host's eyes narrow without him truly realizing it - a remnant, perhaps, of the instincts that originally drove the goblin. He nods in acknowledgment in "Mustadook"s direction and meanders in the direction of Itzal's carrier.

Zalgan:
"Mum suspects the divine prophecy, eh?" (his mind-voice is wry.) "I could sneak into her tent...I've done it once already. Should I gut her?"


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao stares hatred at Mum's back. Better not try when she's awake. I'll come back when she's sleeping.

Stealth to escape unnoticed: 1d20 + 10 ⇒ (18) + 10 = 28


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I'm also not posting quite as much because I'm uncertain, both IC and OOC. Would Tsao seek to simply overwhelm Mum's mind and remove her doubts that way? Would there be a way to kill Mum without causing complete chaos and anarchy in the goblin tribe?

Is causing complete chaos and anarchy something Tsao DOESN'T want to do?


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I was with family this weekend. Future notice - it's hard for me to find time to sit down and write up multiple posts a day during the weekends. One or two is usually all I can manage. I'm still here.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Given that Tsao can't actually hear Mum speaking, he makes the assumption that she's deep in thought but alone.

Does leaving my host make a sound? Do you need another stealth check?


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

That makes sense too! I'd be happy to do it that way.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Sorry! I saw the ""s and assumed it was speech.

Since telepathy and alternative forms of communication look to be big themes in this campaign, might I make a formatting suggestion?

"Bold with quotes for talking out loud"

Italics for internal monologues - no half-insane villain should leave home without one!

"And when you're inside your head AND talking to someone, italics with quotation marks."

Just for consistency?


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Tsao can hear that Mum is obviously deep in conspiratorial conversation with...someone... so he will wait, patiently, in the shadows. I've waited centuries to reach this plane...a few more moments won't hurt.

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