![]()
![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Fort Save + 5 if a spell: 1d20 + 8 ⇒ (10) + 8 = 18 Geico activates his judgement on his target, bringing the Vengeance for extra damage. +1 Silversheen Pick + Bane + Aroden + Judgement + Haste + Flank: 1d20 + 9 + 2 + 2 + 1 + 2 ⇒ (14) + 9 + 2 + 2 + 1 + 2 = 301d6 + 7 + 2 + 2d6 + 2 ⇒ (2) + 7 + 2 + (4, 5) + 2 = 22 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Knowledge Religion: 1d20 + 15 ⇒ (6) + 15 = 21 Unable to glean more about the smaller ant beyond its undeadness Geico advances, pick drawn with undead destroying fury. Pick: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (1, 2) = 18 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico automakes both of those DCs and just needs to successfully ID type soo... Geico quickly makes for the ant skeleton and decides to try and slam a pick through it. He quickly calls upon the spirit of the Abadar to help punish the undead and imbibed with undead slaying goodness his pick shines! +1 Silversheen Pick: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 141d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (1, 3) = 17 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico looks at the hill So it seems someone literally made a mountain of an antihill. I guess we should get up there - no time like the present. Geico gets ready to lead the walk up the side of the hill Besides wasnt there supposed to be some kind of ant loving fey here? HEY ANT BOY COME HERE AND LIFT THIS HERE CURSE WILL YA ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico stands and very quickly calls the blessing of Abadar onto his weapon and slams it into his opponent pushing forward with holy force. Inheritor's Smite, Silver and Magic: 1d20 + 9 + 5 - 2 ⇒ (18) + 9 + 5 - 2 = 301d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19 Bull Rush: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico takes up a sleeping position near to Stuinvolks and sleeps with his Pick in reach and armor on, ready for the terror he knows is coming. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Fort: 1d20 + 8 ⇒ (10) + 8 = 18 Geico gives Stuinvolk a kind word of appreciation We won't let that thing defeat you. It felt pretty fearsome. Like....fear itself given form. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico moves to Stuinvolk to try and protect him restoring his health Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico stands and draws his weapon quickly uttering a word of prayer to try and tame the beast. Face Abadaran now fiend Cast Litany of Weakness as a swift, cast interiors might as a standard. Stand and draw pick as move. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico continues traipsing through the hot wastes, trying hard to avoid offending the natives by going back into their territory. Fort Saves: 1d20 + 8 ⇒ (8) + 8 = 16 Influence Stuinvolk Blessed Correction Diplomacy, Roll 2 take higher: 2d20 + 12 + 5 ⇒ (11, 1) + 12 + 5 = 29 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico continues to try and influence the man. Diplomacy, Blessed Correction: 2d20 + 12 ⇒ (1, 7) + 12 = 20 You have to understand Stuinvolk that these things happen, especially out here in the wild. Those people are harsh as a survival mechanism. It is why it is the duty of the Church of Abadar to bring civilization and metropolitan attitudes to these places so things like this do not continue to happen ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico nods "Certainly Aroden.... allow me to go about brokering a peace. Just keep Stuinvolk from making things worse. When the Time Comes Geico will take point: The Dwarf will emerge from the foliage and hail the patrol. Excuse me - is there a problem here? We are taking a friend on a pilgrimage and while I understand we are close to the edge of your territory, we are planning to go confront a local gremlin that has cursed him. Surely such creatures must plague you as well! Diplomacy - Blessed Correction, take the better: 2d20 + 12 ⇒ (17, 14) + 12 = 43 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico continues to struggle through the savannah before also taking a crack at calming the man down. Fort Save: 1d20 + 10 ⇒ (20) + 10 = 30 You know you handle yourself quite well out here. You must have a great respect for these lands to continue pressing on after everything. Many would have retired. That is respectable Diplomacy to Influence Blessed Correction (roll 2 take better): 2d20 + 12 ⇒ (7, 4) + 12 = 23 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico continues keeping up sweating in all of this weather. Fort: 1d20 + 10 ⇒ (20) + 10 = 30 Listening to the cries in the Savannah night he simply tries to gather everyone around into a defensive formation. I don't think I have the proper insurance policy for Savannah Night Monsters...m ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Discovery. I also didn't realize I was entitled to a free diplomacy check? Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20 Diplomacy Blessed Correction: 1d20 + 14 ⇒ (12) + 14 = 26 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico keeps a close eye on the man all day trying to determine what makes him tick. Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Fort Save: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Despite being a dwarf with stubby Dwarf legs Geico manages to resist the worst of the weather effects. Well if you know the area well lad then why don't you lead us....or sing for us why don't you. Anyone know any good marking songs? ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Knowledge Nature (add 3 if this is about a creature): 1d20 + 8 ⇒ (16) + 8 = 24 Let's find out their culture and their weak saving throw Let us think on these things. If he is truly this moody can we not take his therapist with us? I can try my hand at it o' course. Mutual of Abadar could use this. And so could the Society o'course. Just seems odd we would go with just you know....us a bunch of amateurs maintaining his sanity. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico sweats giant beads - he is in his casual clothing - a light cotton suit in this sweltering weather and listens to the venture captains plea. Most of the trip here he was handing our pamphlets describing Mutual of Abadar. It is a new product - you pay money to the temple and in exchange they pay for your expenses when you are in need. The temple SOMEHOW turns a profit. It was a lot of math for those of you who aren't usually inclined. A look of shock over comes his face. Man the Society is changing. Last time I was sent to help a troubled agent they were much less nice about it! He strokes his braided beard. I think this is an interesting proposition. If it works out we may need to employ these techniques at my temple. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Player Name: Doug Edwards
![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Oh woops Doug Edwards
![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico walks away with a backpack full of new insurance documents, not to mention getting the church of Abadar a percentage of the dowry I am pretty sure that witch is a necromancer of some kind, but that's not really my place to judge now is it. Pity that the good Venture Captain is going to need to find a new sparring partner though. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico gets a sort of satisfied smirk. This isn't as easy as he sometimes made it look. We have a proposal from your former beau, Natalya, she wishes that you be wed to her and fulfill your duties as an Irrisen man and marry her as you should have when you first rescued her. In exchange, she knows how to lift the curse. What do you say? Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico nods in affirmation to Barbo Beezle's plan Yes in the grand and proud tradition of nobility it is only right to pay over a dowry, miss. Don't worry, I can draw up the marriage contract with Mutual of Abadar - complementary with your new boat insurance! Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22 Going to use my exchange faction pin to boost this up by 1. I would reroll but I am vaguely certain I used it already. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico places his hand over Aylas mouth and bows to the woman My lady no number of rowers is going to get this ship unstuck from the ice. But perhaps you can help Skelg the ripper - you do owe him your life as I recall and his is now threatened by this terroble cold caused by the Lantern we have here. Come with us. Have some tea. And perhaps we can discuss insuring your longboat.
Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19
Geico says all of this from below deck. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico gleefully takes notes of all that has been collected as well as their fair market values. Listen, Sarenrae may be able to destroy the undead, but she can ensure that you can afford a comfortable lifestyle well into your retired years? ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico hustles down the steps and, finding himself boxed in, casts bless Friends, act today and you could save hundreds of GP on your Pathfinder Health Insurance Plans - and in the end don't we all just love saving money? Inquire today on purchasing your own insurance, wealth management, or line of credit with Mutual of Abadar! is the prayer he utters. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() before Giecos eyes twinkle t the ship encased in ice. The bill for this would be astronomical. This place holds a special place of actuarial challenge for the Dwarf and he remains mum as he runs the math through his head. Now Geico recalls zombies need bladed weapons and draws and his Battleaxe. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico silently swats Ayla away like so many insects here at the docks and continues with his work of cataloguing the items. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico begins to take note of all of the possessions present to try and sort out what belonged Skelg the ripper and what may have come from elsewhere for use in his post-mortem report. I guess we should conserve that oil. That's special stuff. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Fort: 1d20 + 6 ⇒ (13) + 6 = 19 Geico gets his bell run a little bit and decides to return the favor Pick: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d6 + 4 ⇒ (1) + 4 = 5 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico continues his long steady effort to bring justice to this common thief. Pick: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d6 + 4 ⇒ (1) + 4 = 5 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Pick + Bless + Flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 121d6 + 4 ⇒ (6) + 4 = 10 Getting a little frustrated, the Dwarven insurance adjuster comes around and once more MISSES with his pick. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Will Save +3 if the lanterns effect is considered a spell or spell like ability: 1d20 + 7 ⇒ (18) + 7 = 25 Geico shakes off the effect And now using the murder weapon again! My my you want to spend SO much time in a dungeon don't you? They're gonna make me Adjustor of the Month for this The Dwarf advances on the Ulfen leader, pick at the ready and brings it down on his chest. Pick + Bless: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (3) + 4 = 7 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico climbs up the steps and holds his Pick out ready to strike should someone come into melee with him Stealing from a friend of the society? That's a paddlin my boy. Mutual of Abadar has a word for people like that. We call them insurance risks. And I don't like assuming unnecessary risk. Ready should he come into melee with Geico: Pick: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (2) + 4 = 6 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico hurries and drags the man in off the streets. It really killed him to be breaking the law like this but at the very least he would do his best to shield everyone from the consequences, at least while the life of an ally (and potential customer) hangs in the balance. Well let's get going guys, we already broke the law we may as well be good about not getting caught now. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico sighs. There had to have been a better way to do this. He uses the pickaxe to attack the knee of the guard. MW Heavy Pick, nonlethal: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 4 ⇒ (6) + 4 = 10 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico shakes his head No thats not going to work - we would still be shooting a man in broad daylight and the authorities would still get called. My thought is this - we watch him and when they go to do a shift change we hurry over there and blow past them to inside the warehouse where we have more privacy. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico nods to Krennel Yeah, agreed - then when that guy walks in we just go over and bam, we get our stuff back ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico will approach Ayla That sounds ok - just make sure you lead him to us - we will go hide in that dark alley, you just make sure he gets there ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() The Dwarven salesman pulls out his masterwork visual aids and begins to put together a slide show style presentation on why they should speak with us. See here in slide one, this is the list of possible crimes you could be punished for for your actions just now. Pay particular note to the suggested sentence for conspiracy to commit murder. Thats a long time for a human. He flips to a blank page and draws a picture of a lantern Help us retrieve the magic lantern anf we can see to it that the sentence you serve is a lighter one. Perhaps just breaking and entering. We need it to help our friend. If he actually dies, why that would be met with a most harsh penalty. The Dwarf flips another page and draws a hangmans stage and noose Thats a crime that gets you a most shameful execution by the state and not a glorious death in battle. You don't want that right? Just tell us where your boss absconded to with the goods so we can save his life and yoi get to live to die in battle some other day. Any questions or concerns? Perhaps you can just spill? Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13 ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Well, first of all, I knew there was something fishy. Secondly sir, given the situation you are in, you might consider taking out an insurance policy from Mutual of Abadar to protect your belongings in case there ever comes a day you run out of favors to cash in with out bear of a Venture-Captain. The rates are reasonable and peace of mind is measurable. He stuffs a pamphlet into Tyro's hand before getting down to business. Anywho, this is a pretty wild job. Did you have any idea the lantern was such an artifact? What a fascinating provenance, I will have such fun writing it up later for the archives. And whatever became of this Haldyr's wife? Did she wed Skelg. Is there a Mrs. The Ripper? ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico shrugs Something felt a little off and Ayla basically forced our hand - besides they said he was consigning himself to death. Anyone who can keep up with Venture-Captain Hestram in the sparring ring wouldn't go down like that. Let's hurry and see what's happening And with that the golden-lade Dwarf leads the way into the manse. ![]()
LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4
![]() Geico hustles forward while moving with a pick drawn and tries to spike it in the guards head! Pick Charge: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 ⇒ (6) + 4 = 10
|