#10-2: Bones of Biting Ants (Inactive)

Game Master Z...D...

Empathy points: 7
+7 circumstance on diplomacy checks to improve Stuinvolks mood.


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Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

"Guys! A lion!" Because he was awake, Jeras had his daggers in his hands as he was playing with them. He tries to stab the lion.

to hit: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d4 + 7 ⇒ (2) + 7 = 9


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Jeras strikes the beast as it passes but the blade does not seem to affect it.

The beast goes to bite Stuinvold and draws blood.

Pathfinders are up

DC 20 Knowledge Arcana:
It is a Mngwa. A large magical beast. One question+ one additional for every 5 you beat the DC

Scarab Sages

kn arcana: 1d20 + 11 ⇒ (3) + 11 = 14

Zaarah stands up and moves towards the creature while drawing her weapon.

"What is this thing?!?"

I hate ambushes in the night! Having no armor sucks! ;-)

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala jerked awake with a start, eyes staring wide into the darkness at her own monsters. Shaking them away, she hauled herself to her feet, snatching up her hammer as she goes.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.
GM Z..D.. wrote:

Jeras strikes the beast as it passes but the blade does not seem to affect it.

Me dagger is +1 dagger adamantine

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Foresight 1/4: 1d20 ⇒ 7
Knowledge (Arcana): 1d20 + 13 ⇒ (19) + 13 = 32
Waiting on the results of the Arcana check before acting. What are its resistances and its senses?

@Zaarah - you can sleep in light armor with no problem. Especially a mithral chain shirt.

Scarab Sages

Ah! Thanks! Did not know that!


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@Jeras. Okay, I was not aware. Then yes, it did do some damage then.

No resistances to the elements. It has dark vision 60 ft, low-light vision and scent.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden uses his bonded item to cast Vanish on himself. Using the pre-roll from Prescience for the concentration check to cast defensively.
Concentration DC 17: 7 + 10 = 17
Then he stands up.

The Exchange

LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4

Geico stands and draws his weapon quickly uttering a word of prayer to try and tame the beast.

Face Abadaran now fiend

Cast Litany of Weakness as a swift, cast interiors might as a standard. Stand and draw pick as move.


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The beast continues to focus on the cowering Stuinvolk. You can tell that the he is barely holding on.

PC's are up

Scarab Sages

Zaarah makes a small step to flank and uses her arcane power to enhance her black blade.

5 ft step then Swift action: Spend one point of Arcane Pool to turn her Black Blade Scimitar +1 into a +2 weapon for 10 rounds.

Spell combat & spellstrike: Cast touch spell Brand/0-level defensively, free action to deliver touch spell with Scimitar (spellstrike).

Zaarah successfully casts Shocking grasp defensively and delivers her touch spell with her Scimitar.

Casting Shocking grasp defensively, concentration: 1d20 + 8 ⇒ (18) + 8 = 26

Zaarah attacks with her intelligent Black Blade Scimitar.
.

Shocking grasp, free action to deliver with Scimitar Black Blade +2 attack roll, -2 spell combat : 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23

Scimitar Black Blade +2 Damage roll : 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Shocking grasp damage: 4d6 ⇒ (2, 5, 2, 2) = 11 Empowered +50% = 15 electricity damage.

* * *

Then regular attack with her scimitar during spell combat full attack.

Scimitar Black Blade +2 attack roll : 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Scimitar Black Blade +2 Damage roll : 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Opportune Parry & Reposte:

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)

Opportune Parry: 1d20 + 12 ⇒ (8) + 12 = 20

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Reposte attack roll: 1d20 + 12 ⇒ (5) + 12 = 17
Damage reposte roll : 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

"Aroden - Let me know when I won't crush you if I swing!"

Delaying til Aroden moves out of the way to clear the path of her swing - then...

Flecks of spittle flying from her ruined mouth, Roldala brought her hammer down on the beast - hard!

Hammer (Rage, PA, Flank, Fatigued Target): 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (6) + 13 + 2 - 2 + 2 + 1 = 22
Magic Adamantine Bludgeoning: 1d12 + 10 + 3 + 6 ⇒ (7) + 10 + 3 + 6 = 26
Hammer (Rage, PA, Flank, Fatigued Target): 1d20 + 8 + 2 - 2 + 2 + 1 ⇒ (13) + 8 + 2 - 2 + 2 + 1 = 24
Magic Adamantine Bludgeoning: 1d12 + 10 + 3 + 6 ⇒ (8) + 10 + 3 + 6 = 27

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Jeras tries to stab lion again.

to hit- +1 dagger adamantine + flank: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
damage: 1d4 + 7 ⇒ (3) + 7 = 10
sneak attack: 3d6 ⇒ (5, 5, 4) = 14

Scarab Sages

GM, I forgot my flanking bonus so all attack rolls are 2 higher. Sorry!

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden moves away and fires a Ray of Frost at the creature, becoming visible as he does so.
"All clear, Roldala!"
His damage is miniscule compared to the 128 the party has dished out (if AC 22 or less), but he needs to be visible for his other trick.
Ranged Touch, Into Melee: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Damage: 1d3 ⇒ 2

The Exchange

LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4

Geico moves to Stuinvolk to try and protect him restoring his health

Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8


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GM:

Acrobatics: 1d20 + 16 ⇒ (5) + 16 = 21

The Mngwa growls and bares its teeth at the agents. He releases his grip on stuinvolk and withdraws into the darkness.

Once the beast is away, Stuinvolk comes back to his senses. "That thing. It sounds are that of my friends who have died here."

Seeing the beast up close, now it is more noticebal. The creature eye color matches that of Stuinvolk.

Aroden, begins to put all the pieces together. He realizes that Mngwa is not only a curse from the spirits of Mwangi Expanse, but also an external manifestation of Stuinvolk's survivors guilt.

With the sounds of nature coming back, the pathinders can attempt to get more shut eye if they can.


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The next day.

Need a DC 15 fort save vs heat

Stuinvolk is maxed out on the diplomacy

Need a survival check to keep heading in the right direction

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Survival: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Forgot to count in my Wayfinder. Might help...

"Hmmp. So if that thing comes back. Any way to kill it for good?"


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Roldala Chainbiter wrote:


"Hmmp. So if that thing comes back. Any way to kill it for good?"

Will have a chance to "discover" that in the next social phase. Once we get through this batch of checks

Scarab Sages

After the battle:

As the beast flees Zaarah thinks a moment to follow but then starts smiling and then laughing!

”Ha ha ha! That was great!! I love the sound of battle! Fighting against all odds!! Ha ha ... “ she laughs a little crazily.

Next day:

Fortitude : 1d20 + 6 ⇒ (19) + 6 = 25

Zaarah tries to help Roldala with navigation ... unfortunately she has no orientation.

Survival aid : 1d20 + 2 ⇒ (2) + 2 = 4

But she uses the time to talk to Roldala.

”Wow, you really pack a punch!! Good to have you with us to be our guide AND protector! But I am also wondering how we can really get rid of this beast?“

Zaarah approaches Stuinvolk.

”How are you today?? I have my experience with crazy so maybe we have to get rid of this thing only after you have found closure! We are with you on this path!“ she says smiling.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

FORT: 1d20 + 7 ⇒ (16) + 7 = 23
Survival: 1d20 + 0 ⇒ (10) + 0 = 10

Scarab Sages

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M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Didn't realize the Mgnwa had grappled Stuinvolk. For future reference, Aroden keeps a Liberating Command prepped and will use it as an immediate action if Stuinvolk is grappled again.

Did we get Stuinvolk fully healed?

Aroden's spell protects him from the heat again, and he tries to help with the navigation.
Survival Aid: 1d20 ⇒ 20

Vague memories from a distant place leave him quite certain about the direction to go.

He continues talking to Stuinvolk about travels and travails. "As Zaarah said, we are with you. Should that creature come back, I have now prepared a spell of vanishing to use on you, and I would ask that you accept it. I believe it is acceptable to 'hide from your demons' in a strictly literal sense when they are tangible and about to eat you."

The Exchange

LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4

Fort: 1d20 + 8 ⇒ (10) + 8 = 18

Geico gives Stuinvolk a kind word of appreciation We won't let that thing defeat you. It felt pretty fearsome. Like....fear itself given form.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala squints at Zaarah's praise, clearly suspecting some subtle mockery, but when she can't find it, she shrugs and replies, "Demons of fear and guilt that I can hit? I can barely imagine a better foe. It would just be nice if hitting it actually killed it."

Liberty's Edge

male Summoner 6 HP 47 | AC 14; Touch 11; FF 14 | F +5; R +4; W +7 | CMB +3; CMD 13 | Speed 20 ft | Init +0 | Perc +10| Stealth: +4 Summoner (unchained) 6

Zarzuket tries to save from the heat Fort: 1d20 + 5 ⇒ (15) + 5 = 20

"Yes I hope the creature is gone for good!"


Knowledge Checks -Sky Key Solution Aid Token

The group manages to avoid back tracking into Mzali territory for the time being.

Yes, Stuinvolk was able to heal himself as well.

Now, onto the social encounter, you have gathered all of the ways to influence. Knowledge (geography), Heal DC 16, Perform (comedy), Perform (oratory), or Survival, Bluff or Diplomacy

There is still a weakness and a strength you can attempt to discover. Remember only one of you can attempt to influence. Any number can aid. But you can either attempt to discover or influence, not both.

Weakness Profession Herbalist DC 18:
The constant suppurating pus from his curse scar disgusts him, but the flow can be slowed and dried with certain herbal poultices. Assisting him in finding these herbs earns his gratitude.

Strength DC 18:
Stuinvolk learned early in therapy that his trauma doesn’t make him weak, and that he shouldn’t be ashamed when issues arise. PCs attempting to use guilt, shame, or similar tactics when influencing him incur a –4 penalty.

Scarab Sages

Sense Motive to learn strength : 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden continues discussing his travels with Stuinvolk.
"So then there was the time I helped the town of Sandpoint with a goblin problem. It was a fascinating ruin the goblins had taken over. It dated to Thassilonian times. Varisia is an interesting place, full of such historical sites. Several magnificent towers and towering structures - Spindlehorn, the Spire of Lemriss, Lady's Light - and of course many subterranean ruins. Something about the country compels me to go back and explore more."
Knowledge (Geography): 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

Male Eid 5 HP 37 | AC 19; Touch 13; FF 16 | F +6; R +6; W +7| CMB +7; CMD 20 | Speed 30 ft | Init +2 | Perc +5 | Stealth: +2

Pip tries to influence Stuinvolk.

"I'm glad you were OK when that creature attacked. Would you like some tea?"

Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

male Summoner 6 HP 47 | AC 14; Touch 11; FF 14 | F +5; R +4; W +7 | CMB +3; CMD 13 | Speed 20 ft | Init +0 | Perc +10| Stealth: +4 Summoner (unchained) 6

"Yes Pip makes wonderful tea Stuinvolk how are you doing?"

Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Survival: 1d20 + 10 ⇒ (1) + 10 = 11

Perhaps a discussion of how the world rewards preparation, but how even the best preparation can sometimes fail to avert disaster would have been useful. However, Roldala isn't the person to open up and lead it.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

"Mr. Stuinvolk I can offer you excellent elven massage, if you are interested."

diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7


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Aroden manages to jog something in Stuinvolk's memory while discussing nation lore.

"I made the Mngwa...or it is strongly connected with me. I made it...so I must be the one to kill it." He then swallows hard. "The next time it comes, let me kill it. So I can vanquish the beast and finally put my guilt to rest. I must do this."

Another empathy point gained.

The following night

Need one more batch of survival checks and fort saves. You all are maxed out on diplomacy.

Please place yourselves around the fire tonight.

Scarab Sages

Survival : 1d20 + 0 ⇒ (18) + 0 = 18
Fort : 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Survival: 1d20 + 0 ⇒ (3) + 0 = 3

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Survival: 1d20 + 10 ⇒ (19) + 10 = 29

"Alone? Or can I break it before you finish it off?"


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"It will be a team effort to bring the beast down. I just hope I do not freeze like I did last time. I know it will be coming for me again."

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden will use his bonded item to cast Alarm in a 20' radius on Stuinvolk's sleeping spot. He will have everyone clear out, give them the password, then have them re-enter the area. Audible version.

The Exchange

LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4

Geico takes up a sleeping position near to Stuinvolks and sleeps with his Pick in reach and armor on, ready for the terror he knows is coming.

Liberty's Edge

male Summoner 6 HP 47 | AC 14; Touch 11; FF 14 | F +5; R +4; W +7 | CMB +3; CMD 13 | Speed 20 ft | Init +0 | Perc +10| Stealth: +4 Summoner (unchained) 6

Zarzuket tries to fend off the heat

Fort: 1d20 + 5 ⇒ (13) + 5 = 18


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Once the alarm spell is placed, the agents slowly drift off for a nights rest.

Lucky # 1d6 ⇒ 2
1.Roldala
2.Zarzuket
3.Jeras
4.Aroden
5.Zaarah
6.Geico

The gnome is a taking watch, doing gnome things.

GM:

Mngwa stealth: 1d20 + 17 + 5 ⇒ (17) + 17 + 5 = 39

Zarzuket perception: 1d20 + 10 ⇒ (11) + 10 = 21
Zarzuket, I am okay with you summoning you eidolon to keep your company during watch

The alarm spell goes off, waking everyone and startling the Gnome. The Mngwa is taken aback and hesitates for a moment.

Okay, since the Mngwa set off the alarm. I will say everyone is awake, but those who are not are prone. Zarzuket can either be standing or prone.

Initiative:

Roldala: 1d20 + 1 ⇒ (12) + 1 = 13
Zaarah : 1d20 + 6 ⇒ (14) + 6 = 20
Jeras: 1d20 + 6 ⇒ (11) + 6 = 17
Zarzuket: 1d20 ⇒ 2
Geico: 1d20 + 5 ⇒ (13) + 5 = 18
Aroden: 1d20 + 2 ⇒ (9) + 2 = 11
Stuinvolk: 1d20 + 2 ⇒ (5) + 2 = 7
Mngwa: 1d20 + 10 ⇒ (10) + 10 = 20

It still beat everyone in initiative

GM:

bite: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12
grab: 1d20 + 23 ⇒ (8) + 23 = 31
Stuinvolk: 36hp

The Mngwa move in and immediately bites at Stuinvolk. It grabs hold of him.

PCs are up.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala surges to her feet, snatching her hammer in preparation for destruction!

"Aroden! Get him out of those claws!"

Scarab Sages

Zaarah stands up and runs forward drawing her scimitar.

GM, does the beast have reach?


Knowledge Checks -Sky Key Solution Aid Token
Zaarah' Katsu wrote:


GM, does the beast have reach?

One way to find out, muahahah. But no, it does not.

Grand Lodge

Male CN Elf Rogue 12 | HP 111/111 | AC 26 T 17 FF 20 | CMB +8, CMD 26 | F: +14, R: +21; +4 for traps W: +13; +2 vs. enchantment | Init: +9 | Senses low-light vision; Perc: +23 (+29 to locate traps), SM: +6 | Speed 40ft | / | | Active conditions: None.

Jeras moves in position for flank. double move

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

If it's grappling him, it probably can't take AOOs (unless it is grappling at a -20).
Aroden will take advantage of this. He stands (Move action), takes a 5' step, casts Liberating Command as a Swift, and Vanish as a Standard. Spending two reservoir points (Potent Magic) to boost the CL of Liberating Command. Stuinvolk gets an Escape Artist check at an additional +14 as an immediate action.

Since the Mngwa is (hopefully) no longer grappling by the time Aroden casts Vanish, casting defensively is necessary.
Concentration DC 17: 1d20 + 10 ⇒ (12) + 10 = 22

The Exchange

LN Dwarf HP: 45/45 | F: 8 R 5 W 9 (+5 vs spells and poisons) | AC 21 T: 14 FF: 19 CMD 21 | Per + 3 SM + 10 | Init + 5 Judgement 2/2, Blessed Correction 3/3, Spell Scent 1/1, Determination 3/3, 1st 5/5 2nd 4/4

Geico stands and very quickly calls the blessing of Abadar onto his weapon and slams it into his opponent pushing forward with holy force.

Inheritor's Smite, Silver and Magic: 1d20 + 9 + 5 - 2 ⇒ (18) + 9 + 5 - 2 = 301d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Bull Rush: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18

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