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HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() DM, I just can't dedicate the time necessary for this PbP and I don't know when my schedule will be back on track. It's not fair to the other players for me to hold up the game so I am bowing out. Good luck with you game, it sounds like a great module. Just my schedule is too busy right now. Thanks for understanding. ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Ash does a flurry of blows on the dog:
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HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Did the previous fire bolt hit the warden's touch AC? Ash moves 30' to bottom left diagonal of Steinki and shoots another fire bolt at the warden:
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HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Ash silently admires Lueck's skill with his blades. "Okay, while I enjoy the decorating the floor with blood motif we got going, we need to move fast. My disguise is not fooling anyone anymore. How are we getting out? There's still a few manned guardhouses between us and freedom." ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() GM, any keys on dead guard? How much time has passed since casting of disguise spell? Lasts 10 minutes. Ash relays to the party all the information GM relayed to him about the outside layout of the prison, guard patrolling with lantern, etc. and how there is a poker game going on in the gatehouse. "I say, we try the eastern door this dead guard was guarding and go from there. With Lueck and his stealthy nature in the lead followed by me. What say ye?" ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Surprise Round:
Round 1:
HPs: 10/10
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HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() "C'mon, buddy, alright, my final offer. I'll give you guaranteed 5sp and I'll even take one of your shifts for you. I'm feeling lucky tonight, so a do a brother a favor and go upstairs quickly and get me my coin purse." Untrained Diplomacy check: 1d20 ⇒ 20..damn, maybe I should have just attacked the guy! ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Oh, I thought we were being held in dungeon and we took stairs up to get to this level. We were being held on 2nd floor? Sense (Motive): 1d20 + 7 ⇒ (11) + 7 = 18...does Ash think the guard is susceptible to any bribe or is he wasting his time trying to bribe the guard to leave his post? ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Ash walks to the entrance of the gatehouse, realizes he has no coin purse, shuffles through his pockets and heads back into the prison. If he sees the guard there, he stands within the door, smiles and says to him, "Can you believe it? Left my coin purse on the table downstairs. Can't play poker with no coinage, eh? Do you think you could get it for me? I'll watch the hallway for you till you get back. Please, I'll share some of my earnings wit ya if I win." ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Ash nonchalantly heads to the gatehouse, taking the long way around to see if he can look back and see down the eastern side of the prison for guards, exits from the prison, how far from the prison to the main wall, etc. Perception: 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() "Wish me luck at the poker game." Ash raises his hand in farewell and heads North through the double doors, which hopefully lead outside, to gather intel on the perimeter. If outside, he takes a deep breath and his time walking to the Eastern gatehouse, looking up, trying to notice number of guards, places with cover on ground level to hide, etc. Perception: 1d20 + 10 ⇒ (13) + 10 = 23 ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() "Oh, you know, because of the notoriety of the prisoners, all 4 being Asmodean worshipers and all, I thought they might have changed it for security purposes? You know, it would look bad if they got out on our watch." Perception to see if this guard has a signal horn or whistle or what he carries: 1d20 + 10 ⇒ (9) + 10 = 19 ![]()
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Ash dressed in the clothes, puts the scabbard on with long sword and club with keys. When party is ready, Ash casts the spell: Disguise check: 1d20 + 4 + 10 ⇒ (20) + 4 + 10 = 34
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HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
![]() Ash is happy with his unholy symbol but he picks up one of the clubs. He puts on the guard's clothes who was not burned to death. Hopefully, they fit since he's short as well. Did they wear tabards or cloaks over their armor? "I've got a spell that will allow me to magically appear like that dead guard there, even appear a foot taller. It will last 10 minutes so perhaps I can "lead" us out of here as my prisoners or get as far as possible before the spell expires. Maybe allow us to catch them by surprise? Did anyone happen to catch the guards' names while we were here?" I am referring to Disguise Self, domain spell.
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