Will it be Ash or Hugh as I guess the halfling and dwarf would stand out
You knock on the door and the Warden's voice from somewhere on the other side yells, "What is it? It better be really important to disturb me at this hour!"
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
It'll be Hugh.
"There's a, a messenger from the Crown downstairs, sir! Says it's urgent!"
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
Round 1:
Hugh walks into the room, smiling slightly. "There's word of a plot to free the prisoners. Warden. Tell me, if you wouldn't mind--what gave us away?" Without waiting for an answer he sends a stream of infernal fire at the warden; unfortunately for drama, he misses cleanly.
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
Will save:1d20 + 5 ⇒ (9) + 5 = 14
Hugh collapses on the ground, laughing uncontrollably.
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9
Steinki rushes into the room, heading toward where he heard the warden casting the spell. Double move toward warden. Looks like that's all I can do this round based on the grid.
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
Ash moves 30' east into the room, behind Steinki, and shoots a fire bolt at the warden:
30' Ranged touch attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 3
4 uses left today
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9
Ah, if only I had a clear path or more speed :)
Steinki rushes toward the warden getting ready to swing the axe he recovered from the armory at him. Double move. Doesn't look like any way for his short legs to get him there this round.
FYI, Hugh gets a save as a full round action to end the spell on his turn on Turn 2, if he makes a DC 18 then he can act this turn otherwise he is laughing for a bit.
HPs: 10/10 AC 18 FF 13 T 18 CMD 21 Fort +3, Ref +6, Will +5; Init +4; Perception +7
Did the previous fire bolt hit the warden's touch AC?
Ash moves 30' to bottom left diagonal of Steinki and shoots another fire bolt at the warden:
Ranged touch attack:1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 2
3 uses left today
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
Hugh tries to concentrate, but is overwhelmed by the humor of the situation.
Sorry Ash, yes it did hit last round, just forgot to note that damage, will update that
Hugh is left behind laughing at his own personal joke. Steinki, Ash, and Lueck move closer to the Warden while Ash shoots another fire bolt at the warden causing making him work harder to complete the spell.
Concentration 1d20 + 8 ⇒ (20) + 8 = 28 DC 13
As the spell goes off, Ash and Steinki begin to feel tired Will Save DC 11 or fall asleep. He then moves away from Lueck.
I moved the warden, but if both Ash and Steinki fail he will instead move past them
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9
Round 3
Steinki's eyes glimmer with black rage as the warden attempts to enspell him. He shrugs it off and murmurs a prayer to Asmodeus as he swings his axe in a vicious arc at the warden's midsection. Fortunately for the warden, Steinki is slightly slowed by fighting off the spell and the blow is too slow to catch up as the warden leans back.
5-foot step toward warden leaving Ash's lane clear. Will save1d20 + 12 ⇒ (12) + 12 = 24 Attack1d20 + 3 ⇒ (5) + 3 = 8 Damage2d6 + 3 ⇒ (1, 1) + 3 = 5
Lueck darts forward, blade at the ready hoping to elicit a response from the warden. Once he thinks the warden has committed to a direction of dodging away, Lueck pulls back and readies his true assault.
Feint vs. the Warden.
Bluff 1d20 + 7 ⇒ (4) + 7 = 11
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9
Round 4
Steinki swings his axe at the warden again, but catches only bits of the warden's tabard instead of flesh and bone.
Attack1d20 + 3 ⇒ (9) + 3 = 12 Damage2d6 + 3 ⇒ (4, 1) + 3 = 8
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
Hugh stands up, dusts himself off quickly, and heads for the melee. Double move action: first to stand up, second to move 30' towards the fight.
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9
Round 5
Steinki laughs darkly at the warden's inability to get a spell off, shouting sharply at him just as he attempts to concentrate on his spell. He face flushes with frustration as yet another swing of the axe barely misses the elusive warden.
Attack1d20 + 3 ⇒ (10) + 3 = 13 Damage2d6 + 3 ⇒ (6, 5) + 3 = 14
Event hough Lueck and Steinki have had a hard time hitting the elusive warden, they attacks have interrupted his spells and once again even though they cannot find their mark , the warden fails to cast again.
Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8