
Zachary McConnor |

Or maybe the Warlock's Hex Fusion, fusing with Devastating Touch instead, with a new hex every 4 levels beyond 1st (so @ levels 1, 5, 9, etc.) and the Wings of the Beast thing from the Warlock class.
BTW, no matter if I go with a Warlock, Dread, or hybrid of the two, I act as an intimidatomancer with some combat prowess.

Zachary McConnor |

Would you allow Thunderscape classes like the Thaumaturge, Entomancer, Arbiter, Seer or Fallen? (The Mechamage, Steamwright and Golemoid probably woulden't work though as those are tech-based classes)
Steamwright you say?
can you provide me a link so that I may create a character to enter in a future campaign?

Zachary McConnor |

Well to get the Steamwright class you'll have to buy the book as the Thunderscape Classes have not been put up on the OGC website yet. Here is a link to the class preview.
http://kyoudai-games.com/aden/?p=404
As for the book, you can get it on the Paizo website, Drivethru RPG or a few other sites.
it sounds really cool, since I always love tech-based classes, and "Thaumaturge" just sounds cool. The Seer sounds like a neat reimagining of the Oracle.
@Spooky: What do you think of that change I proposed in my second post regarding Manifesting?
...the Warlock's Hex Fusion, fusing with Devastating Touch instead, with a new hex every 4 levels beyond 1st (so @ levels 1, 5, 9, etc.) and the Wings of the Beast thing from the Warlock class.[/quote

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That is ok. I was just putting it out there. I would recommend getting the book though. Thunderscape: The World of Aden is an excellent setting book. They've even come out with the first chapter of their six part adventure path called "The Lost Lexicon". Some of those classes could be pretty interesting in the Way of the Wicked setting. The Fallen definitely could be used to represent some form of demon/devil corruption granting profane gifts to a character.
As for Zachary's question, the Thaumaturge is basically a Wildcard Martial Class. Basically it works by the character drawing on the spirits of their ancestors and merging with them, granting class abilities relating to the spirit they bond with. The interesting thing about them is that this can radically alter their class features. For instance getting a Warrior Spirit gives the Thamaturge profiencies, BAB, Saves and bonus feats of a fighter, while the Assassin gives you the BAB, Saves and sneak attack of a rogue. You can only have one Legend active at a time though. They also have Aspects that grant them some unique abilities relating to their legends, like the ability to summon a suit of ghost armor and/or weapons.
The Seer is an odd duck of a class. They're pretty weak spell casters, only getting spells at higher levels and advancing in spells at a similar rate to a Ranger. What Seers are good at is they have Second Sight points they can spend to add bonuses to checks on the fly to their allies. They also get Fatebender Auras that allow them to manipulate fate on the battlefield, giving them the ability to empower allies or hamper their enemies. Statwise they advance the same way as a monk.

Jasper Vraxis |

Dotting with this character. He was made for another Way of the Wicked campaign that fizzled out shortly after reaching second level. I know a lot of people are leery of summoners, but I didn't see any restrictions on them, so here we go.
I enjoyed playing up the relationship between summoner and eidolon - the summoner is used to having minions, and treating the eidolon as such, but the eidolon is far older and more powerful than he is, limiting its power to what his feeble mortal mind can handle - until such time as he grows bored and kills the summoner, of course. I mean, immortality gets boring, and these humans can be so interesting...

BigBenClockTower |

Aww, that eliminates my Synthesist. :P
Well, this is my submission:
Megirege Ahiorebi
Female Human Cleric (Hidden Priest, Separatist) of Asmodeus 1
NE Medium Humanoid (Human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 11, Touch 11, Flat-Footed 10 (+1 Dex)
HP 8 - Current HP 8
Fort +2, Ref +1, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed Strike +1 (1d3+1 Nonlethal)
Special Attacks Channel Negative Energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; Concentration +5):
7/day—Fire Bolt (1d6 Fire Damage)
Cleric (Hidden Priest, Separatist) Spells Prepared (CL 1st; Concentration +5):
1st—Bless, Cure Light Wounds [D], Protection from Good
0 (At Will)—Bleed (DC 14), Enhanced Diplomacy, Guidance
[D] Domain Spell; Domains Ash (Fire), Healing
--------------------
Statistics
--------------------
Str 12, Dex 13, Con 10, Int 14, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Channel Smite, Firebrand
Traits Adopted (Aasimar), Fiendish Confidence, Wary
Crimes Arson
Skills Disguise +3, Heal +8, Intimidate +7, Knowledge (Arcana) +6, Knowledge (Religion) +6, Linguistics +6, Profession (Priestess) +8, Sense Motive +9, Spellcraft +6
Languages Abyssal, Celestial, Common, Infernal
SQ Aura, Domains (Ash), False Arcanist, Forbidden Rites (Healing), Variant Channeling (Sun Variant Channeling)
--------------------
Special Abilities
--------------------
Aura (Ex) Megirege radiates an aura corresponding to Asmodeus' alignment, as she no longer serves Mitra.
Channel Smite Megirege can channel a dark, binding energy into her weapons, adding the potency of the energy to her weapons' effectiveness.
Cleric Channel (Negative Energy; 1d6) (5/day) (DC 12) (Su) Megirege can channel a dark, binding energy (as long as she has energy to do so) that is harmful to living creatures.
False Arcanist +1 (Ex) Megirege often disguises her more questionable spells as nifty "Arcane Tricks" with slightly off-kilter side effects (that are unintentional, she assures). With a bit of setting up, Megirege emulates a Wizard as she performs these "Arcane Tricks", passing off her locket as the "Bonded Item" she uses for the spells. Although the "Tricks" can be read off as any other spell, only the most observant of souls can realize the ruse for what it is. The locket itself is shaped in Mitra's image, but houses a small image of Asmodeus' symbol. Aside from all this, Megirege has a slight advantage in trading secret information about Asmodeus with others, and on observing and interacting with those who'd be a detriment to Asmodeus' followers.
Fire Bolt (1d6 Fire Damage) (7/day) (Sp) Megirege's newfound knowledge in Asmodeus allows her to fire a bolt of searing flame at a single target within 30' of her location, dealing a small amount of fire damage to them if it strikes.
Firebrand (Torches count as a Light Mace; Proficiency with Torches; +1 Fire Damage on successful strikes.) Megirege's newfound knowledge in Asmodeus extends to her combat prowess, letting her wield lit torches as though they were a lighter variety of common maces.
Sun Variant Channeling (±1 Profane) The brightness of the sun that used to be a beacon of Megirege's worship of Mitra now serves her purposes in Asmodeus' name, dazzling all who are exposed to it for a single, but long, minute. If those exposed are sensitive to light, they are blinded by the radiance instead.
Megirege was a victim in every sense of the word. On the night of her 13th birthday, her family's home went up in flames. As her family scrambled to escape, a collapsing roof stopped that attempt cold, and left her trapped inside with the rest of them. As she heard her siblings cry out as fire overtook them and her mother, her father shielded her as best as he could. Watching him burn in front of her scarred her psyche, but because of his sacrifice, she survived, albeit with some small scarring.
Found in the aftermath by local leaders, she was sent to the nearest orphanage (located within a church of Mitra), and raised there by the priests, fervent devotees to Mitra. Teaching her their knowledge, and raising her in Mitra's ways, she began to find purpose in her life following the tragedy, and once her psyche had recovered a year later, the priests sought to find her a new home. Unfortunately, her scarring, however slight, made every potential adopter pass her by in favor of other children.
As she grew, she eventually reached a point where the priests no longer knew what to do. As they fretted over her future, an overly friendly and wise Aasimar showed up. He immediately joined the orphanage and raised Megirege himself. Blessed by Mitra, he imparted all kinds of wisdom on Megirege, and taught her how to employ her powers granted by the God of the Shining Sun. He also gave her plenty of personal attention, much to the detriment of the priests who were there, even having her give sermons to the population.
The now disgruntled priests plotted, and one night, when Megirege was to turn 15, and be a legal adult, they bound her in the night, and took her to more illicit underground groups. Sold to them as a slave, she was mistreated in many ways for a year and a half. However, she could do nothing, as the traders she was a slave to were smart on their outside appearances. They were an upstanding marketplace of merchants to everyone not "in the know". During one session where she was to have her body sold to a potential customer, thus leaving the marketplace permanently, she saw her opportunity to escape.
Filled with rage towards the betrayal of those priests of Mitra, she forsook his teachings, and turned towards exacting her own revenge. The first step was burning down the customer's mansion, ensuring he perished, along with his comrades. Adopting his material possessions that were not caught in the fire as her own, she also set fire to the marketplace she was trapped in for a year and a half. This was concluded to be of rivalries flaring up by the authorities, and Megirege escaped prosecution of any kind.
The next six months were mostly calm; Megirege taught secretly Asmodeus' teachings, finding his ideals to better fit her, seeing what bad came of being a devotee to Mitra. Camouflaging his ideals as an alternate method of following Mitra, her Separatist view of it all attracted a great deal of support when combined with knowledge of her tragic past, spun carefully into an appealing story. On the side, she took up the mantle of criminal mastermind in the marketplace. Albeit not dealing in slaves, the organization she ran was shady nonetheless.
However, despite all that, it was when she set fire to the Orphanage (and by proxy, the church of Mitra it was located in) in a carefully planned revenge scheme, that she was caught. Once more trapped in a burning building, she believes to this day that Asmodeus saved her from a fiery death. Indeed, she survived this fire, with the entire right side of her body scarred beyond any survivable limits; only powerful magic saved her. Her survival was said to be a miracle. However, her presence at the church meant she was immediately discerned as the Arsonist, and connect by proxy to the other two fires thought to be a rival gangs.
There was no way she could fudge anything this time. Prosecuted, and decreed to be burned a third time, permanent this time around, she quietly accepted her fate with a sheer hatred now absorbing her heart. While this shows not commonly on her surface level, she can be terrifying when agitated, and her overly significant scarring deters a lot of people from trying to bully her in prison. She silently plots her escape, now zealously devoted to Asmodeus' teachings, albeit in secret.
Megirege's final goal is nothing short of seeing everything and everyone related to the authority figures in Talingarde burning fervently in the most literal manner, no matter whom she needs to manipulate to do so. By eliminating the marketplace higher ups in the fire, she assumed the mantles of the criminal masterminds who ran the place normally, and essentially killed her way from a slave into a position of power.
The resources and individuals she could employ could in fact help her accomplish her goal, and as a priestess of Asmodeus who secretly taught his tenets to the crowds as a "slightly different" variation of Mitra's tenets, she has a large backing of followers in Talingarde's population (who feel she was wrongly framed and imprisoned by the "cultists" who are the actual followers of Mitra). Once the authority figures are gone, Asmodeus can be exalted again as she now feels is right, for he saved her when Mitra and her vile followers forsook her when she needed them.
Let me know what you think, Spooky! Thanks!
-BigBenClockTower

Zachary McConnor |

I'm busy working on my stats at the moment. Is my backstory satisfactory?
Also... I was thinking that I could perhaps change my proposed Hex progression to 1,4,7,10,13,16,19 instead of 1,5,9,13,17. Or I could get 1 hex every 5 levels (1,6,11,16) and 6th level, diminished-spellcasting Witch spells, based on Charisma and with access to light armor? I looked over the Dread class again and apparently they are Psionic half-casters in the same fashion as Bards, making their Manifesting integral to the class.
EDIT: Bah, this is far too difficult to balance satisfactorily. Perhaps just give Paladin-style casting with the Witch spell list and the 1,5,9,etc hex progression. Also, I would like to use the Nightmare Constructor Dread archetype.
I could also convert my character to that Warlock class I mentioned earlier.

Cuàn |

While I still work on her background here are my character's goals
Short Term:
- Avenge her father by killing his father(so her grandfather) and her older brother.
- Free her mother and baby sister from the Moher family (her father's side)
- Bring her twin brother into the fold, either as servant of Ardad Lili or another arch devil.
Long Term:
- Humiliate the Moher family, reducing them all to slavery.
- Restore House Barca to it's former glory as Talingarde's royal family.
- Become the power behind the throne, either as queen to a king or as councillor to the king/queen.
Obviously she'll think of new things when old ones are completed.

Zachary McConnor |

@Spooky: Zach's goal is to take revenge on the Knights of the Alerion after his father (a prominent member) led an assault on his own home, killing Zach's mother (a true Werewolf) and wounding Zach both physically and psychologically. He also has a hidden hatred of Mitra for condemning his kind for no real reason, so he would like to topple the church and House Darius.

Spooky GM |

@Zachary: At this point, maybe just using Warlock might be best. This is definitely starting to look a little convoluted, and the merging of so many things I've never seen before is likely to be a bit of a headache. I have two other PBPs and a real life game to run, and that level of bookkeeping is going to have me reaching for the headache pills a bit too often. Not to mention, trying to give balance input on things I've never seen before is a bigger task than I trust myself with.
Everything else is looking good so far, guys. Keep it up.

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Hi, it's Stemboy. This is my submission.
I noticed an absence of Rogues, so I'm submitting Vincent Tirasse, the ultimate confidence man and hedonist. He covers all the standard rogue bases (the only exclusion being disabling magical traps) but his real strength is in lying and underhanded combat tactics.
Male Human Rogue (Charlatan) 1
NE Medium humanoid
Init +4; Senses Perception +4
Defense
AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +0;
Offense
Speed 30 ft.
Melee unarmed +3 (1d3 +1)
Statistics
Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse, Deceitful
Traits Ambitious, Extremely Fashionable, Reckless
Drawback Hedonistic
Crime High Theft
Skills
Acrobatics +8
Bluff +12
Diplomacy +10
Disable Device +7
Disguise +10
Intimidate +8
Perception +4
Perform (actor) +8
Sense Motive +4
Sleight of Hand +7
Stealth +7
Languages Common
Combat Gear none Other Gear none
Special Abilities
Ambitious:You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least 5 Hit Dice more than you possess.
Extremely Fashionable: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks.
Reckless: You gain a +1 bonus on Acrobatics checks.
Hedonistic: Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.
High Theft: You receive a +1 trait bonus to Reflex saves.
Sneak Attack +1d6: Your attack deals extra damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flanks your target.
Natural Born Liar: When you successfully deceives a creature with a Bluff, that creature takes a –2 penalty on your Bluff checks for the next 24 hours. This ability does not stack with itself.
There was a time when Vincent Tirasse was a likable, friendly child performer, acting alongside his widowed father in a travelling troupe of entertainers. Vincent saw all walks of life, performing plays for rich and poor across Talingarde. Young Vincent had a particular fondness for playing the parts of princes and nobles, but despite the troupes popularity they were never more than simple entertainers. Vincent watched as his father struggled to support them both with the coin they took from the shows, and gradually his fondness towards the nobility turned to jealousy.
As Vincent grew up, he developed into a charming and handsome young man but his desire to sample the elite lifestyle only grew stronger. Following a moment of inspiration, Vincent elected to move his performance off the stage and into the very courts of the upper class that he had entertained for years. Using some costume clothing and jewellery, he found the deception came easily. After sampling a handful of parties and balls, Vincent wanted more. Stealing gold from the troupes savings he bought himself further finery and attended barbers and stylists to ensure he looked the part. When he next attended the noble functions he was a force to be reckoned with, catching both the eyes and hearts of several gorgeous courtiers. Vincent revelled in his new found position and status, supporting it by slipping expensives trinkets and valuables from the noble women he seduced, knowing they would never report the crime at risk their scandalous liasons became public knowledge. For years Vincent travelled around the courts of Talingarde, enjoying all of the finer things he'd dreamt of as a child. He sampled beautiful women, exquisite foods and fine wines in abundance, never giving a second thought to the family or friends he'd left behind.
The longer Vincent maintained his charade, the more he came to depend on it. With each party he would steal more expensive items, seduce a higher stationed woman or draw a larger crowds attention. Without knowing it, Vincents hedonistic endevours were building to thier own downfall. Despite how adept the former performer had become at his deception, he'd also grown overconfident, believing himself untouchable. He was wrong. A handful of Vincents high profile conquests had secretly come forward about their trysts and reported the thefts to the authorities, who had set wheels in motion to locate Vincent and arrest him for his crimes. Unaware, Vincent had set his sights on the stunning wife of a high placed lord, looking to bed her and steal the platinum and diamond necklace she famously wore. As he had dozens of times before, Vincent seduced the Lady and absconded from the party with her. As Vincent fled his conquests chambers, the authorities pounced. What followed was a dramatic chase through the street and alleyways, with Vincent using every dirty trick and underhanded tactic he'd picked up over the years to evade and defeat his pursuers. Despite all his efforts, Vincent was eventually outnumbered and caught red-handed. Everything after his arrest passed in a blur. Tried for his crimes against those who came forward, Vincent was found guilty, branded, stripped of his stolen wealth and disowned by his father for the crimes he'd commited. Vincents final insult was to be tossed into Branderscar Prison before his final transport off to the Salt Mines for the rest of his days. Unshaven and clad in rags, he longed for the luxuries that have been taken from him, willing to do anything to escape and reclaim his position at the top of the social food chain.
Vincent Tirasse regularly uses a well-developed acting talent to spin yarns on virtually any subject when he feels the need. He possesses a dry, cynical sense of humour with a strong sense of entitlement, he is a a self-serving opportunist, described by those that know him as "arrogant, narcissistic, hedonistic and vain".
Vincent wants one thing, and will do whatever he must to attain it. He wants to be back at the top of society, but this time he doesn't want a handful of watchman to be able to snatch it away from him. He wants his position to be official and recognised, with all the wealth and trappings afforded to it.

Felrin Vennax |

GM Spooky - what do you think your timing will look like on closing recruitment and selecting your villains, based on how many submissions you're getting?
I don't mean to be pushy, just curious - and eager. I got to play MinionQuest II, a Grumblejack-driven sidequest at PaizoCon last year, DM'ed by Gary McBride, who wrote the Way of the Wicked AP. The story, setting and characterization were so great, I really want to see where this thing goes!

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If only you had the Thunderscape book Zachary. There is an offshoot race of Super-Intelligent goblins in the setting called "Goreaux" that get a +4 racial intelligence modifier plus a number of other mechanical & magical abilities. You are in luck though as the stats for the race are published at this location:
http://kyoudai-games.com/aden/?page_id=134

Cynthia Everbloom |

Have I missed something, or no one didn't submit a Necromancer of some sort? Strange, that's the first thing that I think when someone says "evil campaign", and I was debating myself between that and Cynthia. Stuck with Cynthia because she's a loving, adorable, murdering cultist of a madness deity. :3
Speaking of Cynthia: seeing as I'm tossing aside the most radical views of Lamashtu on the destruction of society to fit the theme of the AP, Stemboy's submitted character and the general Asmodian boundless ambition made me think about something.
If mommy Lamashtu is about the most violent and ruthless aspect of nature, a Lamashtan could maybe also see a society of backstabbing, plotting people as an expression of the survival of the fittest...
Now I'm getting more ideas to flesh out better Cynthia's two personalities *.*
Also, a shame that Zack is no longer a Dread/Warlock hybrid: I'll never be able to call him a Dreadlock D:

Spooky GM |

@Tsiron: Sorry, like I said earlier, Goblins would have to sit out a fair amount of the story due to the fact they can't believably infiltrate anything as normal people, and the only way to make that work would be for them to spend weeks at a time not doing anything, which is boring as shit and not fair.
@Felrin: Probably on Thursday, like I said in the intro post. That leaves a full week for people to write up their characters. It may go for longer if there's more than a few people who need that extra day to finish their applications. If nearly everyone's ready, I may in fact close recruitment on Wednesday because of how big a day Thursday is going to be for me, but we'll see.
Updated roster check that should be accurate, but recruitment threads for me are usually an exercise in fumbling things because of all the details, so here goes nothing:
-Martial-
Hound, ??? Barbarian
Lily Steelsong, Human Antipaladin of Asmodeus
Azin Orlind, Human Fighter
Harold O'Hanlon, Human Fighter
Nemris Silverclaw, Tiefling Monk
Cynthia Everbloom, Wereboar-Kin Bloodrager
Garrett "Ash" Hunt, Human Monk (Hungry Ghost Monk)
-Arcane-
Zinbah Boreol, Human Wizard
Selina, Human Sorceress (Serpentine)
Jasper Vraxis, Human Summoner
-Divine-
Delayla, Human Oracle of Fire
Megirege Ahiorebi, Human Cleric of Asmodeus (Hidden Priest, Separatist)
-Skill-
Amanda Malburne, Human Inquisitor (Infiltrator) of Asmodeus
Whaykim Panuvel, Human Inquisitor of Asmodeus
Felrin Vennax, Tiefling Inquisitor of Asmodeus
Samuel Telos, Half-Orc Alchemist (Vivisectionist, Internal Alchemist)
Vincent Tirasse, Human Rogue (Charlatan)
-???-
Zachary McConnor, Witchwolf Warlock

Zachary McConnor |

I mean Demoralize in the sense of "give a small penalty to enemies within x distance from you". Like an intimidate check.
Speaking of intimidate, when in my werewolf form, I get a -4 penalty to all charisma-based skills, INCLUDING Intimidate. That just doesn't make sense to me. There should be at least a net +2 bonus to intimidate when you turn into what most people consider to be the incarnation of fear.

Spooky GM |

@Tsiron: As long as the features would at least be disguisable or hidden away by clothing, that's fine. Goblins just can't pass as human no matter how much make-up they slap on.
@Zachary: Yeah, and that's normally a standard action, but Eldritch Nightmare turns it into a swift one and enhances it. As for Intimidate, I imagine the penalty is a balance thing, so I can waive the penalty to Intimidate, but I'll have to give it a careful reading before I houserule a bonus in there.

Zachary McConnor |

here's the race. It's pretty hard to find normally.
Skinwalker (scroll down to find the Witchwolf alternate race)

Cynthia Everbloom |

Skinwalker: Face the wrath of nature!
The two guards shivered as the Skinwalker face grew into a bestial muzzle and razor-sharp tusk grew out of her mouth.
Shape-changed Skinwalker: I will bathe in you blood!
Guard 1:Eh,I've seen worse.
Guard 2:She looks kind of cuddly now...
Since I've read Blood of the Moon, I can't take this image out of my head <.<

Tirion Jörðhár |

Dotting for interest. Just put together an interesting build for another WotW campaign, but don't think I will make it. It was for an 8th level character just starting Book 3. Also, the campaign used the Focus/Foible system, so the stats will have to be modified.
Here is Morossa.
Basic idea is Monk(Monk of the Sacred Mountain)/2, Ranger(Trapper)/2, Inquisitor(Infiltrator)/2, Shadowdancer/10. Good face, sneak and disguise with other attributes.
Background will have to be trimmed down and converted to Talingarde since the other WotW was actually place in Andoran in Golarian.

Spooky GM |

@Dashuun: You have a rank in Disguise, and that's honestly all I need from the stranger human-ish races. You can disguise and pass fine, so there's no problem.
@Trion: Interesting; mind explaining the idea behind the build? I usually don't ask because it speaks for itself, but that's an interesting layout and I'm curious as to what the goal of it is.

JohnHawkins |

Slightly amended version of my original character submission , just fiddling with attributes and details of backstory
Serafina Tolemy
Female Human Sorcerer 1
LE Medium humanoid (human)
Init +5; Senses Perception +0
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Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks bloodline arcana: infernal
Sorcerer Spells Known (CL 1st; concentration +6):
1st (5/day)—charm person (DC 18), sleep (DC 16)
0 (at will)—detect magic, mage hand, message, prestidigitation (DC 15)
--------------------
Statistics
--------------------
Str 9, Dex 12, Con 12, Int 14, Wis 10, Cha 20
Base Atk +0; CMB -1; CMD 10
Feats Eschew Materials, Noble Scion of War, Silent Spell
Traits consorting with the dark powers (witchcraft), fiendish confidence, magical lineage
Skills Bluff +9, Diplomacy +9, Intimidate +10, Knowledge (arcana) +7, Knowledge (nobility) +8, Knowledge (planes) +7, Spellcraft +6, Use Magic Device +9
Languages Common, Draconic, Infernal
SQ bloodlines (infernal), corrupting touch
--------------------
Special Abilities
--------------------
Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Consorting with the Dark Powers (Witchcraft) (Knowledge [planes]) +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks, and one of these skills (your choice) is always a class skill for you.
Corrupting Touch (1 rds) (8/day) (Sp) Melee touch attack leaves target shaken and radiating evil for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Infernal +2 DC on Charm spells.
Magical Lineage (Charm Person) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Silent Spell Cast a spell with no verbal components. +1 Level.
--------------------
The Tolemy family had a long and proud history in Talingarde, the family had once been among the great nobility of the land but over time the family dwindled. By the time the House of Darius rose to power the family had already shrunk to possessing no more than a few manors and townhouses, still rich but dwindling. The family had long been loyal to Asmodeus perceiving him as the protector of the social structure which placed them in a rich and comfortable position. In earlier days the family had included many wizards and clerics who had dabbled extensively with devilkind. This was in the past by the time the house of Darius took the throne while still followers of Asmodeus there was nothing special about them.
Then the purges of Asmodeans began , almost all of the families properties were confiscated and most of the family fell in the purges. Only the children and one cousin the black sheep of the family survived she had become a worshipper of Mitra and raised the surviving children of the family.
Serafina was one of these children she remembered enough of her family to know this was not right she was knew that this lady raising her was not her mother. As she grew up she was a difficult child rebelling against authority figures and those teaching her. At the age of 12 while hiding the attic she made the discovery that would shape the rest of her life. She found the family histories and books on the old faith of Asmodeus , combined with the opening of her magical talants this gave her direction. Publicly she returned to her studies and started to become a proper young lady. While with every spare moment she studied magic and deviltry. Finally after finsihing her education she had the time to properly pursue her studies she began to gather unnual arcane components in secret or so she believed indeed she shared this only with her older brother Richard who she believed would be delighted to help rebuild the family. She intended to call forth devils and use their power to rebuild the family fortunes. But her weak brother betrayed her to the church of Mitra as she gathered the ancient scroll she had found and the arcane components and called forth a devil the witchunters broke in spoiling the ritual and leaving her condemned as a devil worshipper and summoner. Her brother on the other hand his loyalty to the Mithran regime proven has no doubt moved on to some government or church position.
Serafina wants to have it all back , she wants wealth , luxury and revenge both on the church of Mitra and her brother. Power would be nice and she would like to be a great lady but is not so sure she would want to be bothered with ruling but who know's it may grow on her, Certainly she wants to be in a position were no one else is pushing her around. Sadly it all dies here in Brandscar prison without a chance to find out.

Giltharon Doran |

Submitting my Half-elves Archaeologist Bard for consideration.
He was in the same game as Felrin and currently also has a level of fighter on him.
A few things to consider. The author of the archetype has stated that the Archaeologist was supposed to have Disable Device in place of Perform, and also thought the archetype should have gotten 1 xtra round of its Luck ability per level.
Id appreciate it if you could give me a heads up on whether you agree on these points.

Zachary McConnor |

Skinwalker: Face the wrath of nature!
The two guards shivered as the Skinwalker face grew into a bestial muzzle and razor-sharp tusk grew out of her mouth.
Shape-changed Skinwalker: I will bathe in you blood!
Guard 1:Eh,I've seen worse.
Guard 2:She looks kind of cuddly now...Since I've read Blood of the Moon, I can't take this image out of my head <.<
Um, Cynthia...
you do realize that boars are absolutely terrifying and not cuddly in any way?