Hugh of Karfeld |
1 person marked this as a favorite. |
Crunch will be forthcoming. The file I pasted into the recruitment thread post is at home, so I'll get it up tonight. In the meantime, I'll just be sitting down here on the Group W bench with the rest of the mother stabbers and father rapers.
"What were you arrested for, kid?" "Littering. And creating a nuisance."
Garrett "Ash" Hunt |
Thanks for the selection, GM! I enjoyed his history so much I was going to make him an NPC in one of my games even if he wasn't selected.
Reporting promptly for mayhem and vengeance. Can't wait to see Talingarde burn!
Steinki Uðr |
Steinki (aka Baolo) checking in :) So, you've got one of us Lucendar if you ever get ready to restart it! Otherwise, just looking forward to playing with you again!
I think my crunch is done, though I'll probably take a pass through to do more linking to the PRD when I get a chance. With all of the class abilities for the Gestalt character, I'll need it.
GM Blood |
I guess you can't do quotes in spoiler labels....
Reviewing your Crunch I see the following errors: (all in your favor)
Stats I come up with a 24 point buy. This may be where you put your +2 bonus, but if the +2 boosted one of the 16 scores it is at 24 and you have 1 extra point!
Skills You get 2 bonus skills so you should be getting 4 from monk +1 human +2 bonus for 7/level
Spells As a follower of Asmodeus, you can spontaneous cast Infernal Healing so you don't need to have it memorized. Also for future remembrance, a 2nd level infernal heal last 2 minutes and 3rd 3 minutes. A 4th level cast equals a greater infernal heal which does 4hp/round for a minute.
Feats OK, assuming Deflect Arrows is your bonus monk feat along with monk feats of Improved Unarmed Strike and Elemental Strike. I then assume your Human bonus is dodge with Crane style being your 1st level feat. You still have a non combat bonus feat to choose from
Background I want the information about what the Everwinter brothers did all come from the investigator. As far as Garret knows the information is all true. I have some additional things that happened which he will discover eventually.
Garrett "Ash" Hunt |
Better to make underpowered than overpowered, right? Thanks!
1. Ok, I put the point in upping Con to 13.
2. Missed the 2 skill points in your recruitment: Linguistics +4 (Infernal), Sense Motive +7
3. Ok, memorized Protection from Good instead (how many times per day can I cast Infernal healing?)
4. Non-combat feat: Skill Focus: Perception
GM Blood |
Maybe someone will adjust their languages. Otherwise dwarves, while not uncommon, are definitely expected to know the common language of Talingarde in this human centric kingdom. It would be less likely someone in Talingarde would know dwarven. Of course your companions could learn some dwarf and you could learn some common.
Stats I normally am hesitant on letting characters have two negative stats before adjustment and having one below 8. I know you can pull it off though.
Traits One of your two traits must be your crime.
Feats You get a bonus non combat feat
Background The only change I would make is the plan was solid, but with the traitor it went horribly wrong right away and had no chance. There is more to the story then he knows.....muhahahaha
Garrett "Ash" Hunt |
Thanks for the info on Infernal healing, I understand now!
Also switched out my rank in Climb for Disguise; otherwise my domain spell (Disguise Self) would not be as effective. So in my background, instead of stealthily climbing into the Everwinter house, I cast Disguise Self and entered as a servant. Makes sense!
Fire Mountain Games |
You feel an ominous presence as if you are all being watched...
Oh, and ... dot.
Gary McBride
Fire Mountain Games
GM Blood |
This is mainly for Lucendar as the other three know what I do as a GM already but here goes the rundown:
Now to combat here is what I look for from you:
In your character sheet I want you to fill out two rows:
Race Gestalt Human Monk (Monk of the Four Winds) 1/Cleric of Asmodeus 1
Class/Levels On this row I would like to have the the important stats of your character. This is for up to the minute numbers and not for historical. Please put the following on that list (with your own numbers, of course)
HPs 36/36 AC 22 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Also you can put spoiler tag on that if you wish
This gets updated so when you get hurt in battle you adjust your current hps, or if you charge and have -2 to AC, put () after AC with the adjusted number (above would be 20)
During the fight in your round I would like a status post at the end. In it I would all important information of your current status such as
[spoiler=Current Status]
HP 36/36
AC 22
Effects bless
Lay on Hands 7/day Used - [2]
Smite Evil (2/day) Used - [0]
[/spoiler
This can be in any format you want as long as it has all the important data.
The reason for these two things is one for historical purposes (The status in your post) and one is for me during combat so I can easily check what AC I need to hit or CMD to beat.
GM Blood |
On my posts in combat I will roll a lot of things in a spoiler like the one below. On my home game and this one I believe in open rolls for 99.9% of everything so you can look, but it is under the spoiler tag to lessen the clutter and for those that don't like to see that.
On my GM Blood profile I will have everyone's initiative ready to go and at the beginning of combat I will roll in the spoiler and then post something like the following
Round 1
Initiative Order - Troll, Hugh, Steinki, Garret, Lueck
Troll AC 16 T 11 FF 14 CMD 22
In the example above the trolls when initiative and already gone. Anyone bold still has to go, anyone not bolded has already gone. After the first round I pretty much run it your turn then your turn so no need to wait for the others ahead of you to post, you can post at any time. If timing is crucial then just say I wait until after so and so goes (Say you want to wait to get flanking so you say on my turn I will go after Daimon then attack to get sneak attack and do your rolls)
Of course you probably might not know the monster or how to defeat them. In that case I will post extra information like:
You can always read any spoiler that is less that the result you rolled. So if you rolled a 23 you could read both the first and second spoilers.
GM Blood |
I'll also do my best to keep what is happening in combat easy to understand. Attacks will be something like the following (Vs AC 22)
Troll attack Claw #1 1d20 + 8 ⇒ (10) + 8 = 18
Damage 2d6 + 7 ⇒ (4, 5) + 7 = 16
Troll attack Claw #2 1d20 + 8 ⇒ (18) + 8 = 26 *Hit*
Damage 2d6 + 7 ⇒ (5, 6) + 7 = 18
Also I will be doing my best to provide combat maps. This will be located on google drive using their drawing feature. It will be in a similar format as This Link *Beware possible Age of Worms Spoiler*
The monsters are numbered and a co-ordinate grid will be there for movement and attack. I keep track of the damage done to the monsters on the left hand side, and there are condition markers that I can use. This will be a static link that never changes and will be located at the top of any page in the campaign Haven't made it yet however
GM Blood |
The map is up at the top of the screen. It isn't combat now, but anytime there is combat the combat map will be located at that link.
The map shows where you are and where the guards currently are. It may be hard to tell, but everything except the outside walls and the strange room to your right (left of the map) are prison bars and can be seen throw. The guards however would have a tough view through the cell to their left and are 80-90 feet away.
Hugh of Karfeld |
The thought crossed my mind. Although even if he starts out with unmodified Heavenly Fire, at some point I see that changing; if he survives to L20 he gets unlimited wings of heaven, but by that time I don't think his wings would look particularly angelic. Better groomed than that.
Also, I think I've got his character sheet finished.
Hugh of Karfeld |
BTW, I was looking back over the Discussion thread and saw that you'd checked everyone else's crunch & backstories before I finalized my character sheet. Did you get a chance to review it?
GM Blood |
I will be on the road for work the next two days and Friday will probably be busy for me as well. Saturday I am running a basic D&D game for my friend's birthday at my house (X2 Castle Amber) so expect light posting through the weekend. I will try and pop in every now and again when I can.
I'm going and try to get a post in tomorrow night however
Lueck |
Wow. Castle Amber. That brings back some memories! I ran that for AD&D in the day, and I particularly remember