| Hugh of Karfeld |
Cool!
L2 base HP: 1d4 + 4 ⇒ (1) + 4 = 5
Not cool!
Ah, well--Hugh's not a HTH guy, anyway. He gets another cantrip, another orison, and a 1st level inquisitor spell, along with some inquisitorial goodies.
ETA: Incremented all skills except UMD by 1; used that skill rank to pick up a rank of Bluff. Spells added: Sorcerer 0 Light; Inquisitor 0 Detect Poison; Inquisitor 1 Disguise Self. Picked up cunning initiative, detect alignment at will, and tracking.
| Steinki Uðr |
HP +6
Inquisitor (Witch Hunter)
Favored class bonus: +1/2 Level for Judgement of Profane Justice
Cunning Initiative: Adds Wis bonus to Initiative so now +5
Knowledgeable Defense +1: If he uses Spellcraft to identify a spell being used against him, he gains +1 against saving throw or +1 dodge bonus to AC
Inquisitor Spells
Add 0-Level Spell: Sift
Add 1st-Level Spell: Protection from Good
Add ranks in: Knowledge (arcana), Knowledge (dungeoneering), Knowledge (nature), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Sense Motive, Spellcraft, Stealth
Cleric (Forgemaster)
Add Rune: Ancient Splendor
Add one more 0-Level spell per day and one more 1st-level spell per day
Will update profile tomorrow.
| Garrett "Ash" Hunt |
DM, I just can't dedicate the time necessary for this PbP and I don't know when my schedule will be back on track. It's not fair to the other players for me to hold up the game so I am bowing out. Good luck with you game, it sounds like a great module. Just my schedule is too busy right now. Thanks for understanding.
| Hugh of Karfeld |
Ash, good gaming with you, but RL has to come first. Hope things settle down for you soon!
GM B, this isn't a bad place to try to pick up a replacement. Do you want to put out an open call?
| Steinki Uðr |
How about Gerald? Played Dolgrym in VoVs Zolurket. I'm also in a Red Hand of Doom game and a Curse of the Crimson Throne game with him and if Lucendar is dropping PbP for a while he'll be losing his Legacy of Fire and Savage Tide games (another one I'm with him in). Reliable poster and doesn't look like he's in a WoW game.
| Gerald |
Nice. I'll check those out.
How would the rest of the party feel about a sensei monk, buffing everyone, but also perhaps smacking you when you misunderstand the lesson he's trying to impart, lol...I can't lie, the idea is making me laugh a little bit, but if that might disrupt the party, I won't do it!
| Lueck |
And a halfling rogue (knifemaster) / anti-paladin here.
I would love to see how a Sensei monk works in practice. I've thought I'd like to try one some time (perhaps a dwarven ki master/sensei with breadth of experience), but haven't found the right circumstances yet.
And I'm sure you'll get minions at some point to slap around... Just not Lueck. :)
| Durova Sanguisuge |
Okey dokey, guys. Here is the skeleton for my monk/cleric. I have not done appearance, background, etc yet, but most everything else is done. If anyone wants to check it for errors, I'd appreciate it.
How many gp should I start with DM? Also, how are HPs done in this campaign?
| GM Blood |
Durova
Max for first, then 1/2+1/2hd per level (so for you monk and cleric are both d8 so it is 1d4+4 plus other bonuses like from con and cleric will always be your favored class)
For money go with 2nd level average (1,000gp)
I'll take a look when I get some time a little later.
Hugh/Lueck/Steinki
You guys will split what you have found so far 3 ways. Did any of you keep track of what has been found so far?
| GM Blood |
Not all of this was brought, and the guard's items are marked and unsellable (but usable of course
Veil of Useful Items -
Used• 2 daggers
• Bullseye lantern (full, lit and shuttered)
• Hempen rope (50-foot coil)
• Sack full of needed spell components (worth less than a 1 gp)
and common clothes in the PCs sizes
• Thieves Tools, Masterwork
• Window (2 ft. by 4 ft., up to 2 ft. deep)
Not sure if used• Potion of cure light wounds
• 100 gold pieces
• Unholy Symbol of Asmodeus (silver)
Items Found
Blackerly - Chainmail, masterwork longsword, 30gp
Prison Guards (x11) - chain shirt, heavy steel shield, longsword, leather club, longbow with 20 arrows
Weapons Rack with spare items for guards - Six spare sets of gear for guards: chain shirt, heavy steel shield, long sword and longbow. There is also a rack holding a dozen more leather-wrapped clubs. Further, there is also a stock pile of 240 arrows in twelve quivers. These items (save for the arrows and the clubs) bear the mark of Talingarde somewhere on them
Confiscated Weapons (sellable) - a shiv made from a wom-en’s metal comb (treat as a dagger), a heavy mace, spear, quarterstaff, battle axe, rapier, great sword, trident and glaive.
Supplies for the prison -200 torches, ten lanterns, two 10 gallon kegs of lantern oil, six spare guard uniforms, dozen signal horns, twenty 50’ lengths of rope
Blackerly's Strong Box - case of rotgut whiskey (a dozen bottles
worth 5 gp a bottle) and 1235 gp.
Warden's Library - “Astra Mysterii” A rare treatise on astrology written by the mad monk Clivarus, worth 75 gp. “The Travels of Titus the Mendicant” by Artus Vellor, worth 120gp. “The Floralegium” by Branthus Hart worth 250gp
Warden's Room - 5 Noble outfits (375 total) and Alchemist's Lab (200 gp weighing 40lbs)
Warden Richter's possesions dagger, wizard’s college class ring (gold with diamonds worth 250 gp), ioun torch
Warden's Spellbook - Value 350gp
Lashtongue's Lair A gold medallion worth 125 gp and scattered coinage worth 45 gp
Guard's Lockers
Chest #1 A whetstone, cleaning supplies for chain shirt, extra bowstring, and a small book of military regulations.
Chest #2 A silver holy symbol of Mitra (worth 25 gp) and a Mitran holy book (worth 5 gp).
Chest #3 A small coin pouch with 1d6 gold in miscellaneous coinage
Chest #4 A large collection of letters from home. Perhaps they are poignant but they are also worthless.
Chest #5 A bottle of absolute rot gut without label worth 5 gp
Chest #6 A set of peasant clothes and a short sword
Chest #7 A bottle of fine whiskey (smoky, peaty with just a hint of sweetness) without label worth 25 gp
Chest #8 A surprisingly well written love letter ending in a proposal of marriage to someone named ‘Michelle’ and a sapphire engagement ring worth 100 gp
Chest #9 A small supply of absolutely delicious cookies carefully wrapped in wax paper labeled ‘From Lil.'
Chest #10 A collection of cheap, tawdry, crudely printed books (the so-called “penny dreadfuls”) about dashing heroes, daring do and amply bosomed damsels prone to fainting and outdoor bathing
(no resale value)
Chest #11 A small coin pouch with 3 gp in miscellaneous coinage
Chest #12 A small bag of doggy treats.
| Lueck |
Okay, I would not be insulted in the least if anyone wanted to double check my math.
Coinage that does not need to be sold: 1319 gp.
Value of saleable items: 2629.22 gp (bringing in 1314.61 gp)
Total wealth after sales: 2633.61 gp.
Split three ways, means we each get 877 gp, 8 sp, 7 cp.
In addition, GM Blood mentioned that Tiadora would purchase up to 200 gp worth of gear for each of us, so we each have 1077 gp, 8 sp, 7 cp to spend.
Also, we have each been given the following equipment: clothes, a slave, a custom silver holy symbol of Asmodeus and an Iron Circlet.
If you wish to keep something rather than have it sold, you can keep (for half the book price) any of the following: engagement ring (100 gp), 12 chests, whiskey (25 gp), peasant clothes, short sword, bottle rot gut (5 gp), holy symbol (25 gp), holy book (5 gp), whetstone, medallion (125 gp), spell book (350 gp), dagger, class ring (250 gp), ioun stone, noble outfits (375 gp), alchemists lab (200 gp), library books (445 gp), case rotgut (60 gp), 200 torches, 10 lanterns, 20 gallons oil, 12 horns, 20 50’ ropes, dagger, heavy mace, spear, quarterstaff, battle axe, rapier, greatsword, trident, glaive. 23 leather clubs, 440 arrows, holy symbol (25 gp), MW thieves tools, dagger, small dagger. Out of this list, and the Veil of Useful Items (with Bullseye Latern, Hempen Rope, Potion of Cure Light Wounds, 100 gp, valued at 163 gp 1 sp). Lueck wants to keep the small dagger and the masterwork thieves tools.
The following items are from the prison and cannot be sold, but can be claimed and used: Six uniforms, chainmail, masterwork longsword, 17 chain shirts, 17 heavy steel shields, 17 longswords, 17 longbows.
The following items had no sale value, but can be claimed if you like: small bag of doggy treats, collection of penny dreadful books, cookies ‘from Lil’, miscellaneous letters, military regulations book, armor cleaning supplies, quarterstaff, 23 leather clubs.