Clanartus Viliras

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Full Name

Alleyne

Race

Elf

Classes/Levels

Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Gender

Female

Age

127

Deity

Calistria

About Allenye

Allenye
Female Elf Rogue (Knife Master) 3
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 deflection)
hp 27 (3d8+9)
Fort +4, Ref +8, Will +3; +2 vs. enchantments
Defensive Abilities blade sense, evasion; Immune sleep
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Offense:

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Speed 30 ft.
Melee armor spikes (rosewood) +0 (1d6+2) and
. . dagger +4 (1d4+2/19-20) and
. . dagger +4 (1d4+2/19-20) and
. . dagger +4 (1d4+2/19-20) and
. . punching dagger +2 (1d4+2/×3) and
. . punching dagger +2 (1d4+1/×3)
Ranged hand crossbow +6 (1d4/19-20)
Special Attacks sneak attack +2d8

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Statistics:

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Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 19
Feats Toughness, Two-weapon Fighting
Traits forlorn, insider knowledge
Skills Acrobatics +10, Climb +8, Diplomacy +7, Disable Device +12, Intimidate +4, Perception +9, Sense Motive +6, Sleight of Hand +10 (+11 to conceal a light blade), Stealth +10; Racial Modifiers +2 Perception, rogue talents (darkvision)
Languages Common, Elven
SQ elven magic, weapon familiarity, hidden blade
[spoiler=Combat Gear ]dust of disappearance, wand of cure light wounds; Other Gear rosewood armor, dagger, dagger (3), dagger, hand crossbow, punching dagger, punching dagger, cloak of resistance +1, ring of protection +1, backpack, bedroll, blanket, winter, bullseye lantern, waterproof, thieves' tools, masterwork, waterskin, wondrous whippersnap (6), wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), bit and bridle, riding saddle, saddlebags, 1,432 gp, 4 sp

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Special Abilities:

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Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades
Darkvision (Su) This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet. Using this trick is a standard action that costs 1 ki point. The enhanced senses last for 1 hour.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hidden Blade +1 +1 bonus on Slight of Hand checks to conceal a light blade.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Wondrous Whippersnap This light ale, a rarity among dwarven beers, extends the range of your darkvision by 1d3 × 5 feet (varying from batch to batch, and even from person to person) for 1 hour

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About
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A raven haired elf walks into the room. Her radiant blue eyes and red streaks in her hair contrast her ebony attire. By her appearance, she looks deadly, with a small crossbow attached to one hand and her armor prickling with thorns. Her demeanor is quite the opposite. As she scans the room, quickly taking mental notes of every one present, a small mischievous smile dances across across her lips. She confidently walks across the room in the center, making eye contact with every one, and takes a seat with her back nestled in a corner of the room, no one will get the jump on her.