2 - Songbird, Scion, Saboteur (GM Reference)


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Did anyone else notice a fairy-tale feel to a lot of these characters? I caught it when my players started comparing Dame Crabbe to the Queen of Hearts while they were playing Trucco, and later, when they played Last Azlant together (I broke out real Harrow Cards during this part). Looking deeper (to stuff my players haven't seen yet), she's a bombastic gossip, wears pink, has a tangled hedge maze in her otherwise lush gardens, she pushes people around, and she even has a quiet Sespina in blue as her opposite, lost all the time (Alice). It's not an exact copy, but it pays out very well.

Looking more, we see robin hood (one of the rumors even mentions "robs from the rich and gives to the poor"), swan princess, and beauty and the beast (Baron Telus, with no beauty to save him). Baron Okerra also reminds me of the uncle from A Sword in the Stone (or really the book The Once and Future King), trying to find a tutor for his daughter. The depictions are a mix of modern and classic takes on these tales, always with a wonderful twist, and I like the Idea of playing some of these similarities up.

It helps all the more that the Tandak Plains and the county of Merat were once within the border of the Verduran Forest, AKA the Enchanted Forest, and there's plenty of opportunity for fey interactions (both as part of the main story and given in the encounters). Plus, this is a Princess story, trying to retake the palace (one player already compared it's description to snow whites summer palace, I've no idea why).

Now, my biggest problem is - I have no idea who Baroness Voinum might be...


The book has the palace's petty funds lockbox also including a "mummified pinky finger" with no description of the object's history or what it's doing in there. Which is fair except one of my players is playing a psychic who can do some psychometry and I suspect might be curious.

My go-to answer is the finger of the first servant who ever tried to steal from Gul Guisarne, that he kept as a reminder to trust no-one (and a warning to any other servants who actually get into the lockbox), but I'm curious if anybody else has come up with their own explanation, or if there's one in the book that I missed.


benhimself wrote:

The book has the palace's petty funds lockbox also including a "mummified pinky finger" with no description of the object's history or what it's doing in there. Which is fair except one of my players is playing a psychic who can do some psychometry and I suspect might be curious.

My go-to answer is the finger of the first servant who ever tried to steal from Gul Guisarne, that he kept as a reminder to trust no-one (and a warning to any other servants who actually get into the lockbox), but I'm curious if anybody else has come up with their own explanation, or if there's one in the book that I missed.

I was just pondering that yesterday, and I think it will go a long way towards reminding the party of how much they hate Gul Gusairne if they meet someone in Meratt (maybe the innkeeper at the Count's Cravat) who is missing a pinky and gets squirrely whenever Gusairne shows up, only to find that pinky later. If my players had object reading powers I'd make it more personal. The monk already used some psychic power to "see" Gusairne's defining traumas and descent into jaded LE, and the party is now scared s+#*less of him.

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