1 - Crownfall (GM Reference)


War for the Crown

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Excellent suggestions! I will definitely apply advanced template on mooks OR increasing them by 50% without increasing their loot. Great idea.

Instead of playing with the levels of named baddies, I'm inclined to also grant them the advanced template.

As for wealth issues, I plan to do nothing and let them ONLY get what's in the book. Perhaps I will allow them to keep the loot of fallen PCs; as they create a new PC with character wealth as appropriate to the newly created PC's level, new wealth is thus occasionally created...

The question is: would that be too much wealth? (assuming only one death every 3-4 levels or so)

Scarab Sages

Probably not. I have yet (only barely) had a character death. At the end of book 2, somebody is going to "retire" their character to become a major-domo of an area. He will keep his equipment. A new character is being built with the average wealth of a 7th level character, so realistically it is probably adding some total wealth to the party. If the player wasn't being retired and died, keeping the character's equipment should be fair...maybe not all items (I am assuming a fighter would want to be buried with his favorite weapon and armor for example).

I would just keep an ear to the players, and if they really feel they are getting behind in the wealth curve, to maybe find a way to add some small wealth. BTW...Book 2 is a WEALTH sink. Good players will sink their wealth they get into the obvious sinkhole, and not equipment. I hate to reward people who think helping the storyline by making them have less money for equipment.

You could also keep an excel file on total items given out...log all items in from each book, and just remove what they PC's didn't find. Then divide by 6, and keep your own track. Then at the end of say every other book or so, try to add a little more cash to bring them up just a little. The Players won't know you are doing that, and it might make them a little happier in the long run.

Dark Archive

Umm, I'm kinda confused about notion of never going back to Skulls and Shackles because 8 player party was behind in xp in exp tracker assuming 4 players ._.; Or did I minunderstood soemthing?

Scarab Sages

Sorry, that is what happens when you think faster than you type..especially before coffee.

I used the actual "track your own XP" for Rise of the Rune Lords (which I did a 4 player game), and then with Skull and Shackles (which started at 6 players, and ended at 8). For RotRL tracking XP and levels was about exactly what the beginning of each book suggested that the PC's should be at X level when they get to Y place.

For Skull and Shackles--which I didn't up the fights at all in book 1 and most of book 2--the group of 6 players was almost 1 full level behind by the end of book 1, and when I finally figured out that somehow I should be modifying the fights and/or experience in book 2 they were almost 1.5 levels behind in XP. I then started to figure out that adding "advanced" template and/or "giant" versions of monsters helped a bit with XP. I almost got them caught up to where the book suggested they were supposed to be at by mid 3rd book. Then in 4th book 2 more players came in. At that time I did calculations and determined that I would have to add ~50% more mooks (all with advanced template), or else rewrite most combats and encounters to somehow make the CR be where it would give the approximate amount of XP needed to equal what the original 4 player AP had.

So, TL:DR. I didn't mean never going back to Skull and Shackles (Probably Paizo's 3rd or 4th best AP IMO and I would LOVE to play it someday), but NEVER going back to tracking XP in an AP, just going to go by the recommended times to level that the front of the book suggests.


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Waldergrave Venomous wrote:

NEVER going back to tracking XP in an AP, just going to go by the recommended times to level that the front of the book suggests.

That's the best option IMO - those recommendations are there for a reason i.e. from point X to Y, PCs should be level A; from point Y to Z, PCs should be level B; etc. means the authors have tailored these sections for the listed levels, assuming 4 PCs. If more than 4 PCs, advanced template applies, meaning PCs will hit mooks 20% less on average (i.e. 4 pt. bump on the AC)


Has anyone done a cheat-sheet or Excel doc or some other dossier of all of the NPCs and their inter-relations in this AP? I ask because that would be very helpful, and I'll do it myself if need be from the six books, but if someone has a document, it would save a ton of time.


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Also, a shout-out to whoever came up with the name "Taldogis." I snerk every time I read it. He may become a major NPC just so I can use his name at least once a session.


quibblemuch wrote:
Has anyone done a cheat-sheet or Excel doc or some other dossier of all of the NPCs and their inter-relations in this AP? I ask because that would be very helpful, and I'll do it myself if need be from the six books, but if someone has a document, it would save a ton of time.

I have been compiling a doc, but it's pretty loosely organized and dependent on my personal campaign. I can tell you that at the point we've reached (Book 2, Part 2) There are already 50 named NPCs that I have to keep track of, as the PCs may call upon them. This includes everyone from Senator Duo from the Gala in Book 1, to Purple Finch (who my PCs are sponsoring at the Moost Conservatory). Honestly if I'd had the foresight to start it as a spreadsheet I would have, but now I've come too far. I recommend that approach over my own.


Here's GM Dak's version from a game I'm in.


Thanks!

Dark Archive

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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path Subscriber

I believe Taldogis is a name that Crystal came up with. Somewhere I have a picture of her desk with a picture of a large dog that says, "Taldogis Approves!"

My players loved Taldogis... probably more than Eutropia herself actually.


I'm thinking maybe Taldogis has collar bling that happens to be an old Senate badge...


A couple of questions about the Senate Badges.

One -- Malphene has a badge. So does her father. Malphene is poofed to the safe room when the chaos begins, but her father is not, even though he is attacked (Malphene sees him killed). Why isn't he poofed?

Two -- Martella has a badge. Why is she not poofed to the safe room? She defends against the attackers, so she would have been in danger great enough to trigger the badge.

Grand Lodge

Pathfinder Adventure Path Subscriber

Because they're both master senate badges?

The description does say that they're designed to move "endangered staff to safety".


topperharley wrote:

A couple of questions about the Senate Badges.

One -- Malphene has a badge. So does her father. Malphene is poofed to the safe room when the chaos begins, but her father is not, even though he is attacked (Malphene sees him killed). Why isn't he poofed?

Two -- Martella has a badge. Why is she not poofed to the safe room? She defends against the attackers, so she would have been in danger great enough to trigger the badge.

On page 25 in the development section, explaining why they are teleported, it says, "Unknown to Martella Lotheed, each badge was enchanted with a contingency spell centuries ago, programmed to teleport Senator Voritas’s staff to a safe room hidden far below the senate in the event of violence. A similar spell once protected Senator Voritas’s master senator badge as well, but was expended a century ago during riots, leaving Martella Lotheed behind in the chaos."

My guess is that during the riots, Senator Voritas, along with the other original safe house constructors, may have been in a meeting during the riots and all ended up teleported. Thinking the badges had done their job, they probably waited down there for a while before returning to the surface, which is how the badges wound up around again. Since that time, some senators may have thought the contingency too expensive and unnecessary, thinking the chaos was not all that dangerous and a waste of an expensive spell, or else they were killed before they could get the contingency cast again, perhaps during those same riots. Since then, the place was sealed up and forgotten about. This would explain why their aide's badges weren't used up, as they are less likely to go to a meeting between disaster-prepping senators than an actual senate meeting.

How the context works out in your game is up to you, but that seems like a reasonable answer to both questions.


GamerM13 wrote:
page 25 in the development section

Ah, I forgot about that. Thanks!


Plot holes(?) or misunderstandings on my part ...

I really really like the style of this Path with all the social stuff.

But regarding the major plot, I do have some issues or I have misread/misunderstod some things.
Hope someone can help me make sense of it all.

The Path is War for the Crown - so we need a war for the crown. I get that.

But:
- If the Grand Prince has set up the attack on the Senete and is "guarded by a dozen Ulfen Guards", how does he end up being "killed" in the attack?

- Well he is not actually killed. But why does everyone then think so?

- Is there a fake burrial to make nobles and all the Taldar people think he is dead?

- Why would anyone (Maxillar) do that.

- How does Maxillar get the Grand Prince alive out of the Seneate, without anyone knowing?

Maxillar probably has a great deal of control over the guards of the Senete and the Taldan Phalanx that is also present, so he could pull of many things, but .. ("EDIT": and he does not control the Ulfen Guard surrounding the Grand Prince ..)

- Why would Maxillar do that? He has just been adopted by the Grand Prince. If he wants to be the ruler himself, he does not need the Grand Prince to live. But if he can´t kill him himself, because he is lawful, then how can he keep him prisoner? And to what end?
And still himself make claim to rulership?

I find it really hard to present to my players, that there is a war for the crown, when the Grand Prince is actually not dead. ("EDIT" And I do not see or understand any logic to Maxillars actions. Maybe if he was The Joker.)

As written, nobody knows where the Grand Prince/his body is.
Woulden´t the Ulfen Guard (and everybody else) be all over the place searching for him/the body they have sworn to protect?

Well - the Grand Prince is insane. Wouldn´t the adopted Maxillar, seeming older than the Princess and therefore be next in line, just produce the mad king and then take over rulership?

What are your expiriences with this and players reactions to the setup?

As it is, Maxillar is actually the rightfull ruler (being adopted, prof or not) and the players are supposed to be helping a usurper!
They might be in for that.

I am considering solving my issues with having the Grand Prince actually killed in the attack on the Senete. Not yet sure, who would/could kill him there. Maybe an agent from the Circle, who knew about the plan for the massacre and use it as a cover. Because the Circle have a puppet-ruler getting ready... The Grand Prince being alive and mad does not really play any active part later on in the Path.
Also not having the Grand Prince adopt Maxillar and execute the attack before the vote.
Then neither Maxillar nor the Princess have any legal claims to the throne and the "war"/struggle between them is more legit to support.

Can anyone see any problems down the line in this approch?

Does the Grand Prince have any male cousins anywhere, who would then have claim to the throne?

Please help me out on this. I might have misunderstood the Path as written, but I really would like to have a solid story to take my players through in this Path.


Oh. If the Grand Prince´s body is found after the attack on the Senete, why don´t they just raise him ... ?

Only to find out, he has gone mad ...

Not an easy situation this ...

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