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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Hope you seen this awesome deal Pathfinder Lost Omens Lore Archive Now on Humble Bundle!. I now almost every 1st edition Pathfinder book, except for adventure paths. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() She keeps her sling loaded with a bullet, not trusting the skeleton will stay down. Looking at the suit, Well we get first chance to take valuables for the day, as agreed with Sevrod. Take what we can, we can decide what to do with the stuff once we outside again. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Sighs as she loads a stone into her sling, and gives a good swing of her sling, I so dislike skeletons. Sling attack: 1d20 + 4 ⇒ (3) + 4 = 7 But only to see the bullet fly through open gaps of the skeleton. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() I am back. Horrible time of having no electricity for days. Upon seeing the flaming skull, she mutters in Strix, These strange constructions seems to be infested with these unnatural undead. Going to take many to clear them out. Seeing the skeleton next rising, she simply shake her head in disappointment. Initiative: 1d20 + 1 ⇒ (13) + 1 = 14 ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Walking into the structure, she feels rather at ease at the cooler environment, enjoying the coolness. Spotting the mold on the exposed areas, she tries to identify the mold. Knowledge: Nature: 1d20 + 6 ⇒ (4) + 6 = 10 ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Waking up in the morning she feels refreshed, happy to be feeling rather alive after the previous day near death experience. Let me take a look. Though I don't know these strange structures. She walks up to the entrance and looks around. Perception: 1d20 + 9 ⇒ (6) + 9 = 15 ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() After receiving some treatment and able to move, though feeling weak, she softly speaks, I really thought I was going to die right here. She the personal item in her hand, she looks at it for a moment, muttering in Strix, Rikus, you going to love this story of the toxic beast I going to tell you soon, before tucking the item away securely. She looks up at the group that has formed, but remains sitting on the ground not to risk falling over from the gripping weakness of her body. I rather prefer to rest for the night before heading into that. Please tell me where Gal's attributes ended up from healing, before we enter the starship. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Wow. The multi type poisons are complicated to track of, especially with high varying DCs. I agree, the Gal's poisons runs it's course, then give healing afterwards. Seems Kurgu was also badly affected as Gal. How long will take for all to recover to decent level of health, to be able to go into the wreck? ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 8 and 9 HP: 6 (0) / 20 (3) (including Con damage)
Looking at the number of rounds left for Dex poison, and twice each round for damage, and with Con reducing, it statistically impossible to prevent Dex of zero, which is paralysis. So only going to roll for the Con poison. Fort Save: 1d20 + 2 ⇒ (5) + 2 = 7 5th round
Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2 6th round
Con damage finally stopped at 1 left. As she sits on the ground her out held hand eventually falls towards the ground as she tilts sideways falling over on her side, speaking, Farewell my newly found friends. She lies on her side with just staring towards the base of a mound of wreckage, only her eyes blinking as she awaits death. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 7 HP: 11 (0) / 20 (3) (including Con damage)
Feeling much more weaker from both poisons attacking her body, she sits down on the ground before she is unable to stand no longer. Fort Save: 1d20 + 2 ⇒ (17) + 2 = 19 4th round Is this roll against DC:19 or 21 for the Con damaging poison? ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 6 Initiative: 16
Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12 3rd round
Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9 Claw save 1
Fort Save: 1d20 + 2 ⇒ (11) + 2 = 13 Claw save 2
She lets out a mighty roar as she sees the beast plummet to the ground. Feeling the poisons taking stronger grip of her body, she quickly flies down to her companions. The poisons is taking me quickly. I don't have much time left. She takes out a small item and holds it out, Please take this to the druid, Rikus, who lives in forest south of Torch. Tell him, Torch is safe, and I died taking out this beast. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 5 Initiative: 16
Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18 2nd round
Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3 Claw save 1
Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10 Claw save 2
She cringes at the pain of the poison travelling from her claws. She shouts in her native language, You going to die with me, as she follows the beast to slash at it with her claws once more. Claws attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Hope the hard drive did not get fried, resulting in data looses. That is really annoying when that happens, having to reinstall so many applications again, and customize them. Fear not, I do check this game daily. :) ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 4 Initiative: 16
Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
She cringes from the bite, feeling it's poison travelling into her body. Realizing she does not have much time to live, she focuses all her mind to strike the head of beast that bite her, attacking with her claws, while thinking Have to give my comrades a chance to succeed, even if I not going to survive this battle.. Claws attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 3 Initiative: 16
She curses herself for missing the beast, she take another bag. Seeing the beast is rather focussed on her comrades she hover above the beast just behind it, and throws the bag. Bag throw attack: 1d20 + 4 ⇒ (3) + 4 = 7 Please adjust with any appropriate modifiers. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 2 Initiative: 16
Seeing the beast moving forward to the Kul and Kurgu, she flies towards, but above the beast to hover, but not passing the middle of beast. She takes one bags, aims for the middle of it's back. Bag throw attack: 1d20 + 4 ⇒ (10) + 4 = 14 Please adjust with any appropriate modifiers. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Round 1 Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
She waits behind a mound, out of view, waiting for the beast to leave it's nest. Once the beast attacks her comrades, enables her bear aspect, and takes to flight using the mounds as much as possible to get behind the beast unnoticed. Stealth: 1d20 + 4 ⇒ (2) + 4 = 6 ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() She learns against a wall hearing Kul's plan of action, before finally speaking, Well these mounds of metal are not very high, and there is nothing nearby that is very high to hide with the net. Best would to draw it down from it's nest to the bottom, make it chase you on foot around these mounds, while I hide near the top of one mound. Once it has moved past me with it's back towards me, I can fly from behind above to drop the net. Hopefully it be still enough to aim the net well. Carrying the net I won't be able to take much gear or weapons with. oh, best to have the sun behind you to help prevent my shadow from being seen when I come behind it. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Seeing the strange beast sitting on another heap, she tries to identify it, while slowly lowering herself down the side in order to gain concealment as she studies the beast. Knowledge (nature): 1d20 + 6 ⇒ (2) + 6 = 8 After studying it for a while she heads down to met up with them to report on the beast she spotted, simply describing it as how she saw it. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() She generally flies above the group looking ahead for dangers. As she spots Scrapwall in the far distance, she descends to tell her party members they are approaching Scrapwall, before she flies higher to obtain a bird's eye view of the entire area, looking at the layout of the mounds of scrap and reasonable intact constructions of the very alien structure that lies scattered over the region. From high above she can see her friends slowly making their way to the outer gate of the settlement. She looks for the highest stable structure to land on, from where she surveys the settlement. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Believing the area is safe from any additional foes she slowly descends to where the group had gathered. Greeting the clerics, before looking at the gathered items. I have no use for those items. She thanks the cleric for the healing treatment, feeling much more at ease not having bullet in your side. She grabs a piece of cloth from the bandit leader to wipe her scythe clean of blood. So where are we off to now? as she leans on her scythe, ready to leap into the air. ![]()
TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Seeing the bandit leader collapsing below her she searches for her next target to dive attack. She approaches from behind the bandit still standing by Kul, and swings her scythe fully below her hoping to remove the head. scythe attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 +2 flank with Kul. Add +1 if bandit leader is human
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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() She cringes as the bullet digs in. She regains her focus to activate her bear aspect to gain some temporary health, before diving down to take another swing at the leader below her, before hovering above. scythe attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 +2 flank with Kurgu. Add +1 if bandit leader is human
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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Seeing Kurgu approaching the bandit leader from the west side she flies down coming in from the east side of the bandit leader for a flyby attack swinging her scythe downward arc below her before rises into the air beyond to hover once more. scythe attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 +2 flank with Kurgu. Add +1 if bandit leader is human
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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds
![]() Sorry about that. Flying ability does give another dimension of dealing with a situation, and give more options, and risks to explore.She went straight for the top of the roof to take them out. Once the roof has been cleared she takes a moment to relax, calm herself, as she looks for the roof access. She wipes the blade of her scythe on one of the bodies that were lying on the roof. She makes her way to the roof access, and listens for anyone that may be coming up to investigate, staying out of sight, readying her scythe if needed. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
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